Starym

Diablo 3 Coming to Nintendo Switch

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As some expected, Diablo 3 will be coming to Nintendo Switch later this year. There was a bit of a leak today, as Forbes published an article that was scheduled for release tomorrow and then quickly took it down, but Kotaku caught the leak.

Unfortunately this is probably one of the "several Diablo projects" Nevalistis mentioned in a teasing tweet a while ago, so it remains to be seen what else exactly we have to look forward to in the franchise and if there will be any significant new announcements at BlizzCon.

Meanwhile, the Switch edition, already released under the Eternal Collection for other platforms, will cost $59,99 and include all current content, meaning Reaper of Souls, Rise of the Necromancer and all other patches released so far, as well as a (presumably exclusive) armor set that looks like Ganondorf from The Legend of Zelda. As appropriate for the Switch, the game will also have many co-op options, from 4 players playing on the same console, to each player playing on a separate Switch but without needing to be online, and then of course, a regular online mode.

Also, this is the first Blizzard game in 15 years to arrive on a Nintendo platform (with the last one being the "Blizzard's Classic Arcade" pack for the Gameboy Advance, including Rock 'n' Roll Racing, Blackthorne and Lost Vikings).

We'll get the official announcement tomorrow (presumably) and hopefully we'll get to see the Gangondorf armor look then.


Thanks to MMOChampion for catching the news.

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I thought Diablo 2 was getting a makeover or did I dream that, it’s never mentioned in the ‘several projects’ articles.

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as well as a (presumably exclusive) armor set that looks like Ganondorf from The Legend of Zelda.

So we're getting Link, Zelda and Ganondorf as the next Heroes for Heroes of the Storm, RIGHT?

Edited by Valhalen
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37 minutes ago, Fandabidozi said:

I thought Diablo 2 was getting a makeover or did I dream that, it’s never mentioned in the ‘several projects’ articles.

There was something regarding a job opening to "modernize" Diablo 2; It might be a makeover/remake/remaster or, more disappointingly, patch support so it works better on 64-bit systems or windows 11+ and perhaps other operating systems. Nobody knows, maybe not even Blizzard (Wouldn't be the first time they decided against a former idea they had)

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37 minutes ago, Valhalen said:

So we're getting Link, Zelda and Ganondorf as the next Heroes for Heroes of the Storm, RIGHT?

Quiz time 😄
Order these events chronologically from the earliest to latest:
A) Zelda added to Heroes of the Storm
B) The Lost Vikings getting a rework
C) I reach the platinum rank
D) Heroes of the Storm 2: The Storm Strikes Back is released

Spoiler

(correct answer: A, D, C, B)

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As a Switch owner and Blizzard fan, I think I just felt so much joy over this that I barfed up a rainbow.

This is going to be potentially amazing, provided that Blizzard doesn't do the fatal mistake of forcing you to be online to play. The greatest thing about the Switch is the ability to play games on a long bus ride for example, and it would just suck that you'd have to be chained at home to play this game.

I can understand it being needed for the multiplayer experience, and likely to keep track of their internal things, but they could make you able to create a character to play through the campaign mode whilst offline.

We'll see tomorrow, but here's hoping. Going to get this right off the bat if it does have an offline mode for sure. ^_^

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1 hour ago, Lampanelli said:

As a Switch owner and Blizzard fan, I think I just felt so much joy over this that I barfed up a rainbow.

This is going to be potentially amazing, provided that Blizzard doesn't do the fatal mistake of forcing you to be online to play. The greatest thing about the Switch is the ability to play games on a long bus ride for example, and it would just suck that you'd have to be chained at home to play this game.

I can understand it being needed for the multiplayer experience, and likely to keep track of their internal things, but they could make you able to create a character to play through the campaign mode whilst offline.

We'll see tomorrow, but here's hoping. Going to get this right off the bat if it does have an offline mode for sure. ^_^

You can play offline on the Xbox so I don't see why it would be any different.

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Fairly disappointed. But I don't know why they are going to sell the game for $60. Should be $40 for how old the game is, and the fact that there are no more major patches or big game changes.

