Jump to content
FORUMS
Sign in to follow this  
Starym

Vol'dun Official Zone Preview

Recommended Posts

t3gzvua.jpg
 

It's T minus one week and one day before Battle for Azeroth arrives, so Blizzard are pumping out the animated shorts, cinematics and the zone previews like crazy. Today we have another ' zone, with Vol'dun in Zandalar, featuring deserts, salt flats and rocky terrain. Truly a zone for chilling.

You can also check out or won preview of the zone here.

Blizzard LogoVol'dun visitor's guide (source)

Located in the north west of Zandalar, Vol’dun is a vast and unforgiving land. Dunes of sand, salt flats, and bone breaking rocky terrain stretch from coast to coast, meeting up with Nazmir to the east and Zandalar to the south. Danger here comes as much from the arid and unrelenting landscape as it does from the creatures who eke out a living here.

Welcome to Vol’dun.

The region of Vol’dun serves as a death sentence for those exiled from Zuldazar. But the land's apparent lack of of life is merely a mirage, and there’s more to be learned if you scratch beyond the surface.

Princess Talanji has heard word that her father’s general, Jakra’zet, is secretly sending troops into Vol’dun. If you are to prove the value of the Horde to her and secure the might of the Zandalari fleet, you’ll need to venture into this inhospitable terrain to seek him out, learn of his plans, and put a stop to them before he takes down the entire Zandalari empire.

Venturing from the capital city will prove to be dangerous for you and your small team, and simply crossing the border would tip your hand to those who serve the general. As with any flight into hostile land, you’ll need to be prepared . . . for anything. 

General Jakra’zet’s secrets lie somewhere in the sands. Head into the dunes and recover proof that will help remove him from power.

As you explore this harsh land, you’ll meet the fox-like vulpera—a keen and intelligent race of nomadic scavengers capable of turning what they find into opportunities to thrive. But not all who live here are free. Once an ally to the Zandalari trolls, the reptilian sethrak have taken to subjugating anyone they can as slaves, and the vulpera are an easy target for their machinations. If you’re to survive in Vul’dun and get to the heart of general Jakra’zet’s plans, you’ll need all the allies you can get. Lending aid to these creatures is bound to pay off.

Vulpera caravans travel from hideaway to hideaway, peddling their wares, engaging in trade, and spreading information they pick up along the way. If you’re fortunate, you’ll be able to catch a ride on one and learn a bit more about these resourceful inhabitants.


Remembering to Forget: We’re All Akunda Now

To the south looms the Temple of Akunda. Like Nazmir and Zuldazar, this land is served by several of the loa. Many who seek sanctuary travel to this temple to forget the ills of the past and serve the great loa Akunda. There is more to discover here, and with a little extra effort, you’ll be able to get in this loa’s good graces.

North east of the Temple of Akunda, an outpost of outcasts has taken root near Atul’aman. Despite frequent sandstorms and short supplies, they’ve begun to herd alpaca here among the harsh terrain. Keeping the herd safe from the likes of hyenas, Vol’duni Dunecrawlers, and saurolisks can be trying at best, and surviving off the land has hardened these people. They don’t trust outsiders, and marauders holing up in the nearby Scorched Sands Arena regularly plague this fragile settlement, stealing what little supplies they have.


Rest Your Head at the Goldtusk Inn

Tucked away near Atul’aman and nestled within a deep cavern is the hidden Whitebloom Oasis. Inside you’ll find the Goldtusk Inn, which is run by a quirky innkeeper—Rhan’ka—with a few curious requests. Lending Rhan’ka aid, a hand or two, and a bit of your bravery (or maybe a lot of it) will land you a few extra benefits, such as a new flight path and fully functioning inn you can make your own haven from the brutal heat of the desert.


Bits o’Honey?

Just to slightly north of Whitebloom Oasis, a vulpera known as Rikati sells some curious “food” and drink such as Bilewing “Honey”—it’s probably not what you think it is. Nothing in this desert really is. If you’re the adventurous type and have a bit of an iron stomach, you may want to stop by and explore new culinary frontiers.


Caught between the Sethrak and the Sea

If you’re looking for tales of pirates, then look no further than the Port of Zem’lan to the southwest. It wouldn’t be worth visiting if there wasn’t word of a curse and treasure. The sounds of gulls seem peaceful even amongst the broken vestiges of the port, and sethrak still patrol nearby. There are tales and mysteries to unravel here.


