Jump to content
FORUMS
Stan

High Inquisitor Sally Whitemane Overview

Recommended Posts

38707-high-inquisitor-sally-whitemane-ar

Whitemane is now available for testing on PTR and this article contains everything you need to know about the High Inquisitor.

Here are some useful links to get you started with the latest patch that will go live the week of August 7

High Inquisitor Whitemane (Ranged Support)

As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… even those who attempt to hide in the Nexus!

Strengths

  • Flexible healing style
  • Debuffs and disruption

Weaknesses

  • Costly burst healing
  • No escape

Hero Spotlight

Available Skins

High Inquisitor Whitemane

Screenshot2018-07-30 20_15_40.jpg

Lordaeron Whitemane

Screenshot2018-07-30 20_15_45.jpg

Vengeful Whitemane

Screenshot2018-07-30 20_15_48.jpg

Twilight Whitemane

Screenshot2018-07-30 20_15_51.jpg

Scarlet Whitemane

Screenshot2018-07-30 20_15_54.jpg

Celestial Empress Whitemane

From the depths of space, the Celestial Empress has bitterly observed the Star Queen squander her magical power. Once the stars are aligned in her favor, Whitemane will overthrow Li-Ming and bathe the galaxy in cosmic fire.

Screenshot2018-07-30 20_15_58.jpg

Warpspace Empress Whitemane

Screenshot2018-07-30 20_16_01.jpg

Galactic Empress Whitemane

Screenshot2018-07-30 20_16_04.jpg

Whitemane Abilities

[Trait] Zeal

Whitemane's healing Abilities apply Zeal for 8 seconds. Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.

[Q] Desperate Plea (Mana: 30)

Heal an allied Hero for 145 and gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 60, and stacks up to 3 times.

desperate-plea.jpg

[W] Inquisition (Cooldown: 14 seconds)

Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and Slowing them by 30%.

inquisition.jpg

[E] Searing Lash (Cooldown: 5 seconds)

After 0.5 seconds, smite enemies in a straight line for 82 damage. If the first strike hits an enemy Hero, a second strike will occur after a short delay.

searing-lash.jpg

[R1] - Scarlet Aegis (Cooldown: 60 seconds)

Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.

scarlet-aegis.jpg

[R2] - Divine Reckoning (Cooldown: 100 seconds)

After 1 second, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies inside.

divine-reckoning.jpg

Whitemane Talents

Level 1

  • [Q] Martyrdom - Each stack of Desperation increases Plea's healing by 30%.
  • [W] Clemency - Activate to cast Inquisition on an allied Hero, healing them for up to 371 over 3 seconds while Channeling. Passive: Reduce Inquisition's cooldown by 3 seconds.
  • [E] Righteous Flame - Searing Lash deals 50% more damage to enemies who are Stunned, Rooted, Silenced, or Slowed.
  • [Trait] Pity the Frail - Allies below 50% Health receive 25% more healing from Zeal.

Level 4

  • [Q] Unwavering Faith - Reduce Desperate Plea's Mana cost by 30%. Upon reaching 3 stacks of Desperation, gain 250 Shield for 5 seconds.
  • [W] High Inquisitor - Casting Inquisition instantly removes all stacks of Desperation and restores 60 Mana per stack removed.
  • [E] Indulgence - Searing Lash's first strike restores 10 Mana per Hero hit, and its second strike restores 30 Mana per Hero hit.

Level 7

  • [Q] Zealous Spirit - Upon reaching 2 stacks of Desperation, Whitemane gains Zeal.
  • [Active] Fanatical Power (Cooldown: 30 seconds) - Activate to gain 50% Spell Power and lose 25 Armor for 5 seconds.
  • [Active] Intercession (Cooldown: 60 seconds) - Activate to make an ally Unstoppable for 1 second and gain 1 stack of Desperation.

Level 13

  • [Q] Self-Righteous - Casting Desperate Plea on an ally heals Whitemane for 125. Does not grant Zeal.
  • [E] Harsh Discipline - Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds.
  • [Trait] Guiding Light - Whenever Zeal is applied to allies other than Whitemane, it grants them 20% Movement Speed for 2 seconds.

