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Mephisto & Tyrande Build Guides

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Mephisto is hitting the Nexus today and we updated our guide section with a guide for the Lord of Hatred as well as Tyrande!

New Hero Mephisto

The time has come for Mephisto to join the Nexus! Here are the official patch notes.

Tyrande Rework

Unfortunately, we didn't get a rework spotlight for Tyrande, but you can find more details about her rework in the latest patch notes.

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Excited to play the reworked Tyrande. Managed to get both top healing and hero damage a couple times on the PTR.

Her guide looks good, but forgot some awesome synergies such as Elune's ChosenElune's Chosen (that now lasts 10s), Trueshot AuraTrueshot Aura and Darnassian ArcheryDarnassian Archery, allowing you to heal a huge amount on a target no matter how far (similar to Whitemane's ZealZeal). If your team has a diver you can heal them while staying safe behind your tank, and healing other allies with Light of EluneLight of Elune.

Edited by lChronosl

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I'm loving Mephisto's Consume Souls built; some problems against teams that don't group, but Mephisto is the first assassin in a while that I actually like.  [coming from someone who has a sub-40% win rate on assassins].

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Can someone try this.

If Mephisto cast E but before he return back to original place, if opponent stitch gorge him on that moment, what happen to it?

a) He still return to original place even inside stitch.

b) He return to original place after he come out from stitch.

c) He no longer return to original place after he come out from stitch.

 

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8 hours ago, gerbercage said:

If Mephisto cast E but before he return back to original place, if opponent stitch gorge him on that moment, what happen to it?

 

c) He no longer return to original place after he come out from stitch.

That's a C. Entering stasis (or time stop) prevent the activation of his shade. But those are the only CCs tha do so, if he is stunned/silenced/rooted/slowed he will teleport back even under the effect, unless you pick Trickery at lvl 7.

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13 hours ago, lChronosl said:

That's a C. Entering stasis (or time stop) prevent the activation of his shade. But those are the only CCs tha do so, if he is stunned/silenced/rooted/slowed he will teleport back even under the effect, unless you pick Trickery at lvl 7.

Thanks

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