Jump to content
FORUMS
Stan

Patch 8.1: Tides of Vengeance Overview

Recommended Posts

37143-battle-for-azeroth-live-developer-

Game Director Ion Hazzikostas talked about Patch 8.1 today and we've got the details!

  • Tides of Vengeance is the first content patch of BfA and it will be available for testing on PTR by the end of the week.
  • It's time for the Alliance to strike back.
  • Incursions are a new feature reminiscent of Legion assaults.
  • We're going to be looking at Saurfang, Tyrande (her feelings and the aftermath of seeing Teldrassil burn in front of her eyes), and what has become of Vol'jin.
  • Heritage Armor is coming to non-Allied Races. Dwarves and Blood Elves are first. No massive rep grind is behind this. If you're at max level and Exalted with Ironforge, you can start the quest for racial identity and get Heritage armor. On the Blood Elf side they will explore the Dead Scar (not many know that it was the aftermath of Lich King's incursion).
  • New Warfront is coming. Alliance is going to try and reclaim Darkshore. The Warfront is heavily themed after Undead vs. Night Elves.
  • The outdoor zone of Darkshore will be updated similar to Arathi Highlands for max level content.
  • We're going to have two new Islands. A vrykul-themed Island as well as a gloomy abandoned Gilnean city.
  • New Raid Zone "Siege of Zuldazar" is coming: It's quite different from any raid they've done before. The foe in this raid is the opposite faction. They have two complete separate experiences.
    • Slight spoilers ahead, one of the thing that the Alliance War Campaign is leading to is a direct strike at the Zandalari Fleet. You will join the Alliance forces including Jaina and fight your way up to the pyramid ascending to the top to confront Rastakhan.
    • Horde players will rush to its defense, beginning on the northern side of the pyramid ending with fighting Jaina in the High Seas.
    • The raid will house a total of 9 bosses.
    • Players will be able to recruit Kul Tirans and Zandalari Trolls after the raid. More details can be found here.
  • The Crucible of Storms (located under Shrine of the Storm) is a raid with 2 bosses that opens later after Zuldazar and hints at Azshara. It's the Trial of Valor of the expansion. It is going to give the Horde more Stormsong Valley lore, because they haven't had the chance to be properly introduced to the zone.
  • The patch is going to refine Azerite traits, the goal is to make them more complex, closer to set bonuses that have been removed.
  • The patch also focuses on system-wide improvements to the game and refinements of various features.
  • Champions of Azeroth reputation will be made account-wide.
  • Reputation achievements will be account-wide as well, but Alliance & Horde exclusive reps don't double count.
  • Race-specific transmog requirements are going to be lifted to faction transmogs. If you unlock it on one Horde race you can use it on other races without additional grinding.
  • Like 3

Share this post


Link to post
Share on other sites

Well...the "race" for this raid will be interesting to say the least.    Unless both sides have identical powers, just on different NPCs.

  • Like 1

Share this post


Link to post
Share on other sites

 Horde players will rush to its defense, beginning on the northern side of the pyramid ending with fighting Jaina in the High Seas. 

We get to kill some shit troll Rastakhan that most people don`t care about, i have completed ridiculous amount of world quests guided many turtles to the water i sometimes wonder where all them million of turtles people send to the water go, but this is to much blizz you are ruining wow with the amount of stupid decisions.

If they kill my favorite char in wow i`m so unsubscribing from this shitfest. 

Thank god Cyberpunk 2077 looks to be closer and closer.

  • Haha 1

Share this post


Link to post
Share on other sites
40 minutes ago, Migol said:

Well...the "race" for this raid will be interesting to say the least.    Unless both sides have identical powers, just on different NPCs.

Probably each boss will have it's counterpart on the other faction, so different "skin" for same mechanics. Otherwise, it would have been a hell to balance and one faction might get easier/harder raid.

Share this post


Link to post
Share on other sites
3 minutes ago, Drachar said:

Looks promising. Personally I was hoping for a huge raid with Azshara at the end, but maybe they are saving her for later.

They said this is supposed to be BfA 's Trial of Valor, and Nighthold was Gul'Dan (which is here Azshara is supposed to be this tier.)  

my guess would be this patch, then one more for Azshara.

Share this post


Link to post
Share on other sites

I doubt they're going to kill off Jaina, at least this early in the expansion. Probably you'll defeat the forces get her on the ropes then she'll teleport out and you'll get a chest of loot.

