Jump to content
FORUMS
Sign in to follow this  
Starym

Warfront Unlock Timing

Recommended Posts

vUf0wB4.jpg
 

We've already heard about the raid and Mythic+ unlock timings on September 4th (as well as regular Mythic dungeons being available immediately on the first reset after launch day, aka only hours after for US) and now we have the announcement when the first Warfront, the Battle for Stromgarde will arrive. While there's no hard date set, the first round will open a few weeks after launch with the Alliance starting with control of the keep.

You can check out our preview for the Warfront here, the weapon previews here and mount previews here.

Blizzard LogoWarfronts (source)

We’ve seen some confusion about when Battle for Azeroth’s first Warfront, Battle for Stromgarde, will open and would like to give some clarifications.

Similar to other types of endgame content such as raids and rated PvP, the Battle for Stromgarde will not be immediately available at launch. Instead, it’ll open a few weeks later. Initially, the Alliance will control Stromgarde Keep (which allows access to certain outdoor content in the Arathi Highlands), while the Horde begins preparations to assault. Once those preparations are finished, Horde players will be able to queue for the Battle for Stromgarde Warfront.

A few days afterward, the roles will reverse: the Horde will control Stromgarde (thus gaining access to the outdoor content), and the Alliance will begin their own preparations to retaliate. This process will continue to alternate between Horde and Alliance on a regular cadence.

  • Like 1

Share this post


Link to post
Share on other sites
Uncommon Patron
7 hours ago, Starym said:

Initially, the Alliance will control Stromgarde Keep (which allows access to certain outdoor content in the Arathi Highlands), while the Horde begins preparations to assault. Once those preparations are finished, Horde players will be able to queue for the Battle for Stromgarde Warfront.

A few days afterward, the roles will reverse: the Horde will control Stromgarde (thus gaining access to the outdoor content), and the Alliance will begin their own preparations to retaliate. This process will continue to alternate between Horde and Alliance on a regular cadence.

Wintergrasp here i come again.
I loved Wintergrasp. It was so much fun to do PvE-Content while doing PvP.

 

Edit: I stand corrected: It is sadly not Wintergrasp like. More like Dota mixed with WC3 elements?

Edited by Vorguz

Share this post


Link to post
Share on other sites
1 hour ago, krapmyself said:

So if I'm to understand correctly, Warfronts are throw back to the old Warcraft RTS games played in the style of a MOBA but without the PvP?

Exactly.

  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, krapmyself said:

So if I'm to understand correctly, Warfronts are throw back to the old Warcraft RTS games played in the style of a MOBA but without the PvP?

I'm confused. I don't know anything about Warfronts. How are they at all like an RTS or a MOBA?

Share this post


Link to post
Share on other sites
55 minutes ago, Prophet001 said:

I'm confused. I don't know anything about Warfronts. How are they at all like an RTS or a MOBA?

They work just like how it was back in Warcraft 1-3. An RTS like Starcraft if you´re more familiar with that.
You start with a base and you upgrade it and build more buildings to recruit some more soldiers. Some buildings grant certain types of mobs and have more value then others. You need to farm materials to build these houses.
Then you obviously push the enemy stronghold, in this case Stromguard, and if you win you get rewards.

The bad thing about Warfronts are that they´re not PVP, just some PvE event you do to get World Quests, Rare Spawns and the World Boss in Arathi Highlands.
I hope Blizzard listens to us and makes it PVP like Wintergrasp or Tol Barad later down the line of the xpansion. Beacuse that shit was the best back in the days.

Dont get me wrong, Warfronts are awesome but Blizzard can build on it and make it even better if they wanted to.
 

Edited by Hoods

Share this post


Link to post
Share on other sites
6 hours ago, Vorguz said:

Wintergrasp here i come again.
I loved Wintergrasp. It was so much fun to do PvE-Content while doing PvP.

