Jump to content
FORUMS
Sign in to follow this  
Stan

Auto-Accept Removed from Group Finder

Recommended Posts

36007-battle-for-azeroth-alpha-build-260

Blizzard supposedly removed the auto-accept function from Group Finder. You must now manually approve all members that join your group. Automatic search & pasting text into the search box no longer work as well.

Update #2: PremadeAutoAccept is an addon that brings back the auto-accept functionality. (Credit to Sonicastra)

UpdateAccording to our friends at MMO-Champion, you must now search for Groups manually and enter text into the search box as well, pasting does not work.

A player got a Game Master response and posted it on the official forums, claiming that the change is intended. Waylay, however, thinks it's just a bug and we're going to see it hotfixed in the future.

Quote

It looks to be unintentional. They are securing the Auto-Accept feature more in today's hotfix by providing lua access to a C function:


C_LFGList.CanActiveEntryUseAutoAccept()

I tried to bypass it with:


/run C_LFGList.CanActiveEntryUseAutoAccept = function() return true end

While this gave me the Auto-Accept checkbox when I relisted, the checkbox immediately un-checks itself when I turn it on. This is probably because filling in the checkbox also calls a C API function which checks the real CanActiveEntryUseAutoAccept rather than my attempted bypass.

As C_LFGList.CanActiveEntryUseAutoAccept() appears to be returning false all the time, even when it should return true, I must assume it is broken. The function is either incomplete or bugging out with incorrect condition checks.

Given that many of the more technical experienced GMs didn't realize the option is gone under normal circumstances that it should be available, and that it was NOT mentioned in any hotfix notes, this helps confirm that it's just a bug.

We should be able to use the Auto-Accept button again in a future hotfix.

There are also other possibilities here as well. The C function for enabling the Auto-Invite feature may also be possible to turn on and off server-side. The developers might simply be testing the LFG tool load conditions between having it enabled and having it disabled, and could turn the feature back on at any time.

Perhaps it would provide folks some comfort if a link to my post was included in the OP/thread starter post.

For reference, here is the Interface code change diff:


--- a/Interface/FrameXML/LFGList.lua
+++ b/Interface/FrameXML/LFGList.lua
@@ -1224,7 +1226,9 @@ function LFGListApplicationViewer_UpdateInfo(self)

--Update the AutoAccept button
self.AutoAcceptButton:SetChecked(autoAccept);
- if ( UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) ) then
+ if ( not C_LFGList.CanActiveEntryUseAutoAccept() ) then
+ self.AutoAcceptButton:Hide();
+ elseif ( UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) ) then
self.AutoAcceptButton:Show();
self.AutoAcceptButton:Enable();
self.AutoAcceptButton.Label:SetFontObject(GameFontHighlightSmall);

It was only by coincidence that I managed to have the interface code from yesterday saved haha!

Technical Support MVP Omegall thinks the change's clearly intended in an effort to destroy automation, because it's apparently affecting server stability and they want to deliver a smooth BfA launch.

Quote

Can always just look at UI diffs
https://github.com/tomrus88/BlizzardInterfaceCode/commit/c5c750e3600603cb103c180ea6fe9c9d6c04f757

The changes were probably hastily done for whatever reason they want. Maybe they felt automated grouping would be bad for servers on launch. They stated in in past that those addons affected server stability. in fact, last few days, a few realms have been crashing and immediately recovering. Whether or not that's related is anyones guess. So this could be a very quick and dirty for now, and cleanup later, just as you surmise.

One thing is clear though, destroying automation was their goal.

EDIT. CanActiveEntryUseAutoAccept(). This function SHOULD return true/false (currently false to all) on whether or not the currently listed activity in group finder has permission to use auto accept or not. So it's CLEARLY intended to disable auto accept on a per activity basis. We just need the list of what is permitted and what isn't.

 We'll let you know more as soon as we have updates regarding the issue.

54s9mwiacye11.png

(Image courtesy of redditor Feywhelps)

(Source)

Share this post


Link to post
Share on other sites

While losing these functionalities sucks, if it improves server stability a lot then its good! Lets see how it turns out..

  • Like 1

Share this post


Link to post
Share on other sites
20 minutes ago, Ssheuss said:

I am gland its Big nerf for realm hoppers ...most annying thing next to shitty boosters...

What the fck man? Don't exist already such thing like "realm hoppers". The whole game almost already full crossrealm.

Nobody like to click-click-click and make it much harder to find people for example quests or smth.

  • Like 2

Share this post


Link to post
Share on other sites

Side note, another issue I've also found is the lockout trick, i.e for ICC LK 25 to farm invincible. It wouldn't allow me to use the 11/12 nm save to go in and do hc, would just kick me out... worked last week and week before. 

  • Confused 1
  • Sad 1

Share this post


Link to post
Share on other sites

World Quest Group Finder (WQGF) addon was a way toooo good. I think it was not blizzards intention to join a grp for every WQ and thus ending it that fast. So blizzard "destroy" such addons by changing such things. 

I do understand the performance aguement (if its really true). But as i said, WQGF was a great piece i really liked alot. 

  • Like 2
  • Sad 1

Share this post


Link to post
Share on other sites

I'm so confused by Blizzard sometimes.  Take for example Rifts.  One of the biggest features that was touted on was how you could come up to a rift and instantly join a public group to complete the task.  They made joining a group easier.