But if it helps Blizzard get the funds for their other projects I'm down for another port.

Edited by Rhondis

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Bullshit about diablo. Is it good for nintendo i think no. Diablo must be forever pc style as like 2. Ah needed too. All other news mispoint for me. Diablo 3 has good game character design and atmospheric but worse game playstyle, not many items epic. Boring set items boring map design for me. Diablo 4 designers needed to look at a little PoE.

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Might as well get one more cash grab while they can before they announce what's next for Diablo at Blizzcon.

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2 hours ago, Brutality said:

Bullshit about diablo. Is it good for nintendo i think no. Diablo must be forever pc style as like 2. Ah needed too. All other news mispoint for me. Diablo 3 has good game character design and atmospheric but worse game playstyle, not many items epic. Boring set items boring map design for me. Diablo 4 designers needed to look at a little PoE.

With how D3 is designed it was a smart idea to Port the game to different consoles than just PC. You're tapping into a much larger community than you would just going for PC users. 

As for PoE, that's a bit of an odd statement. Diablo and PoE are two very different games despite being in the same genre. If Diablo 4 were to exist, I think they would be fine developing a system that combines both 2 and 3.

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1 hour ago, Rhondis said:

With how D3 is designed it was a smart idea to Port the game to different consoles than just PC. You're tapping into a much larger community than you would just going for PC users.

Blizzard firstly founded for entertaintment and they made good games years ago. Now i see this brand follow the money it is not funny for us in some games. I know they want to bring their games to console as like Destiny but their games nature not compatible except overwatch new era. I dont know maybe i think wrong...

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oh good another platform i can do the same thing over and over and over again with nothing new added in years.

 

still a better game then fortnight

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12 hours ago, Brutality said:

Bullshit about diablo. Is it good for nintendo i think no. Diablo must be forever pc style as like 2. Ah needed too. All other news mispoint for me. Diablo 3 has good game character design and atmospheric but worse game playstyle, not many items epic. Boring set items boring map design for me. Diablo 4 designers needed to look at a little PoE.

Blizzard already stated that they want to try something completely new for Diablo 4. Not another top down RPG. They want to create a new gameplay experience. Nothing specific has been said yet but they could imagine a first person game like Skyrim or even replace the RPG elements with something else. 

But they are sure that they want Diablo 4 with a different genre.

In my opinion that gives Blizzard more opportunities. Not being limited by a certain gameplay style is the best way to create something beyond imagination... and maybe something that blows our minds. I seriuosly don't want another top down Action RPG to be honest.

Edited by Alkasar

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12 hours ago, Brutality said:

Bullshit about diablo. Is it good for nintendo i think no. Diablo must be forever pc style as like 2. Ah needed too. All other news mispoint for me. Diablo 3 has good game character design and atmospheric but worse game playstyle, not many items epic. Boring set items boring map design for me. Diablo 4 designers needed to look at a little PoE.

What is the problem with Diablo being on consoles? Also, you do realize Diablo I was released for the original Playstation, right?

PoE is the boring one, the game feels uninspired and unpolished, with no personality; I honestly couldn't play it for more than 10 minutes. I know opinions are opinions, but if anything Blizzard needs to stray away from other games of the genre when they finally released Diablo 4; they are known for freshing up the formula of whatever game genre they touch on. Looking at PoE for "inspiration" is the last thing they need to do.

Edited by Valhalen
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10 hours ago, Brutality said:

Blizzard firstly founded for entertaintment and they made good games years ago. Now i see this brand follow the money it is not funny for us in some games. I know they want to bring their games to console as like Destiny but their games nature not compatible except overwatch new era. I dont know maybe i think wrong...

Diablo 3 plays so much better on consoles as a twin-stick game instead of using the mouse.

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29 minutes ago, brutalpandax said:

Diablo 3 plays so much better on consoles as a twin-stick game instead of using the mouse.

Debatable... I find the game far more enjoyable on P.C because the aiming is more accute to my liking. 

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1 hour ago, Brutalis said:

Diablo is the new Skyrim.

