Starym

Warfront Unlock Timing

Sign in to follow this  

12 posts in this topic

vUf0wB4.jpg
 

We've already heard about the raid and Mythic+ unlock timings on September 4th (as well as regular Mythic dungeons being available immediately on the first reset after launch day, aka only hours after for US) and now we have the announcement when the first Warfront, the Battle for Stromgarde will arrive. While there's no hard date set, the first round will open a few weeks after launch with the Alliance starting with control of the keep.

You can check out our preview for the Warfront here, the weapon previews here and mount previews here.

Blizzard LogoWarfronts (source)

We’ve seen some confusion about when Battle for Azeroth’s first Warfront, Battle for Stromgarde, will open and would like to give some clarifications.

Similar to other types of endgame content such as raids and rated PvP, the Battle for Stromgarde will not be immediately available at launch. Instead, it’ll open a few weeks later. Initially, the Alliance will control Stromgarde Keep (which allows access to certain outdoor content in the Arathi Highlands), while the Horde begins preparations to assault. Once those preparations are finished, Horde players will be able to queue for the Battle for Stromgarde Warfront.

A few days afterward, the roles will reverse: the Horde will control Stromgarde (thus gaining access to the outdoor content), and the Alliance will begin their own preparations to retaliate. This process will continue to alternate between Horde and Alliance on a regular cadence.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, Starym said:

Initially, the Alliance will control Stromgarde Keep (which allows access to certain outdoor content in the Arathi Highlands), while the Horde begins preparations to assault. Once those preparations are finished, Horde players will be able to queue for the Battle for Stromgarde Warfront.

A few days afterward, the roles will reverse: the Horde will control Stromgarde (thus gaining access to the outdoor content), and the Alliance will begin their own preparations to retaliate. This process will continue to alternate between Horde and Alliance on a regular cadence.

Wintergrasp here i come again.
I loved Wintergrasp. It was so much fun to do PvE-Content while doing PvP.

 

Edit: I stand corrected: It is sadly not Wintergrasp like. More like Dota mixed with WC3 elements?

Edited by Vorguz

Share this post


Link to post
Share on other sites

So if I'm to understand correctly, Warfronts are throw back to the old Warcraft RTS games played in the style of a MOBA but without the PvP?

Share this post


Link to post
Share on other sites
1 hour ago, krapmyself said:

So if I'm to understand correctly, Warfronts are throw back to the old Warcraft RTS games played in the style of a MOBA but without the PvP?

Exactly.

  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, krapmyself said:

So if I'm to understand correctly, Warfronts are throw back to the old Warcraft RTS games played in the style of a MOBA but without the PvP?

I'm confused. I don't know anything about Warfronts. How are they at all like an RTS or a MOBA?

Share this post


Link to post
Share on other sites

Do i understand it correct,  if you lose the warfront, it has no inpact on the world? The zone is Win shared every week. so ally get it week 1, horde week 2?

Share this post


Link to post
Share on other sites
55 minutes ago, Prophet001 said:

I'm confused. I don't know anything about Warfronts. How are they at all like an RTS or a MOBA?

They work just like how it was back in Warcraft 1-3. An RTS like Starcraft if you´re more familiar with that.
You start with a base and you upgrade it and build more buildings to recruit some more soldiers. Some buildings grant certain types of mobs and have more value then others. You need to farm materials to build these houses.
Then you obviously push the enemy stronghold, in this case Stromguard, and if you win you get rewards.

The bad thing about Warfronts are that they´re not PVP, just some PvE event you do to get World Quests, Rare Spawns and the World Boss in Arathi Highlands.
I hope Blizzard listens to us and makes it PVP like Wintergrasp or Tol Barad later down the line of the xpansion. Beacuse that shit was the best back in the days.

Dont get me wrong, Warfronts are awesome but Blizzard can build on it and make it even better if they wanted to.
 

Edited by Hoods

Share this post


Link to post
Share on other sites
6 hours ago, Vorguz said:

Wintergrasp here i come again.
I loved Wintergrasp. It was so much fun to do PvE-Content while doing PvP.

It's not like Wintergrasp, it's more like scenario against npcs, as this is not a PvP bg. Factions will rotate on control, as it doesn't seem like you can lose your battle for control (or it's very hard to lose 😄 ). They don't want realms imbalance to come into play here, when one faction would constantly control it.

