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Patch 8.0.1: Live Class Tuning - August 9th

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Here's a new batch of the latest Class changes that will be deployed to live realms soon. The adjustments focus on level 120 balance.

Blizzard LogoBlizzard (Source)

Before Battle for Azeroth launches four days from now, we're making some additional adjustments to several specs based on how they're playing at level 120. We're working on the following via hotfix to the live game:

Death Knight

Druid

  • All Feral Affinity-granted abilities increased by 15%.
  • Feral AffinityFeral Affinity Energy regen bonus increased to 45% (was 35%).

Hunter

  • Beast Mastery
    • All damage abilities increased by 3%.
  • Marksmanship
    • All damage abilities increased by 3%.

Priest

  • Holy NovaHoly Nova damage increased by 20%.
  • Holy
    • All damage abilities increased by 8%.

Rogue

Shaman

  • Elemental
    • All damage abilities increased 4%.

Warlock

  • FearFear mana cost reduced to 10% (was 15%).
  • Affliction
  • Demonology
    • All damage abilities increased by 5%.

The following PvP-specific hotfixes are also in-testing today and will go live before Battle for Azeroth launches:

Racial Abilities

  • Light's JudgmentLight's Judgment deals 50% less damage when engaged in combat with enemy players.
  • Light's ReckoningLight's Reckoning deals 50% less damage when engaged in combat with enemy players.

Death Knight

  • Unholy StrengthUnholy Strengthincreases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Frost
    • Pillar of FrostPillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Unholy

Druid

  • Restoration
    • Focused GrowthFocused Growth (PvP Talent) reduces the mana cost of Lifebloom by 40% (was 60%).
    • Focused GrowthFocused Growth (PvP Talent) increases the healing of Lifebloom by 30% (was 50%).

Hunter

  • Beast Mastery
    • Dire Beast: Hawk (PvP Talent) damage reduced by 40%.
  • Marksmanship
    • Careful Aim increases Aimed Shot damage by 50% when engaged in combat with enemy players (was 100%).
    • Aimed Shot deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).

Monk

  • Windwalker
    • Fists of FuryFists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).

Paladin

  • Retribution
    • Righteous VerdictRighteous Verdict increases the damage of Templar's Verdict by 10% when engaged in PvP combat with enemy players (was 15%).
    • Execution SentenceExecution Sentence increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
    • Word of GloryWord of Glory healing reduced by 20% when engaged in PvP combat with enemy players.
    • Divine PurposeDivine Purpose increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
    • Hammer of ReckoningHammer of Reckoning (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
    • Vengeance AuraVengeance Aura (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
    • Vengeance AuraVengeance Aura's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).

Priest

  • Discipline
    • Sins of the ManySins of the Many increases damage by 8% when engaged in PvP combat with enemy players (was 12%).
    • TrinityTrinity (PvP Talent) increases Atonement healing by 12% (was 20%).
    • ArchangelArchangel (PvP Talent) increases healing and absorption by 20% (was 30%).
  • Shadow
    • Edge of InsanityEdge of Insanity (PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).

Rogue

  • Prey on the WeakPrey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
  • Death from AboveDeath from Above (PvP Talent) increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).
  • Assassination
    • Fixed a bug that caused Creeping VenomCreeping Venom (PvP Talent)'s duration to be refreshed to a longer duration than intended.
    • Creeping VenomCreeping Venom (PvP Talent)'s damage has been reduced by 50%.
    • Deadly PoisonDeadly Poison deals 20% less damage when engaged in combat with enemy players.
    • VendettaVendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Toxic BladeToxic Bladeincreases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • GarroteGarrote deals 20% less damage when engaged in combat with enemy players.
    • SubterfugeSubterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
  • Outlaw
    • Plunder ArmorPlunder Armor (PvP Talent) reduces the target's max health by 10% (was 15%).
    • Plunder ArmorPlunder Armor (PvP Talent) increases the Rogue's max health by 10% (was 15%).
    • Thick as ThievesThick as Thieves (PvP Talent) increases the damage you and your Tricks target deal by 10% (was 15%).
    • Brigand's BlitzBrigand's Blitz (Azerite Trait) is no longer gained from Control is King's Adrenaline Rush.
  • Subtlety
    • Shuriken ComboShuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
    • Night's VengeanceNight's Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.

Shaman

  • Restoration
    • Spirit LinkSpirit Link (PvP Talent) now redirects 35% damage to the team (was 50%).
    • Spirit LinkSpirit Link's (PvP Talent) mana cost has been increased by 12.5%.
    • Spirit LinkSpirit Link (PvP Talent) reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.

We expect to apply all of the adjustments above to the live game as soon as possible. We will note them along with other hotfixes in the next hotfixes update added to our hotfixes blog post.

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Hopefully, all this PvP-only stuff receives a proper transparency in-game that should've been there a long time ago. Nobody likes random scaling and other inconsistencies all over the place.

Edited by Deiwulf

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