Except you can't mod it, and the game gets really stale real quick.

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I think it's cool to see Blizzard getting back with Ninty.

I dont think I'll be paying $60 for this as I've already logged thousands of hours on PC D3.

BUT REALLY,  let's talk about that Blizzard Classics Pack for GBA, and how AMAZING that would be ported to the Switch!!

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5 hours ago, brutalpandax said:

Diablo 3 plays so much better on consoles as a twin-stick game instead of using the mouse.

I think you are playing barbarian. Did you try to play ranged? :)

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7 hours ago, Valhalen said:

What is the problem with Diablo being on consoles? Also, you do realize Diablo I was released for the original Playstation, right?

PoE is the boring one, the game feels uninspired and unpolished, with no personality; I honestly couldn't play it for more than 10 minutes. I know opinions are opinions, but if anything Blizzard needs to stray away from other games of the genre when they finally released Diablo 4; they are known for freshing up the formula of whatever game genre they touch on. Looking at PoE for "inspiration" is the last thing they need to do.

Why boring? Diablo is boring because it has low item options for characters. We need more! more! items . For me items are more important than the game design.

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5 hours ago, Rhondis said:

Debatable... I find the game far more enjoyable on P.C because the aiming is more accute to my liking. 

The aim is just a very minor setback. But you also get the ability to roll with the right stick. For those who miss the challenge in Diablo3 this would be a much better choice. The controls are completely overhauled for consoles and you get a better feel for the environment and the world by navigating with a joystick. It felt incredibly more comfortable on consoles.


But even though I tried it. I didnt switch because I dont want to leave my PC account with hundreds of hours behind xD sad life

Edited by Alkasar

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41 minutes ago, Alkasar said:

The aim is just a very minor setback. But you also get the ability to roll with the right stick. For those who miss the challenge in Diablo3 this would be a much better choice. The controls are completely overhauled for consoles and you get a better feel for the environment and the world by navigating with a joystick. It felt incredibly more comfortable on consoles.


But even though I tried it. I didnt switch because I dont want to leave my PC account with hundreds of hours behind xD sad life

Well the Dodge roll mechanic was implemented to help out with escaping. Even if the joystick allows for easy moving, ranged characters of all can find it much harder to escape dire situations due to the aim assist that is also provided. 

Imagine if Dodge roll was added to the P.C version, I'm pretty sure most characters wouldn't need an ability to escape or negate damage. The mechanic would be abused greatly.

