Jump to content
FORUMS
Starym

Big Azerite Trait Tuning - September 17th

Recommended Posts

C4R6nYE.png
 

Here comes the big Azerite trait tuning pass mentioned in the AMA, with some big changes coming to almost all classes. Warlocks get the most changes, as Demon Hunters, Paladins and Priests get none.

Blizzard LogoSeptember 17 (source)

As mentioned in the Reddit AMA last Friday, we’re working on balance tuning for Azerite Armor traits. We’re planning to make the following changes during this week’s maintenance period. Note that there are more changes already in the works; this is just a first pass, focused on bringing some of the biggest outliers up (or down) to more acceptable levels.

General
Death Knight
Druid
Hunter
  • (Beast Mastery) Feeding FrenzyFeeding Frenzy: Damage increased by 400%
  • (Marksmanship) Arcane FlurryArcane Flurry: Duration increased to 10 seconds, damage reduced by 45%

Mage
  • (Arcane) Brain StormBrain Storm: Duration increased to 30 seconds, Intellect bonus reduced by 75%
  • (Fire) FiremindFiremind: Intellect bonus increased by 30%

Monk
Rogue
Shaman
  • (Elemental/Enhancement) Natural HarmonyNatural Harmony: Secondary stat bonuses increased by 40%

Warlock
  • (Affliction) Sudden OnsetSudden Onset: Damage bonus reduced by 30%
  • (Demonology) Demonic MeteorDemonic Meteor: Damage increased by 200%
  • (Destruction) FlashpointFlashpoint: Duration increased to 10 seconds, Haste bonus increased by 25%

Warrior
  • Sad 1

Share this post


Link to post
Share on other sites

Yay... nerfs... -.-

No news on any frost mage traits that are utterly garbage and below almost every generic trait... Oh and hey all that time we spent farming Thunderous Blast? Wasted.

  • Like 1

Share this post


Link to post
Share on other sites
14 minutes ago, tkioz said:

Yay... nerfs... -.-

No news on any frost mage traits that are utterly garbage and below almost every generic trait... Oh and hey all that time we spent farming Thunderous Blast? Wasted.

That is kinda your fault. When an Trait is pretty much the best thing for every class and every spec, you should have know it was gonna get nerfed. It was so clear Thunderous Blast was gonna get hit.

Share this post


Link to post
Share on other sites

Oof. My ret pala takes a big hit from 2 out of 3 of those. Oh well. I did think laser matrix was pretty good, so not entirely unexpected - although 40% is pretty huge. 

Ah well.

Share this post


Link to post
Share on other sites
1 hour ago, DasBigHippo said:

That is kinda your fault. When an Trait is pretty much the best thing for every class and every spec, you should have know it was gonna get nerfed. It was so clear Thunderous Blast was gonna get hit.

While I knew it was going to get nerfed, anyone with any sense knew that, we had zero idea of how much, and it didn't stop it being the best trait while it was live, which meant having to farm it to be competitive.

It is however not my fault, nor it is anyone else's fault who farmed it. It is Blizzard's fault that the traits went live in such a terribly unbalanced state. The fact that traits are needing nerfs is never player's fault, it is the developer's faults for not doing their job.

Anyone using SimC could have told you which traits were good and which were garbage... Oh you know people like Blizzard developers who have openly said in the past they use SimC themselves.

Example top 10 ST Frost Mage traits are all generic traits, the 11th is a Frost Mage trait, next 6 generic again, then we get back into the spec specific traits. That should never have reached live servers in such a state. It's complete garbage.

It also completely invalidates the Azerite system, you need to target which bits you are going for, you made to lock them down (which thankfully we can change, but originally we weren't going to be able to do), and then you would have a chosen system. Instead with these rolling buffs and nerfs you can't make meaningful choices because the underlying numbers are constantly changing.

Considering the Azerite system is the flagship progression system for an entire expansion the state of it is completely pathetic.

Fine tuning is expected early on, but fine tuning is buffing or nerfing by 5%, maybe 10% at most, but nerfing by 40% and buffing by 400%? That shows how poorly implemented it was.

Edited by tkioz
  • Like 2
  • Thanks 3

Share this post


Link to post
Share on other sites
26 minutes ago, tkioz said:

While I knew it was going to get nerfed, anyone with any sense knew that, we had zero idea of how much, and it didn't stop it being the best trait while it was live, which meant having to farm it to be competitive.

