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Mephisto Talent Calculator Now Live

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Mephisto will go live next week and we've added the latest Hero to our talent calculator.

For more details about the latest Diablo Assassin check out our Mephisto Overview.

Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity. Now he enters the Nexus where all shall kneel before the Lord of Hatred!

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This is the build I'll roll when he hits live. AnimosityAnimosity theorically is better in this build, but Static FieldStatic Field is soooo good (albeit more situational).

Edited by Valhalen

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1 hour ago, Valhalen said:

This is the build I'll roll when he hits live. AnimosityAnimosity theorically is better in this build, but Static FieldStatic Field is soooo good (albeit more situational).

I second this. Also because I am not good at skillshots to go with a Skull MissileSkull Missile build.

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looks really decent. I will try it out and second your opinion on AnimosityAnimosity and Static FieldStatic Field. Both are really good and it's hard to choose. Same goes for me at lvl 1 tho I thinkAngerAnger absolutely is a must pic! I went for a more offensive, spell power-based built. Dunno if it'll work but it looks fun.

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45 minutes ago, benOwar said:

looks really decent. I will try it out and second your opinion on AnimosityAnimosity and Static FieldStatic Field. Both are really good and it's hard to choose. Same goes for me at lvl 1 tho I thinkAngerAnger absolutely is a must pic! I went for a more offensive, spell power-based built. Dunno if it'll work but it looks fun.

The spell power build looks really good on paper (and both Malicious IntentMalicious Intent and Abhorred SkullAbhorred Skull stack, granting a whooping 40% bonus spell), but I find a bit ineffective in pratice because it forces you to use Shade of MephistoShade of Mephisto just for the sake of that bonus, which I don't find the most optimal way.

I think it must be really strong in organized teams, though, specially if you combine that with Ana's Nano BoostNano Boost. This brings a question, though: do spell power bonuses from talents have a cap?

Edited by Valhalen
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4 hours ago, Valhalen said:

I think it must be really strong in organized teams, though, specially if you combine that with Ana's Nano BoostNano Boost. This brings a question, though: do spell power bonuses from talents have a cap?

Not exactly an answer, but check this out. You can for sure at least get +70% with Malicious IntentMalicious IntentAbhorred SkullAbhorred Skull and Nano BoostNano Boost. And he gets a team wipe around 16:30.

 

Edited by lChronosl
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I personally like this build because it puts more emphasis on Lightning Nova, which is his main source of damage. I just don't like the CDR build that much due to Mephisto's extremely short AA range, which I feel makes it very hard to benefit a lot from AngerAnger. The Lightning Nova build gives him far more potent AOE damage which can give him large shields too. So basically you can teleport in, get lots of damage out, and come out with a big shield. The shield can also help you survive if the enemies try to CC you when you teleport back, and give you time to get out safely. Considering that Furious SparkFurious Spark and Static FieldStatic Field also add to the shield from Static BarrierStatic Barrier, you can potentially have lots of survivability, provided that you learn and play around his Nova radius. NotParadox also likes this build a lot and seemed to do well with it.

I wanna hear what you guys think about the W build, so feel free to comment on this.

Edited by Maxkitty
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5 hours ago, Maxkitty said:

I personally like this build because it puts more emphasis on Lightning Nova, which is his main source of damage. I just don't like the CDR build that much due to Mephisto's extremely short AA range, which I feel makes it very hard to benefit a lot from AngerAnger. The Lightning Nova build gives him far more potent AOE damage which can give him large shields too. So basically you can teleport in, get lots of damage out, and come out with a big shield. The shield can also help you survive if the enemies try to CC you when you teleport back, and give you time to get out safely. Considering that Furious SparkFurious Spark and Static FieldStatic Field also add to the shield from Static BarrierStatic Barrier, you can potentially have lots of survivability, provided that you learn and play around his Nova radius. NotParadox also likes this build a lot and seemed to do well with it.

I wanna hear what you guys think about the W build, so feel free to comment on this.

I think this build is definitely his strongest one under the right circumstances, as it requires a lot of CC in order for Mephisto to hit the same Hero repeatedly with Lightning Nova (which is pretty easy to dodge). So if your team has stuff like Jaina, Malfurion and/or ETC, this build really shines.

I saw NotParadox video about this build and it sure deals eye-watering damage.

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18 hours ago, Maxkitty said:

I personally like this build because it puts more emphasis on Lightning Nova, which is his main source of damage. I just don't like the CDR build that much due to Mephisto's extremely short AA range, which I feel makes it very hard to benefit a lot from AngerAnger. The Lightning Nova build gives him far more potent AOE damage which can give him large shields too. So basically you can teleport in, get lots of damage out, and come out with a big shield. The shield can also help you survive if the enemies try to CC you when you teleport back, and give you time to get out safely. Considering that Furious SparkFurious Spark and Static FieldStatic Field also add to the shield from Static BarrierStatic Barrier, you can potentially have lots of survivability, provided that you learn and play around his Nova radius. NotParadox also likes this build a lot and seemed to do well with it.

I wanna hear what you guys think about the W build, so feel free to comment on this.

Agreed. But I think it will be very difficult to use to it's full power on most games. If you are playing with a well oiled team, such as competitive, it will probably be the best one.

And what do you guys think about Durance of HateDurance of Hate? In it's current form it sucks, because it is too difficult to hit for a heroic. I believe it will be changed either for launch or on the first patch. Maybe some small adjustment is all it needs, such as a much shorter CD, shorter cast time or for it to work as Skull MissileSkull Missile and shoot from your location after a delay but without a proper "channeling time".

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3 hours ago, lChronosl said:

And what do you guys think about Durance of HateDurance of Hate? In it's current form it sucks, because it is too difficult to hit for a heroic. I believe it will be changed either for launch or on the first patch. Maybe some small adjustment is all it needs, such as a much shorter CD, shorter cast time or for it to work as Skull MissileSkull Missile and shoot from your location after a delay but without a proper "channeling time".

It's windup time needs to be at least halved. In that 1 second time frame, you are so vulnerable to CC, and it's still so telegraphed and hard to hit anyways. If you can hit it, then it's good, but how many times are you going to actually hit it with how easy it is to dodge? Needs some tuning if it's going to be competitive.

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17 hours ago, lChronosl said:

And what do you guys think about Durance of HateDurance of Hate? In it's current form it sucks, because it is too difficult to hit for a heroic. I believe it will be changed either for launch or on the first patch. Maybe some small adjustment is all it needs, such as a much shorter CD, shorter cast time or for it to work as Skull MissileSkull Missile and shoot from your location after a delay but without a proper "channeling time".

The problem is that people haven't learned to use it yet; it should be a follow up to another CC, and not the opener. But I think they should reduce the cast time a bit (0.25 reduction would be enough, I suppose).

Edited by Valhalen
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