Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Patch Notes: September 4th

Recommended Posts

84AC7KVIRYQH1519206843526.jpg

The latest Heroes of the Storm content patch is now live and includes a new Hero Mephisto, balance adjustments, various bug fixes, the Tyrande rework, and the long-awaited return of Hanamura!

  • The only change between PTR and Live patch notes is that Alexstrasza's HoT base heal amount of Life-BinderLife-Binder has been reduced.
  • Earlier today, we updated our guides section with the Mephisto build guide and we also updated Tyrande's guide to reflect her recent rework. Click here to learn more.
  • Hanamura has been renamed to Hanamura Temple and the battleground has returned with a bunch of improvements.
    • The objective has shifted from two competing payloads to a single contested one.
    • If a payload is unattended by your team, it will not longer drift backwards, removing forward progress, but will instead remain in its current position, until either escorted again by your team, or picked up by your enemy.
    • Winning the objective no longer deals straight damage to the Core without attacking forts and keeps first.
    • The Core has been opened up for direct attacks.

Blizzard LogoBlizzard (Source)

We’ve just released a new patch to Heroes of the Storm to introduce Mephisto, some balance adjustments, bug fixes, and a number of other changes.

NOTE: Orange text indicates a change between PTR and the Live patch.

General

  • Certain game visuals now appear smoother, such as Channel/Duration progress bars and Fog of War.
  • Dynamic Spell Power Updating
    • Ability Damage is now calculated while abilities are in flight instead of only at the time of cast.

Battlegrounds

  • Hanamura Temple
    • Hanamura has been renamed to Hanamura Temple and has received a significant gameplay update.
    • Hanamura Temple has been added to the Battleground Rotation.
  • Battleground Rotation
    • The Unranked Battleground Rotation has been updated to the following:
      • Cursed Hollow
      • Dragon Shire
      • Alterac Pass
      • Hanamura Temple
      • Towers of Doom
      • Infernal Shrines

New Hero: Mephisto

Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity.

Trait

  • Lord Of HatredLord Of Hatred
    • Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
    • Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit.
Basic Abilities
  • Skull MissileSkull Missile (Q)
    • Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
  • Lightning NovaLightning Nova (W)
    • A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.
    • Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
  • Shade of MephistoShade of Mephisto (E)
    • Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.

Heroic Abilities

  • Consume SoulsConsume Souls (R)
    • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
  • Durance of HateDurance of Hate (R)
    • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration.
    • Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

User Interface

Jaina

  • Jaina has received updated UI elements for her baseline Frostbite quest

Heroes

Support

Alexstrasza

Divider_Hero_Alexstrasza_crop.png
Abilities
  • Life-BinderLife-Binder (R)
    • Heal over Time base Heal amount reduced from 75 to 60

Tyrande

Divider_Hero_Tyrande_Crop.png

Stats

  • Basic Attack damage reduced from 82 to 55
  • Basic Attack range increased from 5.5 to 6

Abilities

  • Light of EluneLight of Elune (Q)
    • Heal increased from 270 to 275
    • Cooldown increased from 11 to 15 seconds
    • Mana cost reduced from 30 to 10
    • New functionality:
      • Now has two charges that refresh simultaneously.
      • The cooldown is lowered by 1.5 seconds every time you Basic Attack.
      • The cooldown is lowered by 1.5 seconds every time you damage an enemy Hero with an ability.
      • There is a one second cooldown between charge uses.
  • SentinelSentinel (W)
    • Mana cost reduced from 70 to 50
    • Cooldown reduced from 18 to 15 seconds
    • Damage reduced from 165 to 120
    • The Sentinel baseline quest has been removed.
  • Lunar FlareLunar Flare (E)
    • Damage reduced from 195 to 150
  • Hunter's MarkHunter's Mark (D)
    • Armor reduction decreased from 25 to 15
    • Range increased from 5.5 to 6
  • ShadowstalkShadowstalk (R)
    • Cooldown increased from 60 to 80 seconds
    • New functionality:
      • Grant Stealth to all Allied Heroes and heal them for 400 Health over 10 seconds.

