Stan

Battle for Azeroth Patch Notes

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The official Battle for Azeroth patch notes are here.

Battle for Azeroth launch is upon us and Blizzard updated the official patch notes with a list of new content that has been enabled on live servers today. You can find all the important details in our Survival Guide.

Blizzard LogoBlizzard (Source)

Battle for Azeroth is live!

August 13, 2018

The battle has begun! New content has been added for Battle for Azeroth, including:

  • New zones – Drustvar, Tiragarde Sound, Stormsong Valley, Nazmir, Vol'dun, and Zuldazar
  • New level cap – 120
  • New Heart of Azeroth and Azerite armor system
  • New dungeons and raids
  • Island Expeditions
  • Warfront – Stromgarde
  • New Allied Races – Dark Iron Dwarves and Mag’har Orcs
  • New Dueler’s Guild
  • War Mode in Kul’Tiras and Zandalar includes air drops and bounties
  • New mounts, pets, achievements, transmog gear, and more!

Battle Is Coming!

July 17, 2018

Even as Azeroth’s wounds are tended, the shattered trust between the Alliance and Horde now proves hardest to mend. Amidst this age-old conflict, join your allies and champion your faction’s cause.

New Events in Teldrassil and Lordaeron

Beginning the week of July 24 and continuing for three weeks leading to the launch of Battle for Azeroth on August 14, experience the escalation of all-out war in Teldrassil, and later Lordaeron. A new chapter of the relentless conflict at the heart of the Warcraft saga is unfolding, and it’s time for you to take your place on the front lines!

New Character Customizations

The war with the Burning Legion has left orcs standing tall, a new posture option available to all orc player characters. Blood Elves now have access to golden eyes, as well as a few new faces.

All of these new options are available at Barber Shops throughout Azeroth, and you can now alter your character’s skin color while you’re there.

Player versus Player

The PvP Honor and Prestige system has been updated. Your PvP progress in Legion has been converted into account-wide Honor levels, which you’ll continue to earn through PvP.

All class specializations’ PvP Talents have been revamped. Hit default hotkey ‘N’ to get a look at your PvP Talents, and default hotkey ‘H’ to see the new PvP system.

War Mode is Here

You can now enable War Mode and venture out into a world full of others who have made the same dangerous choice. Enabling War Mode provides additional bonuses:

  • All PvP Talents you’ve chosen will be available to use anywhere PvP can occur.
  • You’ll gain an additional bonus to experience while leveling up.
  • Earn additional bonus gold and Resources from World Quests.

War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting your preference in the Talent pane (default hotkey ‘N’). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey.

Sanctuary areas will still be PvP free.

Additional War Mode features such as Bounty Hunter and Air Drops will become available in the new zones of Battle for Azeroth.

July 17, 2018 marks the end of the final Legion season of ranked PvP, and the post-season period has begun. Look for all the new PvP progression and rewards to unlock and become earnable after the launch of Battle for Azeroth in a few weeks.

Strand of the Ancients and Ashran are no longer available.

Social Features

You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find and play alongside adventurers who share common interests. Hit default hotkey ‘J’ to get started.

Voice Chat is now available in all groups, Guilds, and Communities. Select the headset icon wherever you see it in game to talk with other players.

Legacy Loot Mode

Now, when you enter an instance at 10 levels or more above the maximum level of the content, Legacy Loot rules will be automatically enabled. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level.

Classes

Sargeras’ cruel, final blow dramatically impacted both Azeroth and all of its denizens. The power of every Artifact weapon has now been depleted. Some powers from Artifacts have now been incorporated into their specializations. Your characters that are just getting started in Legion content will still seek out and acquire Artifacts.

Statistics

In an effort to make displayed numbers more perceptible, values used for player and enemy statistics have been reduced throughout the game. This includes values such as item-level, damage, armor, health, and defense measurements.

A number of spells and talents now again activate a global cooldown when used.