It is however not my fault, nor it is anyone else's fault who farmed it. It is Blizzard's fault that the traits went live in such a terribly unbalanced state. The fact that traits are needing nerfs is never player's fault, it is the developer's faults for not doing their job.

Anyone using SimC could have told you which traits were good and which were garbage... Oh you know people like Blizzard developers who have openly said in the past they use SimC themselves.

Example top 10 ST Frost Mage traits are all generic traits, the 11th is a Frost Mage trait, next 6 generic again, then we get back into the spec specific traits. That should never have reached live servers in such a state. It's complete garbage.

It also completely invalidates the Azerite system, you need to target which bits you are going for, you made to lock them down (which thankfully we can change, but originally we weren't going to be able to do), and then you would have a chosen system. Instead with these rolling buffs and nerfs you can't make meaningful choices because the underlying numbers are constantly changing.

Considering the Azerite system is the flagship progression system for an entire expansion the state of it is completely pathetic.

Fine tuning is expected early on, but fine tuning is buffing or nerfing by 5%, maybe 10% at most, but nerfing by 40% and buffing by 400%? That shows how poorly implemented it was.

It... kinda is peoples fault if they spent all their time farming for it when it's obvious it'd get nerfed. Did Blizz overtune it? sure, but they didn't force anyone to farm for it. It's so funny though to see people complain that some traits are "so hilariously good while others are so bad" then complain when the overtuned ones get nerfed, especially with all the stuff I've seen about how "thunderous blast is a necessity" or how it's so so far ahead of the others... ya it makes sense to nerf it and not just buff all others to it's level. That's a power creep that they clearly don't want.

No one is saying it's the players fault it's getting nerfed, just that it's a persons fault if they decide to spend their time farming for it, when it should be obvious that it's going to get nerfed. Blizz isn't nerfing it because "well too many people are using it" but because it's clearly performing a lot harder than anticipated. Which btw, is very hard to predict especially when beta testers won't always tell blizz something is very strong. Hell, people may not even have realized it was so strong early enough.

Share this post


Link to post
Share on other sites
5 hours ago, Starym said:

C4R6nYE.png
 

Here comes the big Azerite trait tuning pass mentioned in the AMA, with some big changes coming to almost all classes. Warlocks get the most changes, as Demon Hunters, Paladins and Priests get none.

Monk

Great, we already were middle of the pack (if you can make good use of TOK), now we get a massive dps loss with SR nerfed and a shitty compensation on an trait that even if the conditions are met, isnt that great. While it was clear that the trait is way to strong, they are just so fckin lazy with almost everything this expansion

Share this post


Link to post
Share on other sites
3 hours ago, dartbodman said:

Maybe it's just me but I feel like when you're at this stage of existence and abilities are getting 400% modifications in a maintenance update, that's not a good sign.

you are overexaggurating here a bit, since the abilities that have those kind of high numbers, have their damage effect as and additional side effect for something else. (feeding frenzy increasing the duration for a fixed amount, and demonic meteor giving a chance to refund shards.) I would say it is not surprising if those traits have masively undertuned damage numbers, because they hoped the more interesting effect they have, could be enough to justify picking the trait.

And as always there are people, crying about nerfs, for things that were way stronger than the alternatives, ignoring the fact that this kills any variety, if you have to pick those traits. They should have the data, and if they nerf that trait so heavy, maybe it gets in line with others, and you can try around again. yay(?).

I am not satisfied with those changes as well, but i will try them out first, and give feedback in the official forums, afterwards.

  • Like 1

Share this post


Link to post
Share on other sites
16 minutes ago, Thicondius said:

wow destroy a class in 2 week gg blizz, 40% nerf to rogue and buff hunter ... again -.-

As i stated in my previous comment, the damage bonus on many of those traits are paired with a special effect that does something else, to alter the gameplay. And those effects are probably as well the primary focus of those traits.

I am absolutely not experienced in the gameplay, or the traits, of a rogue, but as it seems to me, getting the additional two combopoint of the effect is a huge thing compared to those tiny 65 bonus damage. reducing that damage by 40% doesnt make the ability 40% worse... if anything this damage adjustment, will probably be a very low single digit percentage of nerf, since what will do 26 less damage (if you use the skill out of stealth) for an overall fight? ...