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    • By Deadset
      Deadset gets his hands on Diablo: Immortal and an interview with the devs!
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      Wyatt Cheng: I have to preface this by saying this is all work in progress, so this could change between now and release. But the way we’re currently thinking about the game, is because it is a shared online world, the difficulties - if we have too many - will fragment players away from each other, while we want players to run into each other within their server community. So we’re looking at a single difficulty for the level-up experience, and then possibly when you reach max level - and we haven’t decided on a max level yet either, but when you do reach the end - you then have an Adventure Mode-like system, where the whole game becomes max level for you as well. Difficulties past that, well - again, this is all in flux - we may be looking to leverage our instanced dungeons for that, as well as a few other endgame systems which are yet to be designed as well. 
      Are we looking at a mode split of Hardcore / Softcore and Seasonal / Non-Seasonal like in Diablo 3?
      Wyatt Cheng: I love hardcore, but for Diablo: Immortal - again, this is current thinking - we are not prepared to have it. We think mobile phones are totally ready for a top tier action RPG experience, but we’re not sure the mobile platform will be right for a hardcore experience. Blizzard has a strict policy that if your hardcore character dies, even if it’s due to the loss of internet connection, he stays dead. This is of course done to prevent cheating. That said, it is nice to be able to play with something at stake - and something that we did in RoS was to introduce the extra augmentation roll to the gem when you don’t die in a Greater Rift run, so this way you have an incentive to try avoiding death. We could look at systems that ratchet up what the stakes are, so that you care about not dying, without having to go all the way to hardcore. 
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      We’ve talked about dungeons a little bit, and I want to expand on that. The demo had a very ‘fixed’ approach to its layout, monsters and composition. Is that temporary, or a conscious move from the randomized dungeons toward a more balanced, almost raid-like endgame activities?
      Wyatt Cheng: The demo is definitely very fixed. For the live game, the outdoor world will be fixed because we’re crafting a shared world that we want to feel like a familiar place. The monster spawns, chests, shrines and events will be random though, so there will be variance in the world even when the geometry is static. For the instanced dungeons, we’re still exploring our options. It’s kind of a trade-off, like you said we could create that ‘raid environment’ but even there we’re looking to have random events, randomly placed monsters. We are trying both fixed and random layouts right now internally, and we’ll see what we end up with.
      Those dungeons won’t run themselves though. Who will you be grouping up with in Diablo: Immortal? How much of the cooperative multiplayer vs. shared world MMO are we talking here?
      Joe Hsu: It is a mobile MMO. In public zones you might run into players that you know, or ones you don’t, but you can definitely make friends with them. Multiplayer is very much in the heart of Diablo: Immortal and we plan to bring all of Battle.net’s features into the game, so you can play with your friends, or talk to them when they’re not ingame. We plan to fully support the social aspect of the game.
      Speaking of “friendly” activity, will I be able to battle players in some way? Is PvP part of Diablo: Immortal?
      Wyatt Cheng: You’re not alone, a lot of players in the Diablo community are passionate about PvP and we’ve heard that for sure. We want the outdoor areas to be places where your interactions with players will be friendly and social, so when you see somebody out there you’re happy to see him. However we’re thinking about ways to introduce conflict between players. It’s really too early to say, a lot of experimentation to be done still. What I can say is that there’s many ways that people can have a confrontation without it needing to be a totally fair, MMR-based esport. That’s the extreme. I don’t think we wanna be that. 
      Speaking of portability and the Switch version, a great feature of that is the suspend function that allows you to pause and resume anywhere. Is anything like that in store for Diablo: Immortal?
      Joe Hsu: We’re planning on different features that will accommodate the lengths of different play sessions. So if you have just 2 minutes, maybe you organize your stash or do a short quest; if you have 15, you call up your friends to do a dungeon and so on. It is a MMO though, so players will have to be aware of the time they can commit.
      Wyatt Cheng: I hate to draw too many comparisons to World of Warcraft, but we do look to all Blizzard games for inspiration. And in that game you can quit anytime, but you tend to hearth back to town and exit there. Similarly, in Diablo: Immortal you could quit at any point, but you might die to some monster attacking you. But if you town portal - we’re also thinking of picking the Westmarch waypoint from a map rather than using a portal, but that’s a technicality - that is a safe place to log off. But if you’re in the middle of an instanced dungeon with your friends, you should try to finish it - there will be no resuming from where you left off.
      Taking other very popular mobile games into account, I can’t not ask about your feelings on emulation? Will it be accounted for, actively pursued, or anything in between? And let’s not forget emulation will ease streaming the game quite a bit.
      Wyatt Cheng: I don’t think we’re gonna go out of our way to hunt down and ban people using an emulator, but I’m also a little apprehensive - and the reason I hesitate is because I don’t know if the game experience will be the best. Even if I map movement to keyboard keys, and then use my mouse to click and drag the abilities, I don’t know if that’s a more fun way to play. Comparing our control scheme for thumb movements to dragging the mouse, it seems like an uncomfortable way to play. While we wouldn’t stop it, I don’t know if people would like it that way - but that’s up to the individual player.
      On the streaming side, I would like to explore ways for people to stream natively on their phone, because we definitely want to be able to embrace the streamer community. That’s an aspirational statement though, not a promise - just my feelings as a designer, ignoring engineering limitations.
      We talked a fair bit about mechanics, but story-wise the game is set to fill an important gap in Diablo history - the space between Diablo 2 and Diablo 3. Does a mobile device lend itself to storytelling of such scale and importance?
      Wyatt Cheng: It’s challenging for sure, but it’s not a new challenge. If you think about it, truthfully, even with Diablo on PC is a difficult game to tell a story, because people are skipping through most of it in clicking frenzy. We’re trying to employ a lot of these different techniques where you can maybe watch a short, nice cutscene the first time you enter a zone, and then you move on.
      Sometimes I think telling a story is both the questline but also the setting, and letting aspects of the world tell the story. So when you enter the Shassar Sea, and as you’re wandering through, all of sudden there’s demonic corruption spreading in the desert, which ties into your main questline to cleanse it. This way you start absorbing the story almost through osmosis. We’ll have story there for the people who want it, but we’re also cognizant that for many people the main goal is to get loot, so they can just focus on that, too.
      Is it possible for you to talk about the payment system of Diablo: Immortal?
      Joe Hsu: Right now we’re really focused on gameplay. At Blizzard our core value is gameplay first, so we want to figure that out and make sure the game is awesome, and then we’ll worry about everything else later. We’re not ready to talk about it this time.
      And of course, the most important question - will there be a cow level?
      Wyatt Cheng: We’ll see, still too early to say. (laughs) And of course, it goes without saying, we’d be keeping that a secret.
       