Blood Elves' Arcane TorrentArcane Torrent now removes 1 beneficial effect from all nearby enemies and restores 3% of your mana (previously silenced nearby enemies and interrupted non-player characters).

All talents have been refunded for all specs.

All classes and specializations have been updated for Battle for Azeroth.

Death Knight

  • Death's AdvanceDeath's Advance - Grants you increased movement speed and resistance to forced movement effects, knockbacks, and slows.
  • Blood
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • ConsumptionConsumption– Strikes all enemies in front of you with a hungering attack that heals you for 100% of its damage
      • HemostasisHemostasis – Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike.
  • Frost
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Frostwyrm's FuryFrostwyrm's Fury – Summon a frostwyrm who breaths on all enemies in a large area, dealing massive Frost damage.
      • ObliterationObliteration – While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a chance to generate a Rune.
  • Unholy
    • Army of the DeadArmy of the Dead and Raise DeadRaise Dead now have shorter cooldowns.
    • Many other Talents and PvP Talents have been adjusted.
    • New spells and Talents include:
      • ApocalypseApocalypse – Brings doom upon the enemy, dealing damage and bursting Festering Wounds on the target. Summons an Army of the Dead ghoul for each burst Festering Wound.
      • Grip of the DeadGrip of the Dead – Defile/Death and Decay reduces the movement speed of enemies within its area.

Demon Hunter

  • Demon Hunters have a new ability, Consume MagicConsume Magic – Consume a beneficial Magic effect from an enemy, removing it and granting you Fury or Pain.
  • The spell previously named Consume Magic is now DisruptDisrupt.
  • Demon Hunters now have Chaos BrandChaos Brand – Your Chaos damage (Havoc) or Fire damage (Vengeance) brands the target, increasing the magic damage the enemy takes from you and other players by 5%.
  • Havoc
    • Chaos StrikeChaos Strike now has a consistent chance to refund Fury, instead of relying on critical strikes.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Immolation AuraImmolation Aura – Engulf yourself in flames, dealing fire damage to enemies and generating Fury.
      • Trail of RuinTrail of Ruin – The final slash of Blade Dance inflicts additional Chaos damage over time.
  • Vengeance
    • Lesser Soul FragmentLesser Soul Fragments now heal based on damage recently taken (was previously a flat amount of healing).
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Charred FleshCharred Flesh – Fiery Brand increases the Fire damage you deal to the target.
      • GluttonyGluttony – Consuming a Soul Fragment has as chance to activate Metamorphosis.

Druid

  • Druids now have SootheSoothe – Soothes the target, dispelling all enrage effects.
  • Travel forms now each have a separate ability in your Spellbook.
  • Balance
    • Solar WrathSolar Wrath now has a chance to grant Lunar EmpowermentLunar Empowerment, and Lunar StrikeLunar Strike has a chance to grant Solar EmpowermentSolar Empowerment.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • New MoonNew Moon – Deals damage to the target, generates Astral Power, and transforms into Half Moon and Full Moon.
      • Twin MoonsTwin Moons – Moonfire deals increased damage and also hits another nearby enemy.
  • Feral
    • Some Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Feral FrenzyFeral Frenzy – Unleash a furious Frenzy, clawing your target multiple times and causing a Bleed. Awards combo points.
      • Tiger DashTiger Dash – Activates Cat Form and greatly increases movement speed, reducing gradually.
  • Guardian
    • In Bear Form, Druids now generate Rage in the same way as Warriors, with Rage generated from both melee attacks dealt and melee attacks taken.
    • Some Talents and PvP Talents have been adjusted.
  • Restoration
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • PhotosynthesisPhotosynthesis – While your Lifebloom is on yourself, your periodic heals heal faster. While your Lifebloom is on an ally, your periodic heals on them have a chance to cause it to bloom.

