Jump to content
FORUMS
Sign in to follow this  
Stan

BlizzCon 2018 Heroes of the Storm Rewards

Recommended Posts

lhKNjvb.jpg

BlizzCon 2018 rewards have been added to the game in the latest content update. Virtual Ticket holders will receive a mount, spray, banner, and portrait this year.

Nexus Razorgrin Mount

Screenshot2018-09-19 15_41_04.jpg

BlizzCon 2018 Banner

Screenshot2018-09-19 15_41_27.jpg

BlizzCon 2018 Portrait

exbEaVM.jpg

BlizzCon 2018 Spray (Cartoon Nexus Razorgrin)

Screenshot2018-09-19 15_41_53.jpg

Share this post


Link to post
Share on other sites
Rare Patron
9 minutes ago, Haheisenberg said:

Funny how blizz pretends that someone cares about this game yet the token price doesn't move up by even one gold until WoW reward gets announced.

Why so negative? I, for my part, will take this news for what it is: A cool new mount announcement for HotS and not about WoW

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, Istinon said:

Why so negative? I, for my part, will take this news for what it is: A cool new mount announcement for HotS and not about WoW

It's that mob mentality, very often when I see news about HotS somewhere people spam "no one cares about this game", "lul dead game" etc. Sadly, that even spread to Overwatch now. It's basically with every game that had surge of popularity at one point, but then lost many players or isn't in spotlight anymore.

Edited by Arcling
  • Like 2
  • Confused 1

Share this post


Link to post
Share on other sites
13 minutes ago, Arcling said:

It's that mob mentality, very often when I see news about HotS somewhere people spam "no one cares about this game", "lul dead game" etc. Sadly, that even spread to Overwatch now. It's basically with every game that had surge of popularity at one point, but then lost many players or isn't in spotlight anymore.

Every game that is at the end of its growth cycle has to deal with these comments. That does not necessarily mean the game is declining - it might just be that the game is stagnating - but it sure as hell isn't growing much anymore.

  • Confused 1

Share this post


Link to post
Share on other sites
25 minutes ago, Arcling said:

It's that mob mentality, very often when I see news about HotS somewhere people spam "no one cares about this game", "lul dead game" etc. Sadly, that even spread to Overwatch now. It's basically with every game that had surge of popularity at one point, but then lost many players or isn't in spotlight anymore.

It's more about blizz releasing an unfinished game which BfA certainly is (don't say it's not, even Icy Veins had an article titled "is wow in open beta?" which was quickly changed). I know those teams are not related but it still feels annoying to see any news from other game, knowing that a rushed expansion will be slowly fixed over time instead of being released later but actually completed. You may ask wouldn't the content draught be a problem if we waited some more time for a new exp? Well maybe if there were more resources put in the main game instead of another shitty, toxic, imbalanced game, then we would have mkore content or the new exp would actually be complete earlier. 

Edit: 

Besides what I wrote above, let me say again that if a considerable amount of people cared about this, the token price would already skyrocket. You will see this if we get a nice mount for WoW as a ticket reward.

Edited by Haheisenberg

Share this post


Link to post
Share on other sites
57 minutes ago, Haheisenberg said:

Funny how blizz pretends that someone cares about this game yet the token price doesn't move up by even one gold until WoW reward gets announced.

I always wonder why toxic people take the time to comment negative stuff on forums about things they "don't care" about...

  • Thanks 3

Share this post


Link to post
Share on other sites
30 minutes ago, Aasgier said:

Every game that is at the end of its growth cycle has to deal with these comments. That does not necessarily mean the game is declining - it might just be that the game is stagnating - but it sure as hell isn't growing much anymore.

That's true, usually if game is at least successful to a degree, it will get rather stable, albeit smaller playerbase. There is always a wave of players who will leave the game once it's "newness" wears out, usually that's when these comments start appearing.

@Haheisenberg Yes, BfA was released with plenty of unfixed bugs and unfinished content. As for token prices, some people play only WoW, so it's not going to increase just for HotS mount, which isn't even that unique, as it is a retextured model of already existing mount. Gold prices also skyrocket when there is new game on BN (like it was the case with Destiny 2). I guess mount for WoW will have a unique model, so more people will care.

