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10 Tips How to Efficiently Farm Island Expeditions

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Island Expeditions are a resource race and there's little time for tomfoolery. Be ahead of the curve with our handy tips that will hopefully make farming Azerite for the weekly quest easier.

1. Get Ready & Purchase Consumables

At the end of almost every expedition, you're going to receive a bag that contains Seafarer's Dubloons. The currency can be used to purchase powerful consumables that will make your Island Expeditions easier. The quartermaster can be found on the boat, so you can either stock up on items at the beginning of an Island Expedition or when you die and respawn. Three new consumables become available each week and they offer various buffs. You can find a full list of them here.

2. Learn to Read the Map

The red on the map indicates the most lucrative source of Azerite that hasn't been discovered yet (Scouted Azerite). The skull icon indicates presence of rare mobs. Over time, more Azerite sources will be unveiled on your map, but you can't go wrong with prioritizing X over anything else. If there's no X, go kill rare mobs!

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If you happen to come across these mobs and nodes, chances are you're doing it right.

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Over time, various elites will spawn and guard chests full of Azerite.

3. Be Aware of Your Surroundings

Mine up all Azerite nodes and satchels on your way to X, preferably without pulling unnecessary mobs. Make use of shrine effects to gain various buffs and don't forget to run through orbs that spawn from rares to get the effect of Azerite EnergyAzerite Energy for 30 seconds.

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4. Avoid Unnecessary Damage

Creatures oftentimes have abilities that can be easily avoided by simply moving out of the effect's area. Vicejaw Crocolisks have a frontal cone attack, most giants come with an AoE forcing you to leave their melee range etc.

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If you pull too many mobs as a tank, it's probably best to kite them and be constantly on the move.

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5. Interrupt, interrupt, interrupt! Seriously...

You can't outgear Island Expeditions. Creatures deal a flat amount of % as damage that's why it's essential to interrupt and stun everything you can.

6. Move as Group

It's not really worth splitting up. You're going to collect more Azerite as a group of three. If a member of you group dies, try to regroup as soon as possible.

7. Don't Constantly Engage in PvP with Advanced AI NPCs

Over time, players and enemies accumulate Azerite ResidueAzerite Residue and are worth more Azerite the longer they stay alive. It's good to engage the opposing team once in a while, but it's not worth chasing them or engage in PvP shortly after they respawn, because they're worth too little Azerite and Island Expeditions are a resource race, remember?

8. Absolutely Do NOT Camp Near the Opposing Faction's Ship

Here's probably the most irritating thing that happens way too often. Players stay close to the enemy ship for excessively long periods of time, but don't realize that the enemy team will not only be worth almost no Azerite upon respawn, but will constantly engage them in combat, hindering further progress.

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9. Mob Tagging

If the enemy team tagged a mob, you won't get Azerite from it, unless you eliminate all members of the opposing team forcing them to drop combat. The target's health bar will be greyed out when a mob has been tagged by the other faction.

10. Weekly Quests

For Azerite for the Alliance & Azerite for the Horde you must collect 40,000 Azerite from Island Expeditions. Completing the weekly quest rewards 2,500 Azerite and 1,500 reputation with Honorbound/7th Legion (War Campaign factions). If you don't manage to collect 40,000 Azerite before reset, don't worry! Progress will be carried over to the following week.

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For more details check out our Island Expeditions guide.

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17 minutes ago, Kuarinofu said:

Thanks, but this is the stuff you know after 2-3 expeditions.

While maybe true, still nice to have it summed up.

While not overly difficult the problems I encountered with expeditions is when grouped with randoms, ppl tend to wander off to do whatever the hell they think is good like trying to 1v3 the enemy team or running off in different directions to try and do stuff alone (and mostly fail miserably doing that). If you get ppl knowing what they are doing - which basically comes down to following these tips - it is smooth sailing and over in less than 10 minutes. But that's a problem we already know of in LFR and Dungeons. Remedy: Go do it with Guild/Friends.

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1 hour ago, Kuarinofu said:

Thanks, but this is the stuff you know after 2-3 expeditions.

False saddly, due to expeditions being so "free" without a linear path people tend to go leeroy jenkins and insist only their personal belief or tactic is the right one. Rarely do i end the expedition with the same 2 people I start it with.