 

Blizzard makes world quests that are designed to be done as a group.  Then makes changes to make it more tedious to find and join said group instead of easier *facepalm*

  • Like 1
  • Thanks 1
  • Confused 1
  • Sad 2

Share this post


Link to post
Share on other sites
18 hours ago, Allseye said:

World Quest Group Finder (WQGF) addon was a way toooo good. I think it was not blizzards intention to join a grp for every WQ and thus ending it that fast. So blizzard "destroy" such addons by changing such things. 

I do understand the performance aguement (if its really true). But as i said, WQGF was a great piece i really liked alot. 

Exactly that.Blizzard just want people to take longer to do everything so that they have to play more = pay more.

The sad thing is people dont react at all .....

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Check out the full Trading Post rotation for April! 
      Season 4 is now available for testing on the PTR and the servers are already updated with the April Trading Post rotation!

      Special Reward
      The special reward you'll get upon filling the Traveller's Log to 100% this month is a battle pet named Aura.

      Items Available in the Trading Post During April 2024

      Full Rotation


    • By Stan
      War Within Alpha should be just around the corner! When do we expect the latest expansion testing to start?
      If you've been keeping an eye on the World of Warcraft 2024 roadmap, you're likely excited about what's coming up! According to the roadmap, the War Within Alpha is expected to kick off sometime after Patch 10.2.6, which was released two weeks ago, and before the beginning of Season 4.

      Typically, a season lasts 22 weeks. Right now, we're in the 20th week of Season 3, with just about two weeks left. Let's break down the hypothetical timeline:
      Season 3 Week 20: Week of March 26 Season 3 Week 21: Week of April 2 Season 3 Week 22: Week of April 9 Season 4 Week 1: Week of April 15 This schedule suggests that the War Within Alpha could potentially launch as early as next week or during the week of April 9.
      The most recent news from the War Within camp came on March 27, when Blizzard rolled out a fresh encrypted internal build on the WoW Dev CDN. The internal builds are becoming more and more frequent which indicates Blizzard's ramping up to start testing in the very near future.
      Placeholder for tweet 1772901807448052151 In the meantime, we encourage you to check out everything coming in the War Within pre-patch that will release 1 month before the actual expansion.
    • By Staff
      Save up to 65% on pets and mounts during the spring sale that lasts through April 8. There's a Spring Supreme Pet Pack with 17 pets, and more!
      (Source)
      Spring showers bring April flowers, and new deals are blooming! Freshen up your collection and savor sweet savings during the World of Warcraft® Spring Sale through April 8.1
      The Spring Supreme Pet Pack2 is raining cats, dogs, and more! Throw an adorable pet party by inviting all 17 World of Warcraft pets in the Battle.net® shop to your collection for up to 65% off!
      Alterac Brew-Pup Anima Wyrmling Argi Blinky Blossoming Ancient Brightpaw Cinder Kitten Daisy Dread Hatchling Lil'Ragnaros Lil' Ursoc Lucky Quilen Cub Shadow Soul of the Aspects Twilight Whomper Murkastrasza If you already have one or more pets from The Spring Supreme Pet Pack, the pack's price will automatically adjust to reflect only the missing pets.
      Get Your Pets
      You can also swim through the skies atop the Wondrous Wavewhisker flying mount and command a pair of brutal beasts with The Mighty Kodo Pack—featuring the Armor Siege Kodo ground mount and Crushhoof pet—both are 50% off during the sale.
      1Offers end on April 8, 2024. Mounts, pets, and packs listed are not available in WoW Classic progression games.
      2Pet Bundle is only available on the webshop, not the in-game store.
    • By Staff
      Executive Producer Holly Longdale teased some upcoming experimental PvE-focused content that Blizzard will soon reveal to the community.
      It appears that Plunderstorm isn't the only new mode Blizzard plans to add to WoW this year.
      Holly Longdale today teased an upcoming PvE-oriented event that will soon be revealed to us. Holly might be talking about the "Timerunning Pandamonium," expected in Patch 10.2.7.
      (Source)
      Greetings Citizens of Azeroth,
      It’s been great seeing so many players taking the plunge into Plunderstorm and we’ve loved seeing all of the stories and feedback as this experimental event evolves. It will be exciting to see some of the community content creators going head-to-head as duos during the Plunderstorm Creator Royale on March 30!  This isn’t the end of the things we want to try in World of Warcraft, however, and we have more in store we can’t wait to show you.
      Dragonflight Season 4 is in route as testing begins on the PTR and we’ll have more news to share soon™ on the next experiment we have up our sleeves. We hope those of you who are looking for PvE focused content will enjoy what we’re planning, all while we continue to press forward on development of our next expansion for World of Warcraft— The War Within.
      We can’t wait to share with you all the many things the team has been hard at work on.
      With gratitude and excitement for what we’ll do together next,
      Holly Longdale
    • By Stan
      Blizzard just pushed an encrypted Patch 10.2.7 build to the WoW Dev 3 CDN branch.
      WoW Dev 3 has been updated from 10.2.6.53840 to 10.2.7.53954. The build is encrypted and we can't datamine it.
      Placeholder for tweet 1773384989314298365 13 days ago, we saw the very first encrypted Patch 10.2.7 build on a different branch (WoW Vendor 2).
      Placeholder for tweet 1768106695425700174 According to the 2024 roadmap, Patch 10.2.7, dubbed Dark Heart, is set to introduce new features such as Timerunning Pandamonium, Harbinger Quests, Troll & Draenei Heritage Armor, and a new holiday event.

×
×
  • Create New...