Ashvane Incursion

The Ashvane Company has infiltrated the southern region of Vol’dun. If you didn’t already have to worry about General Jakra’zet, sethrak slavers, cursed pirates, marauders, and a hostile desert filled with creatures bent on killing and (probably) eating you, adding these particular Kul Tirans to the mix isn’t going to make things any easier for you. 


A Refuge Away?

On the northeastern coast along the Whispering Crag, the tortollans have set themselves up in the Tortaka Refuge. They are plagued by naga to the east, dwindling supplies, and very large spiders. If you’re the least bit arachnophobic, Vol’dun won’t be high on your list of vacation spots.

If you visit the Slithering Gulch to the south, you may discover some of Nazmir’s tortollan pilgrims. Their journey incomplete, they now stand before the sethrak up for auction to the highest bidders.


Where Even Snakes Fear to Tread

To the north, the Skycallers’ Spire dominates the landscape. A large hooded snake looms above, crackling with lightning. It is here that you’ll find the Temple of Sethraliss and uncover the darkness within.

There is plenty to explore throughout Vol’dun, and what first seems like a wasteland comes to life with deadly vibrancy once you scratch the harsh exterior. The sand-bleached bones of giant beasts litter the land, long since picked clean and polished to a gleaming smooth by the shifting sands. Brief moments of reprieve from the heat can be found to the north in the small stretch of marsh and in the caverns and oasis tucked away from the unrelenting sun.

Remember, water can make a difference between life and death, for you and for others who may desperately need it. You never know what a difference a drop or two can mean at the right time, in the right place.


Beyond Vol’dun to the east are the fetid swamps of Nazmir, and to the south you’ll find the sprawling ancient capital of the Zandalari, Zuldazar. Bringing the Zandalari fleet into the might of the Horde will take grit and determination. Surviving Vol’dun could take everything.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      As is usual with every raid tier, we're looking at the sets found within Ny'alotha in Visions of N'Zoth, starting with Plate!
      Plate Sets from Ny'alotha, the Waking City
      Raid Finder

      Normal Difficulty

      Heroic Difficulty

      Mythic Difficulty

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      Today, we're looking at another mount coming in Patch 8.3 called N'Zoth Serpent which drops from Adherent of the Abyss found in Stormsong Valley.
      N'Zoth Serpent (Dark)
      The mount name is just a placeholder and will be renamed in a future 8.3 build.