It's not like Wintergrasp, it's more like scenario against npcs, as this is not a PvP bg. Factions will rotate on control, as it doesn't seem like you can lose your battle for control (or it's very hard to lose 😄 ). They don't want realms imbalance to come into play here, when one faction would constantly control it.

One thing I dislike, is how gated content is once again, it was prevalent in Legion. It artificially makes content seem to last longer. Unlike in older times, they don't want people to burn through content too fast. I was fine with it though, everyone doing stuff at their own pace.

  • Sad 1

Share this post


Link to post
Share on other sites
Uncommon Patron
57 minutes ago, Arcling said:

It's not like Wintergrasp, it's more like scenario against npcs, as this is not a PvP bg. Factions will rotate on control, as it doesn't seem like you can lose your battle for control (or it's very hard to lose 😄 ). They don't want realms imbalance to come into play here, when one faction would constantly control it.

:( Damn, I misunderstood that then. And here I was happy for a Wintergrasp like bg.

But since WC3 is one of my favorite games, I'm hyped for it nontheless. It cant be that bad right?

Share this post


Link to post
Share on other sites

Blizz has always gated content in WoW, at least since WotLK even if it was just with rep barriers, so you can't say that Legion is when they started gating. As much as it can be annoying to have to wait for content to be available, it forces the hardcore players to pace themselves a bit rather than to put in long hours burning through content to get gear/rep faster than the competition.

You have to remember than when WoW started, there weren't people that made their livelihood playing video games like we have now, so it is a control that Blizz uses to ensure that content is consumed at a pace they can (sort of) keep up with.

But as to warfronts, I think they should be PVP enabled, even if only at certain points, rather than full time. Give windows where PVE only players can go kill the rares/world bosses/farm, but most of time toggle PVP since open conflict is the theme of this xpac and the name warfront says it all.

  • Like 1

Share this post


Link to post
Share on other sites
43 minutes ago, Jebusluvu said:

But as to warfronts, I think they should be PVP enabled, even if only at certain points, rather than full time. Give windows where PVE only players can go kill the rares/world bosses/farm, but most of time toggle PVP since open conflict is the theme of this xpac and the name warfront says it all.

IIRC you don't get flagged unless you want when you faction holds the zone, but if you visit Arathi when the enemy holds the zone you will get auto-flagged.

Share this post


Link to post
Share on other sites
1 hour ago, Jebusluvu said:

Blizz has always gated content in WoW, at least since WotLK even if it was just with rep barriers, so you can't say that Legion is when they started gating. As much as it can be annoying to have to wait for content to be available, it forces the hardcore players to pace themselves a bit rather than to put in long hours burning through content to get gear/rep faster than the competition.

It was never to that extent. Some bosses remained blocked initially, but it only mattered for top guilds. Now, even basic expansion features are gated. I dislike it especially when "lore" content is gated, for example Nightborne storyline (each step unlocked one per week).

For hardcore players, this probably doesn't change that much for them. They had to grind anyway, since Legion had artifact power and this returns in form of medallion. So instead of farming raids, like in older expansions, they will simply spend that time on another grind. As a non-hardcore player, I kinda wish mission table haven't made into another expansion, just like artifact power grind. I get it, they want some form of progression past max level, but for me that form was always fulfilled by simply getting better, like all those raiding guilds will get better gear than me much earlier, while others have to wait for next content patch. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's the weekend of the machinimas it seems, as another big hitter has entered the ring. Ivan Kuzkin aka IKedit is continuing his class series and we get an explosive trailer for it! Our good friend the warrior with the awesome armor makes a comeback from the recent esports 2020 mix, and is joined by a lot of other classes, with hunters, shamans and paladins getting some damn cool shots as well.
      We're incredibly excited for the continuation of the series, and you can check out the druid full video, as well as the original teaser below:
       
       

