Jump to content
FORUMS
Sign in to follow this  
Stan

World First Mythic+15 Cleared in Time

Recommended Posts

1YRhZGw.jpg

Huge congrats to Kjell's Angels who earned their world first by completing Atal'Dazar +15 in time!

This Week's Affixes

Mythic Keystone Run Details

Check out more details by clicking the image below!

NM0Z1Zg.jpg

VoD

Here's the full video of the clear!

(Source)

  • Like 1

Share this post


Link to post
Share on other sites

That's neat and all, but to be fair Atal'Dazar is by far the weakest dungeon in terms of boss mechanics. The only boss I could see them having issues with is Vol'Kaal but even in the vod you can see even he was easy.  It would be much cooler to see them do a +15 Shrine or King's Rest.

Share this post


Link to post
Share on other sites

Obviously so, but you must keep in mind its VERY hard to complete a +15 on any dungeon with the gear available right now. Even a simple +10 will drop 370 gear next week and these guys average 355 item level right now (brought down by Cirra, the healer).

They had to go through 5 or so +15 keys before RNG'ing into this one, which was finally doable. Funnily enough they got Freehold afterwards and proceeded to try +16 (and fail) before doing the world 2nd on the resulting +15 key lol.

Hope they keep it up, next level dungeon running here!

Share this post


Link to post
Share on other sites
1 minute ago, Seksi said:

Obviously so, but you must keep in mind its VERY hard to complete a +15 on any dungeon with the gear available right now.

Oh trust me, I am aware of this. A key of that size is no joke, but Atal'Dazar it's a whole different story. But still, congrats to them I guess.

Share this post


Link to post
Share on other sites
4 hours ago, Raelyn said:

Pretty insane I gotta say. For me, that's probably more of an achievement than a +30 back at the end of Legion, as we were all way overpowered. 

Totally agree with this. 7.3.2 was just a.. not a really skill race. And lot of people can come with they did around 22-25+ and now they can't even finish 8+ in time : )  (and some of them in this gear like 355+). Sure as solo is impossible to even hit +10 in time. 

Share this post


Link to post
Share on other sites
On 9/10/2018 at 10:30 AM, Rhondis said:

That's neat and all, but to be fair Atal'Dazar is by far the weakest dungeon in terms of boss mechanics. The only boss I could see them having issues with is Vol'Kaal but even in the vod you can see even he was easy.  It would be much cooler to see them do a +15 Shrine or King's Rest.

Really?!?  A group completes a M +15 anything and that's your feedback.  You must be a real joy to those around you 🙂 .  Nicely done to the group from Kjell's Angels - I can't even imagine doing a M +15 anything at the moment.  Maybe we'll get lucky and Rhondis will post their awesome +15 Shrine or King's Rest win this week to shut me up 🙂 .

Edited by Afundude

Share this post


Link to post
Share on other sites
1 hour ago, Afundude said:

Really?!?  A group completes a M +15 anything and that's your feedback.  You must be a real joy to those around you 🙂 .  Nicely done to the group from Kjell's Angels - I can't even imagine doing a M +15 anything at the moment.  Maybe we'll get lucky and Rhondis will post their awesome +15 Shrine or King's Rest win this week to shut me up 🙂 .

You are aware that this is my opinion right? I was not impressed by them clearing Atal'Dazar, but I did after all congratulate them on getting the world first +15. Besides, Seksi had mentioned they finished Freehold in time after Atal'Dazar so more kudos to them. 

Also welcome to Icy Veins, we are happy to have ya!



 

Edited by Rhondis

Share this post


Link to post
Share on other sites
13 hours ago, Tarazet said:

Mistweaver, huh? And Prot Paladin? Definitely not a super meta team but I can understand how it worked.

Very much a super meta team .. in Battle for Azeroth.

Class balance is completely upturned from Legion. MW monks and Hpriests who were terrible are now the best healers. Same with Prot Paladins who were non-existant in Legion.

Share this post


Link to post
Share on other sites
8 hours ago, Seksi said:

Very much a super meta team .. in Battle for Azeroth.

Class balance is completely upturned from Legion. MW monks and Hpriests who were terrible are now the best healers. Same with Prot Paladins who were non-existant in Legion.