  • Like 1

Share this post


Link to post
Share on other sites
14 minutes ago, dartbodman said:

I doubt they're going to kill off Jaina, at least this early in the expansion. Probably you'll defeat the forces get her on the ropes then she'll teleport out and you'll get a chest of loot.

Yeah, she's barely been in this expansion, and only at the end of all quests she was made Lord Admiral of Kul Tiras. She's going to end as leader for Kul Tiran human allied race. 

Rastakhan might die though, but he had a deal with Bwonsamdi, so perhaps he will return as undead spirit? Also, his lifespan was artificially extended by Rezan, but with him being killed during fight with Zul, Rastakhan didn't have much time left anyway. They want to push Talanji as a leader of Zandalar (and she was presented in art as Jaina's counterpart for the Horde), so I guess that's where this is headed.

Edited by Arcling

Share this post


Link to post
Share on other sites
1 hour ago, Antimagic said:

 Horde players will rush to its defense, beginning on the northern side of the pyramid ending with fighting Jaina in the High Seas. 

We get to kill some shit troll Rastakhan that most people don`t care about, i have completed ridiculous amount of world quests guided many turtles to the water i sometimes wonder where all them million of turtles people send to the water go, but this is to much blizz you are ruining wow with the amount of stupid decisions.

If they kill my favorite char in wow i`m so unsubscribing from this shitfest. 

Thank god Cyberpunk 2077 looks to be closer and closer.

Are you this hysterical about everything?

  • Haha 5

Share this post


Link to post
Share on other sites

I just wanna go ahead and say that Ion never said this was patch 8.1. This content seems like something that could be spread across multiple patches. I remember reading something that they were trying to move away from the numerical patch numbers.

Also you forgot to mention that the raid will actually have 9 bosses, since the Alliance will be able to access the Horde bosses and vice versa.

Share this post


Link to post
Share on other sites
16 minutes ago, Valhalen said:

Now you can look like a blend between Magni, Muradin and Varian. Fuckin' amazing.

image.thumb.png.96a086a6c386ea7b0f171be55845a0d6.png

 

HOT. DAMN. is that the actual dwarf heritage armor? if so...

Well, I leveled up a dwarf paladin so I could see how the alliance lives (Horde for life, here.) and I am now SO FREAKING GLAD I DID. That armor is BEAST.

Share this post


Link to post
Share on other sites
1 hour ago, literallysame said:

I just wanna go ahead and say that Ion never said this was patch 8.1. This content seems like something that could be spread across multiple patches. I remember reading something that they were trying to move away from the numerical patch numbers.

Also you forgot to mention that the raid will actually have 9 bosses, since the Alliance will be able to access the Horde bosses and vice versa.

It's true that he he didn't refer to it as 8.1. But he did say at multiple points that this was the next content patch (singular), though the third raid wouldn't be active right away.

Share this post


Link to post
Share on other sites

It's too bad there wasn't an estimate of when 8.1 will be out. I've been wanting to make a Zandalari Warrior since they were first announced.

Also, how would the original races work? If you already have a 120 of that race then you get it's heritage armor? How would that work in regards to an example of having a 120 character and switching it to a different race?

Share this post


Link to post
Share on other sites
8 hours ago, Stan said:

Reputation achievements will be account-wide as well, but Alliance & Horde exclusive reps don't double count. 

Niiice. My old main from TBC/Wrath has pretty much every rep from that and classic era maxed out, while my current main only has Legion/BFA maxed, and another toon has Panda, another Warlords and Cata. So this really should help out with the meta achievements.

8 hours ago, Stan said:

Champions of Azeroth reputation will be made account-wide.

I wont say no, but personally I'd have rather they bring back the MoP system where your alts got double rep. It made grinding easier while at the same time making thematic sense, with your main 'vouching' for your alts.

 

8 hours ago, Stan said:

Heritage Armor is coming to non-Allied Races. Dwarves and Blood Elves are first. No massive rep grind is behind this. If you're at max level and Exalted with Ironforge, you can start the quest for racial identity and get Heritage armor. On the Blood Elf side they will explore the Dead Scar (not many know that it was the aftermath of Lich King's incursion).