      Related IKedit videos:
      Secrets of Ulduar Remastered
      Best of 2019 PvP Cinematic & More
      Extinction Machinima - Sargeras' Sword Vs. Azeroth
      Fall of the Lich King
      The Wrathgate
      Fury of the Sunwell
      The Black Temple
      The Gods of Zul'Aman
      Demon Hunters Machinima
    • By Stan
      In the latest round of Shadowlands class changes, Blizzard capped Death and Decay's Scourge Strike to hit five targets, and Shadow Priests received some significant changes, including new talents.
      Death Knight
      Unholy
      Death and Decay - While you remain within the area, your Scourge Strike will hit all up to 4 enemies near the target. Monk
      Brewmaster
      Celestial Brew - Purifying Stagger damage increases absorption by up to 400% 200%. Purifying Brew - Increases the absorption of your next Celestial Brew by up to 400% 200%, based on your current level of Stagger. Priest
      Baseline
      Shadow Word: Death - A word of dark binding that inflicts [ 210% 160% of Spell Power ] Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. Damage increased by 100% 150% to targets below 20% health. The spell no longer generates Insanity. Shadow
      Void Eruption cast time reduced from 2.5 to 1.5 seconds. The ability now has a 1.5 min cooldown. Mind Flay is now a 4-sec cast (was 3). Assaults the target's mind with Shadow energy, causing [ 148.48% 197.97% of Spell Power ] Shadow damage over 3 4 sec and slowing their movement speed by 50%. Voidform has been given a 90-sec cooldown and increases your damage by 20% for 15 seconds. The "legacy" Insanity-draining effect can still be achieved through the redesigned Legacy of the Void talent. The spell now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform. Mind Blast (Rank 2) now reduces the cooldown of Mind Blast by 7.5 seconds (was 7). Devouring Plague - Afflicts the target with a disease that instantly causes 0 [ 150% of Spell Power ] Shadow damage plus an additional 0 [ 300% of Spell Power ] Shadow damage over 12 6 sec. Heals you for 50% of damage dealt. Dark Thoughts is a new baseline proc. For each of your Shadow damage over time effects on the target, your Mind Flay and Mind Sear have a 2% chance to trigger a Dark Thought, stacking up to 5 times. Dark Thought - Increases the number of charges of Mind Blast by 1, Mind Blast can be cast instantly, and can be cast while channelling Mind Flay or Mind Sear. Shadowy Apparitions was redesigned. When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 25% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Talents
      Tier 15 Shadowy Insight has been removed. Shadow Word: Void has been removed. Death and Madness is now available on this tier. New Talent: Unfurling Darkness – After casting Vampiric Touch on a target, your next Vampiric Touch is instant cast and deals [ 155% of Spell Power ] Shadow damage immediately. This effect cannot occur more than once every 15 sec. Tier 40 New Talent: Psychic Link – Mind Blast deals 60% of its damage to all targets afflicted by your Vampiric Touch within 40 yards. Tier 45 Lingering Insanity has been removed. Dark Void has been removed. New Talent: Searing Nightmare – Instantly deals [ 90% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare deals double damage. Only usable while channelling Mind Sear. New Talent: Damnation – Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost. The spell has a 45-sec cooldown. Void Torrent – No longer pauses your Insanity while used, but now refreshes the duration of your Shadow damage over time effects on the target while its channeling. Tier 50 Dark Ascension has been removed. Legacy of the Void re-designed – Voidform no longer has a duration. However, during Voidform your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Void Form increases spell damage by an additional 5%. Surrender to Madness – Now has a 1.5 min cooldown (down from 2 mins). New Talent: Ancient Madness – Entering Voidform increases your critical strike by 30% for 15 sec, reducing by 2% every sec. PvP Talents
      New Talent: Lasting Plague – Increases the duration of your Devouring Plague by 6 sec. Warlock
      Affliction
      Mastery: Potent Afflictions - Mastery now includes Malefic Rapture. More Shadowlands Class Changes
       Death Knight  Mage  Rogue Death Knight 9.0.1 Class Changes