Level 16

  • [Q] Radiance - Upon reaching 3 stacks of Desperation, all allies with Zeal are healed for 200.
  • [W] Shared Punishment - Upon casting, Inquisition can chain to an additional enemy Hero near its target, dealing 35 damage every 0.5 seconds.
  • [E] Lashing Out - Searing Lash's second strike deals 25% more damage and reduces Searing Lash's cooldown to 1 second if it hits a Hero.

Level 20

  • [R1] Scarlet Crusade - Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 1 second.
  • [R2] Judgment Day - Divine Reckoning deals 50% more damage and pulls enemies to its center the first time it hits them.
  • [W] Subjugation - Inquisition reduces all damage the target deals by 75%.
  • [Active] Purge the Wicked (Cooldown: 40 seconds) - Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 damage over 4 seconds.

Share this post


Link to post
Share on other sites

Severely dissapointed by the absence of "Power Word: X" talents :(
Also I'm starting to get why the other "damage into healing" support was heavily nerfed recently, especially seeing her having a 'standart' form of lvl7 cleanse.

Edited by Teufel

Share this post


Link to post
Share on other sites

q-build does some crazy burst heal but doubt it will see much play going oom so fast, 

seems like clemency at lvl 1, high inquisitor at lvl 4 wil be mandatory for sustain. Harsh Discipline at lvl 13 also seems a must that root is basicly her only hard cc.

her 16 seems weird to me radiance and shared punishments healing output is basicly the same with one burst and other over 3s. but with shared punishment you can 2 root enemies and at 20 you can debuf 2 enemies with -75% dmg seems huge to me. No reason to pick radiance,

seems speccing into w is the way to go, no idea why you would ever want to build into searing lash, If they didn't kill double sup half a year back i would understand it but now....

 

 

Edited by Avalarion
  • Like 1

Share this post


Link to post
Share on other sites

SO. MANY. REFERENCES.

She even references her fate as a Death Knight.

But my top favorite happens around 1:31, which references something no one expects.

 

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, Valhalen said:

SO. MANY. REFERENCES.

She even references her fate as a Death Knight.

But my top favorite happens around 1:31, which references something no one expects.

Completely agreed, the writers at Blizz at least know their references.

Nice, I want to try the W build, seems to be quite interesting, since Clemency stacks with Shared Punishment and Subjugation for healz+damage+damage reduction even when out of range from the enemy. Not that hyped about her E build, tho, because I think ti will be difficult to hit twice without extra CC. Seems overall balanced.

@edit: after fooling around with her for a while, her sustain might be a problem. The healing numbers are quite high, but only if you can attack enemy heroes, since her trait doesn't proc on minions and the like (different from Auriel). So on maps like Shrines or Braxis, if no opponent heroes are contesting/pushing with the objective (if maybe they decide to push a different lane), your healing potential is severely crippled. You are not much help on merc camps or lane pushing either.

Edited by lChronosl

Share this post


Link to post
Share on other sites

Looking over things, and trying her on the PTR, I think that people are right in her going with a W build is the best. The ones I found worked the best were these.

Lv1. Clemency. Not only does it give the option to heal well without being in combat, it also reduced the CD of Inquisition by 3 seconds. Considering how important that ability is, it's huge.

Lv4. High Inquisitor. Combined with a few otger talents  you can quickly get 4 pleas out, then regain all the mana you spend. Works especially well with Clemency, as it also procs the mana return when you heal an Ally with Inquisition, plus the CD reduction.

Lv7. Zealous Spirit. Helps with group healing, though if there's a lot of CC's, Intercession can shine.

Lv10. Scarlet Aegis. Burst healing and 40 armor? Yes please.

Lv13. Self-righteousness. I know some like the root combo one, but it seems less efficient than gettings heals when you heal others. Especially with all the movement abilities in the game.

Lv16. Radiance. Nice bit of burst healing, and with Zealous Spirit, you can get 4 people healed at once. Great for groups.