    • By Zadina
      Wyatt Cheng and Matthew Berger talked about the lore of Diablo Immortal and showcased some of its zones, instanced dungeons and of course its classes.
      Given the backlash the announcement of Diablo Immortal caused, the panel started with Wyatt Cheng repeating that they love their passionate community and that there are multiple Diablo projects in the works.
      Matthew Berger then proceeded to a rundown of the lore and timeline of the Diablo universe, highlighting some major characters. At the aftermath of the destruction of the Worldstone by Tyrael at the end of Diablo 2, in Diablo Immortal we learn that some corrupted fragments of the Worldstone have survived.
      Puris the Decimator, who was available at the BlizzCon demo, is one of the game's bad guys. The main antagonist is Skarn, the Herald of Terror and Diablo's lieutenant, who is trying to resurrect his master.


      Your allies include Valla the Demon Hunter, her master Josen, Jacob Staalek (he holds Eldruin while Tyrael is “dead”) and Deckard Cain.
      The devs then showcased some of Diablo Immortal's outdoor zones.
      Bilefen

      It's a swampy island, whose main town is Port Justinian. The Wizard Jin is at the Bilefen and the Kikuras Rapids dungeon is also located there. A Worldstone fragment is corrupting the whole area.
      Zoltun Kulle's Library

      The wizard has a number of caches throughout Sanctuary and this is one of them.  Another corrupted Worldstone fragment is here. The area is guarded by a curator, which is actually a copy of Zoltun Kulle who doesn't realise it's a copy.
      Shassar Sea

      Young Valla and her master Josen are trying to find a demon nest that has formed in the area.
      In Diablo Immortal, instanced dungeons are areas where monsters stay dead when you kill them and have unique mechanics that cannot be found in outdoor zones. Three dungeons were shown.
      Tomb of Fahir
      You must unlock seals to proceed through the dungeons. There's a Broodmother boss and a lot of arachnoids!
      Kikuras Rapids

