Starym

Vol'dun Official Zone Preview

Sign in to follow this  

4 posts in this topic

t3gzvua.jpg
 

It's T minus one week and one day before Battle for Azeroth arrives, so Blizzard are pumping out the animated shorts, cinematics and the zone previews like crazy. Today we have another ' zone, with Vol'dun in Zandalar, featuring deserts, salt flats and rocky terrain. Truly a zone for chilling.

You can also check out or won preview of the zone here.

Blizzard LogoVol'dun visitor's guide (source)

Located in the north west of Zandalar, Vol’dun is a vast and unforgiving land. Dunes of sand, salt flats, and bone breaking rocky terrain stretch from coast to coast, meeting up with Nazmir to the east and Zandalar to the south. Danger here comes as much from the arid and unrelenting landscape as it does from the creatures who eke out a living here.

Welcome to Vol’dun.

The region of Vol’dun serves as a death sentence for those exiled from Zuldazar. But the land's apparent lack of of life is merely a mirage, and there’s more to be learned if you scratch beyond the surface.

Princess Talanji has heard word that her father’s general, Jakra’zet, is secretly sending troops into Vol’dun. If you are to prove the value of the Horde to her and secure the might of the Zandalari fleet, you’ll need to venture into this inhospitable terrain to seek him out, learn of his plans, and put a stop to them before he takes down the entire Zandalari empire.

Venturing from the capital city will prove to be dangerous for you and your small team, and simply crossing the border would tip your hand to those who serve the general. As with any flight into hostile land, you’ll need to be prepared . . . for anything. 

General Jakra’zet’s secrets lie somewhere in the sands. Head into the dunes and recover proof that will help remove him from power.

As you explore this harsh land, you’ll meet the fox-like vulpera—a keen and intelligent race of nomadic scavengers capable of turning what they find into opportunities to thrive. But not all who live here are free. Once an ally to the Zandalari trolls, the reptilian sethrak have taken to subjugating anyone they can as slaves, and the vulpera are an easy target for their machinations. If you’re to survive in Vul’dun and get to the heart of general Jakra’zet’s plans, you’ll need all the allies you can get. Lending aid to these creatures is bound to pay off.

Vulpera caravans travel from hideaway to hideaway, peddling their wares, engaging in trade, and spreading information they pick up along the way. If you’re fortunate, you’ll be able to catch a ride on one and learn a bit more about these resourceful inhabitants.


Remembering to Forget: We’re All Akunda Now

To the south looms the Temple of Akunda. Like Nazmir and Zuldazar, this land is served by several of the loa. Many who seek sanctuary travel to this temple to forget the ills of the past and serve the great loa Akunda. There is more to discover here, and with a little extra effort, you’ll be able to get in this loa’s good graces.

North east of the Temple of Akunda, an outpost of outcasts has taken root near Atul’aman. Despite frequent sandstorms and short supplies, they’ve begun to herd alpaca here among the harsh terrain. Keeping the herd safe from the likes of hyenas, Vol’duni Dunecrawlers, and saurolisks can be trying at best, and surviving off the land has hardened these people. They don’t trust outsiders, and marauders holing up in the nearby Scorched Sands Arena regularly plague this fragile settlement, stealing what little supplies they have.


Rest Your Head at the Goldtusk Inn

Tucked away near Atul’aman and nestled within a deep cavern is the hidden Whitebloom Oasis. Inside you’ll find the Goldtusk Inn, which is run by a quirky innkeeper—Rhan’ka—with a few curious requests. Lending Rhan’ka aid, a hand or two, and a bit of your bravery (or maybe a lot of it) will land you a few extra benefits, such as a new flight path and fully functioning inn you can make your own haven from the brutal heat of the desert.


Bits o’Honey?

Just to slightly north of Whitebloom Oasis, a vulpera known as Rikati sells some curious “food” and drink such as Bilewing “Honey”—it’s probably not what you think it is. Nothing in this desert really is. If you’re the adventurous type and have a bit of an iron stomach, you may want to stop by and explore new culinary frontiers.


Caught between the Sethrak and the Sea

If you’re looking for tales of pirates, then look no further than the Port of Zem’lan to the southwest. It wouldn’t be worth visiting if there wasn’t word of a curse and treasure. The sounds of gulls seem peaceful even amongst the broken vestiges of the port, and sethrak still patrol nearby. There are tales and mysteries to unravel here.


Ashvane Incursion

The Ashvane Company has infiltrated the southern region of Vol’dun. If you didn’t already have to worry about General Jakra’zet, sethrak slavers, cursed pirates, marauders, and a hostile desert filled with creatures bent on killing and (probably) eating you, adding these particular Kul Tirans to the mix isn’t going to make things any easier for you. 


A Refuge Away?

On the northeastern coast along the Whispering Crag, the tortollans have set themselves up in the Tortaka Refuge. They are plagued by naga to the east, dwindling supplies, and very large spiders. If you’re the least bit arachnophobic, Vol’dun won’t be high on your list of vacation spots.

If you visit the Slithering Gulch to the south, you may discover some of Nazmir’s tortollan pilgrims. Their journey incomplete, they now stand before the sethrak up for auction to the highest bidders.


Where Even Snakes Fear to Tread

To the north, the Skycallers’ Spire dominates the landscape. A large hooded snake looms above, crackling with lightning. It is here that you’ll find the Temple of Sethraliss and uncover the darkness within.

