Patch 8.0.1: Live Class Tuning - August 9th

Sign in to follow this  

4 posts in this topic


Here's a new batch of the latest Class changes that will be deployed to live realms soon. The adjustments focus on level 120 balance.

Blizzard LogoBlizzard (Source)

Before Battle for Azeroth launches four days from now, we're making some additional adjustments to several specs based on how they're playing at level 120. We're working on the following via hotfix to the live game:

Death Knight


  • All Feral Affinity-granted abilities increased by 15%.
  • Feral AffinityFeral Affinity Energy regen bonus increased to 45% (was 35%).


  • Beast Mastery
    • All damage abilities increased by 3%.
  • Marksmanship
    • All damage abilities increased by 3%.


  • Holy NovaHoly Nova damage increased by 20%.
  • Holy
    • All damage abilities increased by 8%.



  • Elemental
    • All damage abilities increased 4%.


  • FearFear mana cost reduced to 10% (was 15%).
  • Affliction
  • Demonology
    • All damage abilities increased by 5%.

The following PvP-specific hotfixes are also in-testing today and will go live before Battle for Azeroth launches:

Racial Abilities

  • Light's JudgmentLight's Judgment deals 50% less damage when engaged in combat with enemy players.
  • Light's ReckoningLight's Reckoning deals 50% less damage when engaged in combat with enemy players.

Death Knight

  • Unholy StrengthUnholy Strengthincreases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Frost
    • Pillar of FrostPillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Unholy


  • Restoration
    • Focused GrowthFocused Growth (PvP Talent) reduces the mana cost of Lifebloom by 40% (was 60%).
    • Focused GrowthFocused Growth (PvP Talent) increases the healing of Lifebloom by 30% (was 50%).


  • Beast Mastery
    • Dire Beast: Hawk (PvP Talent) damage reduced by 40%.
  • Marksmanship
    • Careful Aim increases Aimed Shot damage by 50% when engaged in combat with enemy players (was 100%).
    • Aimed Shot deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).


  • Windwalker
    • Fists of FuryFists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).


  • Retribution
    • Righteous VerdictRighteous Verdict increases the damage of Templar's Verdict by 10% when engaged in PvP combat with enemy players (was 15%).
    • Execution SentenceExecution Sentence increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
    • Word of GloryWord of Glory healing reduced by 20% when engaged in PvP combat with enemy players.
    • Divine PurposeDivine Purpose increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
    • Hammer of ReckoningHammer of Reckoning (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
    • Vengeance AuraVengeance Aura (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
    • Vengeance AuraVengeance Aura's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).


  • Discipline
    • Sins of the ManySins of the Many increases damage by 8% when engaged in PvP combat with enemy players (was 12%).
    • TrinityTrinity (PvP Talent) increases Atonement healing by 12% (was 20%).
    • ArchangelArchangel (PvP Talent) increases healing and absorption by 20% (was 30%).
  • Shadow
    • Edge of InsanityEdge of Insanity (PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).


  • Prey on the WeakPrey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
  • Death from AboveDeath from Above (PvP Talent) increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).
  • Assassination
    • Fixed a bug that caused Creeping VenomCreeping Venom (PvP Talent)'s duration to be refreshed to a longer duration than intended.
    • Creeping VenomCreeping Venom (PvP Talent)'s damage has been reduced by 50%.
    • Deadly PoisonDeadly Poison deals 20% less damage when engaged in combat with enemy players.
    • VendettaVendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Toxic BladeToxic Bladeincreases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • GarroteGarrote deals 20% less damage when engaged in combat with enemy players.
    • SubterfugeSubterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
  • Outlaw
    • Plunder ArmorPlunder Armor (PvP Talent) reduces the target's max health by 10% (was 15%).
    • Plunder ArmorPlunder Armor (PvP Talent) increases the Rogue's max health by 10% (was 15%).
    • Thick as ThievesThick as Thieves (PvP Talent) increases the damage you and your Tricks target deal by 10% (was 15%).
    • Brigand's BlitzBrigand's Blitz (Azerite Trait) is no longer gained from Control is King's Adrenaline Rush.
  • Subtlety
    • Shuriken ComboShuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
    • Night's VengeanceNight's Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.


  • Restoration
    • Spirit LinkSpirit Link (PvP Talent) now redirects 35% damage to the team (was 50%).
    • Spirit LinkSpirit Link's (PvP Talent) mana cost has been increased by 12.5%.
    • Spirit LinkSpirit Link (PvP Talent) reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.

We expect to apply all of the adjustments above to the live game as soon as possible. We will note them along with other hotfixes in the next hotfixes update added to our hotfixes blog post.

  • Like 2

Share this post

Link to post
Share on other sites

Hopefully, all this PvP-only stuff receives a proper transparency in-game that should've been there a long time ago. Nobody likes random scaling and other inconsistencies all over the place.

Edited by Deiwulf

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.
      Both keystone runs have been completed with the following affixes active:
      Fortified Bolstering Skittish Infested Freehold Clear (Mythic +11)
      The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).
      Atal'Dazar Clear (Mythic +12)
      The clear was completed in 29 minutes and 17 seconds.
    • By Stan
      New models for this week's 8.1 PTR build include baby raptors, Mekkatorque, 7th Legion riflemen & Zandalari guards.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Baby Raptors

      7th Legion Rifleman (Female)

      7th Legion Rifleman (Male)

      The High Tinker is a boss in the upcoming Battle of Dazar'alor raid and thus received a brand new model.