 

Edited by Arcling

Share this post


Link to post
Share on other sites

HotS is certainly not dead, but the playerbase feels low, especially if you play team league of unranked at night, you will be playing with the same people over and over and in team league queue times will be huge unless you will get into an extremely unfair match because there is no way around this.

IMHO, HotS worked only because it had Blizzard characters that we all love. It had some conceptual flaws (like shared XP, team dependent gameplay, inability to see your and enemy's MMR etc.) and if any other studio would've made the same game it would've been dead a long time ago. I'm not even talking about matchmaking since perfect matchmaking just wasn't invented yet and it impossible in a game like HotS (too many heroes, maps and other variables).

What I think happened is Blizzard was probably unhappy since they missed their golden chance with DotA and they decided to make their own DotA (if you remember, it was called Blizzard DotA for some time while in pre-prodution). Then they decided to make their vision of a MOBA game, different from MOBAs of the time (DotA, Dota 2, LoL, HoN, RoT, whatever), featuring their characters and lore.

HotS is probably the least profitable Blizz game (besides Diablo III of course), and it treated that way as well. I don't know how it is currently, but it used to be just a side project and an additional workload for Dustin Browder and his SC2 team. It really feels like this was indeed calculated and they perfectly know how much they are spending and what they are doing with their games. 

Also, they sort of cornered themselves with very weak customization and low micro-transaction incentives before HotS 2.0. They could've made much more money off the game if they'd thought of that before, like Gabe did with Dota 2.

  • Like 2
  • Confused 1

Share this post


Link to post
Share on other sites
18 minutes ago, Kuarinofu said:

HotS is probably the least profitable Blizz game (besides Diablo III of course), and it treated that way as well.

It's above D3 for sure, and maybe SC2 too, since it also seems rather dead and mostly in maintenance mode. Also the fact that all new co-op commanders and skins are locked behind paywall, isn't attracting new players. Most casuals have abandoned this game, and those who are still playing it are mostly those following esports and/or those who are very competitive in ranked.

I actually like shared team xp in HotS, though many players coming from others mobas hated it and also complained that they couldn't play "solo", to carry whole team. All skins initially locked behind paywall certainly didn't help to attract more casuals, something like heroes 2.0 should have been there from the start. Agree that Blizzard was rather late with releasing this game (and originally it was even supposed to be a part of SC2 arcade), which is rather funny, because this genre started in W3. Another issue is that they initially advertised HotS as casual game, "hero brawler", but later started making changes for the sake of it becoming more "esport friendly" (shorter cc, burst damage being more prevalent than sustained etc.).

Edited by Arcling
  • Thanks 1
  • Confused 1

Share this post


Link to post
Share on other sites
5 hours ago, Arcling said:

Most casuals have abandoned this game, and those who are still playing it are mostly those following esports and/or those who are very competitive in ranked.

You guys are all just being echo chambers of each other... You're wrong.

HotS is not 'dead'.

It's not 'stagnate'.

It's not something that 'most casuals have abandoned'.

And it's not something that only esports and 'very competitive' players play.

All my friends who play HotS are casual players and we play just about every night together (about 10-15 of us). Most of them don't play much else games wise. This is pretty much their one thing they do other then tv/videos to past the time when off work. I play lots of video games myself, but I'm by NO means very competitive.

I rarely ever play ranked matches. I and many of my HOTS friends I game with all the time just do our placements in TL for the free mount. And placements in HL just to see how we stack up. And then don't worry with ranked for the rest of the season. I do have a few HotS friends that play ranked a lot on my friends list but they don't play as much with us more 'casual' players.

And trust me the majority of my friends on HotS are 'casuals' about it. We just enjoy playing the game with each other more then anything else. And getting to play with characters we find fun to play And playing a game that's fun and not got all the bullshit that LoL and DOTA do. Also most of my HotS friends have either never played LoL of DotA or only played it very briefly before trying HotS and MUCH preferring it to the competition.