I believe you that they're good, but they're not meta because it hasn't dispersed out to the community. Parse count in M+ dungeons on Warcraftlogs:

Healers:

1. Druid Restoration 7,481

2. Priest Discipline 6,860

3. Paladin Holy 5,630

4. Monk Mistweaver 4,953

5. Priest Holy 4,106

6. Shaman Restoration 3,480

 

Tanks:

1. Death Knight Blood 9,264

2. Demon Hunter Vengeance 6,372

3. Paladin Protection 6,087

4. Monk Brewmaster 5,276

5. Druid Guardian 2,933

6. Warrior Protection 2,547

 

I have my confidence that they could have chosen any combination of classes and done a +15 on time. And there will probably be more this week with different classes. It's great to see variety and to see classes that were under-represented in Legion making a comeback.

  • Like 1

Share this post


Link to post
Share on other sites
9 minutes ago, Tarazet said:

1. Death Knight Blood 9,264

Jesus, they made Blood Dk's really good this expac it seems! I am actually really surprised that Prot Warriors are at the bottom of the barrel. 

Share this post


Link to post
Share on other sites

Blood DK's have always been strong at the start of an expansion, because their Mastery provides a strong absorb allowing them to push harder content earlier than other classes. That's been the case every expansion since Pandaria when they were the undisputed kings of Challenge Mode dungeons.

This time around, Demon Hunters got a substantial boost to their hit point pools, and Paladins got the Holy Shield talent allowing them to block spell damage - plus the ability to dispel Disease effects which is indispensible in several dungeons.

Protection Warriors have high DPS, and some players are getting good results out of them just based on that, but they definitely are in trouble on the M+ side.

Edited by Tarazet
  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Tarazet said:

Holy Shield talent allowing them to block spell damage

And so far they are the only ones who can block spell damage since Blizzard removed spell resistance? 

Share this post


Link to post
Share on other sites
1 hour ago, Rhondis said:

And so far they are the only ones who can block spell damage since Blizzard removed spell resistance? 

Unless you're using one of those weird Fire Resistance pieces, yup! It's not as good as a full absorb, and it doesn't work against all forms of magical damage, but looking at Details it is a pretty nice contributor to our survival as well as providing a nice amount of DPS from the riposte effect.

  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, Tarazet said:

Unless you're using one of those weird Fire Resistance pieces, yup! It's not as good as a full absorb, and it doesn't work against all forms of magical damage, but looking at Details it is a pretty nice contributor to our survival as well as providing a nice amount of DPS from the riposte effect.

Well that's one way to popularize prot pallies than! I didn't see them all that often last expansion. Mainly because Brewmasters, Blood Dk, and Druid seemed to be the meta mid to late Legion.

Share this post


Link to post
Share on other sites
On 9/11/2018 at 8:56 PM, Rhondis said:

You are aware that this is my opinion right? I was not impressed by them clearing Atal'Dazar, but I did after all congratulate them on getting the world first +15. Besides, Seksi had mentioned they finished Freehold in time after Atal'Dazar so more kudos to them. 

Also welcome to Icy Veins, we are happy to have ya!



 

Thanks Rhondis for taking my comments in stride.  I was amazed anyone had completed a M+15 at that point (even now).  My comment was more of a LOL articulation of the differences in our communication styles than an intended jab.  My style is more along the lines of "Wow!  Amazing accomplishment!  I'd love to see something similar for Shrine or Kings if anyone does it soon."

While I'm thinking of it, has anyone posted anything for a M+15 Shrine, Kings or Underrot - as Rhondis mentioned, those have been real @$$-kickers for us, especially with Fortified+Sanguine+Grevious+... (our healers don't wanna touch em).

Anyway, take care and thanks again - cheers.

Edited by Afundude

Share this post


Link to post
Share on other sites
On 10/23/2018 at 2:27 PM, Afundude said:

Thanks Rhondis for taking my comments in stride.  I was amazed anyone had completed a M+15 at that point (even now).  My comment was more of a LOL articulation of the differences in our communication styles than an intended jab.  My style is more along the lines of "Wow!  Amazing accomplishment!  I'd love to see something similar for Shrine or Kings if anyone does it soon."

While I'm thinking of it, has anyone posted anything for a M+15 Shrine, Kings or Underrot - as Rhondis mentioned, those have been real @$$-kickers for us, especially with Fortified+Sanguine+Grevious+... (our healers don't wanna touch em).

Anyway, take care and thanks again - cheers.

