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By Stan
The Turbulent Timeways event, consisting of 5 weeks of Timewalking, will be delayed by 1 day. According to the in-game calendar, it will now start tomorrow, September 27.
Placeholder for tweet 1706605857826287999 Turbulent Timeways Rewards
The weekly quest will offer one piece of Heroic Aberrus loot. In total, you will receive 5 pieces of Heroic Aberrus loot over the 5 weeks. You can earn the Sandy Shalewing mount from Master of the Troubled Timeways. Turbulent Timeways Meta-Achievement & Buff Stacking
A new meta-achievement for the Timewalking event has been added called Master of the Troubled Timeways. The tooltip reads:
"Gain Mastery of Timeways for 5 consecutive weeks during the Turbulent Timeways event."
Completing consecutive Timewalking dungeons rewards Distilled Knowledge of Timeways, increasing XP gained from killing monsters and completing quests.
When you earn 4 applications, you will receive Mastery of Timeways that increases XP gains from monster kills and quest completion by 30%.
For the meta-achievement you must gain Mastery of Timeways for 5 consecutive weeks to receive the Sandy Shalewing mount.
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By Stan
Turbulent Timeways are back in Patch 10.1.7! The event consists of 5 weeks of Timewalking. The weekly quest offers Heroic Aberrus loot and you can even earn a mount this time around!
Turbulent Timeways Schedule
According to the in-game calendar on the 10.1.7 PTR, the event will start on September 27 and end on October 30.
Week 1: Cataclysm Timewalking Week 2: Burning Crusade Timewalking Week 3: Legion Timewalking Week 4: Mists of Pandaria Timewalking Week 5: Wrath Timewalking
Turbulent Timeways Rewards
The weekly quest will offer 1 piece of Heroic Aberrus loot. You can earn the Sandy Shalewing mount from Master of the Troubled Timeways. Turbulent Timeways Meta-Achievement
A new meta-achievement for the Timewalking event has been added called Master of the Troubled Timeways.
"Gain Mastery of Timeways for 5 consecutive weeks during the Turbulent Timeways event."
Completing consecutive Timewalking dungeons will gain Distilled Knowledge of Timeways, increasing XP gained from killing monsters and completing quests.
When you earn 10 applications, you will receive Mastery of Timeways, that increases XP gains from monster kills and quest completion by 30%.
For the meta-achievement you must gain Mastery of Timeways for 5 consecutive weeks to get the Sandy Shalewing mount.
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By Staff
An interesting spell added in Patch 10.2 reveals the future of dragon aspects and hints at how the patch will end. This post contains spoilers.
The spell in question is The Great Dragons with the following tooltip:
Alexstrasza, Kalecgos, Vyranoth, Ebyssian, Nozdormu, and Merithra arrive to receive the blessing of Amirdrassil.
It appears at the end of the raid, the new World Tree will manifest into Azeroth, granting all dragon aspects their power back. It's also interesting to see Vyranoth joining the fray.
At the end of Cataclysm, the dragon aspects lost their powers and became mortal again.
We've datamined some interesting models of dragon aspects with glowing eyes, suggesting they will receive their powers back.
For example, here's Merithra in her new dragon form without her eyes glowing.
Here we have Merithra with this strange "Death Knight eye glow".
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By Staff
Patch 10.2 adds some interesting trinkets to the game and the latest discussion revolves around Augury of the Primal Flame.
In addition to the latest feedback about Nymue's Unraveling Spindle and Rashok's Molten Heart, Blizzard also talked about Augury of the Primal Flame.
(Source)
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By Staff
Blizzard has responded to Demon Hunter feedback over the weekend, talking about the adjustments they've made to movement-related talents.
(Source)
This is true for many, and is one of the foremost considerations behind the adjustments we’ve made to movement-related talents, and are continuing to make.
For starters, Isolated Prey asked players to use Fel Rush for damage on CD, and that was especially unhealthy. Isolated Prey also blocked pathing for builds that would avoid the movement talents entirely, which should be a reasonable option for those with that preference.
As for Momentum itself, increasing both the base duration and duration it can stack to will further reduce how often those skills need to be used.
We will also be introducing a talent that allows Fel Rush to be reactivated shortly after use in order to dash back towards your starting location, reducing the need to constantly reorient the camera when using Fel Rush for damage. We’ll be interested in gameplay feedback about it when it’s in players’ hands, and especially whether or not it helps alleviate some of those swimmy, disorienting camera moments.
I don’t have further details to share at this moment, but we’ve read through these feedback threads and will be making iterative changes that intend to address some of the more common concerns that have been raised thus far. Thank you to those that have tested and shared your experiences; it has helped generate internal discussion and guide upcoming changes. Cheers!
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