Lv20. Purge the Wicked generally, but Subjugation and Scarlet Crusade can be good for either control of a burst damage dealer, or plenty of CC's

Share this post


Link to post
Share on other sites

Lvl 4 talent high inquisitor will probably need a nerf. You can triple cast q, remove desperation stacks and immediately triple cast again if needed. That’s a lot of healing. Like... a lot.

other things that stand out is her ultimates. The damaging one seems underwhelming and the healing seems overwhelming.

I do like her talent diversity. She has many interesting talents that sound fun.

Edited by Warper

Share this post


Link to post
Share on other sites
2 hours ago, Warper said:

other things that stand out is her ultimates. The damaging one seems underwhelming and the healing seems overwhelming

Actually, some people did the math on Reddit and Divine Reckoning has higher DPS (100/s) than MaelstromMaelstrom and StarfallStarfall, so if you can follow some CC you will pack quite a punch, something the lvl 20 update actually gives you. And remember that you will heal 100% of the total damage to every enemy hero affected to all your Zeal targets. In a lucky situation, you might be healing 3 or more allies for 2500 hp/s, if you hit the whole enemy team. It is hard to compete with burst heal, armor and cleanse from Scarlet Aegis, but I don't think it's undertuned at all.

On an unrelated note, I love how she cackles manically when using Inquisition, but will instead snicker condescendingly when healing with Clemency.

Edited by lChronosl
Typo

Share this post


Link to post
Share on other sites
2 hours ago, lChronosl said:

Actually, some people did the math on Reddit and Divine Reckoning has higher DPS (100/s) than MaelstromMaelstrom and StarfallStarfall, so if you can follow some CC you will pack quite a punch, something the lvl 20 update actually gives you. And remember that you will heal 100% of the total damage to every enemy hero affected to all your Zeal targets. In a lucky situation, you might be healing 3 or more allies for 2500 hp/s, if you hit the whole enemy team. It is hard to compete with burst heal, armor and cleanse from Scarlet Aegis, but I don't think it's undertuned at all.

On an unrelated note, I love how she cackles manically when using Inquisition, but will instead snicker condescendingly when healing with Clemency.

Good points. I didn’t really think about her trait in conjunction with the ult. I think the key is the requirement of cc. Aegis is ridiculous though, and will put zeal on everyone close enough. 40 armor seems obsurd and unstoppable at level 20 seems over the top. An unstoppable team with 40 Armour freshly healed.

Edited by Warper

Share this post


Link to post
Share on other sites
Epic Patron
On 7/30/2018 at 1:19 PM, Teufel said:

Severely dissapointed by the absence of "Power Word: X" talents 😞
Also I'm starting to get why the other "damage into healing" support was heavily nerfed recently, especially seeing her having a 'standart' form of lvl7 cleanse.

Maybe young prince Anduinn will show up as a priest.

Share this post


Link to post
Share on other sites
On 7/30/2018 at 12:01 PM, Stan said:

gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 60, and stacks up to 3 times.

This should be named "Sally Can Wait"

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Braxis Outpost is available as this week's brawl and comes with standard ARAM rules which include disabled Hearthstones and no healing at spawn. Complete 3 matches to earn a Scarlet Heist Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Braxis Outpost! A single-lane battleground set in the Koprulu Sector, it will be up to your team to survive in the lane and take down the enemy core, without the aid of Hearthstone or their Hall of Storms. Good luck, have fun!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Mastery Rings are a new feature that was added to the game in the latest balance update. They are the successor to legacy Mastery Skins that existed back then. When you reach level 15 and 25 with a certain Hero, you will be able to purchase these augmented rings for 5,000 Gold each.
      Blizzard (Source)
      We’re adding a new feature to Heroes of the Storm that will allow you to charge into battle with an extra bit of flair: introducing Mastery Rings!
      Reaching level 15 with a hero you own will unlock the ability to use gold to purchase a Mastery Ring for that hero, which will be displayed in game as an extra adornment of your hero’s regular selection circle. Additionally, when you reach level 25 with that hero you can then purchase an even more distinct Mastery Ring with gold.
      FAQ
      Q: Can I get Mastery Rings for more than one hero?
      A: You can get Mastery Rings for as many heroes as you like, given than you’ve reached at least level 15 with those heroes.
      Q: Do I purchase these rings for each Hero separately?
      A: Yes. These rings signify experience playing individual heroes and let other players know that you know how to play your chosen hero, so Mastery Rings are hero-specific.
      Q: When will Mastery Rings become available?
      A: Mastery Rings are live now!
    • By Stan
      The in-game Collection has been updated with new Heroes available for purchase at a reduced Gem cost.
      The Scarlet Heist Event dynamic bundles are still up for sale, but there are no other skins available for purchase with Shards.
      Click here to check out this week's Free-to-Play Hero rotation and the latest balance patch.