      Mage 9.0.1 Class Changes
      Rogue 9.0.1 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.1 Class Changes
      Monk 9.0.1 Class Changes
      Shaman 9.0.1 Class Changes
       Druid  Paladin  Warlock Druid 9.0.1 Class Changes
      Paladin 9.0.1 Class Changes
      Warlock 9.0.1 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.1 Class Changes
      Priest 9.0.1 Class Changes
      Warrior 9.0.1 Class Changes
      Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432 Regalia of the Fabled Adventurers Heirloom Set in Shadowlands Hunters Can Tame Cloud Serpents and Undead Beasts in Shadowlands Wands Can Be Transmogrified Into Other Weapon Types in Shadowlands Blizzard Adds Reckful as Rogue Trainer in Shadowlands Blizzard Retiring Old Experience Potions in Shadowlands All Rogue Legendary Powers in Shadowlands Spreadsheet of Target Caps By Limit Motion Sickness Accessibility Options in Shadowlands
    • By Stan
      Hurricane has released the full Black Temple 2020 trailer today.
      The trailer took 10 months to make and it's been made entirely in Cinema 4D with the use of in-game footage.
    • By Stan
      The Corruption Effects Vendor has reset, bringing us a new batch of Preserved Contaminants that can be purchased from MOTHER for Echoes of Ny'alotha. The latest rotation includes Rank 3 Echoing Void and Surging Vitality.
      Did You Know?
      The Corruption system will be removed in the Shadowlands pre-patch. Blizzard recently pushed a hotfix that acts as a cap for Corruption. If your character has more than 200 Corruption equipped, they will die in a matter of seconds (Inescapable Consequences). List of Preserved Contaminants on Sale Through August 11th
      When will MOTHER reset in my region? Check out the countdown here!
      Deadly Momentum  (Rank 1 // 15 Corruption) for 4,125 Echoes of Ny'alotha Your critical hits have a chance to increase your Critical Strike for 31 for 30 seconds, stacking up to 5 times. Twilight Devastation (Rank 1 // 25 Corruption) for 6,250 Echoes of Ny'alotha Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 6% of your Health to all enemies in front of you. Twisted Appendage (Rank 2 // 35 Corruption) for 7,875 Echoes of Ny'alotha Your attacks have a chance to spawn a tentacle which Mind Flays your target for Shadow damage every second for 10 seconds. Versatile (Rank 2 // 15 Corruption) for 4,125 Echoes of Ny'alotha Increases the amount of Versatility you gain from all sources by 9%. Echoing Void (Rank 3 // 60 Corruption) for 12,000 Echoes of Ny'alotha Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every second until no stacks remain. Surging Vitality (Rank 3 // 35 Corruption) for 7,875 Echoes of Ny'alotha Taking damage has a chance to increase your Versatility by 801 for 20 seconds. Find out more about Corrupted Items in Visions of N'zoth and future rotations in our guide.
    • By Stan
      Rextroy is back with a new video, where he one-shots 20 players with a single Chaos Bolt thanks to the Void Ritual Corruption Effect. 
      It took Rextroy a while to come up with a new video because he had to gear up his Warlock from scratch and farm Echoes of Ny'alotha to make this work since Blizzard recently implemented Inescapable Consequences that kills you when you have more than 200 Corruption equipped at once.
      Void Ritual is the perfect Corruption Effect that increases the damage of Chaos Bolt since the damage scales with Critical Strike, Mastery, and Versatility.
      The Bane of Havoc PvP Talent allows you to hit as many people with Chaos Bolt as you need.
      Rextroy also had to gather Azerite pieces with Crashing Chaos and Chaotic Inferno to make this work. The Essences used for this combo are Worldvein Resonance and Replica of Knowledge (The Formless Void). Important are also Gladiator's Badge and the Fireblood racial. You get an additional 12% damage increase from Grimoire of Supremacy, so all these effect combined will substantially increase the damage of Chaos Bolt.
      There's also a workaround for Inescapable Consequences. Simply, removing your Void Ritual gear after you get the proc makes it keep stacking up the secondary stats at full power, allowing you to enter combat with your normal gear together with an instane stat boost.
      Check out the video below for more information!
×
×
  • Create New...