Starym

Reorigination Array Buff Mechanics Clarifications

10 posts in this topic

37682-uldir-azerite-traits-in-battle-for
 

It's finally time for Blizzard to explain just how exactly the Reorigination Array buff works - it's a small catch-up/nerfing mechanic making Uldir a bit easier every week. Today saw a lot of forum activity, with Ythisens explaining everything, so let's get to it.

In case you didn't know, Reorigination Array is a buff you get when you have one of these two Azerite powers equipped: Laser MatrixLaser Matrix or Archive of the TitansArchive of the Titans. What it does is add 75 of your highest secondary stat per stack, and you gain 1 stack every week if you kill 3 Uldir bosses on any difficulty. It stacks 10 times and it starts counting your kills even before you get either of the 2 Azerite powers that enable it.

Here's the ore detailed explanation as well as followup answers:

Blizzard LogoReorigination Array (source)

It is a clever system but I do have some insight to share on how it works. Apologies for the lengthy description but I wanted to explain it given what you pointed out now that I have some information to share on it.

So Reorigination Array is a secondary bonus to traits from Archive of the Titans or Laser Matrix. When those are selected on a piece of Azerite gear that is equipped it provides Reorigination Array. This is a passive buff that is always up while you're inside the instance. This also doesn't stack with multiple traits that provide Reorigination Array.

There is a Reorigination Array hidden quest associated to your character that tracks and gradually improves this buff over time as you progress week over week within Uldir. Every week there is essentially a weekly quest that tracks your kills, and once you kill 3 bosses in Uldir you gain a stack added to Reorigination Array. You do not need a piece for this to track your kills. So if you killed 3 bosses last week and got your piece this week with Archive of the Titans, don't worry as you'd correctly be at 2 stacks if you killed 3 bosses this week as well. This stacks up to 10 and each stack provides 75 of your highest secondary stat. This also tracks regardless of difficulty so you can even track and obtain the items with these traits on Raid Finder.

Once you obtain a piece you'll notice the Reorigination Array tooltip changes depending on some certain conditional statuses. If you haven't killed any bosses this week in Uldir it will read additionally "Defeat 3 more powerful foes in Uldir to increase the effectiveness of Reorigination Array.". This will be under the current bonus it provides if you have earned any stacks already. As you kill bosses for your weekly count you'll see this counter go down until it disappears as you've earned your 3 needed kills for the week and you'll instantly get that next stack.

...

Nope! You don't need to have a piece with the trait to earn progress. So if you complete the quest for 5 weeks on Normal killing Taloc, MOTHER, and Fetid and then finally get say the plate helm with Archive of the Titans on week 6 from Taloc, then when you select Archive of the Titans and equip it it should show you have 5 stacks of Reorigination Array, and the tooltip should read that you need to kill 2 more bosses as you killed Taloc already for the week.

The progress is character based so if you get a better Azerite piece that provides Reorigination Array then you still have the same stack level. So there's no punishment for swapping items at all.

...

LFR does in fact grant it and the pieces as well. You essentially have 4 chances per week of getting the piece if a singular boss drops one that you need (LFR/Normal/Heroic/Mythic) plus seals plus weekly quests that grant you a cache that contains a random piece of Uldir gear, guildies or other raiders not needing and willing to trade, etc. There is an insane amount of opportunities to get the pieces that have them, as well as you always earn progress each week toward the stacking as long as you get the three boss kills on any level. You can do 2 bosses on normal and 1 on heroic or any other combination of difficulties and it still credits the same.

...

It will be the highest stat value, not percentage.

...

Correct. Heroism/Bloodlust doesn't provide a raw stat value increase, its just a flat 30% haste buff. So Heroism/Bloodlust wouldn't affect it. Trinkets could though if they do proc and that is enough to push you in one direction or another.

...

Correct. You would only have one stack of Reorigination Array and multiples of Archive of the Titans or Laser Matix wouldn't affect it in any way. It would still function as if there was only one. However the effects from Laser Matrix and Archive of the Titans should behave and stack like similar traits, just not Reorigination Array.

Correct, Reorigination Array only works while you're in Uldir.

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1 hour ago, tkioz said:

Err bit dull but I wont say no to another 150 haste rating.

it goes up to 750 of your secondary stat. that's... quite a bit of secondary stat

Edit: It's, a fair bit more than any piece you'll wear this tier even. 370 boots only give like 173 secondary stats

Edited by Aegrotat

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39 minutes ago, Aegrotat said:

it goes up to 750 of your secondary stat. that's... quite a bit of secondary stat

Edit: It's, a fair bit more than any piece you'll wear this tier even. 370 boots only give like 173 secondary stats

I was more mention that's how much I've got now after two resets, but even 750 isn't anything to write home about. Oh I'll take it and it will help, but compared to the other raid wide stuff they did in previous expansions it really is rather dull, I'd take my pantheon trinkets anyday.

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1 hour ago, tkioz said:

I was more mention that's how much I've got now after two resets, but even 750 isn't anything to write home about. Oh I'll take it and it will help, but compared to the other raid wide stuff they did in previous expansions it really is rather dull, I'd take my pantheon trinkets anyday.

It honestly is something to write home about. getting 4 and a half pieces of gear worth of secondary stats is.. a pretty damn good increase. Sure it's maybe not the pantheon trinket, but it fits the purpose better being a progression supporting item.

It's meant to help people beat the raid easier, which means people that can't beat the final boss can still get and use this to help potentially down him, AND it works with LFR which the pantheon trinkets didn't. It's also pretty impressive to get something like this in the very first raid tier

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750? Thats a lot. 

7 hours ago, Starym said:

Plus I suppose some nerf will come to this trait. For me a massive +-4% overall dmg what is also a lot and I have only 1 item with that. Btw can this even stack?

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3 hours ago, Aegrotat said:

It honestly is something to write home about. getting 4 and a half pieces of gear worth of secondary stats is.. a pretty damn good increase. Sure it's maybe not the pantheon trinket, but it fits the purpose better being a progression supporting item.

It's meant to help people beat the raid easier, which means people that can't beat the final boss can still get and use this to help potentially down him, AND it works with LFR which the pantheon trinkets didn't. It's also pretty impressive to get something like this in the very first raid tier

It's a decent increase but it's boring. That's my main gripe with it, I would rather something interesting.

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2 hours ago, tkioz said:

It's a decent increase but it's boring. That's my main gripe with it, I would rather something interesting.

That's subjective, big hoss.

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On 9/13/2018 at 6:11 AM, ValED said:

That's subjective, big hoss.

Purely passive, stacks through content you'll be doing regardless, zero rotational impact.. You'd be hard-pressed to give an objective reason for why it isn't boring. Because really, it is boring.

Not that I'm against it, since it's just a tack-on to the trait system, which is where their focus is for meaningful gameplay changes. It's good for what it's made for, but that's no reason to laud it for something it isn't.

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On 9/18/2018 at 10:13 PM, Seresu said:

Purely passive, stacks through content you'll be doing regardless, zero rotational impact.. You'd be hard-pressed to give an objective reason for why it isn't boring. Because really, it is boring.

Not that I'm against it, since it's just a tack-on to the trait system, which is where their focus is for meaningful gameplay changes. It's good for what it's made for, but that's no reason to laud it for something it isn't.

Never lauded, good reading skills... There's a nugget of a good concept in there with bad execution.

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