      Hero Sales
      Heroes Old Price New Price Jaina 500 Gems 250 Gems Lt Morales 625 Gems 312 Gems Varian 750 Gems 375 Gems
    • By Stan
      The latest balance patch comes with new augmented Hero Rings, purchasable for 5,000 gold each, which are equivalent to the old Mastery Skins, Hero updates, and more.
      Patch Highlights
      General
      After completing the Scarlet Heist Questline, a set of 3 new dailies will become available. To show off your individual Heroes mastery, Blizzard has implemented augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2) which can be purchased for 5,000 gold each. Hero Changes
      Diablo's base health has been increased and the Mana cost of Apocalypse has been reduced. Artanis' Purifier Beam speed has been increased. Some of Rexxar's talents (Easy Prey, Flare, Hunter-Gatherer) have been nerfed. Varian's Twin Blades have been nerfed and his Taunt has been buffed to incentivize Varian players to try tanking for their teams more often. Ana has been slightly buffed and they removed the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks. Deckard Cain's potions now display their impact location before they land and the radius of Fortitude of the Faithful has increased. Li Li's Hindering Winds and Surging Winds talents swapped positions. Lt. Morales has a new Medi-Drone talent which gives her limited multi-target healing. Malfurion's Entangling Roots & Innervate have been buffed. Whitemane has some new baseline mechanics. Clemency and Inquisition now remove 1 stack of Desperation, Zeal can be activated to increase Spell Power by 25% and reduce Armor by 25 for 5 seconds on a 60 second cooldown. Saintly Greatstaff has a new functionality, and Whitemane has a new talent at level 20 which can be used to grant a target ally a permanent Zeal. Qhira's Finishing Touch has been buffed to help equalize the level 1 talent tier. Junkrat's base health and regeneration have been increased and we have some follow-up changes to even out his talents (see below for details). Li Ming received survivability buffs (Health + regen). Astral Presence was removed and the functionality implemented into Force Armor. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      General
      The Scarlet Heist: Daily Quests Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available. Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST. New Feature: Hero Mastery Rings A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them! Heroes
      Tank

      Diablo
      Base
      Health increased from 2670 to 2825. Black Soulstone [Trait] Bonus Health reduced from 0.4% to 0.3% per Soul. Talents
      Level 10 Apocalypse [R1] Mana cost reduced from 100 to 50. Bruiser

      Artanis
      Talents
      Level 10 Purifier Beam [R2] Movement Speed increased from 3 to 3.2.
      Rexxar
      Base
      Mend Pet [E] Mana cost increased from 55 to 60. Talents
      Level 1 Easy Prey [Passive] Damage bonus against Mercenaries and Minions reduced from 200% to 150%. Flare [Active] Cast range increased from 15 to 25. Level 4 Hunter-Gatherer [Passive] Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe. Maximum stacks increased from 20 to 25.
      Varian
      Talents
      Level 1 Overpower [W] Bonus damage increased from 30% to 40%. Level 4 Taunt [R1] Health and Health Regeneration bonuses increased from 30% to 40%. Twin Blades of Fury [R3] Base Attack Damage reduction increased from 20% to 25%. Level 7 Lionheart [Q] Healing bonus increased from 50% to 75%. Level 16 Banner of Stormwind [Active] Cooldown reduced from 45 to 25 seconds. Banner of Dalaran [Active] Cooldown reduced from 45 to 25 seconds. Level 20 Glory to the Alliance [Passive] Banner cooldown reduction changed from 20 seconds to 50%. Healer