Oh I like this. Those Heritages armours the new races got were pretty slick, mostly because they were designed to fit on those models rather than the standard human then stretch we get with everyone else. I'll be hitting up the Belf one ASAP. Are there any pictures of it, or just the dwarf one?

 

8 hours ago, Stan said:

New Raid Zone "Siege of Zuldazar" is coming: It's quite different from any raid they've done before. The foe in this raid is the opposite faction. They have two complete separate experiences.

Meh. Another Horde city being attacked... can we please get a raid on an Alliance one instead?

Share this post


Link to post
Share on other sites
1 hour ago, tkioz said:

Meh. Another Horde city being attacked... can we please get a raid on an Alliance one instead?

Sure how about a raid on the Exodar where horde go and set up an azerite bomb and blow the whole thing up. Damned draenei, cause of all the problems in the universe...

Share this post


Link to post
Share on other sites
11 hours ago, PatrickHenry said:

10/10 troll post.  nothing to see there.

 

I'm not trolling, but that lady needs to calm her tits.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      An overview of hotfixes for Ripple in Space, Memory of Lucid Dreams, and Vision of Perfection Essences that will go live on 8.2 PTR soon.
      Blizzard today revealed some tuning coming down the line on 8.2 PTR for the following Essences:
      Ripple in Space (Major power, all ranks) cooldown reduced to 60 secs (down from 1.5 min). Memory of Lucid Dreams (Major rank 1 power) cooldown reduced to 2 min (down from 3 min) and rank 1 duration increased to 12 sec (up from 10 sec). Memory of Lucid Dreams (Major rank 2 power) adds 3 more secs (up from 2 secs). Lucid Dreams (Minor rank 3 power) Versatility decreased by 35%. Patch 8.2 is going live next week on June 25th.
      Blizzard (Source)
      Some Essence tuning changes that are in the process of being hotfixed:
      Ripple in Space
      Major effect cooldown lowered from 90 to 60 seconds at all ranks. Memory of Lucid Dreams
      Major effect cooldown lowered from 180 to 120 seconds at all ranks. Major effect at rank 1 duration increased to 12 seconds, up from 10 seconds. Major effect at rank 2 is now +3 additional seconds, up from +2 additional seconds. This means the whole buff effect will now last 15 seconds at rank 2 or higher, up from 12 seconds. Minor effect rank 3 Versatility buff reduced by 35% These changes should be on the PTR soon.
      Another hotfix that is on the way regarding Vision of Perfection,
      Talents or Azerite traits that were increasing the base duration of the specific cooldown that is being activated by Vision of Perfection are no longer incorrectly being counted when determining the duration of the buff granted by Vision of Perfection.
      For example, a Holy Paladin with Sanctified Wrath talented will receive the same duration of Avenging Wrath from Vision of Perfection as another Holy Paladin with a different talent chosen on that row.
    • By Stan
      The Eternal Palace opens on July 9th on live servers and Blizzard is conducting a raid test of Queen Azshara on Friday. The raid will remain open over the weekend on Normal mode with all bosses minus the last one being available for testing.
      Blizzard (Source)
      On Friday June 21st, we will be conducting a raid test of Heroic Queen Azshara in The Eternal Palace. After Heroic testing has ended, the Eternal Palace will be available on Normal difficulty over the weekend.
      June, 21st
      Queen Azshara - Heroic Eternal Palace
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Normal Eternal Palace
      15:00 PDT (18:00 EDT, 24:00 CEST)
      All bosses will be available on Normal mode with the exception of Queen Azshara.
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Stan
      Mechagon Isle is a small zone located off the coast of Kul Tiras intended for roaming and exploration. Players work with Prince Erazmin and the Rustbolt Resistance to stop the reign of King Mechagon who wants to cure Azeroth of the Curse of Flesh, stripping away organic life and replacing it with purer, more efficient mechanical forms. Here is the official preview of the zone.
      Blizzard (Source)
      Legends speak of a place off the craggy coast of Kul Tiras whose denizens have replaced blood and bones with bolts and brass: Mechagon Island, home of a society of mechanically augmented gnomes and their iron-fisted ruler King Mechagon.
      Legends say that long, long ago, King Mechagon, set out on a journey to find a mythical land full of wondrous technological marvels . . . and was never heard from again. Centuries later, an astounding discovery sparks an expedition to find out what happened to the king and his subjects on the remote Mechagon Island.
      Your adventure to Mechagon begins after establishing your hub in Nazjatar and powering up your Heart of Azeroth. Soon after, you will receive a summons from one of the most renowned tinkerers of Azeroth—Gazlowe for the Horde, and Tinkmaster Overspark for the Alliance—directing you to a newly opened vault in Tiragarde Sound. Inside, you will find technology that has never been seen on Azeroth, and the location of the fabled island.
      Upon arriving in Mechagon, you’ll meet the scrappy and resourceful mechagnomes, whose fleshy forms have been improved with cybernetic enhancements. But as you’ll soon find out, this is not the technological paradise you may have been expecting. The mechagnomes on the island’s surface are fighting against a foe with twisted designs for Azeroth: the legendary King Mechagon himself, who rules the subterranean metropolis of Mechagon City with an iron fist. Within the wondrous city’s walls and workshops, the mad king has spent the past centuries consumed with an obsession to “cure” Azeroth of the Curse of Flesh—stripping away organic life and replacing it with purer, more efficient mechanical forms.
      WELCOME TO THE RUSTBOLT RESISTANCE