It's been a little over a month, I still don't find this amazing and yet you do. Your passive aggressive comments won't change my opinion either, so calm down and move on friend.

Edited by Rhondis

Share this post


Link to post
Share on other sites
On 10/23/2018 at 1:27 PM, Rhondis said:

It's been a little over a month, I still don't find this amazing and yet you do. Your passive aggressive comments won't change my opinion either, so calm down and move on friend.

I was genuinely complimenting you on your style following my comments which could have been worded better ...  Not sure what else to say.  Any "passive aggressive" is interpretation, not intent.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Ny'alotha, the Waking City comes with a raid skip and once you defeat the first boss, you'll receive the raid skip quest and must collect 4 Corrupted Flesh Samples from the raid's penultimate boss to gain access to the skip.
      Players on 8.3 PTR discovered that once you defeat Wrathion, you will receive the "Ny'alotha: MOTHER's Guidance" quest, which unlocks a raid skip, granted that you've defeated the raid's eleventh boss, Carapace of N'Zoth, four times. After that, you should be able to skip straight to Carapace of N'Zoth without having to deal with the rest of the bosses.
      Ny'alotha is a twelve-boss raid and it's a good thing that they decided to include a raid skip.

      Image courtesy of Redditor u_ok
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Death Knight Starting Zone Revamp Hints in Patch 8.3 Official Mechagnomes & Vulpera Preview Mechagnome & Vulpera Racials Mechagnome & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview New Dubloon Vendors Selling Island Expedition and Invasion Crates in Patch 8.3 Alpaca Mounts in Patch 8.3 N'Zoth Serpent Mount in Patch 8.3 Aqir Flying Mount in Patch 8.3 Ny'alotha Allseer Mount in Patch 8.3 Assaults in Patch 8.3 N'Zoth's Model in Patch 8.3 Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      Finally, we're looking at Mail Armor Sets that drop in Ny'alotha.
      Mail Sets from Ny'alotha, the Waking City
      Raid Finder

      Normal Difficulty

      Heroic Difficulty

      Mythic Difficulty

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Death Knight Starting Zone Revamp Hints in Patch 8.3 Official Mechagnomes & Vulpera Preview Mechagnome & Vulpera Racials Mechagnome & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview New Dubloon Vendors Selling Island Expedition and Invasion Crates in Patch 8.3 Alpaca Mounts in Patch 8.3 N'Zoth Serpent Mount in Patch 8.3 Aqir Flying Mount in Patch 8.3 Ny'alotha Allseer Mount in Patch 8.3 Assaults in Patch 8.3 N'Zoth's Model in Patch 8.3 Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th
    • By Stan
      Cross-Realm Mythic Eternal Palace opens next week and Blizzard just announced nerfs for Lady Ashvane and Queen Azshara on Mythic difficulty to go live with it on October 22.
      Blizzard (Source)
      Hello!
      Earlier this week, the Mythic Hall of Fame for Azshara’s Eternal Palace reached its capacity, and guilds around the world have until the next weekly reset in each region to earn their Feat of Strength. At that time, Mythic difficulty will become available to cross-realm groups.
      Along with the closure of the Hall of Fame and the Achievement, we intend to make the following tuning changes during weekly maintenance in each region:
      Dungeons and Raids
      Azshara’s Eternal Palace Lady Ashvane Lady Ashvane’s health reduced by 5% in Mythic difficulty. Waterlogged periodic damage reduced by 10% in Mythic difficulty. Rippling Wave damage reduced by 10% in Mythic difficulty. Queen Azshara The "Stand Together!" and "Stay!" decree combination is no longer possible in Heroic difficulty. Overzealous Hulk and Tidemistress health reduced by 10% in Mythic difficulty. Draining Azshara’s Ancient Ward now reduces its energy by an additional 5 points in all difficulties. Empowering a Ward of Power now increases its energy by an additional 5 points in all difficulties. Healer-specialization characters are now less likely to be targeted with decree combinations that include “March!” in all difficulties. Short Circuit now drains 10% less energy from the affected Ward in all difficulties. Essence of Azeroth now has an increased duration if there are fewer than 20 players in the raid in Normal and Heroic difficulties, and lasts 30 seconds (was 25) in Mythic difficulty. As always, we’ll let you know here if we decide to make any further changes.
      Thank you very much!
    • By Stan
      Our preview of Patch 8.3 continues with a first look at racial abilities of the upcoming Allied Races.
      Mechagnome Racials
      Mechagnomes have two active abilities available at level 24. The first one allows you to summon clones to distract enemies and the second one allows you to open locked chests and doors that require Lockpicking.
      Hyper Organic Light Originator - Summon Organic Light duplicates to distract your foes. (Instant, 3 min cooldown) Skeleton Pinkie - Allows opening of locked chests and doors that require a skill level of up to 600. (1.5 min cooldown) As a Mechagnome, your limbs work as a Blacksmithing Anvil, Cooking Fire, and Mining Forge. You have a self-heal at your disposal, which heals you for a fifth of your total health whenever you fall below 20% health. The final passive racial passive gradually increases your primary stat (Int/Str/Agi) by 50 every 5 seconds, up to a maximum of 400 when fighting the same target.
      The following racial passives are available to Mechagnomes:
      Combat Analysis - You gather and analyze combat data every 5 sec, increasing your primary stat by 50, stacking up to 8 times. The data decays while out of combat. Mastercraft - You function as a personal Blacksmithing Anvil, Cooking Fire, and Mining Forge. In addition, your limbs include every profession tool. [NYI] Re-Arm - When you fall below 20% health, heal for 20% of your maximum health. This effect cannot occur more than once every 2.5 min. Languages - Common, Gnomish. Vulpera Racials
      Active abilities embrace the scavenger/camping fantasy of the Vulpera. You can set up a camp and return back on a 1-hour cooldown. Next, you have a bag of tricks, used to heal your allies or deal damage to enemies.
      Bag of Tricks - Pull your chosen trick from the bag and use it on target enemy or ally. Enemies take 14 damage, while allies are healed for 28. (Instant, 1.5 min cooldown) Rummage Your Bag - Change the contents of your Bag of Tricks. Now where did you put that...? [NYI] (5 sec cast, 5 min cooldown) Make Camp - Make a camp at this location. Can only be used outdoors. (5 sec cast) The racial creates a camp with fire, a tent and an explosive backpack at your location. You can use Return to Camp as your secondary Hearthstone on a 60-minute cooldown to return back. The camp is visible for others for five minutes and then disappears.