      FlyRun Animation

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      An overview of seven new Essences coming to the game in Visions of N'Zoth.
      Note that some tooltips may display incorrect values. Essences are subject to change at any time during Patch 8.3 testing.
      Unwavering Ward
      Rank 1
      Major Power: Guardian Shell - Release 12 protective spheres outward over 4 sec, granting the first ally to touch it a barrier that absorbs 888 damage for 10 sec. Minor Power: Unwavering Ward - Every 10 sec, allies with 15 yds gain a shield that absorbs 109 damage, stacking up to 409. x Rank 2
      Major Power: Guardian Shell - Each time you send out a protective sphere, gain an absorb shield for 2% of your maximum health that stacks. Minor Power: Unwavering Ward - Absorption can stack up to 20% higher. Rank 3
      Major Power: Guardian Shell - Each sphere consumed heals you and the ally for 0. Minor Power: Unwavering Ward - Protected targets take 3% reduced damage. Spirit of Preservation
      Rank 1
      Major Power: Spirit of Preservation - Channel a beam of energy onto an ally, healing them for 5,256 over 3 sec. Minor Power: Devout Spirit - Every 5 sec, gain Saving Vigil, causing your next Quick Heal to heal for an additional 42, stacking up to 3 times. Rank 2
      Major Power: Spirit of Preservation - Allies in the beam are healed for 219 every 0.6 sec. Minor Power: Devout Spirit - Saving Vigil can now stack up to 5 times. Rank 3
      Major Power: Spirit of Preservation - Gain 1 stack of Devout Spirit each time the beam heals its primary target. Minor Power: Devout Spirit - Each stack of Saving Vigil consumed increases the critical strike chance of your next Quick Heal within 6 sec by 20%. Touch of the Everlasting
      Rank 1
      Major Power: Touch of the Everlasting - Your next death is prevented, and you instead regenerate to 20% of your maximum health and take 85% reduced damage for 3 sec. Cannot occur more often than once per 10 min. Minor Power: Will to Survive - When you fall below 35% health, gain 0 Avoidance for 15 sec, and your next Active Mitigation will last 30% longer. This can only occur once every 1.5 min. Rank 2
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, regenerate to 40% of maximum health. Minor Power: Will to Survive - The minor effect of Touch of the Everlasting can now occur every 60 sec. Rank 3
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, the cooldown of Shield Wall is reset. Minor Power: Will to Survive - Increases the duration bonus of Active Mitigation by an additional 20%. Strength of the Warden 
      Rank 1
      Major Power: Vigilant Protector - Taunt all nearby enemies, forcing them to attack you for 6 sec. Minor Power: Endurance - Every 2 sec, store 76 healing, up to a maximum of [ 10% of Total Health ]. When you dodge or parry an attack, heal for all stored healing. Rank 2
      Major Power: Vigilant Protector - When you activate Vigilant Protector, gain 15% dodge for 6 sec. Minor Power: Endurance - Accumulate 25% additional healing every 2 sec. Rank 3
      Major Power: Vigilant Protector - Deal 50% additional damage to targets affected by your Vigilant Protector. Minor Power: Endurance - The maximum health of all Tank specialization players in your party or raid is increased by 3%. This effect stacks. Breath of the Dying
      Rank 1
      Major Power: Reaping Flames - Burn your target with a bolt of Azerite, dealing 1,481 Fire damage. If the target has less than 20% health, the cooldown is reduced by 30 sec. Minor Power: Lethal Strikes - Your spells and abilities have a chance to strike your target for 300 Fire damage. Unique: Corruption reduced by 10. Rank 2
      Major Power: Reaping Flames - Virtuous Assault now also has a reduced cooldown if the target is above 80% health. Minor Power: Lethal Strikes - You heal for 50% of the damage dealt by Virtuous Assault. Rank 3
      Major Power: Reaping Flames - If Reaping Flames kills an enemy, its cooldown is reset and it will deal 100% increased damage on the next cast. Minor Power: Lethal Strikes - Virtuous Assault happens 400% more frequently against targets below 20% health. Spark of Inspiration
      Rank 1
      Major Power: Moment of Glory - Release a wave of energy from your Heart of Azeroth, increasing the damage all party members within 15 yds deal with Azerite Essences by 45% for the next 10 sec. Minor Power: Unified Strength - Your spells and abilities have a chance to increase your Haste by 0 and reduce the cooldown of your currently slotted Major Essence by 1.0 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Moment of Glory - Increase the duration of Moment of Glory by 10 sec. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. Rank 3
      Major Power: Moment of Glory - Moment of Glory now also increases your Speed by 0. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. The Formless Void
      Rank 1
      Major Power: Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences. Minor Power: Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - pri bonus increased by 25%. Rank 3
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Seven new Essences will be added to the game in Visions of N'Zoth.
    • By Stan
      Allied Races and the Pandaren will be finally able to become Death Knights in the near future, as Blizzard added creature textures together with encrypted sound files for Bolvar Fordragon and Darion Mograine in 8.3 Build 32151.
      It seems Bolvar is going to forge a new line of Death Knights in Patch 8.3. Death Knight textures for all Allied Races (Including Lightforged Draenei) have been added to the game along with encrypted sound files for Bolvar Fordragon and Highlord Darion Mograine, who's likely going to narrate the new Death Knight intro. There's also an encrypted map of an area, which is likely the one of Icecrown Citadel.

      Datamined Pandaren Male Death Knight Texture
      It seems there's going to be a brand new Death Knight intro, but at this time, we don't know if the Allied Races are going to start at level 20 or 55 and how that's going to affect Heritage Armor acquisition.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Death Knight textures have been added to the game for all Allied Races and the Pandaren in Patch 8.3.
    • By Stan
      In this week's 8.3 Build 32151, Wrathion's Legendary Cloak has been renamed and updated to have a higher base item level.
      Experimental Blacktalon Shroud is now called Ashjra'kamas, Shrould of Resolve and the base item level is up to 445.
      The cloak's effect (Blacktalon's Experimental Protection) reduces the Sanity loss from all sources by a percentage, which is mandatory for completing Horrific Visions, as your Sanity bar depletes and the reduction allows you to stay there longer and earn better rewards. You'll upgrade the item level of the cloak with Horrific Cores up to a maximum item level of 475 at Rank 15.
      Rank Item Level Reduces Sanity by % 1 445 5% 2 445 8% 3 445 10% 4 445 13% 5 455 25% 6 455 28% 7 455 30% 8 455 33% 9 455 35% 10 465 50% 11 465 53% 12 465 55% 13 465 58% 14 465 60% 15 475 75% You can check out our initial preview of the cloak here and we've updated the article to include the latest changes.

      At Ranks 5 and 10, the cloak gets an enhanced appearance that is added to your transmog tab.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th
×
×
  • Create New...