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Mephisto Overview

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The Lord of Hatred will be joining the Nexus soon and we have an overview with the spotlight and a full list of talents!

Mephisto is a highly aggressive Mage who deals incredible sustained damage by reducing the cooldowns of his abilities when damaging enemies.

Mephisto (The Lord of Hatred)

Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity. Now he enters the Nexus where all shall kneel before the Lord of Hatred!

Strengths

  • AoE damage
  • Strong against crowd control
  • Sustain damage

Weaknesses

  • Low crowd control
  • Burst damage
  • Melee

Hero Spotlight

Available Skins

Star Wraith Mephisto

The Eternal Empire is built upon conquest and servitude, but not all planets submit easily. Upon the Star Lord's command, the legion of Star Wraiths descend upon rebellious worlds leaving only scarred husks in their wake.

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Mephisto Kit

Trait

Lord of Hatred

  • Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
  • Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit

Basic Abilities

[Q] Skull Missile

  • Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
  • Cost: 20
  • Cooldown: 8 seconds

skull-missile.jpg

[W] Lightning Nova

  • o A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
  • Cost: 55
  • Cooldown: 14 seconds

lightning-nova.jpg

[E] Shade of Mephisto

  • Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.
  • Cost: 40
  • Cooldown: 18 seconds

shade-of-mephisto.jpg

Heroic Abilities

Consume Souls (R)

  • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
  • Cost: 80
  • Cooldown: 120 seconds

consume-souls.jpg

Durance of Hate (R)

  • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.
  • Cost: 60
  • Cooldown: 80 seconds

durance-of-hate.jpg

Mephisto Talents

Level 1

[Q] Unyielding Power

  • Quest: Hit Heroes with Skull Missile.
  • Reward: After hitting 20 Heroes, increase Skull Missile's damage by 60.
  • Reward: After hitting 40 Heroes, Skull Missile's cooldown is permanently reduced by 3 seconds

[W] Furious Spark

  • Every 5th hit from Lightning Nova against the same target deals 90 bonus damage.

[E] Malicious Intent

  • Shade of Mephisto grants 20% Spell Power while active and for 2.5 seconds after ending.

Anger

  • Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.

Level 4

[Q] Hateful Mending

  • Skull Missile heals Mephisto for 50% of the damage it deals to Heroes.

[W] Static Barrier

  • At the end of its duration, Lightning Nova grants Mephisto a Shield equal to 50% of the damage it dealt to Heroes. Lasts 7 seconds.

Spite

  • Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds

Level 7

[E] Frost Storm

  • Enemies near Shade of Mephisto are Slowed by 40% for 2 seconds.

[E] Ghastly Armor

  • Shade of Mephisto grants 20 Armor while active and for 2.5 seconds after it ends.

[E] Trickery

  • After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds.Cooldown: 60 seconds

Level 10

[R1] Consume Souls

  • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.

[R2] Durance of Hate

  • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

Level 13

[Q] Abhorred Skull

  • Hitting a Hero with Skull Missile grants 20% Spell Power for 6 seconds.

Hysteria

  • Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

Shard of Hate

  • Basic Attacks hit enemies near the primary target.

Level 16

[Q] Lightning Reaction

  • Skull Missile explodes on contact with Lightning Nova, dealing 144 damage to nearby enemies.

[W] Static Field

  • When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health.

Animosity

  • Activate to extend the duration of Lightning Nova by 2.5 seconds. Passive: Basic Attacks while Lightning Nova is active cause an immediate pulse of Lightning Nova damage.

Level 20

[R1] Consumed by Hatred

  • Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time.

[R2] Unspeakable Horror

  • Durance of Hate Silences enemies for 2 seconds after its Root expires.

Shade Lord

  • Activate to swap locations with Shade of Mephisto and refresh its duration.
  • Passive: Shade of Mephisto benefits from all of Mephisto's level 7 Talents

[W] Mimic

  • While both Shade of Mephisto and Lightning Nova are active, Lightning Nova also casts from the Shade's location.
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Noice. His kit seems very cool. I assume they gave him the lightning theme to differentiate from that other skeletal floating mage hero with the frost spells. Hope he hits PTR this week.

An interesting thing to remember is that he actually lacks a true escape, because you can't even juggle with his E the way you can with Tyrael's El'druin's MightEl'druin's Might, since it has a fixed duration and always teleports you back.

And I really hope someone makes a awesome plays compilation with this soundtrack:

 

Edited by lChronosl
Deja vu?
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Just to let people now, if you like me hadn't notice this before: according to NotParadox review his W is actually a ring, like Fenix's  Plasma CutterPlasma Cutter, so kinda more difficult to use than we thought. He has some other interesting insights and theories, worth the watch.

 

Edited by lChronosl

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Basic skin looks pretty bad but Star Wraith is just horrible in a bad way, cool play mechanics though. Idk why Consume Souls is just an equivalent of a basic AOE nuke, it really could've used some additional functionality since it can be easily countered with shields, magic shields, protected status and lvl 13 talents, I seriously doubt you can kill anything out of combat with it in pre-pick games.

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Quote

Consume Souls (R)

  • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
  • Cost: 80
  • Cooldown: 120 seconds

Took them long enough to add the MOBA staple global-range-all-enemy nuke.

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I'm happy Mephisto joins the Nexus but to be true the more I look at his model the less he feels like Mephisto and reminds me more of some Tyranid unit from Wh40k. It's too small, not badass and too sneaky

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Copy pasting my comment on his other thread, I think the trait build will be amazing:

(1) Anger: Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.