One thing I dislike, is how gated content is once again, it was prevalent in Legion. It artificially makes content seem to last longer. Unlike in older times, they don't want people to burn through content too fast. I was fine with it though, everyone doing stuff at their own pace.

  • Sad 1

Share this post


Link to post
Share on other sites
57 minutes ago, Arcling said:

It's not like Wintergrasp, it's more like scenario against npcs, as this is not a PvP bg. Factions will rotate on control, as it doesn't seem like you can lose your battle for control (or it's very hard to lose 😄 ). They don't want realms imbalance to come into play here, when one faction would constantly control it.

:( Damn, I misunderstood that then. And here I was happy for a Wintergrasp like bg.

But since WC3 is one of my favorite games, I'm hyped for it nontheless. It cant be that bad right?

Share this post


Link to post
Share on other sites

Blizz has always gated content in WoW, at least since WotLK even if it was just with rep barriers, so you can't say that Legion is when they started gating. As much as it can be annoying to have to wait for content to be available, it forces the hardcore players to pace themselves a bit rather than to put in long hours burning through content to get gear/rep faster than the competition.

You have to remember than when WoW started, there weren't people that made their livelihood playing video games like we have now, so it is a control that Blizz uses to ensure that content is consumed at a pace they can (sort of) keep up with.

But as to warfronts, I think they should be PVP enabled, even if only at certain points, rather than full time. Give windows where PVE only players can go kill the rares/world bosses/farm, but most of time toggle PVP since open conflict is the theme of this xpac and the name warfront says it all.

  • Like 1

Share this post


Link to post
Share on other sites
43 minutes ago, Jebusluvu said:

But as to warfronts, I think they should be PVP enabled, even if only at certain points, rather than full time. Give windows where PVE only players can go kill the rares/world bosses/farm, but most of time toggle PVP since open conflict is the theme of this xpac and the name warfront says it all.

IIRC you don't get flagged unless you want when you faction holds the zone, but if you visit Arathi when the enemy holds the zone you will get auto-flagged.

Share this post


Link to post
Share on other sites
1 hour ago, Jebusluvu said:

Blizz has always gated content in WoW, at least since WotLK even if it was just with rep barriers, so you can't say that Legion is when they started gating. As much as it can be annoying to have to wait for content to be available, it forces the hardcore players to pace themselves a bit rather than to put in long hours burning through content to get gear/rep faster than the competition.

It was never to that extent. Some bosses remained blocked initially, but it only mattered for top guilds. Now, even basic expansion features are gated. I dislike it especially when "lore" content is gated, for example Nightborne storyline (each step unlocked one per week).

For hardcore players, this probably doesn't change that much for them. They had to grind anyway, since Legion had artifact power and this returns in form of medallion. So instead of farming raids, like in older expansions, they will simply spend that time on another grind. As a non-hardcore player, I kinda wish mission table haven't made into another expansion, just like artifact power grind. I get it, they want some form of progression past max level, but for me that form was always fulfilled by simply getting better, like all those raiding guilds will get better gear than me much earlier, while others have to wait for next content patch. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.
      Both keystone runs have been completed with the following affixes active:
      Fortified Bolstering Skittish Infested Freehold Clear (Mythic +11)
      The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).
      Atal'Dazar Clear (Mythic +12)
      The clear was completed in 29 minutes and 17 seconds.
    • By Stan
      New models for this week's 8.1 PTR build include baby raptors, Mekkatorque, 7th Legion riflemen & Zandalari guards.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Baby Raptors

      7th Legion Rifleman (Female)

      7th Legion Rifleman (Male)

      Mekkatorque
      The High Tinker is a boss in the upcoming Battle of Dazar'alor raid and thus received a brand new model.

      Zandari Caster (Female)

      Zandalari Guard (Male)

      Zandalari Honor Guard (Male)