Share this post


Link to post
Share on other sites
2 hours ago, Aegrotat said:

It... kinda is peoples fault if they spent all their time farming for it when it's obvious it'd get nerfed. Did Blizz overtune it? sure, but they didn't force anyone to farm for it. It's so funny though to see people complain that some traits are "so hilariously good while others are so bad" then complain when the overtuned ones get nerfed, especially with all the stuff I've seen about how "thunderous blast is a necessity" or how it's so so far ahead of the others... ya it makes sense to nerf it and not just buff all others to it's level. That's a power creep that they clearly don't want.

No one is saying it's the players fault it's getting nerfed, just that it's a persons fault if they decide to spend their time farming for it, when it should be obvious that it's going to get nerfed. Blizz isn't nerfing it because "well too many people are using it" but because it's clearly performing a lot harder than anticipated. Which btw, is very hard to predict especially when beta testers won't always tell blizz something is very strong. Hell, people may not even have realized it was so strong early enough.

So you obviously didn't read my post at all and are instead sticking to your party line. Players should not be punished for playing the game that Blizzard puts out, nor should they be punished for seeking to make their characters as strong as possible, especially considering how inconsistent Blizzard has been about 'overpowered' or 'overtuned' abilities, items, etc. in the past. Take the Arcanocrystal, Draught of Souls, and Whispers in the Dark trinkets from the last expansion that were incredibly powerful, to the point where they were better than items two full tiers and upwards of fifty item levels higher than them.

People were still farming them during Antorus because despite being obvious outliers and contenders for a nerf they were. Yet a similarly overpowered trinket, Convergence of Fates, was nerfed less than a day (for WW/Ret) the raid was released. Oh two of the trinkets were nerfed eventually, but it was well well passed any reasonable time frame. Hell they had to nerf Whispers in BFA.

Those are just a few examples of the top of my head of incredibly inconsistent behaviour on the part of the developers.

So it's all well and good to so say 'you should have known better', but really? Should we? Should we as players need to be able to see the future and read minds to determine if the effort we put into our characters is going to invalidated with the stroke of a key?

If instead they had brought the other abilities up to the same level as as Thunderous Blast it would have been fine, in fact better, because as anyone can tell you nerfs are almost never welcomed by players, but buffs almost always are.

As to your excuse about beta testers... Excuse me? I know for a fact that many of these traits were reported, repeatedly, to Blizzard for under preforming because I was one of the people doing the reporting. I never got any reply, no one else I spoke to did either.

There are many many bugs and issues in BFA that were reported on Beta that made it to live, so again, do not blame the player base for the failures of the developers.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Starym said:

 

8 hours ago, Starym said:

Rogue

Seriously?!?!?! I changed to Assa due Outlaw nerf and after 1-1.5 week massive farming of the new gear for it now they NERF ALL FREAKING MAIN TRAITS?! This is ffffff ridiculous. I can't believe it, changing game this radically every week total ruin it.. one more like this and I swear uninstall it and Blizz can go to..

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, corbish said:

1st week rip outlaw, 2nd week rip assasination... ty blizz...

Yeah, slowly I'll reroll to feral druid, at least that never get a nerf...

Share this post


Link to post
Share on other sites
1 hour ago, Hypersonic said:

 

Seriously?!?!?! I changed to Assa due Outlaw nerf and after 1-1.5 week massive farming of the new gear for it now they NERF ALL FREAKING MAIN TRAITS?! This is ffffff ridiculous. I can't believe it, changing game this radically every week total ruin it.. one more like this and I swear uninstall it and Blizz can go to..

oh look the fotw player is crying 🙂 pls leave the game 

  • Confused 2

Share this post


Link to post
Share on other sites
43 minutes ago, FOTW said:

oh look the fotw player is crying 🙂 pls leave the game 

You must be a plenty of time to create an account only just to start flaming. 

  • Like 1

Share this post


Link to post
Share on other sites
42 minutes ago, Hypersonic said:

You must be a plenty of time to create an account only just to start flaming. 

TBH you do cry over a class that is far too over powered at this moment, even big guild keep their raids with 5 rogues so yeah this was bound to happen.

Edited by Cugehock

Share this post


Link to post
Share on other sites
6 hours ago, Aegrotat said:

It... kinda is peoples fault if they spent all their time farming for it when it's obvious it'd get nerfed. Did Blizz overtune it? sure, but they didn't force anyone to farm for it. It's so funny though to see people complain that some traits are "so hilariously good while others are so bad" then complain when the overtuned ones get nerfed, especially with all the stuff I've seen about how "thunderous blast is a necessity" or how it's so so far ahead of the others... ya it makes sense to nerf it and not just buff all others to it's level. That's a power creep that they clearly don't want.

