Starym

Uldir Mythic WF Race Day 1: 4 Bosses Down

Sign in to follow this  

16 posts in this topic

WSDbaEX.jpg
 

It's been an interesting first day as the US and OC guilds had their alone time with Uldir's bosses, and they came out 4 bosses in front! Slightly surprisingly, it wasn't Limit that came out as the clear winners, as Big Dumb Guild took the initiative and finished up in the lead.

As usual things started explosively, with four guilds quickly dispatching the first boss, Taloc the Corrupted, with little time between them. Mother, the second boss, took a whole 24 minutes to down and both World First kills went the way of Big Dumb Guild. Trailing them were Limit, Midwinter, Wildcard Gaming and Vision, comprising the top 5 on 2/8. Here are the two World First kill videos from Big Dumb Guild:

Taloc World First kill by BDG

Mother World First kill by BDG

This is where things got interesting, however, as guilds started diverging on their paths through Uldir. Limit was the first to pop up to 3/8, grabbing a kill on Zek'voz, Herald of N'zoth, around one and a half hours after their Mother kill. Wildcard Gaming also got to that 3/8 status through Zek, with Big Dumb Guild falling off the map for a little while. At this point, guilds headed to Heroics and even Normals to  buff up their gear a little, and BDG came back in a big way as they also came up to 3/8, but they went the way of Vectis and got a World First for their efforts!

vectis-banner-08-08-18-09-35-44-5-11-09-


Alacrity, Vision, Midwinter and Blood Legion followed Limit's path and grabbed their own Zek'voz kills, making it 6 guilds now on 3/8. Finally, Big Dumb Guild had one more move up their sleeves, as they finally managed to get the popular Zek'voz down and moved up to 4/8, taking the lead ahead of Limit and were the only guild to have downed 4 bosses for quite a while. Just at the very end of the progress day, however, Limit managed to get back to the top and down Vectis World 2nd, joining BDG on that 4/8 half-way point. Fetid Devourer was obviously an issue as all guilds avoided him, and Blizzard took note and nerfed him just before Limit's Vectis kill:

 

Vectis World First kill by BDG

And so day 1 has ended, with EU guilds waking up soon and servers being up and ready. Only 4 bosses died, which is far less than some expected, which may indicate Uldir won't be your typical easy introduction raid. However, Method and Exorsus will be entering the field shortly and only then will we see just how tough these bosses really are.

And to finish up, let's take a look at some stats. 169 guilds have managed to down at least Taloc in Mythic Uldir, while that number drastically drops to 32 when Mother and 2/8 enters the equation, and down to only 7 with Zek'voz and 3/8, with only BDG and Limit having downed Vectis, as previously mentioned.

As always, thanks to Method's raid progress coverage for all the info, and you can check out their live updates here, as well as the guild's streaming of the race here.

VPZSxXV.jpg

  • Like 1

Share this post


Link to post
Share on other sites

I wonder if this will take much longer than Emerald Nightmare. I wouldn't be surprised if it doesn't, BDG being 4/8 provides a really good lead for them, hopefully they don't lose it. But It would be amazing if Exorsus or Method steals the world first G'huun kill! Good luck to all who are participating!

Edited by Rhondis

Share this post


Link to post
Share on other sites
1 hour ago, Rhondis said:

I wonder if this will take much longer than Emerald Nightmare. I wouldn't be surprised if it doesn't

Hard to say for sure of course, but Hazzikostas did mention that they dropped the ball on making Xavius Mythic hard enough at the time and that they regretted that... I think he said it in a dev Q/A that was leading up to the Trial of Valor raid.

 

So, assuming they spent more time on tuning G'huun to make sure it was at least somewhat harder than Xavius, just that boss alone might be enough to delay the World Clear to take longer than EN. You are right though, unlikely to take much longer than EN, this is an entry level-raid even if it's mythic. Mechanics tend to get harder towards the later tiers of an xpac, even on Mythic.

Share this post


Link to post
Share on other sites

The final three last bosses of Uldir already look harder on Heroic than the respective ones in EN. The first of them, Zul, is a pretty steep gear check for your raid making it one of the hardest (if not the hardest) bosses of Uldir. Mythrax is more manageable but still tricky and G'huun is quite interesting for the first last boss of BFA.