      At the forefront of the battle against the twisted tyrant is his son, Prince Erazmin, leader of the Rustbolt Resistance. As you learn more about what’s happening on the island, you’ll be recruited to join the fight to overthrow his tyrannical father and put an end to his mad designs. But you’ll need more than resolve to stand against King Mechagon’s might; if you have any hope of succeeding, you’ll need to bolster the resistance forces by taking part in the myriad events and activities you’ll discover around the island, including collecting scrap to build tools and weapons, assisting the island’s daily visitors with their personal quests, constructing a trinket to give you an edge in combat, and more.
      JUNKYARD TINKERING
      One of the many mechanical marvels you’ll encounter on the island is Pascal-K1N6, a giant iron robot who will help players craft an arsenal full of equipment, mounts, toys, consumables, and more in exchange for Spare Parts and Energy Cells found across Mechagon.
      As you explore the island, you’ll discover blueprints that Pascal-K1N6 can use to craft these items. One particularly curious blueprint for can be found at the scrap heap known as Bondo’s Yard—pick up the plans for a Mechanocat Laser Pointer, and you’ll soon be able to call in a X-995 Mechanocat to ride around the island. As you continue sifting through the island’s scrap, be sure to keep an eye out for paint you can use to customize your new robo-kitty’s color.
      CONSTRUCTION PROJECTS
      As you explore Mechagon, you’ll be able to contribute resources to Construction Projects that create a variety of powerful constructs. These projects provide a variety of bonsues to give you and your fellow adventurers an edge on the island, including experimental equipment weapons and equipement to wield while on the island, flame turrets that help clear an area of foes, a drill rig that can uncover a cave full of treasures (and maybe uncover something best left uncovered), and more.
      POCKET-SIZED COMPUTATION DEVICE
      One of the most fascinating pieces of technology waiting to be discovered in Mechagon is the Pocket-Sized Computation Device, a trinket that players can customize to suit their adventuring needs. The device houses three Punchcard Sockets, into which players can insert one Red, Yellow, and Blue Punch Card. Punch Cards provide a variety of different bonuses, and can be collected by questing, exploring the Mechagon zone, and advancing through the new Mythic-only dungeon Operation: Mechagon. Players will receive their Pocket-Sized Computation Device after completing the Upgraded quest, available shortly after landing in Mechagon.
      NEW DUNGEON: OPERATION MECHAGON
      Once you’re feeling properly upgraded, it’s time to begin your bid to shut down King Mechagon once and for all and free the mechagnomes from his tyranny. Get ready for Operation Mechagon!
      Operation Mechagon  Prince Erazmin leads a group of unlikely allies on a desperate mission into the heart of Mechagon. In a race against time, they must overcome King Mechagon’s army of mechanized monstrosities and defeat the mad genius before his doomsday device purges all organic life from Azeroth.
      Dungeon Bosses: 8
      Difficulties: Mythic
      Level: 120 for Alliance and Horde
      King Gobbamak: Obsessed with hoarding dangerous technology found amongst the scrap, King Gobbamak sits upon a pile of doomsday weapons that he lacks the intelligence to operate or understand.
      Gunker: After years of coalescing into a concentrated cesspool. Mechagon's toxic waste has gained malevolent sentience. With the sanitation systems disabled, Gunker is free to ooze across all of Azeroth.
      Trixie & Naeno: Trixie and Naeno, two of Bondo’s top lieutenants, have a turbulent relationship. While Trixie prides herself on ruthless efficiency, Naeno is the embodiment of chaos while behind the wheel. The only thing they have in common is their penchant for senseless violence, which they enjoy dispensing on anyone foolish enough to wander into their territory.
      HK-8 Aerial Oppression Unit: Predator of the skies, the HK-8 Aerial Oppression Unit soars over the yard executing its prime directive, disintegrating all trespassers. With impenetrable armor and a lethal host of weapons, it annihilates all who are caught in its shadow.
      Tussle Tonks: Mechagon’s premier mechgineers test their mettle (and metal) by building customized combat robots. While these tonks typically battle each other for glory, they combine their efforts to repel foolhardy organic intruders who dare venture into Mechagon.
      K.U.-J.O.: As the repository for the city’s refuse, the Under Junk is a prime target for gnomes from Bondo’s gang who intend to steal valuable mechanical components. While Trash Mistress Wendy Cogsworth ceaselessly sorts the city’s junk, her loyal guard dog, K.U.-J.0., keeps out unwelcome intruders—mechagnomes and adventurers alike.
      Machinist's Garden: Beautiful and dangerous, Head Machinist Sparkflux's metallic gardens are designed for both recreation and retribution. With a flick of a switch, the idyllic scenery transforms into a death trap from which no interloper can escape.
      King Mechagon: As maniacal as he is brilliant, King Mechagon despises all organic life. With his mechoriginator primed and ready, nothing stands in the way of his scheme to purge the curse of flesh from Azeroth and mechanize the entire world.
      Get ready to face the danger within beginning July 9.
      There’s plenty to discover as you make your way through Mechagon Island. Get ready to rally the resistance, turn one gnome’s junk into another gnome’s treasure, and put an end to the mad king’s mechanations once and for all when Rise of Azshara arrives on June 25!
    • By Stan
      Mechagon Peacekeeper is a new ground mount from the Operation: Mechagon dungeon that will open July 9th.
      With Patch 8.2 coming next week, we still have some mounts to go through! Today, we’re looking at Mechagon Peacekeeper, a ground mount which drops from HK-8 Aerial Opression Unit boss in the Operation: Mechagon dungeon.
      "Keeps the peace by turning you into pieces."