 And I'm pretty sure money wise it's Overwatch/WoW/HotS/SC2/D3. But it could be that HotS is number 2 in profits for them behind Overwatch or WoW/Overwatch/HotS. but still either 2 or 3 in profits.

And don't even count Destiny 2 or CoD:BC4. Those games have NOTHING to do with the Blizzard studio teams. They are only on B.net by order of Activision (who own Blizzard) for a platform/launcher for them to be played on PC to bypass Steam. So Activision can make all the profits from the games rather then having to give a percentile of it to another service like Steam and the like. So rather then making another launcher they just started having stuff like that added to b.net. Plus it exposes those games to a user base on b.net that might not have thought about getting the games otherwise.

So yeah... you guys are just plain wrong about HotS. And like someone else said, if you don't like the game so much and think it's 'dead' why are you even on here talking about it / bad mouthing it to begin with.

It sounds to me like you guys are all just whining and crying cause you didn't get a fancy new toy that you wanted so now your bitching and complaining and calling your parents assholes for not giving you one. Rather 

Plus they're bonuses for buying the Blizzcon tickets in the first place. The point of bonus items isn't suppose to be the reason you buy something. The primary item is. If you don't give two shits about watching all the Blizzcon event stuff live on Twitch or YouTube or you don't plan on actually going to Blizzcon then don't worry about it. You can easily watch all the important stuff on YouTube soon after. And they run a bunch of the Esports event stuff for it on Twitch live during them without a ticket to watch for free too.

 Infact you should consider the fact that it's 'just a reskin' a good thing! Cause that means you didn't have to spend a SUPER high price just to get an ultra rare unique one time only item. 

Share this post


Link to post
Share on other sites
51 minutes ago, CyberDVonaven said:

You guys are all just being echo chambers of each other... You're wrong.

That part with casuals abandoning the game was about Starcraft 2. HotS is mostly casual, with GMs already complaining about long queues.

Edited by Arcling
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

That, and stagnating is not necessarily bad. Games can spend a long time in this phase of their life cycle (World of Tanks, for example, is around for slightly less than a decade now and has spent three quarters of its life in this stage).

A stagnating game is also not dead by any means - it means it is no longer growing rapidly in playerbase. But stagnation (HotS life stage) is far from a decline and even declining games are not dead.

Let's take another example from a game I played; Rise of Mythos. I remember when it was growing (for about 9 months after it came out, then it was stagnant for 9 months, then the game developers introduced completely broken bullshit and the game died off in another 6 (losing over 90% of its playerbase in that timeframe). This is what I would call a dead game, currently. It has gone through all of the phases in its life stage, suffered from a complete decline and queue times are through the roof.

Edit: Rise of Mythos, for those that don't know, is a Chinese card game. They tend to have relatively short life cycles, as the numbers here show, since Chinese game design philosophy does not care about longevity - it is all about milking consumers as quickly as you can.

 

Edited by Aasgier
  • Confused 1

Share this post


Link to post
Share on other sites
On 9/19/2018 at 6:49 PM, Arcling said:

That part with casuals abandoning the game was about Starcraft 2. HotS is mostly casual, with GMs already complaining about long queues.

Oh, ok. That makes fair more sense :).

In regards to the GrandMasters complains, I would assume that's an issue in any game with ladders at the highest levels of ranked play.

I know if I was Master or GrandMaster (which I'm far from either, but a can dream 😛 ) I would always just expect my queue times to be longer and longer the higher up in rank I got. It wouldn't exactly make much since for there to be a TON of GM players. It would kinda defeat the principle that so few are good enough to be a Grand Master in the first place.

Edited by CyberDVonaven

Share this post


Link to post
Share on other sites
On 9/20/2018 at 4:32 AM, Aasgier said:

This is what I would call a dead game, currently. It has gone through all of the phases in its life stage, suffered from a complete decline and queue times are through the roof.

??? o_O? Are you a Master/GrandMaster or something? Queue times are just fine for me and my friends. They're only slightly longer then they've ever been for us.