No one is saying it's the players fault it's getting nerfed, just that it's a persons fault if they decide to spend their time farming for it, when it should be obvious that it's going to get nerfed. Blizz isn't nerfing it because "well too many people are using it" but because it's clearly performing a lot harder than anticipated. Which btw, is very hard to predict especially when beta testers won't always tell blizz something is very strong. Hell, people may not even have realized it was so strong early enough.

You sound like a casual that only does LFR with that attitude.  The servers are live, not in beta so we should not be paying to test shit that needs nerfed / buffed

Share this post


Link to post
Share on other sites
1 hour ago, Seksi said:

When the "proper" way to kill Zul is to bring 5+ rogues and they show up just about everywhere, nerfs are expected 🙂

Yeah as rogue the man can expect but not this is the biggest problem. The real problem is they force people to farm different gear in every week. And as dps you need to do maximum output (especiel if raiding and do m+) and for this need to use the actual most powerful stuffs,

Share this post


Link to post
Share on other sites
1 hour ago, FOTW said:

you cry in every post when a op trait is nerfed, ged gud scrub 🙂

Deyada, are you?

Edited by Hypersonic

Share this post


Link to post
Share on other sites

Maybe blizz just took a look at Blood Mallet, since they don't seem to do any testing of these traits at all.  Because it's pretty clear that either they don't know how the mechanics work or they purposely created so many traits to mess with players.  Because it's quite a spectrum from good traits to absolute, worthless garbage.  And unless you reference a theorycrafting site you have no idea if something is actually a buff or a nerf when you get a piece of gear.

Share this post


Link to post
Share on other sites

I love seeing people complain about a busted overpowered spec that is one of the top damage/healing get nerfed, and then complain about one of the worst specs in the game get a buff. Then say it breaking the game? get fucking real guys...

First, you know Thunderous Blast was getting nerfed, and you didnt KEEP ALL THE AZERITE ARMOR YOU GOT JUST IN CASE THIS WOULD HAPPEN LIKE EVERYONE WAS TELLING YOU? your fault.

I play affliction warlock, i am happy to see affliction get nerfs, i shouldnt be able to do 2k more damage than someone that is 15 ilvls higher than me.

Rogue nerfs were expected, they are one of the best classes right now in all specs, they have their strength and weaknesses, sub for burst, assa for sustain, and outlaw for cleave, thats what they are intending to do for the class.

BM hunter buff, they needed that. BM has a very baseline damage, not very high and very low, meaning that you can play the spec the best to your capability, but thats only going to be around 2-3 dps change as if someone just picked up the spec and went into a raid. 400% to Feeding Frenzy needed for BM to become good in the damage charts and compete with survivability, which is the highest damage hunter spec by a lot.

Learn what is good for the game and how balancing works for all specs, not just the one you play. just cause your spec that you play got nerfed doesnt mean you are suddenly going to outcasted for playing a certain spec. it just means that you are not going to be over all the other dps by a mile and will be doing damage (or healing) around everyone else.

Edited by Dust

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      With the Darkshore Warfront now available on Heroic difficulty, we have a new cutscene that involves Tyrande.
      The cutscene is narrated by Tyrande Whisperwind who has become the Night Warrior and the embodiment of Elune's wrath in Battle for Azeroth. She stressed out the importance of the bond between the Kaldorei and we also see Genn Greymane in the crowd.
      Transcript
      Darkshore Warfront Cutscene
    • By Stan
      HandyNotes: Visions of N'Zoth is a great addon, mainly for Assaults in Patch 8.3. It displays all the necessary information conveniently on the map.
      With Handy Notes, you won't need to worry about all the vanity items that you can get during Assaults. The addon displays locations and rewards for rare mobs, battle pets, treasures, and other points of interest directly on the map.
      Uldum is currently under assault by the Black Empire. On the screenshot below, you can see that the addon tells you that Gaze of N'Zoth has a chance to drop All-Seeing Eyes, and you get the location of the Rare Elite without coordinates.

      The addon displays other points of interest, including locations for feeding alpacas to get your mount, battle pet trainers, and Assault caches.

