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Mephisto Overview

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The Lord of Hatred will be joining the Nexus soon and we have an overview with the spotlight and a full list of talents!

Mephisto is a highly aggressive Mage who deals incredible sustained damage by reducing the cooldowns of his abilities when damaging enemies.

Mephisto (The Lord of Hatred)

Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity. Now he enters the Nexus where all shall kneel before the Lord of Hatred!

Strengths

  • AoE damage
  • Strong against crowd control
  • Sustain damage

Weaknesses

  • Low crowd control
  • Burst damage
  • Melee

Hero Spotlight

Available Skins

Star Wraith Mephisto

The Eternal Empire is built upon conquest and servitude, but not all planets submit easily. Upon the Star Lord's command, the legion of Star Wraiths descend upon rebellious worlds leaving only scarred husks in their wake.

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Mephisto Kit

Trait

Lord of Hatred

  • Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
  • Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit

Basic Abilities

[Q] Skull Missile

  • Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
  • Cost: 20
  • Cooldown: 8 seconds

skull-missile.jpg

[W] Lightning Nova

  • o A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
  • Cost: 55
  • Cooldown: 14 seconds

lightning-nova.jpg

[E] Shade of Mephisto

  • Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.
  • Cost: 40
  • Cooldown: 18 seconds

shade-of-mephisto.jpg

Heroic Abilities

Consume Souls (R)

  • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
  • Cost: 80
  • Cooldown: 120 seconds

consume-souls.jpg

Durance of Hate (R)

  • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.
  • Cost: 60
  • Cooldown: 80 seconds

durance-of-hate.jpg

Mephisto Talents

Level 1

[Q] Unyielding Power

  • Quest: Hit Heroes with Skull Missile.
  • Reward: After hitting 20 Heroes, increase Skull Missile's damage by 60.
  • Reward: After hitting 40 Heroes, Skull Missile's cooldown is permanently reduced by 3 seconds

[W] Furious Spark

  • Every 5th hit from Lightning Nova against the same target deals 90 bonus damage.

[E] Malicious Intent

  • Shade of Mephisto grants 20% Spell Power while active and for 2.5 seconds after ending.

Anger

  • Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.

Level 4

[Q] Hateful Mending

  • Skull Missile heals Mephisto for 50% of the damage it deals to Heroes.

[W] Static Barrier

  • At the end of its duration, Lightning Nova grants Mephisto a Shield equal to 50% of the damage it dealt to Heroes. Lasts 7 seconds.

Spite

  • Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds

Level 7

[E] Frost Storm

  • Enemies near Shade of Mephisto are Slowed by 40% for 2 seconds.

[E] Ghastly Armor

  • Shade of Mephisto grants 20 Armor while active and for 2.5 seconds after it ends.

[E] Trickery

  • After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds.Cooldown: 60 seconds

Level 10

[R1] Consume Souls

  • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.

[R2] Durance of Hate

  • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

Level 13

[Q] Abhorred Skull

  • Hitting a Hero with Skull Missile grants 20% Spell Power for 6 seconds.

Hysteria

  • Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

Shard of Hate

  • Basic Attacks hit enemies near the primary target.

Level 16

[Q] Lightning Reaction

  • Skull Missile explodes on contact with Lightning Nova, dealing 144 damage to nearby enemies.

[W] Static Field

  • When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health.

Animosity

  • Activate to extend the duration of Lightning Nova by 2.5 seconds. Passive: Basic Attacks while Lightning Nova is active cause an immediate pulse of Lightning Nova damage.

Level 20

[R1] Consumed by Hatred

  • Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time.

[R2] Unspeakable Horror

  • Durance of Hate Silences enemies for 2 seconds after its Root expires.