The only time we have problems with it taking forever is when one of our Master rank buddies plays with us. Then it takes forever because our 5 person team has such differing ranks it makes it harder on the game to match us up to another 5 player team properly.

Also we play on NA and usually are all playing together at around like 2or3am-6or7am EST (mine and couple others) / 11pmor12am-3or4am PST (several others in our group). Cause one of our friends is in Australia (14hrs ahead of EST) and another is in Hawaii (6hrs behind EST) So at those times of night/morning it's gonna be less people on NA. Like when I'm still up playing at like 7am EST it usually takes longing then when I'm playing at like 2-3am to get a match. And it's obvious to me WHY it takes longer at these times. If I was playing around 5pm-9pm EST or so on a regular basis I'm pretty damn sure queue times would be very short comparatively.

So maybe you guys 'idea' of short and long queue times determining if a game is alive, growing, stable, or dead is flawed. Also I have to wonder what times you consider 'short' and 'through the roof' to begin with. And your basis of comparison as well. Cause the few times I've tried to play LoL in recents months, despite the game having such an I assume large player-base, I found my queue times on there to be longer or about the same as in HOTS for me.

ALSO AN IMPORTANT NOTE; Queue times have increased since they changed the way the system does it's matchmaking and how it tries to pair up players (and their choices of heroes in QM). They've talked about this in Dev blogs to the community. Which have been talked about/highlighted here on Icy Veins before. About how times would be longer when they implemented this change, but they felt that the increase in times would result in better matchmaking for the players. And how they would keep refining the system in the future as well to keep trying to get it to a better balance between the quality of matches versus time waiting for a match in queue. So this is something else you guys don't seem to be taking into account or remembering too.

Edited by CyberDVonaven

Share this post


Link to post
Share on other sites
9 hours ago, CyberDVonaven said:

???

Reading is hard, appearantly.

I was talking about Rise of Mythos in what I would call a dead game. In Rise of Mythos you won't find a game often enough even when queuing for 20 minutes - and that is a mostly 1v1 game.

Heroes of the Storm is stagnating; its initial growth phase is over, but this game is far, far from dead. I tend to find games pretty quickly unless I'm in a 5-man trying to play the newest hero in QM or something. Not always, in off-times it can be 5 or 6 minutes easily (EU, Silver) but it's overall pretty doable. But stagnating it definately is; new players are not coming by the droves anymore, players are leaving because they think they have played the game long enough (not because they think it is a bad game, just because they have had enough of it), but also that the influx of new players is still enough to compensate for the players leaving.

  • Thanks 1

Share this post


Link to post
Share on other sites
15 hours ago, Aasgier said:

I was talking about Rise of Mythos in what I would call a dead game.

Ahh, I see now. I thought you had moved from talking about RoM back to HotS in the same paragraph.

So ended up both of my defenses of comments on HotS in this thread ended up being me misunderstanding what subject each commenter was talking about at the time in their comment. ...I feel silly now...

I am glad that everyone is in agreement that HotS is doing well these days. Or at least doing well enough to sustain the game to continue for (hopefully) years to come. On a side note to that current sustaining success. I been watching the HGC matches today on Twitch and I noticed that the LoL EU Masters was also going on at the same time on the Riot Games channel. They were only 200 or so concurrent viewers apart with both being just shy of 18,000. With LoL having the slightly higher viewer count at the time I checked this afternoon. So that's great to see :). 

Share this post


Link to post
Share on other sites
8 hours ago, CyberDVonaven said:

Ahh, I see now. I thought you had moved from talking about RoM back to HotS in the same paragraph.

So ended up both of my defenses of comments on HotS in this thread ended up being me misunderstanding what subject each commenter was talking about at the time in their comment. ...I feel silly now...

I am glad that everyone is in agreement that HotS is doing well these days. Or at least doing well enough to sustain the game to continue for (hopefully) years to come. On a side note to that current sustaining success. I been watching the HGC matches today on Twitch and I noticed that the LoL EU Masters was also going on at the same time on the Riot Games channel. They were only 200 or so concurrent viewers apart with both being just shy of 18,000. With LoL having the slightly higher viewer count at the time I checked this afternoon. So that's great to see :). 