      You can download the addon here and update it manually or via the Twitch app.
    • By Stan
      Lunar Festival is back and we have a new quest line this year that lets you transmogrify your flower crowns all-year-round.
      Lunar Festival Updates in 2020
      Lunar Preservation is a new quest which requires you to perform the Rite of the Moon at the moonwells in Ashenvale, Felwood, Feralas, Moonglade, Stonetalon Mountains, Duskwood, and Mount Hyjal, without letting the Blessing of the Moon expire. If you manage to bless the Staff of Moonflowers and transform it into Blessed Staff of Moonflowers, the druid will offer quests for your flower crowns so they never die, and you can transmogrify them year-round!
      Crown of Boundless Courage Crown of Eternal Memorial Crown of Everlasting Fortune Crown of Infinite Prosperity First, complete the Lunar Rocket introduction quest to teleport to Moonglade. Then, talk to Myrael Lunarbloom at 53, 36 in Moonglade to pick up the quest. Go to the first moonwell at 48, 33 and click the action bar to charge your Staff of Moonflowers. You will receive a 60-minute buff (Blessing of the Moon) and must visit the following moonwells before it expires:
      Ashenvale: 54, 46 and 60, 73 Duskwood: 49, 33 Felwood: 44, 28 Feralas: 60, 46 Hyjal: 61, 25 Note that you must first complete Magni's (A Fresh Trauma) quest line in Hyjal before charging up your staff, otherwise, it won't work. We're not sure if this is intended, but it's best to leave it here before it gets hotfixed. Moonglade: 48, 33 Stonetalon Mountains: 42, 18 Recommended Path: Moonglade > Felwood > Hyjal > Ashenvale > Stonetalon Mountains > Feralas > Duskwood 
      The timer on the buff will refresh to 60 minutes every time you charge up the staff, leaving you with plenty of time to finish the quest.

