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Starym

Big Upcoming PvP Hotfixes

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We're getting a lot of PvP changes later this week and Blizzard have put them on the beta and shared them today. We're seeing racial ability, Death Knight, Druid, Hunter, Monk, Priest, Rogue and Shaman changes, making these some of the biggest adjustments impacting PvP in a while.

Blizzard LogoPvP Changes (source)

The following hotfixes have been applied to beta, and will be added to the live game later this week. We continue to work on other adjustments, such as the damage and healing output of other specs including Discipline, Retribution, and Balance. Those changes are going to take a little longer than the following hotfixes, but we wanted to get these in your hands for testing while playing on beta.

We appreciate all the feedback that has been generated from testing out the combination of Azerite Traits, Talents, Enchants, and Gearing options found on Gladiator's Sanctum.

In these hotfixes, we've targeted specs that are currently over-performing in certain PvP situations. Instead of reducing the overall damage that specializations such as Assassination Rogues and Marksmanship Hunters deal in PvP, we've chosen to reduce some of the talents and abilities that can contribute to high damage burst windows.

Changes to specializations in Battle for Azeroth have increased the power of specific PvP Talents. Restoration Druids in particular gained a large increase to Lifebloom in Battle for Azeroth, so we have in turn reduced the overall power of Focused Growth.

Racial Abilities
  • Light's JudgmentLight's Judgment deals 50% less damage when engaged in combat with enemy players. (was a 60% reduction in 7.3.5)
  • Light's ReckoningLight's Reckoning deals 50% less damage when engaged in combat with enemy players. (was a 60% reduction in 7.3.5)

Death Knight
  • Unholy StrengthUnholy Strength increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Frost
    • Pillar of FrostPillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Unholy

Druid
Hunter
  • Beast Mastery
  • Marksmanship
    • Double TapDouble Tap's effects are reduced by 50% when engaged in combat with enemy players.
    • Careful AimCareful Aim increases Aimed ShotAimed Shot damage by 33% when engaged in combat with enemy players (was 50%).
    • Aimed ShotAimed Shot deals an additional 25% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
    • StreamlineStreamline increases the duration of Rapid FireRapid Fire by 2 seconds when engaged in combat with enemy players (was 3 seconds).

Monk
  • Windwalker
    • Fists of FuryFists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).

Priest
  • Shadow
    • Edge of InsanityEdge of Insanity now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).

Rogue
  • Assassination
    • Fixed a bug that caused Creeping VenomCreeping Venom's duration to be refreshed to a longer duration than intended.
    • Creeping VenomCreeping Venom's damage has been reduced by 50%.
    • Deadly PoisonDeadly Poison deals 20% less damage when engaged in combat with enemy players.
    • VendettaVendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Toxic BladeToxic Blade increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • GarroteGarrote deals 20% less damage when engaged in combat with enemy players.
    • SubterfugeSubterfuge causes GarroteGarrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
  • Outlaw
    • Plunder Armor reduces the target's max health by 10% (was 15%).
    • Plunder Armor increases the Rogue's max health by 10% (was 15%).
    • Thick as Thieves increases the damage you and your Tricks target deal by 10% (was 15%).
  • Subtlety

Shaman
  • Like 1

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Good news! Some DPS classes were incredibly overpowered (I'm looking at you rogues) and it made life hell, especially for most (not you Priests, you deserve a nerf - especially Disc - but somehow evaded one) healers.

Will be nice to have it just a touch more balanced now but I can't understand how priests were left untouched!

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1 hour ago, Raelyn said:

Good news! Some DPS classes were incredibly overpowered (I'm looking at you rogues) and it made life hell, especially for most (not you Priests, you deserve a nerf - especially Disc - but somehow evaded one) healers.

Will be nice to have it just a touch more balanced now but I can't understand how priests were left untouched!

I agree with you. Although rogues are not the only overpowered ones, i've been experiencing PvP against ton of paladins, and their defensive cooldowns are really annoying.

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10 hours ago, krapmyself said:

Good thing i made the change to haste/crit on my sin rogue. these nerfs wont effect me as much now.

It will definitely affect you since stats don't matter in pvp. These changes are to base damage of abilities before stats are taken into account. A much needed change across the board. 

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Love the paladin and rouge changes but dont got the unholy dk ones. Frost puts waaay more dmg yet almost no reduction . Ok plague is a nice aoe but in 1v1 situations UH wasnt op in any ways

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3 hours ago, Azheal said:

Love the paladin and rouge changes but dont got the unholy dk ones. Frost puts waaay more dmg yet almost no reduction . Ok plague is a nice aoe but in 1v1 situations UH wasnt op in any ways

7

No Paladin changes are listed above? Did you mean Hunter?

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On 8/2/2018 at 5:37 PM, razorfengraul said:

It will definitely affect you since stats don't matter in pvp. These changes are to base damage of abilities before stats are taken into account. A much needed change across the board. 

I'm pretty sure they dumped the pvp templates. 

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