That's of course on Heroic, I don't know much about the Mythic tactics on these bosses. I know that you need to do both Matrixes simultaneously on G'huun Mythic and let's hope for some more spicy mythic tactics compared to Xavius.

  • Like 1

Share this post


Link to post
Share on other sites

Just kidding, Fetid had 40% more HP than intended on adds and 25% on boss (hotfixed now).

We'll see if this is enough to take him down :) also even though the others died already it certainly wasn't easy!

Share this post


Link to post
Share on other sites

Why call this a race if US can start 1 day earlier... I don't understand why not open mythic in the same time, for hardcore raiders who attend in this race not matter how much time is it so time zones would be no problem. 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Dejo93 said:

What's that? Another hotfix?

Imagine my shock

The real problem isn't that they needed another hotfix, because I'd rather them use those than patches. The problem is this "hotfix" is being reported at 40% health on adds that you absolutely must kill and 25% on the boss himself.

For a boss that the entire mechanic is a DPS race against enrage and adds heal, these health changes are incredibly massive. How does Blizzard not have their own mythic raid team to at least attempt to test these. If they had to tune it by like 5-10% total I'd be more understanding. These numbers are just astronomical when you know the fight mechanics.

  • Like 2

Share this post


Link to post
Share on other sites
8 hours ago, Yridaa said:

Hard to say for sure of course, but Hazzikostas did mention that they dropped the ball on making Xavius Mythic hard enough at the time and that they regretted that... I think he said it in a dev Q/A that was leading up to the Trial of Valor raid.

I had no idea that Xavius was under tuned, makes sense why he was tad easy in Heroics when I was pugging EN when it first came out. At least four guilds are 4/8 right now with Method catching up. It may be cleared by the end of today honestly.

Share this post


Link to post
Share on other sites
6 hours ago, Hypersonic said:

Why call this a race if US can start 1 day earlier... I don't understand why not open mythic in the same time, for hardcore raiders who attend in this race not matter how much time is it so time zones would be no problem. 

The dirty little secret here is that the guilds are not complaining because the EU still gets all the important World Firsts, even with a day disadvantage. If the US/OC started cleaning up raids you'd better believe there would be a huge mass of complaints forcing Blizzard to do something about it. The real victims here (IMO) are Asian guilds, who are TWO days after US and one day after EU, but they aren't that vocal/heard at all.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Starym said:

The dirty little secret here is that the guilds are not complaining because the EU still gets all the important World Firsts, even with a day disadvantage. If the US/OC started cleaning up raids you'd better believe there would be a huge mass of complaints forcing Blizzard to do something about it. The real victims here (IMO) are Asian guilds, who are TWO days after US and one day after EU, but they aren't that vocal/heard at all.

pretty much this. Method started at 2am (central at least) and they still caught up on bosses despite being down 4. Also you know, being the ones with most world first raid clears lately. And no one really... cares, about the bosses aside from the final one in the mythic race

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, Yridaa said:

unlikely to take much longer than EN, this is an entry level-raid even if it's mythic.

Looks like it might take longer than a day, maybe more than a week if Fetid devourer proves to be this much of a road block.

Share this post


Link to post
Share on other sites
9 hours ago, Laragon said:

The real problem isn't that they needed another hotfix, because I'd rather them use those than patches. The problem is this "hotfix" is being reported at 40% health on adds that you absolutely must kill and 25% on the boss himself.

For a boss that the entire mechanic is a DPS race against enrage and adds heal, these health changes are incredibly massive. How does Blizzard not have their own mythic raid team to at least attempt to test these. If they had to tune it by like 5-10% total I'd be more understanding. These numbers are just astronomical when you know the fight mechanics.

That's because BFA is still in beta. 😛 But seriously I agree completely, and it's not just raid tuning. There are classes that were/are in such a bad state coming into the expansion that having them get through all of beta without any significant tuning or reworks is in my opinion, unacceptable. Then again, this isn't the first time this has happened.

Share this post


Link to post
Share on other sites
1 hour ago, Maxkitty said:

That's because BFA is still in beta. 😛 But seriously I agree completely, and it's not just raid tuning. There are classes that were/are in such a bad state coming into the expansion that having them get through all of beta without any significant tuning or reworks is in my opinion, unacceptable. Then again, this isn't the first time this has happened.