      After finishing the quest, use your Lunar Festival Invitation to head back to Moonglade tu turn in the quest.
      You must have Crown of Courage, Crown of Dark Blossoms, Crown of Good Fortune , or Crown of Prosperity in your inventory to start the quest to upgrade the flower crowns to permanent cosmetics. Talk to Myrael Lunarbloom who won't have a "!" above her head, but she will still offer you the quests.
      The new quest is not required for To Honor One's Elders. Check out our Lunar Festival guide for more details about the event!
      Blizzard (Source)
      Every year the druids of Moonglade hold a celebration of their city’s great triumph over an ancient evil. During the Lunar Festival, citizens of Azeroth have the opportunity to honor their elders by celebrating their sage wisdom, sharing in magnificent feasts…and of course, lighting fireworks.
      The celebration has begun in Moonglade, and your Lunar Festival Invitation is waiting. Join in the fun by dressing up in your Lunar Festival finery, launching fireworks, and paying homage to the Elders throughout Azeroth.
      When: January 24 – February 7
      Where: Moonglade, with camps in Ironforge, Stormwind, Darnassus, Thunder Bluff, Orgrimmar, and the Undercity*
      Currency: Coin of Ancestry
      Activities
      The Lunar Festival is a time of celebration for the peoples of Azeroth. At the beginning of each year, elders of generations past manifest around the world to impart their wisdom upon all who listen. Should you encounter these venerable spirits in your travels and take the time to heed their words, they may even pass along tokens of their gratitude—Coins of Ancestry, the lessons of a past age in physical form. Gather enough Coins of Ancestry and the Cenarion Circle will open their stores of celebratory garb, fireworks, trinkets, and recipes!
      The Cenarion Circle has good cause to celebrate, for the Lunar Festival marks the return of many Ancients that fell in battles past: Goldrinn, Malorne, Aviana, and Cenarius himself. But this celebration is darkened by the eternal torment of one of their own—Omen, a wolf Ancient blessed by the moon goddess Elune, has risen from the depths of Moonglade’s lake. Though Omen was once as noble and proud as any Ancient, he was driven mad by the Burning Legion’s tainted magics during the War of the Ancients. Omen’s immortality means that he is forever cursed to return in his maddened state at the advent of each new year—and this year, he has grown further in power.  Heroes level 20 and above must make haste to ease this tormented Ancient’s suffering, in the hopes that perhaps next year he will return with a clearer mind.
      SEASONAL BOSS: OMEN RETURNS!
      The great wolf Omen was once a hero of this world. An embodiment of strength and fortune, Omen fought beside the heroes of the War of the Ancients until he succumbed to demonic magics. Turning against his allies, he raged across Azeroth, leaving death and terror in his wake. Omen was finally defeated in Moonglade, and he now sleeps among the silt of Lake Elune'ara. But each year, at the beginning of the festival, he stirs...
      MAIN QUEST LINE
      The celebration begins with an introductory quest, The Lunar Festival. The Cenarion Circle has invited all denizens of Azeroth to take part in the celebration of the Lunar Festival. You can learn more about the event by meeting with the Lunar Festival Harbinger.
      It wouldn’t be a celebration without fireworks. You’ll be asked to buy some Lunar Fireworks and Cluster Fireworks to launch and complete the quest Lunar Fireworks.
      Once you’ve proven your pyrotechnic prowess, you’ll receive your Lunar Festival Invitation to travel to Moonglade and speak with Valadar Starsong in Nighthaven. With your invitation in hand, you’ll be able to travel quickly to Moonglade by standing within Greater Moonlight throughout the holiday.
      Achievements
      The Lunar Festival features has 16 achievements and one meta-achievement.
      Elune's Blessing: Complete the Elune’s Blessing quest by defeating Omen. Frenzied Firecracker: Shoot off 10 Festival Firecrackers in 30 seconds or less. Lunar Festival Finery: Purchase a festive pant suit or festive dress with Coins of Ancestry. The Rocket's Red Glare: Shoot off 10 Red Rocket Clusters in 25 secons or less.  Coin of Ancestry There are five achievements involving Coins of Ancestry: Receive a Coin of Ancestry, Receive 5 Coins of Ancestry, Receive 10 Coins of Ancestry, Receive 25 Coins of Ancestry, and Receive 50 Coins of Ancestry. It's a good time to travel Azeroth, see the sights, and pay your respects to the various Elders. Visiting an Elder will reward reputation with select capital cities, a Coin of Ancestry, some experience and gold, and a Lucky Red Envelope.
      Elders of Eastern Kingdoms (17): Honor the Elders located in Eastern Kingdoms. Elder Goldwell in Kharanos, Elder Bellowrage in Blasted Lands, Elder Stormbrow in Goldshire, Elder Meadowrun in Western Plaguelands, Elder Starglade in Zul'Gurub, Elder Winterhoof in Booty Bay, Elder Silvervein in Thelsamar, Elder Skychaser in Sentinel Hill, Elder Rumblerock in Burning Steppes, Elder Dawnstrider in Flame Crest, Elder Highpeak in the Hinterlands, Elder Ironband in Searing Gorge, Elder Graveborn in Brill, Elder Obsidian in the Sepulcher, Elder Windrun in Eastern Plaguelands, Elder Snowcrown in Light's Hope Chapel, Elder Moonstrike in Scholomance Elders of Kalimdor (21): Honor the Elders located in Kalimdor. Elder Runetotem in Razor Hill, Elder Skygleam in Azshara, Elder Moonwarden in the Crossroads, Elder High Mountain in Vendetta Point, Elder Windtotem in Ratchet, Elder Bladeleaf in Dolanaar, Elder Starweave in Lor'danel, Elder Bloodhoof in Bloodhoof Village, Elder Riversong in Astranaar, Elder Grimtotem in Feralas, Elder Mistwalker in Dire Maul, Elder Nightwind in Felwood, Elder Skyseer in Freewind Post, Elder Morningdew in Fizzle and Pozzik's