...Why would I move back to HotS in the same paragraph?

I won't blame you. I made the same mistake of misreading and misunderstanding things often enough, albeit on other forums. It's only a matter of time before I do it here too.

Yeah, HotS is not really in a bad place. The stories I have heard about Riot seemingly screwing up League of Legends can easily lead to a second growth phase for HotS too if they are remotely true. However, it does require that Blizzard gets its act together and gets rid of the bullshit elements (replacing Genji's Protected, Maiev's Vault, Chromie's Time Trap/Time Loop and Mephisto's Consume Souls would probably help a lot). We probably also need some more crazy heroes in terms of design, because those are what make HotS stand out in the first place.

Edited by Aasgier
  • Thanks 1

Share this post


Link to post
Share on other sites
On 9/23/2018 at 6:00 AM, Aasgier said:

We probably also need some more crazy heroes in terms of design, because those are what make HotS stand out in the first place.

I agree with this for sure. I really do hope they go ahead with the rumored Mira Han & Matt Horner duo Hero. (picked like ChoGal but separate). And after reading the new comic that came out today (Tuesday Sep 25th) they could do a skin for it that's the Queen of Thorns' Daughter & Son too.

Edited by CyberDVonaven

Share this post


Link to post
Share on other sites
On 9/19/2018 at 5:25 PM, Kuarinofu said:

HotS is certainly not dead, but the playerbase feels low, especially if you play team league of unranked at night, you will be playing with the same people over and over and in team league queue times will be huge unless you will get into an extremely unfair match because there is no way around this.

IMHO, HotS worked only because it had Blizzard characters that we all love. It had some conceptual flaws (like shared XP, team dependent gameplay, inability to see your and enemy's MMR etc.) and if any other studio would've made the same game it would've been dead a long time ago. I'm not even talking about matchmaking since perfect matchmaking just wasn't invented yet and it impossible in a game like HotS (too many heroes, maps and other variables).

What I think happened is Blizzard was probably unhappy since they missed their golden chance with DotA and they decided to make their own DotA (if you remember, it was called Blizzard DotA for some time while in pre-prodution). Then they decided to make their vision of a MOBA game, different from MOBAs of the time (DotA, Dota 2, LoL, HoN, RoT, whatever), featuring their characters and lore.

HotS is probably the least profitable Blizz game (besides Diablo III of course), and it treated that way as well. I don't know how it is currently, but it used to be just a side project and an additional workload for Dustin Browder and his SC2 team. It really feels like this was indeed calculated and they perfectly know how much they are spending and what they are doing with their games. 

Also, they sort of cornered themselves with very weak customization and low micro-transaction incentives before HotS 2.0. They could've made much more money off the game if they'd thought of that before, like Gabe did with Dota 2.

Have to disagree on pretty much every point you make, except that hots isn't dead. Sure the blizzard iconic characters helps the game but to suggest that shared xp and team fight focused gameplay are conceptual flaws is incorrect. There is only one reason why Hots isn't bigger, timing. It came out after dota2 and lol had already began to dominate the market and it's hard for people to give up thousands of hours of grind and to also relearn how to play. It's well known that lol and dota2 players that try hots are easily the worst players in the game as they simply can't wrap their heads around how the game works. Personally I could never fathom how badly designed lol and  dota2 are as games and they are only in the lead because they were to big to fail.