(4) Spite: Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds

(7) [E] Trickery: After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds. Cooldown: 60 seconds

(10) [R1] Consume Souls: Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.

(13) Hysteria: Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

(16) [W] Static Field: When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health.

(20) [R1] Consumed by Hatred: Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time.

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6 hours ago, Brutalis said:

Took them long enough to add the MOBA staple global-range-all-enemy nuke.

Yes, but they overdid themselves by also leeching the other heroic off Varus. Why straight up steal one ability when you can steal two?

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10 hours ago, Valhalen said:

Copy pasting my comment on his other thread, I think the trait build will be amazing:

(1) Anger: Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.

(4) Spite: Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds

(7) [E] Trickery: After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds. Cooldown: 60 seconds

(10) [R1] Consume Souls: Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.

(13) Hysteria: Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

(16) [W] Static Field: When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health.

(20) [R1] Consumed by Hatred: Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time.

If he's like Chromie/Li-Ming in terms of mana costs (he already is in terms of cd) and not gated at all so that he can spam 24/7 like he's in god mode dota/urf mode lol... God have mercy.

4 hours ago, Oxygen said:

Yes, but they overdid themselves by also leeching the other heroic off Varus. Why straight up steal one ability when you can steal two?

Cause League is 100% original, didn't steal anything from other games right? :^)

On a more serious note, one of the things I love about HotS is that, not only are the characters likeable (cause you already knew them; most of them at least) their design regarding gameplay is really refreshing, they feel really unique overall; which is something very hard to achieve, no parthenogenesis in gaming world.

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3 hours ago, SteveFrost said:

If he's like Chromie/Li-Ming in terms of mana costs (he already is in terms of cd) and not gated at all so that he can spam 24/7 like he's in god mode dota/urf mode lol... God have mercy.

He is like them: Skull Missile costs 20 mana, Lightning Nova 55 and Shade of Mephisto 40. When you consider 60% bonus from Health Globes (almost a Diablo with Devil's DueDevil's Due) his mana management will be a breeze.

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16 minutes ago, Morcalivan said:

Them and everyone else. Balance only exists in Mirror Matches.

Perfect balance, no. But even then common sense tells us that Mephisto is has some bullshit numbers on his kit.

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I think the key thing is going to be how big his healthpool is. If he's super squishy then he's not going to be anywhere near as bad as we're thinking. You can just burst him down and continue with your regularily scheduled teamfight.

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The devs already explained to us that they like to have heroes OP on launch, because it both guarantee it will be played enough to be patched and it is easier to tone down some troublesome numbers than find out what is missing to tune up.

No to mention whenever they release a "boring" or "bad" hero the backslash is way worse. Just remember Yrel's release, and how everybody was whining that she had a stupid kit and was unplayable.

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1 hour ago, lChronosl said:

The devs already explained to us that they like to have heroes OP on launch, because it both guarantee it will be played enough to be patched and it is easier to tone down some troublesome numbers than find out what is missing to tune up.

No to mention whenever they release a "boring" or "bad" hero the backslash is way worse. Just remember Yrel's release, and how everybody was whining that she had a stupid kit and was unplayable.

Hanzo also suffered from this, to the point they greatly buffed him from PTR to Live. I still remember the overview post our good lord and savior @Oxygen made where he completely destroyed Hanzo saying how shitty he was from the experience on the PTR.

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3 hours ago, Apologised said:

I think the key thing is going to be how big his healthpool is. If he's super squishy then he's not going to be anywhere near as bad as we're thinking. You can just burst him down and continue with your regularily scheduled teamfight.

I don't think it'll be too hard. As long as the Shade is part of his toolset there are going to be plenty of chances to position yourself to take advantage of it. Whether you want to throw him with Garrosh, place a mine with Junkrat, a hook with Stitches, a Demonic Invasion with Azmodan, Blizzard with Jaina, or a Sand Blast from Chromie. I don't think 20 armor is worth that. Fenix's port had what 40 armor when he dove in with TP to fire? And that's not a predictable location and time like this one is. 2.5 seconds is a long time to land a heroic with Kel'Thuzad or Zul'jin.

The cooldown might make up for it. Guess we'll see how much the trait changes those numbers.

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On 8/21/2018 at 1:57 PM, Valhalen said:

He is like them: Skull Missile costs 20 mana, Lightning Nova 55 and Shade of Mephisto 40. When you consider 60% bonus from Health Globes (almost a Diablo with Devil's DueDevil's Due) his mana management will be a breeze.

.... Ok then. Until he gets nerfed to the ground, I found out who to ban.

20 hours ago, lChronosl said:

The devs already explained to us that they like to have heroes OP on launch, because it will ensure people will spend munniez to buy them and when they've cashed in, they can proceed with the nerfhammer

Fixed that for you :^)

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1 minute ago, SteveFrost said:

.... Ok then. Until he gets nerfed to the ground, I found out who to ban.

I was watching MFPally's gameplay and his numbers don't seem that absurd.

 

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15 hours ago, Valhalen said:

I was watching MFPally's gameplay and his numbers don't seem that absurd.

 

One ability rotation may not be too bad; but if he gets to the point where he can just spam and spam and spam like there's no tomorrow... Plus, he has talent options to increase burst and of course the "did you think you'd get away? silly you!" heroic.

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      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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