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Didn't see anything about the health balls, but here is something I found out by accident, they aren't just health, they are also a battle res. If you haven't released and a team mate walks over them they will instantly res you at half health. I don't know what the range is, since it appears to be spotty, but keep it in mind if an elite is almost dead.

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Another tip I wanna put out there:

Once you get close to cap, it's best to just go for something like a big elemental, have one player distract it while the rest mines the azerite, and if you see a big chest, just grab it (<giggity>). There's no point spending another 2 or 3 extra minutes killing stuff if you can just end it then and there.

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Cheese it: get one guy, a veng DH preferably to pick up lots of things, Veng DH are great for this because of their mobility, sustainability, and aoe. while the DH has their attention, the other two guys loot all the things. additionally, the DH can drag the mobs into the enemy faction and since you've tagged them, the dumb AI will begin to attack the mobs, killing them for you. Been doing Mythics this way. over in 5-6 minutes.

I expect a hotfix for this though, as it becomes more popular.

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One more: Eat all you can. Don't sit down to slurp Conjured Mana Buns, because the floor is full of nutritious food that instantly regenerates a good portion of your HP. A healerless setup can smoothly romp through an island just by eating those things which in the end saves you a lot of time (and can mean the difference between a loss and a victroy).
Yet one more: While the Seafarer's Doubloon vendor changes every week, you can still use every item you bought from the previous vendor. So in the last expedition of the week, always stock up with the maximum available quantitity from the most useful consumables. At the moment there is no other use of doubloons anyways.
Last but not least: Learn to kite. Seriously - mythic elites and AI can crit a cloth wearer for 90K damage. Also - the ettin is immune to slow effects, so avoid it, if you have no tank.

By the way, this gamemode really came as a big suprise to me, even though the rewards are just cosmetics, the mythic AI is challenging and it's totally enjoyable. Hope they will maintain it throughout the expansion.

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IE's are pretty cool and a decent alternative to dungeons, however, I'm sitting at 35+ mythic wins and have yet to receive any items except dubloons and a couple of 250 rep tokens. I know it's "RNG" as to whether you get a mount/pet/transmog item etc. but still, this seems a little excessive. 

 

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this should be a mandatory read when queing for the first time.

I'll add, communicate which "X" simply follow a tank or call out NW X, Center X, ect.

]

 

interrupt, interrupt and stay in range of your healer ( if you were lucky to get one.  )

 

A geared out tank should announce himself, "hey guys I'm a 350 Prot Pally.. I'll collect mobs to NW X, stay mounted and follow.

;) that alone would make these smoother, unless you do premade. (IMO anything besides premade in this scenario hell is like cramming broken glass in your anus. 

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12 hours ago, Raelyn said:

IE's are pretty cool and a decent alternative to dungeons, however, I'm sitting at 35+ mythic wins and have yet to receive any items except dubloons and a couple of 250 rep tokens. I know it's "RNG" as to whether you get a mount/pet/transmog item etc. but still, this seems a little excessive. 

 

Agreed. I don't see much point in doing Expeditions as soon as weekly quest ist done, even if they are fun and a nice change of pace. There is just no incentive. Pets and toys are nice and such. But a) the Droprates seem really low and b) not everyone cares about those things in the first place. The Mounts are awesome but again, droprates seem low. I know there is plundered Gear, which would be a nice way to gear up, especially weapons (325) - even alts, as the gear seems to be BoE - but i have yet to see anything drop for any of my chars. The gear should be nice for transmog aswell.

I don't know if the droprates increase for Mythic difficulty. In my opinion that should be the case. If not, the only advantage for doing Expeditions on Mythic difficulty would be a faster completion on the weekly quest. I'm leaving out personal prestige and the increased challenge, that keeps some of us going 🙂

Edited by Evincare

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There has been some new information. Unless you are leveling, or purely after Azerite only, gathering Azerite is actually counterproductive in Island Expeditions.

The reason why is because anything worth anything that drops from there will drop from killing rares, events, bosses, and specific mobs. 

The faster you go in gathering Azerite, the less chances you have at getting the drops.
 

(Drops being: Mounts, pets, toys, mogs, etc...)

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      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
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