      Animations (MountSpecial/Run)

    • By Stan
      Inscription patters in Rise of Azshara include new Contracts, ilvl 370 & 400 BoE gear, and Water Elemental glyphs.
      New Crafting Materials
      Zin'anthid is a new herb native to Nazjatar used to create Maroon Pigment and Maroon Ink in Patch 8.2.
      New Inscription Recipes
      Contracts
      Contracts will be available for all three factions and earning Revered is required to unlock flying in Patch 8.2.
      Ankoan
      Contract: Ankoan (Rank 1) Contract: Ankoan (Rank 2) Contract: Ankoan (Rank 3) Rustbolt Resistance
      Contract: Rustbolt Resistance (Rank 1) Contract: Rustbolt Resistance (Rank 2) Contract: Rustbolt Resistance (Rank 3) Unshackled
      Contract: Unshackled (Rank 1) Contract: Unshackled (Rank 2) Contract: Unshackled (Rank 3) BoE Gear
      Off-Hand (Item Level 370)
      Patters purchasable for Marks of Honor in Nazjatar faction hubs.
      Notorious Combatant's Etched Vessel (Rank 1) Notorious Combatant's Etched Vessel (Rank 2) Notorious Combatant's Etched Vessel (Rank 3) Trinkets (Item Level 400)
      Highborne Compendium of Mystical Bulwark Highborne Compendium of Storms Highborne Compendium of Sundering Highborne Compendium of Swirling Tides Glyphs
      New Water Elemental skins are available in Patch 8.2.
      Glyph of the Cold Waves Glyph of the Dark Depths Glyph of Steaming Fury Vantus Runes
      Vantus Rune: The Eternal Palace (Rank 1) Vantus Rune: The Eternal Palace (Rank 2) Vantus Rune: The Eternal Palace (Rank 3) Other 8.2 Profession Previews
      Alchemy Blacksmithing Enchanting Engineering Gathering Professions (Fishing/Herbalism/Mining/Skinning)
×
×
  • Create New...