Talents

  • Level 1
    • Moonlit ArrowsMoonlit Arrows (Q)
      • Moved from Level 4
    • Celestial AttunementCelestial Attunement (Q)
      • Moved from Level 4
      • New functionality:
        • Light of Elune now removes all Stuns and Slows from its target
    • Kaldorei ResistanceKaldorei Resistance (Q)
      • Moved from Level 4
      • Duration of Spell Armor decreased from 6 to 3 seconds
      • Maximum stacks of Spell Armor decreased from 3 to 2
  • Level 4
    • RangerRanger (W)
      • Moved from Level 1
      • Bonus travel damage increased from 75 to 150%
      • Added functionality:
        • Activate to have your next Sentinel pierce all targets. 30 second cooldown.
    • Lunar BlazeLunar Blaze (E)
      • Moved from Level 1
      • New functionality:
        • Increase the range of Lunar Flare by 50%
        • Quest: Hitting a Hero increases the damage of Lunar Flare by 5% up to a maximum of 100%
    • Trueshot AuraTrueshot Aura (Active)
      • Moved from Level 7
      • New functionality:
        • Tyrande permanently gains 20% Basic Attack damage.
        • Activate - Instantly reset Hunter’s Mark and grant nearby allies 20% additional Basic Attack damage for 5 seconds. 60 second cooldown.
  • Level 7
    • Mark of MendingMark of Mending (D)
      • Moved from Level 16
    • Elune's ChosenElune's Chosen (Active)
      • Moved from Level 16
      • Duration increased from 5 to 10 seconds
      • Your Basic Attacks heal your target for 200% of the damage they deal. 30 second Cooldown.
    • New Talent: Everlasting Light (Q)
      • The healing granted by the second charge of Light of Elune is increased by 40% if used on a different target.
  • Level 13
    • Quickening BlessingQuickening Blessing (Q)
      • Movement Speed decreased from 30 to 20%
      • Added functionality:
        • Tyrande permanently gains 10% Movement Speed
    • Ranger's MarkRanger's Mark (D)
      • Moved from Level 1
      • New functionality:
        • Basic Attacks lower the cooldown of Hunter’s Mark by 1 second. Tyrande’s Basic Attacks against marked targets extend the duration of Hunter’s Mark by .5 seconds
    • Harsh MoonlightHarsh Moonlight (W)
      • Adjusted functionality:
        • The first Hero hit with Sentinel is slowed by 40% and deals 40% less damage for 4 seconds.
  • Level 16
    • Overflowing LightOverflowing Light (Q)
      • Removed
    • Huntress' FuryHuntress' Fury (D)
      • Moved from Level 7
      • Basic Attacks now splash to all nearby targets
      • Range increase reduced from 50 to 25%
      • Added functionality:
        • Increases the duration of Hunter’s Mark by 1 second
    • EmpowerEmpower (W)
      • Moved from Level 13
      • New functionality:
        • Reduce the cooldown of Sentinel by 3 seconds. The first enemy hit takes an additional 7% of their Maximum Health in damage.
    • Darnassian ArcheryDarnassian Archery (Passive)
      • Moved from Level 7
      • Damage bonus per attack increased from 5 to 10%
      • Duration increased from 4 to 8 seconds
  • Level 20
    • Eyes of the HuntressEyes of the Huntress (R)
      • Enemy reveal duration reduced from 3 to 2 seconds
      • Added functionality:
        • Increase Shadowstalk’s heal by 50% for allies who are under 50% of their Maximum Health
    • Shooting StarShooting Star (Passive)
      • Attacks needed reduced from 10 to 8
      • No longer requires Heroic targets to gain stacks
      • No longer only targets Heroic units (but does prefer them)
    Developer Comment: While we enjoy the flexibility of Tyrande's kit, she has struggled to find a home in the current meta. As we started looking at broadening our Hero roles, we felt like we had an opportunity to make some simple yet very substantial changes to our Night Elf Priestess. This rework pulls her slightly away from her hybrid status, reducing her damage output potential while introducing a lot more healing potential. While she keeps the vast majority of her older talents, they have been updated and shuffled to better coincide with her changes. We have enjoyed playing her internally and are excited to see what our players can do with her!  

    Collection

    New Bundles

    • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
      • Mephisto Heroic Bundle
      • Hellforged Heroes Bundle

    New Announcers

    • Mephisto
    • Beleth
    • Athena

    New Skins

    • Mephisto
      • Star Wraith Mephisto
      • Cybernetic Star Wraith Mephisto
      • Eternal Star Wraith Mephisto
      • Golden Mephisto
      • Soulburn Mephisto

    New Portraits, Sprays, and Emojis

    • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

    Bug Fixes

    General

    • Loading Screen: Fixed an issue that could cause a vertical black line to appear on loading screens in certain resolutions.
    • Custom Games: Fixed an issue that could cause game stalls when launching custom games with more than 8 players.

