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Starym

Patch 8.0.1 Hotfixes: August 22nd

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A really big batch arrived today, keeping the trend of hotfixes every single work day since BfA launched and featuring a number of class changes for Demon Hunters, Hunters, Mages, Paladins an Warlocks, in addition to the previously detailed Feral Druid buffs.

The other big fix is PvP scaling being re-balanced in favor of max level players, as detailed in this blue post:

Blizzard LogoPvP Scaling (source)

We're preparing a hotfix to go live soon which will widen the power gap a bit between players between 110 to 120. This means that, for example, a 120 will be stronger against a 115 after the hotfix than they are on live today.

Regarding lower level players being stronger at a lower level than they would be at max level, we haven't found that to be the case. (Though to be fair, that was regretfully the case in some situations in beta and on live because of bugs.)

In the case of Venruki, we loaded both characters internally and tested the scenario (exact spell sequences, etc.) with his Druid opponent at max level with gear the same iLevel as his Mage. Venruki would still of lost in that scenario if the Druid was at the same level and iLevel as him, so it is not a scaling issue between players of different levels but perhaps something else (1v1 class balance, item choices, etc.).

Azerite Power spec restrictions were also lowered, as well as Heart of Azeroth item level upgrades for reputation getting restored for player that didn't have them trigger, and we got more pet battle, island expedition, quest and World quest fixes.

Blizzard LogoAugust 22 (source)

Achievements

Azerite Powers

  • The spec restrictions on some Azerite traits have been loosened, to allow selection when the power of the trait can be utilized by a different specialization.
  • Fixed an issue where DeathbloomDeathbloom (Affliction) did not properly affect detonations triggered by other Seed of Corruption explosions.

Classes

  • Demon Hunter
  • Druid
  • Hunter
  • Mage
    • All Polymorph variants should now have the same duration.
  • Paladin
  • Warlock
    • Demonology
      • Wild Imps will now always correctly cast five Fel FireboltFel Firebolt before despawning.
      • Summon VilefiendSummon Vilefiend will now correctly summon a Vilefiend of the same level as the Warlock.

Creatures and NPCs

  • The Brue in Stormsong Valley now has significantly less total health.
  • The Tortollan Seekers at Scaletrader Post should now provide mail services to the Alliance in Zuldazar.
  • Fizzie Sparkwhistle is no longer attackable.

Dungeons

  • Temple of Sethraliss
    • Knot of Snakes should now despawn when the Merektha encounter ends.

Island Expeditions

  • Resolved an issue that could cause the staging timer to be hidden from some players on Island Expeditions.
  • Increasing the staging timer to 45 seconds.
  • Resolved an issue that was causing the enemy AI team to spawn too quickly.

Items

  • Players whose Heart of AzerothHeart of Azeroth did not receive its item level upgrade at Friendly, Honored, and/or Revered will now receive those upgrades by taking it off and re-equipping it.
  • Ricocheting Inflatable PyrosawRicocheting Inflatable Pyrosaw no longer ricochets quite so far.
  • The Great Sea RayGreat Sea Ray mount should no longer be unique.

Pet Battles

  • Fixed a bug preventing players from receiving a message directing them to purchase the Greatwing Macaw and Mechanical Prairie Dog, after completing the associated quests. Players who have completed “Rodrigo's Revenge” or “Inspection Gadget” should visit Dana Pull in Boralus - and be sure to bring your polished pet charms!
  • Creepy CrateCreepy Crate will no longer creepily consume itself shortly after being summoned.
  • Toxic Wasteling will no longer be stuck in place shortly after being summoned.

Player versus Player

  • Reduced the scaling benefits given to lower-level players in PvP.
  • Horde and Alliance Bounty bags dropped by bounty targets now correctly grant 100 Honor.
  • The "Call to Arms" World PvP quests can now be shared, and no longer require you to loot an Air Supply Drop to complete.

Quests

World Quests

  • There are now an appropriate number of enemies in the area when “Azerite Empowerment” is active.
  1. Fixed a bug that prevented some players from being able to complete “Umbra’rix”.

World

  • Gloom Hollow now provides Horde players with rest while in War Mode.

Previous Patch 8.0.1 Hotfixes

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Regarding lower level players being stronger at a lower level than they would be at max level, we haven't found that to be the case

Yet they said the following in the Q&A:

Quote

The power setback at 120 is noticeable and in new expansions, they're looking for a system that would merge the open world relevance with a feeling that you don't fly backwards as you level.

Scaling in the outdoor PvP caused some issues where lower level players have been dominating level 120 players. The problem was hotfixed last night.

Quite the contradiction.

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Finally, I can level to 120 with a peace of mind.

Honestly though, ditching PvP scaling altogether and implementing a stronger stats and iLVL squish, without dropping the ball with absurd 20+ times the power over the next 10 levels (looking at you, Legion), would be a splendid solution.

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