Hunter

  • All Hunters now have DisengageDisengage as a baseline spell.
  • Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats.
  • Hunters now have Command Pet – Commands your pet to perform its unique ability, based on the specialization of your active pet:
  • Beast Mastery
    • Many Talents and PvP Talents have been adjusted.
    • Dire Frenzy is now Barbed ShotBarbed Shot.
    • New Talents include:
      • Animal CompanionAnimal Companion – Your Call Pet additionally summons the first pet from your stable as a second companion to fight by your side.
      • Killer InstinctKiller Instinct – Kill Command deals increased damage against enemies below 35% health.
  • Marksmanship
    • The Marksmanship specialization has seen a major overhaul.
    • Core Marksmanship abilities:
      • Aimed ShotAimed Shot – A powerful shot that deals increased damage the first time it hits an enemy. Costs Focus.
      • Rapid FireRapid Fire – Fires a stream of shots at your target while moving. Generates Focus.
      • Arcane ShotArcane Shot – A quick shot that deals Arcane damage. Costs Focus.
      • Steady ShotSteady Shot – A steady shot that can be used while moving. Generates Focus.
    • New Talents include:
      • Double TapDouble Tap – Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot additional shots.
      • StreamlineStreamline – Rapid Fire now lasts 30% longer.
  • Survival
    • The Survival specialization has seen a major overhaul, and is now an adaptive ranger who uses explosives and animal venom, in addition to coordinated attacks with their pet.
    • Core Survival abilities:
      • Raptor StrikeRaptor Strike – A vicious slash dealing heavy Physical damage. Costs Focus.
      • Kill CommandKill Command – Give the command to kill, causing your pet to savagely attack your enemy. Has a chance to immediately reset its cooldown. Generates Focus.
      • Serpent StingSerpent Sting – Fire a poison-tipped arrow at an enemy, dealing Nature damage over time. Costs Focus.
      • Wildfire Bomb – Hurl a bomb at the target, exploding for Fire damage in a cone.
    • New talents include:
      • ChakramsChakrams – Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path, then returning to you, damaging enemies again.
      • Wildfire InfusionWildfire Infusion – Lace your Wildfire Bomb with extra reagents, randomly granting it one of three different enhancements each time you throw it.

Mage

  • Mages again have Arcane IntellectArcane Intellect – increasing allies’ Intellect by 10%.
  • Mages now have Remove CurseRemove Curse – Removes all Curses from a friendly target.
  • Arcane
    • Many Talents and PvP Talents have been adjusted.
    • Arcane MissilesArcane Missiles can now be launched at any time, with a Clearcasting proc sometimes making them free and fire faster.
    • New Talents include:
      • AmplificationAmplification – When Clearcast, Arcane Missiles fires 1 additional missile.
      • ReverberateReverberate – If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
  • Fire
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • PyroclasmPyroclasm – Consuming Hot Streak has a chance to make your next non-instant Pyroblast deal massive additional damage.
      • Searing TouchSearing Touch – Scorch deals increased damage and is a guaranteed critical strike when the target is below 30% health.
  • Frost
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Chain ReactionChain Reaction – Your Ice Lances against frozen targets increase the damage of your subsequent Ice Lances.
      • Freezing RainFreezing Rain – Frozen Orb makes Blizzard instant cast and increases its damage.

Monk

  • Monks now have Mystic TouchMystic Touch – Your damage weakens the target, increasing Physical damage the target takes by 5%.
  • All specs now have Leg SweepLeg Sweep baseline – Knocks down all nearby enemies and stuns them.
  • Brewmaster
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Bob and WeaveBob and Weave – Increases the duration of Stagger.
      • GuardGuard – Guard against future attacks, causing incoming damage that would have been delayed by Stagger to instead be prevented.
  • Mistweaver
    • Soothing MistSoothing Mist is once again a manually-cast channeled heal.
    • While channeling Soothing Mist, Vivify and Enveloping Mist may be cast instantly on the target.
    • VivifyVivify now heals all targets that have Renewing MistRenewing Mist on them.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Rising MistRising Mist – Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font, and extends those effects.
      • UpwellingUpwelling – The longer Essence Font remains off cooldown, the longer the next cast of Essence Font may be channeled. The duration of its heal over time is increased.
  • Windwalker
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:

Paladin

  • Holy
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Avenging CrusaderAvenging Crusader – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your Crusader Strike, Judgment, and auto-attack damage, and speeds up the cooldowns of Crusader Strike and Judgment.
      • AwakeningAwakening – Light of Dawn has a chance to grant you Avenging Wrath for several seconds.
  • Protection
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • RedoubtRedoubt – Avenger’s Shield bounces to an additional target and increases your Block.
      • Unbreakable SpiritUnbreakable Spirit – Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands.
  • Retribution
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Selfless HealerSelfless Healer – Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light, and increase its healing done.
      • Wake of AshesWake of Ashes – Lash out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power.

Priest

  • Priests again have Power Word: FortitudePower Word: Fortitude – Increases the Stamina of all raid and party members by 10% for 1 hour.
  • Discipline
    • Discipline Priests now know Desperate PrayerDesperate Prayer and Holy NovaHoly Nova.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • ContritionContrition – When you heal with Penance, everyone with your Atonement is healed.
      • Luminous BarrierLuminous Barrier – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds.
  • Holy
    • RenewRenew now reduces the cooldown of Holy Word: Sanctify.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Cosmic RippleCosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets.
      • Holy Word: SalvationHoly Word: Salvation – Heals all nearby allies, and applied Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast Holy Word: Serenity or Holy Word: Sanctify.
  • Shadow
    • Mind SearMind Sear is again an active ability, causing damage to all enemies near the target, and generating Insanity.
    • Shadow Priests now know Leap of FaithLeap of Faith.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Dark AscensionDark Ascension – Immediately activates a new Voidform, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity.
      • Dark VoidDark Void – Unleashes an explosion of dark energy around the target, dealing damage and applying Shadow Word: Pain to nearby enemies. Generates 30 Insanity.

Rogue

  • Assassination
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Hidden BladesHidden Blades – Every 2 seconds, gain increased damage for your next Fan of Knives, stacking up to 20 times.
      • Poison BombPoison Bomb – Envenom and Rupture have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it.
  • Outlaw
    • Saber Slash is now Sinister StrikeSinister Strike.
    • Run Through is now DispatchDispatch.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Blade RushBlade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While Blade Flurry is active, damage to nearby enemies is increased. Generates Energy.
      • Loaded DiceLoaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
  • Subtlety
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Secret TechniqueSecret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies.
      • Shuriken TornadoShuriken Tornado – Focus intently, and then release a Shuriken Storm every second for the next 4 seconds.

Shaman

  • Tremor TotemTremor Totem and Earth ElementalEarth Elemental are again available to all specs.
  • Elemental
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • StormkeeperStormkeeper – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant and trigger an Elemental Overload on every target.
      • Unlimited PowerUnlimited Power – When your spells cause an elemental overload, you gain Haste.
  • Enhancement
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Elemental SpiritsElemental Spirits – Reduces the cooldown of Feral Spirit and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning.
      • Totem MasteryTotem Mastery – Summons four totems that increase your combat capabilities: Resonance Totem, Storm Totem, Ember Totem, and Tailwind Totem.
  • Restoration
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Flash FloodFlash Flood – When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.
      • Earth ShieldEarth Shield – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage.

Warlock

  • All specs now know ShadowfuryShadowfury – Stuns all nearby enemies.
  • Warlock Healthstones no longer share cooldowns with potions.
  • Affliction
    • Affliction Warlocks now know Summon DarkglareSummon Darkglare – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Creeping DeathCreeping Death – Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster.
      • Vile TaintVile Taint – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed.
  • Demonology
    • Demonology Warlocks now know Summon Demonic TyrantSummon Demonic Tyrant – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target.
    • This specialization has received a major overhaul.
    • New Talents include:
      • DreadlashDreadlash – When your Dreadstalkers charge into battle, their Dreadbite attack now hits all nearby targets and deals additional damage.
      • Summon VilefiendSummon Vilefiend – Summons a Vilefiend from Argus to fight for you.
  • Destruction
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Grimoire of SupremacyGrimoire of Supremacy – While you have an Infernal active, each Soul Shard spent increases the damage of Chaos Bolt by 8%.
      • Dark Soul: InstabilityDark Soul: Instability – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds.