    Art

    • Fixed an issue that could cause Heroes to appear to walk on their mounts if certain abilities were cast immediately after mounting.

    Battlegrounds

    • Volskaya Foundry: Fixed an issue that caused Time Stop effects to fail to cancel channels on the Volskaya Protector.

    User Interface

    • The Unstoppable effect now has a status duration bar underneath nameplates.
    • Alarak: Alarak's Deadly Charge now has an icon in the death recap screen.
    • Ana: Ana's abilities amplified by Nano Boost's Spell Power buff now display critical effects.

    Heroes, Abilities, and Talents

    • Cassia: Fixed an issue that could cause the stun effect from Valkyrie to end early if the target collided with terrain.
    • Diablo: Fixed an issue that prevented Diablo from being thrown by Garrosh’s Wrecking Ball if Diablo was casting Overpower.
    • Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
    • Lunara & Stitches: Fixed an issue that could cause permanent screen shaking if Lunara was hooked by Stitches under certain conditions.

    Mac

    • Fixed an issue that caused responsiveness degradation when using the middle-mouse button on fullscreen settings.

    Share this post


    Link to post
    Share on other sites

    Small patch but has a bit of everything; new hero, map & hero rework. Really surprised there's not a rework spotlight, they said they'd do those and give them big attention. Oh well..

    Share this post


    Link to post
    Share on other sites

    Gotta check if Tyrande is better now. I enjoyed playing her since alpha through all the changes she had received anyway. Latest blizz reworks were all over the place, huge Chromie nerf, huge Raynor buff, Azmodan was weak at first but after some tweaks he's even more fun to play than before, Stukov is now a mana/talent dependent healbot, Malf used to have a lot of utility and survival but after  talent shuffle and Ice Block removal he's unplayable since his healing output does not match his survivability in teamfights.

     

    EDIT: Well, W build has no use any more, E build is extremely nerfed and dumbed-down. She heals pretty much the same amount but split into two heals. She has even better solo self-sustain now and a very neat lvl 1 talent to remove disables (buffed to slows). After most of the old supports were destroyed, she is an ok pick for a healer, especially now, when she got her old shadowstalk back.

    Edited by Kuarinofu

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...
    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Staff
        After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Storm League Balance Update Bug Fixes General
        Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
        Storm League
        Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
        Balance Update
        Heroes
        Ana
        Base
        Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
        Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
        Base
        Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
        Talents
        Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
        Base
        Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
        Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
        Talents
        Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
        Base
        Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
        Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
        Talents
        Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
        Base
        Wraith Strike [W] Range is increased from 6 to 7. Talents
        Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
        Talents
        Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
        Bug Fixes
        General
        Fixed an issue with the display priority for the duration bar of Taunt effects. Map
        Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
        Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
        Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
         
        Here are the official PTR patch notes posted by Blizzard on April 21.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Storm League Balance Update Bug Fixes General
        Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
        Storm League
        Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
        Balance Update
        Heroes
        Ana
        Base
        Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
        Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
        Talents
        Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
        Talents
        Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
        Base
        Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
        Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
        Talents
        Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
        Base
        Wraith Strike [W] Range is increased from 6 to 7. Talents
        Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
        Talents
        Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
        Bug Fixes
        General
        Fixed an issue with the display priority for the duration bar of Taunt effects. Map
        Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
        Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
        Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
        Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
         
      • By Staff
        After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
          
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
        Balance Update
        Heroes
        Auriel
        Base
        Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
        Base
        Dark Swarm [W] Damage reduced from 52 to 48. Talents
        Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
        Talents
        Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
        Base
        Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
        Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
        Base
        Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
        Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
        Talents
        Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
        Bug Fixes
        General
        Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
        Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
        Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
        Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Balance Update Bug Fixes Balance Update
        Heroes
        Auriel
        Base
        Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
        Base
        Dark Swarm [W] Damage reduced from 52 to 48. Talents
        Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
        Base
        Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
        Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
        Base
        Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
        Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
        Talents
        Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
        Talents
        Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
        Bug Fixes
        General
        Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
        Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
        Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
        Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

    ×
    ×
    • Create New...