I mean, I can't imagine it's easy to tune what like 36 or so specs, especially when they aren't all getting the same amount of testing (beta, because most people in the beta aren't testing things to report to blizz) AND they also said more than a few specs are getting hefty changes/reworks in 8.1. It's really... really hard to balance all classes so 2 or 3 underperforming isn't super surprising 

Share this post


Link to post
Share on other sites
17 minutes ago, Aegrotat said:

I mean, I can't imagine it's easy to tune what like 36 or so specs, especially when they aren't all getting the same amount of testing (beta, because most people in the beta aren't testing things to report to blizz) AND they also said more than a few specs are getting hefty changes/reworks in 8.1. It's really... really hard to balance all classes so 2 or 3 underperforming isn't super surprising 

Yeah, I’m just saying that it kind of makes me wonder why they had to wait till 8.1. And as hard as it is to balance them all, Blizzard isn’t a small indie company, and after all the feedback on balance recently, it just hasn’t been taken. Balance in general seems worse now than it’s been in a very long time.

Edited by Maxkitty

Share this post


Link to post
Share on other sites
19 minutes ago, Maxkitty said:

Yeah, I’m just saying that it kind of makes me wonder why they had to wait till 8.1. And as hard as it is to balance them all, Blizzard isn’t a small indie company, and after all the feedback on balance recently, it just hasn’t been taken. Balance in general seems worse now than it’s been in a very long time.

idk maybe, from what I've seen classes have been pretty close. I haven't felt like below mythic raid one tank is just hands down worthless, same with healers. And with a few already noted exceptions (I'm looking at you ele and feral) the dps don't seem that drastically different.

I'd kinda prefer them doing small number tweaks over time then a big update later if need be than just jumping head first into a massive update. League does that and it's always so haphazard that it'll take a champion from 40% win rate to 70% in one patch (I know it's not the same but the premise is there)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      It's a good idea to wait and turn your Emissary quests in after the latest content update goes live tomorrow, and here's why.
      Artifact Knowledge Enabled Again
      Artifact Knowledge catchup will be enabled again tomorrow and the amount of Artifact Power needed to level up your Heart of Azeroth will gradually decrease starting the week of January 22.

      Talanji's Expedition Emissary rewards 1,000 Artifact Power. Tomorrow, the amount of XP needed to level up your Heart of Azeroth will decrease, resulting in more Experience for the neckpiece.
      Improved Emissary Rewards
      Item level of Azerite gear rewards from Emissaries will be increased in Season 2. Hold off turning in the quest for a chance to receive Season 2 Azerite gear with the new outer ring.

      The Zandalari Empire Emissary rewards an Azerite Armor Cache today on US realms. Tomorrow, Azerite gear acquired from Emissary World Quests will have an increased item level and you will have a chance to receive new Azerite gear with the new outer ring, so don't turn the quest in just yet!
      If you're playing in the EU region, you should hold off turning in your World Quest Emissaries until Wednesday, unless they reward Gold.
      Post inspired by r/wow
    • By Stan
      Game Director Ion Hazzikostas will be answering your Tides of Vengeance and Season 2 questions on Friday at 11:00 a.m. PST.
      Blizzard (Source)
      Join us live on Twitch on Thursday, January 24 as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A, where he’ll be answering your questions on the latest content update—Tides of Vengeance and Season 2 questions.
      Submit your questions by posting in this forum thread or via Twitter using the hashtag #WarcraftQA.
      We’re looking forward to getting the chance to dive in and answer as much as we can; we hope to see you Friday at 11:00 a.m. PST!
    • By Stan
      Battle of Dazar'alor opens tomorrow and we've updated our guides section with new raid guides.
      Overview
      Battle for Azeroth's second raid, Battle of Dazar'alor, houses 9 bosses. It comes with a unique flashback mechanic that transforms your raid into the opposing faction with racials included, to witness the story from their perspective. Certain boss encounters are faction-specific and the boss order is different for each faction.
      Alliance players will be transformed into Horde players for the last three bosses: High Tinker Mekkatorque, Stormwall Blockade and Jaina Proudmoore.
      Horde players will be transformed into Alliance players for Opulence, Conclave of the Chosen, and King Rastakhan.
      Raid Unlock Schedule
      The minimum item level for Raid Finder is 350. We'll be covering the Mythic Race starting January 29.
      January 22* Normal & Heroic Difficulties January 29 Mythic & Raid Finder Wing 1 February 12 Raid Finder Wing 2 February 26 Raid Finder WIng 3 * add +1 day for EU
      Battle of Dazar'alor Raid Guides
      We've updated our guide section with strategy guides for all encounters within Battle of Dazar'alor. You can find the individual boss order for both factions below.
      Battle of Dazar'alor Alliance Boss Order

