Jump to content
FORUMS
Sign in to follow this  
Starym

Vol'dun Official Zone Preview

Recommended Posts

t3gzvua.jpg
 

It's T minus one week and one day before Battle for Azeroth arrives, so Blizzard are pumping out the animated shorts, cinematics and the zone previews like crazy. Today we have another ' zone, with Vol'dun in Zandalar, featuring deserts, salt flats and rocky terrain. Truly a zone for chilling.

You can also check out or won preview of the zone here.

Blizzard LogoVol'dun visitor's guide (source)

Located in the north west of Zandalar, Vol’dun is a vast and unforgiving land. Dunes of sand, salt flats, and bone breaking rocky terrain stretch from coast to coast, meeting up with Nazmir to the east and Zandalar to the south. Danger here comes as much from the arid and unrelenting landscape as it does from the creatures who eke out a living here.

Welcome to Vol’dun.

The region of Vol’dun serves as a death sentence for those exiled from Zuldazar. But the land's apparent lack of of life is merely a mirage, and there’s more to be learned if you scratch beyond the surface.

Princess Talanji has heard word that her father’s general, Jakra’zet, is secretly sending troops into Vol’dun. If you are to prove the value of the Horde to her and secure the might of the Zandalari fleet, you’ll need to venture into this inhospitable terrain to seek him out, learn of his plans, and put a stop to them before he takes down the entire Zandalari empire.

Venturing from the capital city will prove to be dangerous for you and your small team, and simply crossing the border would tip your hand to those who serve the general. As with any flight into hostile land, you’ll need to be prepared . . . for anything. 

General Jakra’zet’s secrets lie somewhere in the sands. Head into the dunes and recover proof that will help remove him from power.

As you explore this harsh land, you’ll meet the fox-like vulpera—a keen and intelligent race of nomadic scavengers capable of turning what they find into opportunities to thrive. But not all who live here are free. Once an ally to the Zandalari trolls, the reptilian sethrak have taken to subjugating anyone they can as slaves, and the vulpera are an easy target for their machinations. If you’re to survive in Vul’dun and get to the heart of general Jakra’zet’s plans, you’ll need all the allies you can get. Lending aid to these creatures is bound to pay off.

Vulpera caravans travel from hideaway to hideaway, peddling their wares, engaging in trade, and spreading information they pick up along the way. If you’re fortunate, you’ll be able to catch a ride on one and learn a bit more about these resourceful inhabitants.


Remembering to Forget: We’re All Akunda Now

To the south looms the Temple of Akunda. Like Nazmir and Zuldazar, this land is served by several of the loa. Many who seek sanctuary travel to this temple to forget the ills of the past and serve the great loa Akunda. There is more to discover here, and with a little extra effort, you’ll be able to get in this loa’s good graces.

North east of the Temple of Akunda, an outpost of outcasts has taken root near Atul’aman. Despite frequent sandstorms and short supplies, they’ve begun to herd alpaca here among the harsh terrain. Keeping the herd safe from the likes of hyenas, Vol’duni Dunecrawlers, and saurolisks can be trying at best, and surviving off the land has hardened these people. They don’t trust outsiders, and marauders holing up in the nearby Scorched Sands Arena regularly plague this fragile settlement, stealing what little supplies they have.


Rest Your Head at the Goldtusk Inn

Tucked away near Atul’aman and nestled within a deep cavern is the hidden Whitebloom Oasis. Inside you’ll find the Goldtusk Inn, which is run by a quirky innkeeper—Rhan’ka—with a few curious requests. Lending Rhan’ka aid, a hand or two, and a bit of your bravery (or maybe a lot of it) will land you a few extra benefits, such as a new flight path and fully functioning inn you can make your own haven from the brutal heat of the desert.


Bits o’Honey?

Just to slightly north of Whitebloom Oasis, a vulpera known as Rikati sells some curious “food” and drink such as Bilewing “Honey”—it’s probably not what you think it is. Nothing in this desert really is. If you’re the adventurous type and have a bit of an iron stomach, you may want to stop by and explore new culinary frontiers.


Caught between the Sethrak and the Sea

If you’re looking for tales of pirates, then look no further than the Port of Zem’lan to the southwest. It wouldn’t be worth visiting if there wasn’t word of a curse and treasure. The sounds of gulls seem peaceful even amongst the broken vestiges of the port, and sethrak still patrol nearby. There are tales and mysteries to unravel here.


Ashvane Incursion

The Ashvane Company has infiltrated the southern region of Vol’dun. If you didn’t already have to worry about General Jakra’zet, sethrak slavers, cursed pirates, marauders, and a hostile desert filled with creatures bent on killing and (probably) eating you, adding these particular Kul Tirans to the mix isn’t going to make things any easier for you. 


A Refuge Away?

On the northeastern coast along the Whispering Crag, the tortollans have set themselves up in the Tortaka Refuge. They are plagued by naga to the east, dwindling supplies, and very large spiders. If you’re the least bit arachnophobic, Vol’dun won’t be high on your list of vacation spots.