Shade Lord

  • Activate to swap locations with Shade of Mephisto and refresh its duration.
  • Passive: Shade of Mephisto benefits from all of Mephisto's level 7 Talents

[W] Mimic

  • While both Shade of Mephisto and Lightning Nova are active, Lightning Nova also casts from the Shade's location.
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Noice. His kit seems very cool. I assume they gave him the lightning theme to differentiate from that other skeletal floating mage hero with the frost spells. Hope he hits PTR this week.

An interesting thing to remember is that he actually lacks a true escape, because you can't even juggle with his E the way you can with Tyrael's El'druin's MightEl'druin's Might, since it has a fixed duration and always teleports you back.

And I really hope someone makes a awesome plays compilation with this soundtrack:

 

Edited by lChronosl
Deja vu?
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Just to let people now, if you like me hadn't notice this before: according to NotParadox review his W is actually a ring, like Fenix's  Plasma CutterPlasma Cutter, so kinda more difficult to use than we thought. He has some other interesting insights and theories, worth the watch.

 

Edited by lChronosl

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Basic skin looks pretty bad but Star Wraith is just horrible in a bad way, cool play mechanics though. Idk why Consume Souls is just an equivalent of a basic AOE nuke, it really could've used some additional functionality since it can be easily countered with shields, magic shields, protected status and lvl 13 talents, I seriously doubt you can kill anything out of combat with it in pre-pick games.

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Quote

Consume Souls (R)

  • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
  • Cost: 80
  • Cooldown: 120 seconds

Took them long enough to add the MOBA staple global-range-all-enemy nuke.

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I'm happy Mephisto joins the Nexus but to be true the more I look at his model the less he feels like Mephisto and reminds me more of some Tyranid unit from Wh40k. It's too small, not badass and too sneaky

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Copy pasting my comment on his other thread, I think the trait build will be amazing:

(1) Anger: Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.

(4) Spite: Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds

(7) [E] Trickery: After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds. Cooldown: 60 seconds

(10) [R1] Consume Souls: Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.

(13) Hysteria: Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

(16) [W] Static Field: When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health.

(20) [R1] Consumed by Hatred: Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time.

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6 hours ago, Brutalis said:

Took them long enough to add the MOBA staple global-range-all-enemy nuke.

Yes, but they overdid themselves by also leeching the other heroic off Varus. Why straight up steal one ability when you can steal two?

  • Haha 1

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10 hours ago, Valhalen said:

Copy pasting my comment on his other thread, I think the trait build will be amazing:

(1) Anger: Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.

(4) Spite: Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds

(7) [E] Trickery: After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds. Cooldown: 60 seconds

(10) [R1] Consume Souls: Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.

(13) Hysteria: Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

(16) [W] Static Field: When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health.

(20) [R1] Consumed by Hatred: Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time.

If he's like Chromie/Li-Ming in terms of mana costs (he already is in terms of cd) and not gated at all so that he can spam 24/7 like he's in god mode dota/urf mode lol... God have mercy.

4 hours ago, Oxygen said:

Yes, but they overdid themselves by also leeching the other heroic off Varus. Why straight up steal one ability when you can steal two?

Cause League is 100% original, didn't steal anything from other games right? :^)

On a more serious note, one of the things I love about HotS is that, not only are the characters likeable (cause you already knew them; most of them at least) their design regarding gameplay is really refreshing, they feel really unique overall; which is something very hard to achieve, no parthenogenesis in gaming world.

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3 hours ago, SteveFrost said:

If he's like Chromie/Li-Ming in terms of mana costs (he already is in terms of cd) and not gated at all so that he can spam 24/7 like he's in god mode dota/urf mode lol... God have mercy.

He is like them: Skull Missile costs 20 mana, Lightning Nova 55 and Shade of Mephisto 40. When you consider 60% bonus from Health Globes (almost a Diablo with Devil's DueDevil's Due) his mana management will be a breeze.

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16 minutes ago, Morcalivan said:

Them and everyone else. Balance only exists in Mirror Matches.

Perfect balance, no. But even then common sense tells us that Mephisto is has some bullshit numbers on his kit.