      Champion of the Light Strategy Guide

      Jadefire Masters Strategy Guide

      Grong, the Revenant Strategy Guide

      Opulence Strategy Guide

      Conclave of the Chosen Strategy Guide

      King Rastakhan Strategy Guide

      High Tinker Mekkatorque Strategy Guide

      Stormwall Blockade Strategy Guide

      Lady Jaina Proudmoore Strategy Guide
      Battle of Dazar'alor Horde Boss Order

      Champion of the Light Strategy Guide

      Grong, the Jungle Lord Strategy Guide

      Jadefire Masters Strategy Guide

      Opulence Strategy Guide

      Conclave of the Chosen Strategy Guide

      King Rastakhan Strategy Guide

      High Tinker Mekkatorque Strategy Guide

      Stormwall Blockade Strategy Guide

      Lady Jaina Proudmoore Strategy Guide
      Battle of Dazar'alor opens tomorrow and we have you covered with our raid guides!
    • By Stan
      Forbes recently interviewed Morgan Day about Mythic+ and the Mythic Dungeon Invitational and here's a recap of the interview.
      Check out the full interview over at Forbes
      Interview Highlights
      Changes are coming to the MDI in 2019 and you can find an overview in this post. The beginning of MDI closely lines up with the introduction of Reaping and Season 2. Mythic+ is extremely popular and half of the players at level 120 are engaging in Mythic+ content. Certain creatures within dungeons have mechanics that quickly ramp up damage and it was necessary to put a soft cap in those instances, because the fights would become impossible on Tyrannical. There's a fix set of affix combinations that activate each week. The Fortified + Teeming affix combo hasn't been adjusted for Season 2, because Infested that caused a lot of frustrating pulls in combination with said affixes is going away and with Reaping coming in, the system is going to take care of itself. Monsters summoned by the Season 2 Reaping affix don't gain Fortified themselves, but the creature will spawn at half the health of the creature that dies, so it will gain a small percentage of Fortified. There are currently no plans to come up with a system that allows easy key re-rolling. Instead, they'd like to adjust dungeons and bring the huge outliers down a bit. They adjusted King's Rest about a month ago.
    • By Stan
      Improvements to Azerite Armor are coming on January 22. Blizzard added a new outer ring with two spec-specific traits to all armor acquired after Mythic Season 2 starts and the new raid opens. You will be able to get the new gear from PvP Season 2, Battle of Dazar'alor, World Quest Emissaries, and from the Titan Residuum vendor, who sells upgraded wares at a higher cost.
      New Azerite powers will become available in Tides of Vengeance Part II. Check out our updated Class guides for more details. 10 more ranks of Azerite Knowledge will be added over the course of January 22 through March. The catchup has been disabled for now, but it will commence soon. Reaching Friendly, Honored, and Revered and with Champions of Azeroth will unlock the appropriate quests to upgrade your Heart of Azeroth for all characters on your account. The cost of Azerite Reforging has been reduced from 72 hours to 24 hours. Blizzard (Source)
      Since the launch of Battle for Azeroth, players have been empowering their Heart of Azeroth and collecting Azerite armor to gear up for the battles ahead. Since then, we’ve made a variety of adjustments to the system—and we have a few more updates coming with the second part of Tides of Vengeance on January 22 that we’d like go into more detail on today.
      With the release of Battle for Azeroth Season 2, we’re introducing new epic Azerite pieces that you can acquire through a variety of methods, including Season 2 PvP, the Battle of Dazar’alor raid, World Quest Emissaries, and from the Mythic Keystone vendor Thaumaturge Vashreen in Zuldazar and Boralus. These new items will have a fifth ring with additional new trait options and is available at Heart of Azeroth level 15.  
      This new outer ring provides two choices of traits per specialization, giving players an opportunity to find items that have traits they particularly want—and the freedom to create new and interesting combinations that may not have been possible before. This additional ring of traits makes each item have a larger impact on your character’s overall power.