      Ana
      Base
      Shrike [Trait] Healing from Shrike damage from 50 to 60%. Talents
      Level 1 Vampiric Rounds [Trait] Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%. Added second reward: Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses. Slumber Shells [E] Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds. Level 7 Night Terrors [E] No longer reduces Sleep Dart cooldown. Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.
      Deckard
      Base
      Healing Potion [Q] Now displays its impending AoE to allies while the missile is in flight. Fortitude of the Faithful [Trait] Radius increased from 5.5 to 6.5. Talents
      Level 1/4/7 Gems [Active/W] Added functionality: Increases the damage of the unleashing Horadric Cube by 100%. Level 4 Ruby [Active/W] Cooldown reduced from 30 to 20 seconds. Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions). Level 20 Perfect Gems [Active/W] Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.
      Li Li
      Talents
      Level 4 Hindering Winds [W] Moved to level 13. Slow duration increased from 1.5 to 2 seconds. Level 13 Surging Winds [W] Moved to level 4. Cooldown reduction reduced from 3 to 2 seconds.
      Lt. Morales
      Talents
      Level 7 Vanadium Plating [W] New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50. Prolonged Safeguard [W] Removed. New Talent - Medi-Drone [W] Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.
      Malfurion
      Base
      Entangling Roots [E] Cooldown reduced from 14 to 12 seconds. Mana cost reduced from 75 to 65. Innervate [Trait] Cooldown reduced from 30 to 25 seconds.
      Whitemane
      Base
      Basic Attack Damage increased from 55 to 62. Clemency [Active] Mana cost removed. Additional functionality: Removes 1 stack of Desperation. Inquisition [W] Additional functionality: Removes 1 stack of Desperation. Zeal [Trait] Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown. Talents
      Level 10 Scarlet Aegis [R1] Cooldown reduced from 90 to 70 seconds. Level 13 Saintly Greatstaff [Trait] New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark. Level 20 New Talent – Guiding Light [Active] Activate to grant target ally a permanent Zeal. Only one target can have this at a time. Melee Assassin

      Qhira
      Talents
      Level 1 Finishing Touch [Passive] Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds. Ranged Assassin

      Junkrat
      Base
      Vitals Health increased from 1350 to 1425. Health Regeneration increased from 2.813 to 2.969. Talents
      Level 4 BOOM POW [W] Cooldown reduction increased from 8 to 9 seconds. Level 7 Big As [E] Armor reduction increased from 10 to 15. Level 10 Rocket Ride [R2] Damage increased from 815 to 890.
      Li-Ming
      Base
      Vitals Health from 1232 to 1270. Health regen from 2.57 to 2.65 Talents
      Level 1 Astral Presence [Passive] Removed. Force Armor [Q] Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana. Level 4 Triumvirate [W] Additional functionality: Max range Arcane Orbs also refund 40 Mana. Bug Fixes
      General
      Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed. Protected now contributes to Healing or Self Healing Score. A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby. User Interface
      Fixed additional issues that caused Gem purchase dialog show blank screen. Fixed typos in Boost tooltips. Fixed an issue where player names are cut off when they have a Boost active. MAC
      Fixed an issue that would cause mouse hover outlines for some objects to render solid black. Fixed an issue that would cause area of effect circles to render with an incorrect color. The latest balance update has hit the Nexus and here are the patch notes.
    • By Stan
      This week's Hero rotation includes Ana, Brightwing, Kael'thas, Zul'jin, and more.
      Free-to-Play Hero Rotation: October 15, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Ana Artanis Azmodan Brightwing Cho Chromie ETC Gall Kael'thas Li Li Rexxar The Butcher Zagara Zul'jin (Source)
×
×
  • Create New...