Speedbarge, Elder Ragetotem in Tanaris, Elder Dreamseer in Gadgetzan, Elder Thunderhorn in Un'Goro, Elder Brightspear in Winterspring, Elder Stonespire in Everlook, Elder Primestone in Silithus, Elder Bladesing in Cenarion Hold Elders of Northrend (18): Honor the Elders located in Northrend. Elder Sardis in Valiance Keep, Elder Beldak in Westfall Brigade, Elder Morthie in Star's Rest, Elder Fargal in Frosthold, Elder Arp in D.E.H.T.A., Elder Northal in Transitus Shield, Elder Sandrene in Lakeside Landing, Elder Wanikaya in Rainspeaker Rapids, Elder Lunaro in Ruins of Tethys, Elder Bluewolf in Wintergrasp, Elder Tauros in Zim'Torga, Elder Thoim in Moa'ki Harbor, Elder Graymane in K3, Elder Stonebeard in Bouldercrag's Refuge, Elder Pamuya in Warsong Hold, Elder Whurain in Camp Oneqwah, Elder Skywarden in Agmar's Hammer, Elder Muraco in Camp Tunka'lo Elders of the Alliance (3): Honor the Elders located in the Alliance capital cities. Elder Bladeswift in Darnassus, Elder Bronzebeard in Ironforge, Elder Hammershout in Stormwind Elders of the Horde (3): Honor the Elders which are located in the Horde capital cities. Elder Darkhorn in Orgrimmar, Elder Wheathoof in Thunder Bluff, Elder Darkcore in the Undercity Elders of the Dungeons: Honor the Elders which are located inside the dungeons. Elder Wildmane in Zul'Farrak, Elder Starsong in Sunken Temple, Elder Splitrock in Maraudon, Elder Stonefort in Blackrock Spire, Elder Morndeep in Blackrock Depths, Elder Farwhisper in Stratholme, Elder Jarten in Utgarde Keep, Elder Igasho in the Nexus, Elder Nurgen in Azjol-Nerub, Elder Kilias in Drak'Tharon Keep, Elder Ohanzee in Gundrak, Elder Yurauk in the Halls of Stone, Elder Chogan'gada in Utgarde Pinnacle Elders of Cataclysm (9): Honor the Elders which are located in zones opened by the cataclysm. Elder Stonebrand in the Temple of Earth, Elder Menkhaf in Uldum, Elder Sekhemi in Uldum, Elder Firebeard in Twighlight Highlands, Elder Darkfeather in Twilight Highlands, Elder Windsong in Hyjal, Elder Evershade in Nodrassil, Elder Moonlance in Vashj'ir, Elder Deepforge in Deepholm Holiday Items
      You can spend your Ancient Coins for various items by visiting vendors Fariel Starsong and Valadar Starsong in Moonglade. Here are just some of the items you can purchase and collect: TOYS
       There are three Dragon Costume colors.  Green Variation: Green Dragon Head Costume, Green Dragon Body Costume, Green Dragon Tail Costume Blue Variation: Blue Dragon Head Costume, Blue Dragon Body Costume, Blue Dragon Tail Costume Red Variation: Red Dragon Head Costume, Red Dragon Body Costume, Red Dragon Tail Costume Lunar Elder's Hearthstone: “Return home the wisest way possible!” Elune's Lantern Everlasting Alliance Firework Everlasting Horde Firework PETS AND PET TOYS
      Pets: Lunar Lantern, Festival Lantern   Pet Toy: Perky Blaster ACCESSORIES, HEIRLOOMS ITEMS, SCHEMATIC, PATTERNS
      Heirloom Items: Ancient Heirloom Armor Casing, Timeworn Heirloom Armor Casing Schematic:Alliance Firework, Schematic: Horde Firework, Schematic: Snake Firework Pattern: Festival Dress, Festival Suit Holiday Apparel: Festive Green Dress, Festive Pink Dress, Festive Purple Dress, Festive Black Pant Suit, Festive Blue Pant Suit, Festive Teal Pant Suit *Players who wish to travel to old Undercity will need to speak with Zidormi in Tirisfal Glades east of Lordaeron Keep, just outside of the burned scar near the road.
    • By Starym
      4 days running now, we have a new batch of 8.3 hotfixes including a couple of changes to the N'Zoth encounter, more corrupted item tweaks, no more cloaks from emissary caches and more. We also get one of the announced Classic AV changes with honorless targets no longer being lootable.
      January 24 (source)
      Dungeons and Raids
      N’Zoth, the Corruptor Fixed a bug where Azeroth's Radiance could shorten its channel duration without the player casting or moving. Azeroth's Radiance now resets its cooldown on a wipe and at the start of the encounter. Developers’ note: This quality-of-life change should dispel confusion about needing to wait for the cooldown to clear before a subsequent attempt. Horrific Visions Fixed an issue wherein Emergency Cranial Defibrillation didn't heal the player while under the effects of Inquisitor Darkspeak's Convert. Items and Rewards
      Emissary equipment caches no longer reward cloaks during Battle for Azeroth Season 4. The power of the following trinkets from Ny’alotha, the Waking City have been increased by around 10%: Vita-Charged Titanshard , Void-Twisted Titanshard , Humming Black Dragonscale , and Manifesto of Madness . The damage absorb effect of the Void-Twisted Titanshard will now be consumed after most standard damage absorb effects. Corrupted Items Glimpse of Clarity will no longer interact with the Warlock ability Command Demon , or the Hunter ability Command Pet . Lash of the Void Lash of the Void ’s (Corruption Effect) damage now scales with the item level of Unguent Caress , instead of the character's Attack Power. Fixed a bug which caused Lash of the Void to trigger more often than intended, but it still strikes all targets in a cone in front of the user. Heart of Azeroth Corrected several issues with Destruction Warlocks using Vision of Perfection either not getting an Infernal to spawn on their target, or a real summoned Infernal to incorrectly have the lowered Vision of Perfection duration applied to it. WoW Classic
      Players in Alterac Valley with the Honorless Target buff will no longer grant loot.
      Previous hotfixes:
      January 23rd January 22nd January 21st January 17th
    • By Starym
      The big hotfix lists continue today as we're in day 3 of the streak. We have raid fixes for the final two bosses of Ny'alotha, focusing on some legendary cloak issues and N'Zoth sanity issues, corrupted item damage now scales with their item level instead of a players attack or spell power, a Vulpera racial fix and more!