If you visit the Slithering Gulch to the south, you may discover some of Nazmir’s tortollan pilgrims. Their journey incomplete, they now stand before the sethrak up for auction to the highest bidders.


Where Even Snakes Fear to Tread

To the north, the Skycallers’ Spire dominates the landscape. A large hooded snake looms above, crackling with lightning. It is here that you’ll find the Temple of Sethraliss and uncover the darkness within.

There is plenty to explore throughout Vol’dun, and what first seems like a wasteland comes to life with deadly vibrancy once you scratch the harsh exterior. The sand-bleached bones of giant beasts litter the land, long since picked clean and polished to a gleaming smooth by the shifting sands. Brief moments of reprieve from the heat can be found to the north in the small stretch of marsh and in the caverns and oasis tucked away from the unrelenting sun.

Remember, water can make a difference between life and death, for you and for others who may desperately need it. You never know what a difference a drop or two can mean at the right time, in the right place.


Beyond Vol’dun to the east are the fetid swamps of Nazmir, and to the south you’ll find the sprawling ancient capital of the Zandalari, Zuldazar. Bringing the Zandalari fleet into the might of the Horde will take grit and determination. Surviving Vol’dun could take everything.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Dragonflight Season 4 starts today, check out our updated to-do list to find out what's new!
      New Content Available This Week
      Awakened Raids are now available! The first Awakened raid this week is Vault of the Incarnates! Proiritize clearing Vault for Season 4 loot and your first Antique Bronze Bullion. The first Catalyst charge is available today, but make sure to use it after you clear Awakened Vault to see how many tier set pieces you've acquired after your run. The final boss drops an omnitoken that all classes can roll for. Killing the final boss on Heroic Difficulty yields a token that you can exchange for 1 class set piece. Click here to learn more about Awakened Class Set acquisition methods! The item level of loot from all sources has gone up by +39 item levels in Season 4. Time Rifts, Fyrakk Assaults, and Dreamsurges now all offer better loot, compared to Season 3. If you own Fyr'alath or Nasz'uro, you can upgrade the legendaries to their S4 base Item Level (502) using Scale of Awakening that costs 2 Antique Bronze Bullion, but you can only get 1 this week. You can still upgrade S3 gear, but you can no longer acquire S3 crests. New crests are available for gear upgrading. You will find the gear upgrading brackets in our guide. New rewards await in Mythic+ Season 4! The latest PvP season also introduces new rewards and better gear. This week's bonus event is Burning Crusade Timewalking You can clear dungeons to unlock slots in the Great Vault alongside Item Level 467 loot! Complete 5 Timewalking Quests for the weekly quest to receive 1 piece of item level 493+ loot. Clear Black Temple Timewalking forI Item Level 493 loot. DHs who earned both warglaives the regular way can now obtain the Weapon Arsenal from Illidan which lets them use the legendaries for transmog. Thanks to the increased reputation buff, it's super fast this week to reach Revered with the Netherwing and add some cool mounts to your collection! In Shadowlands Season 4, we've seen Fated World Bosses, but it doesn't seem to be the case with Dragonflight Season 4, so it's not really worth killing World Bosses.
    • By Stan
      Here's a reminder for all Demon Hunters! Since it's Burning Crusade Timewalking you can earn Arsenal: The Warglaives of Azzinoth from Illidan if you earned the weapons the regular way!
      Make sure to run Timewalking Black Temple on your Demon Hunter this week if you've unlocked the Warglaives of Azzinoth achievement with a character that can equip them.
      You need to collect both warglaives to use them for transmog and to unlock the “I'll Hold These For You Until You Get Out” achievement.
      Remember, achievement credit isn't shared across your account, so you must obtain both weapons with the same character.
      If you haven't acquired the regular warglaives yet, now is a great time to start farming them. That way, you'll be prepared to grab the Arsenal at the next Burning Crusade Timewalking event.
    • By Stan
      It's super easy to go from Hated to Revered with the Netherwing faction during the Burning Crusade Timewalking event, and the reputation buff helps you unlock six awesome mounts fast!
      Sign of the Twisting Nether is active this week and the buff increases Burning Crusade reputation gains from combat and quests by 50%, which means you can skip the tedious Netherwing grind.
      Normally, you would go from Hated to Neutral with the Netherwing faction upon completing the questline that unlocks the faction.
      With Sign of the Twisting Nether, you will go from Hated straight to Revered! If you haven't done the questline yet, now's the best time to do so!
      Where to Start the Netherwing Questline?
      You can start the questline at the crystals south of Warden's Cage in Shadowmoon Valley, where you must talk to a High Elf quest-giver named Mordenai wandering around the crystals. You will find more information here.
      At Exalted with the Netherwind faction, you will receive one Netherwing mount for free and can buy the rest for 200 Gold from the vendor in Shattrath City.
      The available mounts are listed below:
      Reins of the Azure Netherwing Drake Reins of the Cobalt Netherwing Drake Reins of the Onyx Netherwing Drake Reins of the Purple Netherwing Drake Reins of the Veridian Netherwing Drake Reins of the Violet Netherwing Drake Here's a screenshot to better illustrate their appearance.

    • By Staff
      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
×
×
  • Create New...