Warrior

  • Warriors again have Battle ShoutBattle Shout – Increases the Attack Power of all allies by 10% for 1 hour.
  • Arms
    • The Arms specialization has seen adjustments to many core abilities:
      • OverpowerOverpower is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next Mortal Strike or Execute.
      • Sweeping StrikesSweeping Strikes is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage.
      • TacticianTactician affects OverpowerOverpower instead of Colossus SmashColossus Smash – Spending Rage as a chance to reset the cooldown of Overpower.
      • Colossus SmashColossus Smash is now a major cooldown – Smash the enemy’s armor, dealing heavy Physical damage and increasing damage you deal to them.
      • Mastery: Deep WoundsMastery: Deep Wounds – Striking an enemy with Mortal Strike, Execute, or Bladestorm inflicts Deep Wounds, dealing heavy Bleed damage over time.
    • New Talents include:
      • Sudden DeathSudden Death – Your attacks have a chance to make your next Execute cost no Rage and be usable on any target regardless of their health.
      • WarbreakerWarbreaker – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them.
  • Fury
    • Battle Cry is now RecklessnessRecklessness – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance.
    • The Fury specialization has seen adjustments to some core abilities:
      • BloodthirstBloodthirst now has a consistent chance to Enrage you, instead of relying on critical strikes.
      • Raging BlowRaging Blow now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage.
      • WhirlwindWhirlwind now generates Rage per target hit.
      • Furious SlashFurious Slash is now a talent, and the effects of the Frenzy talent have been combined with it.
    • New Talents include:
      • Meat CleaverMeat Cleaver – Whirlwind has a chance to Enrage you and generates additional Rage per target hit.
      • SiegebreakerSiegebreaker – Break the enemy’s defenses, dealing physical damage and increasing your damage done to the target. Generates Rage.
  • Protection
    • Protection Warriors now know AvatarAvatar, Intimidating ShoutIntimidating Shout, and Rallying CryRallying Cry
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • BolsterBolster – Last Stand’s cooldown is reduced, and it causes you to block all melee attacks.
      • MenaceMenace – Intimidating Shout disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.

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23 hours ago, Stan said:

Blood Elves' Arcane TorrentArcane Torrent now removes 1 beneficial effect from all nearby enemies and restores 3% of your mana (previously silenced nearby enemies and interrupted non-player characters)

Yeah, realized after boosted a Blood Elf and after 10 attempt still not silenced this ability.. if I know then still choose that 😄