      The Lash of the Void corrupted item tweak they announced earlier isn't listed here with the the others though, so it's unclear if the hotfix isn't in the game or it was just not added to these notes.
      January 23 (source)
      Allied Races
      Vulperas’ Bag of Tricks (racial) cooldown is now correctly modified by haste. Creatures and NPCs
      Lorewalker Cho should once again be visible to all players in Vale of Eternal Blossoms. Dungeons and Raids
      Operation: Mechagon In Mechagon Junkyard and Mechagon Workshop on Mythic Keystone difficulties, end-of-run chests now award Engine of Mecha-Perfection, or Blueprint: Perfectly Timed Differential, or Progression Sprockets for players’ Vision of Perfection (Essence). Ny'alotha, the Waking City Carapace of N’Zoth Resolved an issue where using Ashjra'kamas, Shroud of Resolve while in the Den of Transfusion may fail to bring players to Wrathion's side. Resolved an issue where using Ashjra'kamas, Shroud of Resolve could remove some player buffs when used. Resolved an issue where Ashjra'kamas, Shroud of Resolve's cooldown was not being reset upon the encounter starting. Reduced the health of Mycelial Cysts by 30%. N’Zoth the Corruptor Dispelling corrupted mind should not drain sanity ever, and letting it expire naturally should. Horrific Visions
      Fixed an issue where players on the quest “Reconstructing ‘Fear and Flesh’” who skipped all Corrupted Area objectives and completed a Lost Area objective first would not get 1 of their 2 Torn Page of "Fear and Flesh" for that run. Items and Rewards
      Corrupted Items Damage dealt by Infinite Stars, Twisted Appendages, and Gushing Wound (Corrupted Effects) is now based on the item level of a Corrupted item, rather than scaling dynamically with Attack Power and Spell Power. Developers’ note: Previously the damage dealt by these powers was modified by Attack Power and Spell Power, which meant that certain specialization abilities or random bonuses could cause drastic swings in their effectiveness. Infinite Stars in particular was too strong against single targets as a result of this and other factors. This change also adjusts Infinite Stars base damage accordingly, as the scaling method was one of the primary factors behind some of the extreme outliers we saw in our logs and from player feedback. Our goal with this change and other adjustments to Corruption powers is to improve parity in the effectiveness per point of Corruption of the different bonuses available on Visions of N’Zoth items. Grand Delusions ’ (Corrupted Effect) summoned entity no longer despawns when its owner is crowd controlled by enemy players. Fixed a bug that allowed the Lurking Schemer's Band a small chance at rolling a socket in addition to its baseline socket. Corrupted Gladiator's Spite now has a distinct visual difference between hostile corruption pools and allied corruption pools. Humming Black Dragonscale ’s visual effect should no longer break some animations and will now appear as intended when mounted. Quests
      Dying during “Waking a Dreamer ” can cause players to be unable to see Goldrinn and turn in the quest. While D.I.S.C.O. may be fun for some, dancing is now prohibited within the vicinity of the Chamber of Heart teleporter. Rugged Hyena Pelts now drop from all hyenas in Uldum as well as Amathet Hunters. Players with the Skinning skill will still be able to skin the hyenas for a guaranteed pelt, in addition to any that drop.

      Previous hotfixes:
      January 22nd January 21st January 17th
×
×
  • Create New...