      Zandari Caster (Female)

      Zandalari Guard (Male)

      Zandalari Honor Guard (Male)

    • By Stan
      This year's Hallow's End comes with a new toy Headless Horseman's Hearthstone that can be purchased with Tricky Treats. The Headless Horseman should drop ilvl 335 gear.
      The meta-achievement Hallowed Be Thy Name is required for What a Long, Strange Trip It's Been and the Reins of the Violet Proto-Drake mount. You can find more details about the event in our Hallow's End guide.
      Blizzard (Source)
      It’s time for Tricky Treats, costumes, and—of course—the return of the Headless Horseman during this year’s Hallow’s End!
      Hallow’s End celebrates the break of the Forsaken from the Scourge.
      Fun and mischief reign as the Innkeepers of Azeroth give treats, and tricks, to whomever asks.
      The spookiest time of year has arrived once more, and the Headless Horseman rides forth to strike terror into the hearts and minds of Azeroth’s citizens.
      When: October 18–November 1
      Where: Trick-or-Treat throughout the inns of Azeroth, Northrend, Pandaria, Outland, Draenor, and the Broken Isles (Dalaran) for tasty treats and currency to buy Hallow’s End delights.
      All together now! —the Headless Horseman is back to set fire to Razor Hill and Goldshire once more. You’ll need to lend a hand on the bucket brigade to put them out and face the infamous rider.
      Prepare yourselves, the bells have tolled! Shelter your weak, your young and your old! Each of you shall pay the final sum. Cry for mercy, the reckoning has come!
      THE HEADLESS HORSEMAN It would be a lovely time of year to take a stroll through the Scarlet Monastery’s Graveyard if the Headless Horseman hadn’t decided to make it his new lair. If you're lucky and succeed in routing this menace from within, you may ride off with his steed.
      Throughout Hallow’s End, characters level 23-120 will be able to queue up for this ghoulish encounter in the Dungeon Finder.
      This year you’ll be able to exchange your Tricky Treats for a newly added toy:
      Headless Horseman's Hearthstone Head to Val’sharah to undertake a quest that begins with the Hag of the Crooked Tree in Bradensbrook. Follow the tale through to its culmination and you’ll receive some Tricky Treats and a chance of receiving one of four utterly bewitching hats.
      Hat of the First Sister Hat of the Second Sister Hat of the Third Sister Hat of the Youngest Sister ACHIEVEMENTS
      There are a total of 21 achievements that can be earned during this event. Completing the Meta-Achievement, Hallowed Be Thy Name, rewards the title: The Hallowed. The eleven Achievements that need to be completed to earn this title include: Trick or Treat!, Out With It, Bring Me the Head of... Oh Wait, The Savior of Hallow's End, That Sparkling Smile, Rotten Hallow, G.N.E.R.D. Rage, Check Your Head, The Masquerade, Sinister Calling, Tricks or Treats of Azeroth.
    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Patch 8.1 called Tides of Vengeance was pushed to PTR on September 21. Players are still unable to log in to the game right now (September 26). The patch will be released later this year.
      Latest Coverage
      This section contains contains the most recent coverage. Whenever there's a new PTR build, we'll move the previous builds down to the "Datamining Archive [PH]" section.
      Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Content
      Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers s in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Datamining Archive [PH]
      As with previous patches, there's going to be a new PTR build every week and to keep things organized, we're going to post build overviews below.
      Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Starym
      There's a fair amount of changes and buffs for Marksmanship that have arrived on the PTR. The first part of the changes are to enhance Marksmanship's tools for keeping a target at range, so we're seeing Bursting Shot and Concussive Shot buffs.

      There's also a change to Rapid Fire to bring it in line with most other channeled spells in regards to line of sight, so it will now continue to do damage even after a target has broken LOS, and you can also Disengage during the channeling of it. The other big changes are to Trueshot, reducing its cooldown and making it also reduce Aimed Shot and Rapid Fire cooldowns during its duration, as well as to Careful Aim, making it more consistent by having it always trigger.
      Marksmanship (source)
      The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here’s some context on those changes.
      One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we’re emphasizing some of the tools that help you either move a target away from you, or keep your distance.
      - Bursting Shot has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.

      - Steady Shot will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a Concussive Shot from any friendly Hunter, not just your own Concussive Shot.

      Rapid Fire has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapid Fire requires constant line of sight. We’re changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it’s cool to be able to use Disengage while channeling Rapid Fire, so now you can.

      Aimed Shot is a driving force behind a significant amount of the damage a Marksmanship Hunter deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Aimed Shot by a huge amount. Some of these bonuses are entirely uncontrolled, which made Aimed Shot an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
      - Careful Aim is now a guaranteed bonus to Aimed Shot damage against targets above 80% health or below 20% health.
      Trueshot has changed a lot over the years, but it’s currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Aimed Shot cast time reduced, so we’re keeping that, and it now additionally causes your Rapid Fire and Aimed Shot abilities to recharge significantly faster while Trueshot is active. The new version of Trueshot is a significant pacing change for its duration, allowing you to cast multiple Aimed Shots and Rapid Fires during its duration. We’re also lowering its cooldown from 3 minutes to 2 minutes.