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      That’s unlikely.
      Gear used to be only available from a handful of activities, such as raiding or rated PvP. Obtaining a specific piece of gear could be a months-long pursuit. As the quantity and variety of sources of gear increased over the years, increasingly the pacing of rewards wasn’t matching the pacing of the activity itself. By Mists of Pandaria, a guild progressing through a raid zone over the course of a couple of months could reach a point where they were fully equipped with gear from that tier, before having finished the zone. Lacking individual motivation or excitement about rewards when raiding, even if the encounters themselves were still fun, meant a lack of continued progression for the group. If you were stuck on Sha of Fear, there was no real expectation that your group would get any stronger week over week to help you overcome that hurdle. That gave rise to Thunderforging as a system in Patch 5.2, which evolved into the system we know today.
      We like that Warforging preserves a sense of possibility to most encounters, and it allows a group’s overall item level to continue to increase steadily. It also creates moments of surprise and excitement across all types of players and activities. Of course, we understand that when an exceptionally lucky player gets a perfect Titanforged item from a Raid Finder boss, that can feel like it undermines Mythic content, but ultimately, that’s just a single piece of gear. Overall, the Mythic raider will be better-geared than the Normal or Heroic raider, even if the latter gets lucky once. We restrict the ability of pieces like weapons or Azerite armor to Titanforge, and we’ve reduced the chance of extreme Titanforging in BfA. We used to see players who felt obligated to run content they’d outgeared just for a chance at lucky upgrades, and we now see far less of this behavior.
      Players will always want to use the best traits on Azerite gear for every situation. Why punish the player with a big gold cost to reforge?
      We draw a distinction between items and character attributes like spec or talents. Usually you can’t change the former at all, or there’s a destructive process involved like replacing a gem or enchantment, or Artifact Relic in Legion. A healer trinket is a healer trinket, and can’t be morphed into a tank trinket if you want to switch from Holy to Prot. If you want to perform at a given level in both specs, you need separate trinkets of similar quality for each.
      However, we’re mindful of feedback we’d gotten regarding spec flexibility. We want Azerite armor to be flexible, so that you could switch from Fire to Frost if you want to, or you could switch from Arms to Protection for a week if your raid’s tank was absent. Without some friction, the system would just turn into a secondary (and awkward) set of talents, and a mere cooldown could create situations where you switched from one trait to another, and then couldn’t go back at all without having to wait. We ultimately settled on a respec cost that started out very low (5 gold) and increased and decayed rapidly, such that periodic respecs would be essentially free, but swapping back and forth routinely would be unsustainable.
      Nonetheless, mistaken choices or experimentation can quickly spiral out of control and leave even occasional respecs feeling overly costly. In Tides of Vengeance, we’ll be doubling the rate at which the respec cost decays, so it will go down by 50% every 24 hours. Additionally, given the changes to several Azerite traits and the new ones coming with the update, we’ll provide a one-time reset of all respec costs when the update goes live.
      How will you motivate Mythic Raiders to raid, when Mythic Keystone gear can titanforge to such high item levels?
      Aside from prestigious titles and cosmetic rewards, Mythic raiding remains one of the most reliable sources of high-end gear in the game, with more ability to target specific pieces via bonus rolls and trading. It’s no coincidence that the best-geared players in the game are, almost without exception, Mythic raiders who also do other types of endgame content. Historically, raiding was the only way to get the best gear in the game, but our goal today is to provide parallel endgame item progression paths for different playstyles (raiding, dungeons, competitive PvP) to reward skill, dedication, and organization in various forms. Ideally, each of those paths also offers some unique benefits that set it apart from the others.
      How do you plan to accommodate new players who are overwhelmed by the size of the content?
      On one hand, the breadth and depth of World of Warcraft is one of the game’s strengths. A new player entering Azeroth gets access to fourteen years of content, with entire worlds to explore and stories to unravel. But that same content can also be a daunting. Including a character boost with our recent expansions is one way of making sure that players can always leap directly into the latest and greatest content, but that’s far from a complete solution.