      Return to Camp - Return to your camp. (10 sec cast, 60 min cooldown) When used, there's a short cutscene with a caravan transporting you back to your camp starts playing.

      Passive abilities include a Fire damage reduction by 1%, 5% damage reduction when you first take an enemy hit, and you can find additional bags of goods whenever you kill a humanoid.
      The following racial passives are available to the Vulpera:
      Fire Resistance - Reduces Fire damage taken by 1%. Nose For Trouble - When you first take damage from an enemy, reduce that damage by 5% of your maximum health. Vulpera Survival Kit - You have a chance to find an additional satchel of goods when you kill a humanoid. Languages - Orcish, Vulpera. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Death Knight Starting Zone Revamp Hints in Patch 8.3 Official Mechagnomes & Vulpera Preview Mechagnome & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview New Dubloon Vendors Selling Island Expedition and Invasion Crates in Patch 8.3 Alpaca Mounts in Patch 8.3 N'Zoth Serpent Mount in Patch 8.3 Aqir Flying Mount in Patch 8.3 Ny'alotha Allseer Mount in Patch 8.3 Assaults in Patch 8.3 N'Zoth's Model in Patch 8.3 Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th
    • By Stan
      Ny'alotha Allseer is a N'Zoth-themed mount added to the game in Patch 8.3. It is rewarded from a quest and could very well be the end-of-expansion reward for everyone, who defeats N'Zoth on Heroic difficulty before the next expansion, similar to Legion's Kirin Tor Summoning Crystal.
      Ny'alotha Allseer
      "To find him, drown yourself in the Circle of Stars."

      Run Animation
      The mount shares animations with The Hivemind.

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Death Knight Starting Zone Revamp Hints in Patch 8.3 Official Mechagnomes & Vulpera Preview Mechagnome & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview New Dubloon Vendors Selling Island Expedition and Invasion Crates in Patch 8.3 Alpaca Mounts in Patch 8.3 N'Zoth Serpent Mount in Patch 8.3 Aqir Flying Mount in Patch 8.3 Assaults in Patch 8.3 N'Zoth's Model in Patch 8.3 Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th
×
×
  • Create New...