      Outer Ring:
      Powers that reside in the new outer ring provide two additional trait options for each of your character’s available specializations.  Example:
      Moment of Repose (Discipline) (Passive) Pain Suppression applies Atonement to the target and instantly heals them for 15,313. Second Ring:
      Powers that reside on the second ring from the outside will often be influenced by where you collected the piece of armor they’re found on. These powers can also be associated with specific class specializations.. Example:
      Seductive Power (Passive) Your spells and abilities have a chance to conjure Bwonsamdi’s spectral visage, beckoning you closer. If you approach him, gain 57 to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, lose 1 stack. Third Ring:
      These powers generally benefit the performance of your in-game role—they’ll provide damage increases for DPS classes, increase damage mitigation for tanks, or bolster healing output for healers. Example:
      Bracing Chill (Passive) Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 2,574 and move Bracing Chill to a nearby ally (up to 6 times). Fourth Ring:
      These are defensive or utility-oriented powers for your class. Example:
      Vampiric Speed (Passive) When an enemy you harmed dies, you heal for 6,361 and gain 93 Speed for 6 seconds. Fifth Ring:
      Azerite Empowerment is the power that resides at the center, and increases an armor piece’s item level by 5.  New Traits to Discover
      You’ll also find new location-specific traits that scale with item level and are available on gear from the Battle of Dazar’alor raid, including:
      Bonded Souls : Your spells and abilities have a chance to trigger a Soulbond for 15 seconds. During Soulbond, every 5 seconds you and your nearest ally are both healed for 3,456 and gain 141 Haste for 5 seconds. Seductive Power: Your spells and abilities have a chance to conjure Bwonsamdi’s spectral visage, beckoning you closer. If you approach him, gain 26 to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, lose 1 Stack.  Treacherous Covenant: Your primary stat is increased by 151 while you are above 50% health. You take 15% increased damage while below 20% health. Azerite Knowledge
      With the start of Season 2, we’re also adding 10 more ranks of Azerite Knowledge over the course of  January 22 through March. Each rank of Artifact Knowledge increases the speed at which your Heart of Azeroth levels up.
      Tides of Vengeance Recap: Trait Updates and Additions
      With the launch of Tides of Vengeance on December 11, we replaced many of the Azerite traits we weren’t happy with and continue to iterate on various elements of the system to provide variety and flexibility in player gear choices.
      NEW TRAITS IN THE DARKSHORE WARFRONT
      It’s a good time to keep an eye on the shifting tides of the Darkshore Warfront. We added many new Azerite Armor traits that are just waiting to be collected, including:
      Ancients' Bulwark: Standing still grants you Deep Roots, increasing your Versatility by 179. Moving instead grants you Uprooted, healing you for 259 every 1 second. Apothecary's Concoctions: Your damaging abilities have a chance to deal 1,262 Plague damage over 6 seconds, and your healing abilities have a chance to restore 2,415 health over 6 seconds. These effects are increased by up to 100% based on the target’s missing health. Endless Hunger: Your Versatility is increased by 179. Moving near an enemy’s corpse consumes their essence, restoring 1,815 health.  Shadow of Elune: Your spells and abilities have a chance to increase your Haste by 465 for 15 seconds. At night, you also gain 10% movement speed for the duration. HEART OF AZEROTH LEVELING AND GEARING UP
      Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account.  
      The cost to change Azerite traits has been reduced from 72 hours to 24 hours.
      We’ve also added a new way for players who participate in Mythic Keystone Dungeons to gain specific Azerite Armor. These players will be able to earn a new currency—Titan Residuum—which can be used to purchase specific items from Thaumaturge Vashreen now located in either Zuldazar or Boralus. You can read more in our forum post.
      Season 2 and the Battle of Dazar’alor are just around the corner—are you ready for the challenges that await?