      We’re taking a fresh look at our new player experience, with the goal of making it better reflect the quality and scope of the modern game. That’s a long-term project, but it’s an essential one as many brand-new players try out WoW for the first time every way, and we want to make sure we’re welcoming them into Azeroth and really showing off everything that is awesome about World of Warcraft.
      Thank you all very much for taking the time to participate in the Q&A. It was amazing to see so many players come to the Darkmoon Faire and submit questions (and sometimes, comments) for the development team. We read every single one of them, and we really enjoyed talking with everyone we could in Anaheim.
      (source)
    • By Stan
      It's time to celebrate World of Warcraft's 14 anniversary! Log in between now and November 30 to receive the WoW's 14th Anniversary achievement and a cache that contains 200 Timewarped Badges, a token that  increases your experience and reputation gains by 14% for 1 hour, and more.  
      Players can earn additional Timewarped Badges by answering trivia questions by talking to Historian Llore and Historian Ju'pa.
      Players level 60 and above can defeat Lord Kazzak, Azuregos, and one of the Dragons of Nightmare bosses each day to collect loot that only dropped back then and 50 Timewarped Badges.
      Here's a full list of items that can be obtained from the event:
      Loot
      Amberseal Keeper Acid Inscribed Greaves Acid Inscribed Pauldrons Ancient Corroded Leggings Belt of the Dark Bog Boots of Fright Boots of the Endless Moor Black Bark Wristbands Blacklight Bracer Blazefury Medallion Circlet of Restless Dreams Cold Snap Crystal Adorned Crown Dark Heart Pants Deviate Growth Cap Doomhide Gauntlets Dragonbone Wristguards Dragonheart Necklace Dragonspur Wraps Drape of Benediction Emerald Dragonfang Empyrean Demolisher Eskhandar's Pelt Fang of the Mystics Fel Infused Leggings Flayed Doomguard Belt Gauntlets of the Shining Light Gloves of Delusional Power Green Dragonskin Cloak Hammer of Bestial Fury Hibernation Crystal Infernal Headcage Jade Inlaid Vestments Leggings of the Demented Mind Malignant Footguards Mana-Frosted Pauldrons Mendicant's Slippers Mindtear Band Nightmare Blade Polished Ironwood Crossbow Ring of Ancient Arcana Ring of Entropy Ring of the Unliving Unmelting Ice Girdle Unnatural Leather Spaulders Sapphire-Encrusted Tunic Snowblind Shoes Staff of Rampant Growth Strangely Glyphed Legplates Trance Stone Typhoon Blizzard (Source)
      Celebrate 14 years of World of Warcraft with us! Log in between now and November 30 to earn the WoW's 14th Anniversary, then check your mail for a special Anniversary Gift Package.
      Inside the package you’ll find 200 Timewarped Badges, a Celebration Package item to increase experience and reputation gains by 14% for 1 hour, and a “Letter from the Timewalkers,” which will start a new quest leading you to either Orgrimmar or Stormwind.
      In addition, questgivers Historian Llore and Historian Ju’pa will have two daily quests that give players a chance to earn additional Timewarped Badges either by answering World of Warcraft trivia or by defeating some familiar foes. Collectors will also have a chance to pick up a few pieces of classic loot from defeating them.
      Players level 1–59 who didn’t get to complete last year’s letter from the Timewalker’s quest will still be able to receive and complete it.
      CLASSIC BOSSES TO CELEBRATE
      It’s been 14 years since gates opened into Azeroth and the heroes of the Horde and Alliance began their journey of discovery and adventure. To celebrate this momentous occasion, some familiar foes have returned to Azeroth—with some slightly updated abilities. Players level 60 and above can take on Lord Kazzak, Azuregos, and one of the four Dragons of Nightmare each day for some loot and 50 Timewarped Badges.
      NEW VENDOR ITEM
      In addition to all the many great items available for purchase, you’ll be able to use your badges to acquire a new item this year.
      New Toy! Overtuned Corgi Goggles: Change how you see the world around you when you use this new toy. While active, friendly NPCs will appear to be such good boys and girls all year round. THANK YOU!
      Thank you to everyone who’s been a part of this adventure so far. You represent the best aspects of the Horde and the Alliance, and you inspire and motivate us every day. We’re looking forward to sharing many, many more adventures with you in the years to come.
    • By Starym
      We have two major nerfs coming in on the PvE side of things, one from raiding and one from Mythic+. First off there's the massive nerf to Mythrax' Oblivion Spheres having them prioritize ranged targets, making the encounter much easier on all difficulties:
      Then the bigger of the two changes, the  Explosive affix in Mythic+ got it's HP cut in half and had it's trigger removed from crowd controlled mobs as well:
      That's a pretty big change to   Explosive, especially considering it's been around for so long, so it's interesting it's only now gotten some attention, presumably because of the higher and higher M+ levels players are getting to and the HP adjustments on them.
    • By Starym
      The official WoW forums are getting a makeover, following suit with the Overwatch, HotS and BlizzCon ones! After an 8 hour maintenance tomorrow we'll be getting improved functionality including real time thread updates, the return of the Blizz tracker, infinite scroll for the threads, a new advanced search option, as well as new notification options and more!
      Forum Upgrades (source)
      As some of you may know, over the last several months we've been implementing new forums for a few of our titles, including Overwatch and Heroes of the Storm, as well as BlizzCon. These new forums allow you to more easily navigate current topics, encourage more constructive discussions, and reward positive contributions to the community.
      We are now ready for World of Warcraft to transition to these new forums. This Thursday, November 15, the current World of Warcraft forums will be going into maintenance starting at 8 AM Pacific. We estimate this process should take approximately 8 hours.
      Note: We will be migrating over any active threads from the last two weeks to allow ongoing community discussions to continue as seamlessly as possible. Once maintenance is complete, the old forums will remain available in read-only mode for the foreseeable future, so you’ll be able to easily reference back to anything that wasn’t automatically transferred to the new forums.
      Here’s a few of the new features we’re excited about:
      Tracking and Updates
      • The Blizz Tracker has returned to help you quickly find official posts
      • You can now easily find threads that you’ve previously viewed
      • Better text formatting
      • Threads now update in real time without needing to refresh
      • Threads now infinitely scroll – no more navigating page by page
      • The forums will also remember what you’ve read and where you left off!
      Sorting and Search
      • A new “Advanced Search” feature will make looking for older posts easier
      • You can now sort posts by “Top” or “Latest” with configurable timeframes.
      Notifications
      • You can now enable notifications for when you are tagged in posts and replies
      Flagging
      • The “report post” feature has been upgraded to a flagging system with multiple options
      In another blue post today, we've found out when exactly the new ring of Azerite powers will arrive in 8.1, and it's pretty much as expected: it's coming with the PvP Season start/raid opening in January.
      5th Azerite Ring Release Date (source)
      The fifth ring of Azerite Traits is definitely coming in Tides of Vengeance. You’ll see it on new gear when Season 2 begins, on the same day the Battle of Dazar’alor Raid opens in January. At that time, the item levels of rewards from dungeons, PvP, emissaries, Warfronts, and everything else that drops Azerite gear will go up, and all of the new Azerite gear from those endgame sources will have a fifth ring of Azerite Traits.
      In the next few weeks, we’ll advance the state of the PTR to test Season 2. You’ll then see the new ring on rewards, the new Mythic Keystone affix, and other content that’s coming with Season 2.
    • By Starym
      War Mode has been improved recently, with a hotfix that will force a more even ratio of both factions present in each shard. While it's unclear when "some time ago" was exactly, this should help with the faction imbalance players have been encountering. It won't, however, be an instant nor absolute fix for the issue, as it still takes some time for the shard to balance itself out. There will also be more improvements coming with 8.1, including better rewards for the underrepresented faction in the shard.
      War Mode Faction Balance (source)
      Some time ago we made a hotfix to War Mode which enforces all War Mode shards that have both Alliance and Horde in them to have a stricter, more even ratio. We’ve been monitoring the results and so far we’ve noticed a significant improvement in “fair and balanced” shards. So much so that it’s safe to say that if you are Alliance, and you see Horde in the outdoor world in War Mode, you are a relatively even horde to alliance ratio shard. There are some rare exceptions, such as when a raid of 40 players enter a zone. It may take a bit for the “shard manager” to compensate and balance the shard.

      We do have some plans in store in Tides of Vengeance (Patch 8.1) to entice the underrepresented faction with greater rewards to increase participation and create more active Horde/Allianced mixed War Mode shards. The intent of those rewards is not to give the underrepresented faction some “compensation” for being outnumbered in a War Mode shard (since that really can’t happen anymore).

      We're also looking forward to what you all think about the Incursions in War Mode for 8.1, since it brings Horde and Alliance to the same location which should create some pretty fun skirmishes.