    • By Stan
      This year's Hallow's End comes with a new toy Headless Horseman's Hearthstone that can be purchased with Tricky Treats. The Headless Horseman should drop ilvl 335 gear.
      The meta-achievement Hallowed Be Thy Name is required for What a Long, Strange Trip It's Been and the Reins of the Violet Proto-Drake mount. You can find more details about the event in our Hallow's End guide.
      Blizzard (Source)
      It’s time for Tricky Treats, costumes, and—of course—the return of the Headless Horseman during this year’s Hallow’s End!
      Hallow’s End celebrates the break of the Forsaken from the Scourge.
      Fun and mischief reign as the Innkeepers of Azeroth give treats, and tricks, to whomever asks.
      The spookiest time of year has arrived once more, and the Headless Horseman rides forth to strike terror into the hearts and minds of Azeroth’s citizens.
      When: October 18–November 1
      Where: Trick-or-Treat throughout the inns of Azeroth, Northrend, Pandaria, Outland, Draenor, and the Broken Isles (Dalaran) for tasty treats and currency to buy Hallow’s End delights.
      All together now! —the Headless Horseman is back to set fire to Razor Hill and Goldshire once more. You’ll need to lend a hand on the bucket brigade to put them out and face the infamous rider.
      Prepare yourselves, the bells have tolled! Shelter your weak, your young and your old! Each of you shall pay the final sum. Cry for mercy, the reckoning has come!
      THE HEADLESS HORSEMAN It would be a lovely time of year to take a stroll through the Scarlet Monastery’s Graveyard if the Headless Horseman hadn’t decided to make it his new lair. If you're lucky and succeed in routing this menace from within, you may ride off with his steed.
      Throughout Hallow’s End, characters level 23-120 will be able to queue up for this ghoulish encounter in the Dungeon Finder.
      This year you’ll be able to exchange your Tricky Treats for a newly added toy:
      Headless Horseman's Hearthstone Head to Val’sharah to undertake a quest that begins with the Hag of the Crooked Tree in Bradensbrook. Follow the tale through to its culmination and you’ll receive some Tricky Treats and a chance of receiving one of four utterly bewitching hats.
      Hat of the First Sister Hat of the Second Sister Hat of the Third Sister Hat of the Youngest Sister ACHIEVEMENTS
      There are a total of 21 achievements that can be earned during this event. Completing the Meta-Achievement, Hallowed Be Thy Name, rewards the title: The Hallowed. The eleven Achievements that need to be completed to earn this title include: Trick or Treat!, Out With It, Bring Me the Head of... Oh Wait, The Savior of Hallow's End, That Sparkling Smile, Rotten Hallow, G.N.E.R.D. Rage, Check Your Head, The Masquerade, Sinister Calling, Tricks or Treats of Azeroth.
    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Introduction
      Patch 8.1 called Tides of Vengeance was pushed to PTR on September 21. Players are still unable to log in to the game right now (September 26). The patch will be released later this year.
      Latest Coverage
      This section contains contains the most recent coverage. Whenever there's a new PTR build, we'll move the previous builds down to the "Datamining Archive [PH]" section.
      Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Content
      Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers s in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Datamining Archive [PH]
      As with previous patches, there's going to be a new PTR build every week and to keep things organized, we're going to post build overviews below.
      Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Starym
      There's a fair amount of changes and buffs for Marksmanship that have arrived on the PTR. The first part of the changes are to enhance Marksmanship's tools for keeping a target at range, so we're seeing Bursting Shot and Concussive Shot buffs.

      There's also a change to Rapid Fire to bring it in line with most other channeled spells in regards to line of sight, so it will now continue to do damage even after a target has broken LOS, and you can also Disengage during the channeling of it. The other big changes are to Trueshot, reducing its cooldown and making it also reduce Aimed Shot and Rapid Fire cooldowns during its duration, as well as to Careful Aim, making it more consistent by having it always trigger.
      Marksmanship (source)
      The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here’s some context on those changes.
      One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we’re emphasizing some of the tools that help you either move a target away from you, or keep your distance.
      - Bursting Shot has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.

      - Steady Shot will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a Concussive Shot from any friendly Hunter, not just your own Concussive Shot.

      Rapid Fire has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapid Fire requires constant line of sight. We’re changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it’s cool to be able to use Disengage while channeling Rapid Fire, so now you can.


      Aimed Shot is a driving force behind a significant amount of the damage a Marksmanship Hunter deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Aimed Shot by a huge amount. Some of these bonuses are entirely uncontrolled, which made Aimed Shot an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
      - Careful Aim is now a guaranteed bonus to Aimed Shot damage against targets above 80% health or below 20% health.
       
      Trueshot has changed a lot over the years, but it’s currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Aimed Shot cast time reduced, so we’re keeping that, and it now additionally causes your Rapid Fire and Aimed Shot abilities to recharge significantly faster while Trueshot is active. The new version of Trueshot is a significant pacing change for its duration, allowing you to cast multiple Aimed Shots and Rapid Fires during its duration. We’re also lowering its cooldown from 3 minutes to 2 minutes.