There is plenty to explore throughout Vol’dun, and what first seems like a wasteland comes to life with deadly vibrancy once you scratch the harsh exterior. The sand-bleached bones of giant beasts litter the land, long since picked clean and polished to a gleaming smooth by the shifting sands. Brief moments of reprieve from the heat can be found to the north in the small stretch of marsh and in the caverns and oasis tucked away from the unrelenting sun.

Remember, water can make a difference between life and death, for you and for others who may desperately need it. You never know what a difference a drop or two can mean at the right time, in the right place.


Beyond Vol’dun to the east are the fetid swamps of Nazmir, and to the south you’ll find the sprawling ancient capital of the Zandalari, Zuldazar. Bringing the Zandalari fleet into the might of the Horde will take grit and determination. Surviving Vol’dun could take everything.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Some early hotfixes today as we get more nerfs for the Zandalari regeneration racial, Paladins get less hasty, everyone gets 50% more conquest points in Rated BGs and Arenas until the 9th weekly Conquest Reward, Tiger's Peak is closed down as previously announced, in addition to the usual bug fixes for quests raids and achievements.
      March 26 (source)
      Allied Races
      Regeneratin' no longer benefits from other effects that increase healing. Classes
      Paladin Fixed an issue that allowed Consecration and Wake of Ashes ’s global cooldowns to be reduced more than intended by haste. Player versus Player
      Players will now receive 50% more Conquest when participating in Rated Battlegrounds or Arenas until they have completed their 9th weekly “Conquest’s Reward”. The Tiger's Peak arena has been temporarily closed for repairs and will be returned to the arena map pool in a future update. Fixed a bug that prevented players from earning achievement Territorial Dominance . Fixed a bug that prevented eligible players from receiving the achievement 5-Cap Crew in Arathi Basin. Quests
      Fixed a bug that allowed players to use the Avatar of Kimbul to eliminate members of the opposing faction if they abandoned “Wrath of the Tiger ”. Raids and Dungeons
      King Rastakhan Fixed a bug that caused Death Rifts to disappear before the end of the encounter in Battle for Dazar’alor. Garalon Fixed a bug where players could be trapped like a bug after defeating the bug Garalon. It was bugging us. Previous hotfixes.
    • By Stan
      This week, it's time for the Battle for Azeroth Dungeon Event. Completing 4 dungeons on Mythic difficulty for the weekly quest yield a piece of Heroic Dazar'alor armor. Artifact Knowledge will be disabled until further notice.
      Highlights
      Artifact Knowledge will be deactivated this week, possibly until Season 3 and Patch 8.2. Artifact Knowledge increases the rate at which you gain Artifact Power for your Heart of Azeroth. Earn a piece of Dazar'alor Heroic loot by completing four Mythic difficulty dungeons. Mythic Keystone Affixes
      Tyrannical Teeming Volcanic Reaping Weekly Quests
      Complete 4 Mythic dungeons for the weekly quest Emissary of War to receive Cache of Dazar'alor Treasures, which contains a piece of Heroic difficulty armor from the Battle of Dazar'alor raid and 600 Artifact Power. Azerite for the Alliance & Azerite for the Horde: Collect 36,000 Azerite from Island Expeditions to receive 2,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Island Expeditions
      The following islands are on rotation this week:
      Havenswood Un'gol Ruins Verdant Wilds World Boss
      T'zane
      Animated by the powerful voodoo of the nearby Necropolis, T'zane stalks the swamps of Nazmir in search of more souls to consume.

      Overview
      Over the course of the encounter, T'zane will unleash the tormented sprits trapped within him to create avoidable effects.
       Damage Dealers
      Avoid standing in front of T'zane during Terror Wail. Move away from allies when affected by Consuming Spirits. Avoid touching Coalesced Essence.  Healers
      Avoid standing in front of T'zane during Terror Wail. Move away from allies when affected by Consuming Spirits. Avoid touching Coalesced Essence.  Tanks
      Avoid standing in front of T'zane during Terror Wail. Avoid touching Coalesced Essence. Loot Table
      Petrified Mask of the Afterlife Deathshambler's Shoulderpads Bindings of Eternal Fears Soulplank Vambraces Cinch of All-Consuming Death Death Devouring Girdle Legguards of the Barkbound Dead Wailing Terror Leggings Swampwalker's Soul-Treads Spiritbound Voodoo Burl T'zane's Barkspines World Events
      Battle for Azeroth Dungeon Event (March 26th - April 2nd)
      While ths event is active, the final boss of each Battle for Azeroth dungeon awards an extra item when defeated (Sign of the Warrior).
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar and in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficultly. Rewards: One loot box containing a piece of gear from Heroic difficulty Uldir. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    • By Stan
      Two Sides to Every Tale is a new achievement that rewards two interesting mounts in Patch 8.1.5. Alliance players will unlock a Wolf mount, whereas the Horde can get a Horse mount. You can earn them by completing the Tides of Vengeance War Campaign and the A Nation United / Zandalar Forever! achievements on both factions.
      Check out our Patch 8.1.5 for the latest World of Warcraft news.
      Bloodflank Charger
      "Stolen from the Arathi Basin stables, this fire-hearted charger now steeds for the Horde."

      Ironclad Frostclaw
      "Captured in the snows of Alterac Valley, this bloodthirsty hunter now roars for the Alliance."