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We've all encountered/are regularly encountering bag space issues, it's just one of those things that comes with WoW and has been alleviated in many different ways over the years, from mount vendors to giant bags etc. However, Shadowlands decided to go a different route and drastically reduce our inventory size.
The anima items we get rewarded, while cool in terms of lore and immersion, with each related to the zone and (somewhat) activity we get it from, are becoming an issue, and Grayvves went and counted/listed them all. In total, there are 78 individual, non-stacking anima items in the game at the moment, with 39 35 anima ones, 24 5 anima ones, 14 (250 anima ones and one glorious 3 anima.
This is just a little excessive, and it really feels like an oversight instead of an actual intentional design decision. We had the Artifact Power items that were very similar, and these are clearly a continuation of them, however it feels like somewhere along the line in the development process they added the "deposit to sanctum" mechanic, but then forgot what that would do to the many different types of anima item. The AP items were fine, as you could immediately use them, so they didn't really impact bag space, but once that immediate use effect was removed for anima items, things got messy. And while depositing a big chunk of anima into the sanctum reservoir does feel good and is a worthy addition in and of itself, the insane bag clutter really REALLY is not a worthy tradeoff.
Hopefully this can get addressed in some way in 9.1, as currently the only real purpose of the items is lore/immersion related, and after this much time with the expansion, players don't seem to like the tradeoff, so... currency? We can still deposit it and keep the same sanctum mechanic, but do we really need seventy eight individual non-stacking items?
Players have recently discovered how to get Carpal, a battle pet native to Maldraxxus.
Here's how the pet looks like in the game.
“Nobody knows why all of these skeletal hands are from the left hand. Where did the right hands go?”
You must gather 3 parts to create the pet (Lend Me a Hand).
Animated Ulna - A rare reward from Maldraxxus Pet Battle World Quests. Animated Radius - Purchased from Nalcorn Talsen (51/53) for 250 Polished Pet Charms. Flexing Phalanges - Looted from Skeletal Hand Fragments at 47/62 in Maldraxxus. The objects are only visible when you have both Animated Ulna and Animated Radius. You can find more details about the pet on Warcraft Pets.
Blizzard clarified how PvP progression will look like when PvP Season Season 1 launches tomorrow.
We’ve seen several questions recently about how PvP progression will look over the next few weeks, and we have answers.
First and foremost, Honor is the new currency that was introduced with the Shadowlands Pre-patch. Players can earn Honor from honorable kills, Battlegrounds, Epic Battlegrounds, skirmishes, Arenas, and Rated Battlegrounds. Honor can be spent to purchase gear from Purveryor Zo’kuul in Oribos. This gear can be upgraded by Agressor Zo’dash for Honor. The upper limit of this kind of upgrade is determined by your Renown level, and players can hold a maximum of 15000 Honor.
Conquest is an additional PvP currency. Players can earn Conquest from Battlegrounds, Epic Battlegrounds, Arenas, and Rated Battlegrounds. Players can spend Conquest to purchase gear from Zo’sorg in Oribos. This gear can be upgraded by Agressor Zo’dash for Honor. The upper limit of this upgrade is determined by your current highest rating bracket in Arenas or Rated Battlegrounds:
Rating item-level Unranked 200 Combatant 207 Challenger 213 Rival 220 Duelist 226 There is a cap on how much Conquest can be earned during a season. This cap increases by 550 each week. This means that during week 1, the cap is 550. During week 2, the cap is 1100.
If you earn 550 Conquest during week 1, you will then be able to earn 550 Conquest during week 2. If you earn no Conquest during week 1, you will then be able to earn 1100 Conquest during week 2. If you earn 400 Conquest during week 1, you will then be able to earn 700 Conquest during week 2. Finally, you should not have to wait for Conduit upgrades. Conduits appear at higher rank on the vendor automatically when your rating increases.
While the Threads of Fate isn't the most popular alt-leveling system ever, it still has some big benefits, and the biggest one, in case you weren't aware, is the fact that there are a couple of ways you can test out all the Covenants while playing.
In case you didn't know, while in Threads of Fate you can actually swap your Covenant freely by talking to the Covenant NPCs in Oribos, same as you would after level 60, except this time there's no penalty or delay. There's no additional work to be done or anything similar, you can just freely swap your Covenants around as many times as you want while in Threads of Fate.
The second method might be even more handy, as you can simply decide not to choose your Covenant at all, skipping the Choosing Your Purpose quest, at which point you will receive the related Covenant's abilities when you enter a dungeon or world zone! You should be careful to actually pick a Covenant before you finish any of the long-term Threads quests, as you don't want to miss out on the Renown you get from them.
Both of these methods are extremely handy for testing out all your class Covenant abilities in your various specs under real circumstances, as you can freely swap while leveling and get a feel of how they fit in to each spec.
Some more class and Covenant tweaks in today's hotfixes as well as a Classic Naxx fix.
January 20 (source)
Death Knight Blood Service In Stone (General Draven Soulbind) will now correctly trigger when the Death Knight dies due to Purgatory (Talent). Druid Druid Form sounds should now always match the visual when shapeshifting. No more cheetahs with a deep dinosaur voice running around out there. Warlock The Fatal Decimation (Necrolord Conduit) will now properly increase the damage of Decimating Bolt (Necrolord Ability) at Item Levels 213 and above. Warrior Arms War Banner (PvP Talent) will no longer rarely persist on players after the banner has despawned. Fixed an issue causing the second Mortal Strike from Mortal Combo (Conduit) to deal 20% less damage than intended. Covenants
Kyrian Fixed an issue during the scenario "The Greater Good" where players who disconnected during the flight with Chyrus would not receive aid from Kleia, Pelagos, and Mikanikos, and would be unable to take a new flight to Elysian Hold. Fixed an issue where Athanos could fail to activate during the scenario "The Greater Good." Night Fae Fixed an issue for level 60 Night Fae players who were eligible for the Threads of Fate quest "Return to Oribos" where the quest start location would appear in the wrong area. WoW Classic
Naxxramas Kel'thuzad will now reset if any creatures walk past the encounter door.