      You ride a raft to access it. Wyatt Cheng described it as "a theme park water ride with monsters trying to kill you". There's a Fetid Patriarch boss.
      Forgotten Tower
      It's the same area as Act I from Diablo 2. The Forgotten Tower is the home of the Countess and you will find out that her cultists have managed to bring her back to life.
      Afterwards, we learned the story and saw some skills of the six Diablo Immortal classes.
      Barbarian
      Furious Charge: Makes use of touch controls by aiming skill Hammer of the Ancients Throw: Throw an enemy to another enemy. Necromancer
      Command Skeletons Corpse Lance Skeletal Spikes: Summons bones from the ground to impale enemies. Crusader
      Blessed Shield: Can be aimed, damages enemies on the way out and back in and whoever doesn't get killed, get gripped to melee range. Sweep Attack: Gain damage and range the longer you hold your thumb on the skill. Falling Sword: Adjusted to be a two stage ability, target a location drops a sword on a location. Then activating the ability a second time causes you to crash down from above. Can use other abilities in between first and second activation. Wizard
      Μeteor Ray of Frost: Two-step activation - start the channel and end it. Ice Crystal: Two-step ability. First, you place the crystal Then with the second activation or when its duration expires, the crystal explodes. Can combine it with Ray of Frost. Demon Hunter
      Daring Swing: Reposition yourself from one position of the battlefield to another, while shooting from an advantageous position Strafe Rain of Vengeance Monk
      Seven-Sided Strike Kick: You can use it off of walls to rebound off them and then hit enemies Imprisoned Fists: Punch the spirit out of an enemy A very brief Q&A followed. A couple of fans prefaced their questions by apologising for the other fans' negative reactions. Here are the answers:
      Too early to say if Mephisto is in Diablo Immortal. Some of the Prime Evils are returning faster than they should. They are currently looking at what itemisation will be like. Legendary powers will be present. They will also add socketing and other ways to upgrade/improve items. Haven't figured out business model. Gameplay first. Team thinks there is some middle ground between everything being soulbound and the auction house in regards to trading in Diablo Immortal. We will probably see the history of other classes (not just the Demon Hunters) in the game, since it covers a big time frame lore-wise.
    • By Starym
      Update:
      Blizzard have denied Kotaku's claims of the planed announcement and Schreier has removed his tweet, but still claims the video was made. Check out the full article on the matter here.
      __________________________________________________________________
      That's right, it seems Blizzard did indeed have a plan for the opening ceremony of this year's BlizzCon, and all the fallout from the Diablo Immortal announcement wasn't supposed to happen at all, they had it all planned out. According to Kotaku's Jason Schreier, based on info from "two people familiar with Blizzard’s plans" Immortal's announcement was intended to immediately be followed by the announcement of Diablo 4, which would have completely satisfied both the crowd at the convention, as well as the fans watching back home.
       
      So why was this cancelled at the last minute? Well, according to the same sources, the team wasn't ready to announce the game as it's undergone at least two iterations over the past years, with as many different game directors. And so the devs didn't want to announce anything because the game might change again before it's ready to see the light of day.
      Now the questions becomes will Blizzard change their already changed minds and announce D4 after all, especially after all the negative feedback and fan backlash to Immortal? Well, Diablo's community manager Brandy "Nevalistis" Camel tweeted this today:
      If you were in Blizzard's shoes right now, would you just go ahead and announce what everyone has been waiting for, despite the game not really being anywhere near completion, and already having changed so much with the likelihood of changing again?
      The (real) Lord of Terror almost showed up at BlizzCon and may show up soon yet!
    • By Starym
      It seems the Kotaku leak wasn't that solid, at least when it comes to the timing. Jason Schreier gave an update on the matter, saying Blizzard have disputed the claims of his sources that the announcement was supposed to happen at BlizzCon. However, he still stands by the fact the video was made, which suggests he's actually seen it, and he's apologized for the misinformation (and deleted his original tweet about the fact - but you can still see it in our article).
      This is actually extremely weird news, as it made so much more sense that Blizzard did actually know what they were doing when they planned to end the opening ceremony with a Diablo 4 video, but something happened which made them cancel it last minute. As it stands (if we're to believe Schreier), it seems a video was made, but was never planned to be shown at BlizzCon, meaning they did in fact think showing off Immortal as the final/big announcement of the opening ceremony was a good idea. That did not turn out to be the case.
    • By Stan
      Diablo: Immortal is the first mobile MMOARPG entry in the history of the Sanctuary, coming to iOS and Android. The story picks up where Diablo II: Lord of Destruction left off. Here's a look at the announcement and gameplay trailers.
      The official website is now up, allowing you to pre-register for the game.
      Cinematic Trailer
      Enter the world of Diablo Immortal, a new entry in the Diablo universe. Taking place between the events of Diablo II: Lord of Destruction and Diablo III, this mobile massively multiplayer online ARPG is a true Diablo hack-and-slash adventure, all in the palm of your hand.
      Gameplay Trailer
      Diablo is coming to mobile! The newly-announced title is coming to Android and iOS soon.