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I think the key thing is going to be how big his healthpool is. If he's super squishy then he's not going to be anywhere near as bad as we're thinking. You can just burst him down and continue with your regularily scheduled teamfight.

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The devs already explained to us that they like to have heroes OP on launch, because it both guarantee it will be played enough to be patched and it is easier to tone down some troublesome numbers than find out what is missing to tune up.

No to mention whenever they release a "boring" or "bad" hero the backslash is way worse. Just remember Yrel's release, and how everybody was whining that she had a stupid kit and was unplayable.

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1 hour ago, lChronosl said:

The devs already explained to us that they like to have heroes OP on launch, because it both guarantee it will be played enough to be patched and it is easier to tone down some troublesome numbers than find out what is missing to tune up.

No to mention whenever they release a "boring" or "bad" hero the backslash is way worse. Just remember Yrel's release, and how everybody was whining that she had a stupid kit and was unplayable.

Hanzo also suffered from this, to the point they greatly buffed him from PTR to Live. I still remember the overview post our good lord and savior @Oxygen made where he completely destroyed Hanzo saying how shitty he was from the experience on the PTR.

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3 hours ago, Apologised said:

I think the key thing is going to be how big his healthpool is. If he's super squishy then he's not going to be anywhere near as bad as we're thinking. You can just burst him down and continue with your regularily scheduled teamfight.

I don't think it'll be too hard. As long as the Shade is part of his toolset there are going to be plenty of chances to position yourself to take advantage of it. Whether you want to throw him with Garrosh, place a mine with Junkrat, a hook with Stitches, a Demonic Invasion with Azmodan, Blizzard with Jaina, or a Sand Blast from Chromie. I don't think 20 armor is worth that. Fenix's port had what 40 armor when he dove in with TP to fire? And that's not a predictable location and time like this one is. 2.5 seconds is a long time to land a heroic with Kel'Thuzad or Zul'jin.

The cooldown might make up for it. Guess we'll see how much the trait changes those numbers.

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On 8/21/2018 at 1:57 PM, Valhalen said:

He is like them: Skull Missile costs 20 mana, Lightning Nova 55 and Shade of Mephisto 40. When you consider 60% bonus from Health Globes (almost a Diablo with Devil's DueDevil's Due) his mana management will be a breeze.

.... Ok then. Until he gets nerfed to the ground, I found out who to ban.

20 hours ago, lChronosl said:

The devs already explained to us that they like to have heroes OP on launch, because it will ensure people will spend munniez to buy them and when they've cashed in, they can proceed with the nerfhammer

Fixed that for you :^)

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1 minute ago, SteveFrost said:

.... Ok then. Until he gets nerfed to the ground, I found out who to ban.

I was watching MFPally's gameplay and his numbers don't seem that absurd.

 

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15 hours ago, Valhalen said:

I was watching MFPally's gameplay and his numbers don't seem that absurd.

 

One ability rotation may not be too bad; but if he gets to the point where he can just spam and spam and spam like there's no tomorrow... Plus, he has talent options to increase burst and of course the "did you think you'd get away? silly you!" heroic.

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      We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change. We wanted Heroes to have an exciting, fun change for players to look forward to every season. As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.
      With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.
      Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.
      As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
    • By Stan
      The Heroes team will be hosting their next AMA and answer your questions on Thursday, July 16. Feel free to submit your questions here in the meantime. We will be back with a recap as usual.
      (Source)
      Greetings, Heroes!
      We’re going to host our next AMA on Thursday, July 16, 2020, PDT.
      The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brett Crawford (/u/Blizz_Daybringer) David P Warner (/u/Blizz_DWarner) Dorothy Sheng (/u/BlizzDorothy) Joshua Kofalt – (/u/BlizzKofalt) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Sergey Morozov (/u/Blizz_SMorozov) Taylor Hankins (/u/Blizz_Hankins) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By positiv2
      This thread is for comments about our Tier List.
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