Where you really lose me is when you suggest Diablo 3 as being "least profitable" when it's the 10 best selling video game of all time, across all platforms, I wonder how you define profitable? 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Braxis Outpost is available as this week's brawl and comes with standard ARAM rules which include disabled Hearthstones and no healing at spawn. Complete 3 matches to earn a Scarlet Heist Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Braxis Outpost! A single-lane battleground set in the Koprulu Sector, it will be up to your team to survive in the lane and take down the enemy core, without the aid of Hearthstone or their Hall of Storms. Good luck, have fun!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Mastery Rings are a new feature that was added to the game in the latest balance update. They are the successor to legacy Mastery Skins that existed back then. When you reach level 15 and 25 with a certain Hero, you will be able to purchase these augmented rings for 5,000 Gold each.
      Blizzard (Source)
      We’re adding a new feature to Heroes of the Storm that will allow you to charge into battle with an extra bit of flair: introducing Mastery Rings!
      Reaching level 15 with a hero you own will unlock the ability to use gold to purchase a Mastery Ring for that hero, which will be displayed in game as an extra adornment of your hero’s regular selection circle. Additionally, when you reach level 25 with that hero you can then purchase an even more distinct Mastery Ring with gold.
      FAQ
      Q: Can I get Mastery Rings for more than one hero?
      A: You can get Mastery Rings for as many heroes as you like, given than you’ve reached at least level 15 with those heroes.
      Q: Do I purchase these rings for each Hero separately?
      A: Yes. These rings signify experience playing individual heroes and let other players know that you know how to play your chosen hero, so Mastery Rings are hero-specific.
      Q: When will Mastery Rings become available?
      A: Mastery Rings are live now!
    • By Stan
      The in-game Collection has been updated with new Heroes available for purchase at a reduced Gem cost.
      The Scarlet Heist Event dynamic bundles are still up for sale, but there are no other skins available for purchase with Shards.
      Click here to check out this week's Free-to-Play Hero rotation and the latest balance patch.

      Hero Sales
      Heroes Old Price New Price Jaina 500 Gems 250 Gems Lt Morales 625 Gems 312 Gems Varian 750 Gems 375 Gems
    • By Stan
      The latest balance patch comes with new augmented Hero Rings, purchasable for 5,000 gold each, which are equivalent to the old Mastery Skins, Hero updates, and more.
      Patch Highlights
      General
      After completing the Scarlet Heist Questline, a set of 3 new dailies will become available. To show off your individual Heroes mastery, Blizzard has implemented augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2) which can be purchased for 5,000 gold each. Hero Changes
      Diablo's base health has been increased and the Mana cost of Apocalypse has been reduced. Artanis' Purifier Beam speed has been increased. Some of Rexxar's talents (Easy Prey, Flare, Hunter-Gatherer) have been nerfed. Varian's Twin Blades have been nerfed and his Taunt has been buffed to incentivize Varian players to try tanking for their teams more often. Ana has been slightly buffed and they removed the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks. Deckard Cain's potions now display their impact location before they land and the radius of Fortitude of the Faithful has increased. Li Li's Hindering Winds and Surging Winds talents swapped positions. Lt. Morales has a new Medi-Drone talent which gives her limited multi-target healing. Malfurion's Entangling Roots & Innervate have been buffed. Whitemane has some new baseline mechanics. Clemency and Inquisition now remove 1 stack of Desperation, Zeal can be activated to increase Spell Power by 25% and reduce Armor by 25 for 5 seconds on a 60 second cooldown. Saintly Greatstaff has a new functionality, and Whitemane has a new talent at level 20 which can be used to grant a target ally a permanent Zeal. Qhira's Finishing Touch has been buffed to help equalize the level 1 talent tier. Junkrat's base health and regeneration have been increased and we have some follow-up changes to even out his talents (see below for details). Li Ming received survivability buffs (Health + regen). Astral Presence was removed and the functionality implemented into Force Armor. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      General
      The Scarlet Heist: Daily Quests Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available. Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST. New Feature: Hero Mastery Rings A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them! Heroes
      Tank

      Diablo
      Base
      Health increased from 2670 to 2825. Black Soulstone [Trait] Bonus Health reduced from 0.4% to 0.3% per Soul. Talents
      Level 10 Apocalypse [R1] Mana cost reduced from 100 to 50. Bruiser

      Artanis
      Talents
      Level 10 Purifier Beam [R2] Movement Speed increased from 3 to 3.2.
      Rexxar
      Base
      Mend Pet [E] Mana cost increased from 55 to 60. Talents
      Level 1 Easy Prey [Passive] Damage bonus against Mercenaries and Minions reduced from 200% to 150%. Flare [Active] Cast range increased from 15 to 25. Level 4 Hunter-Gatherer [Passive] Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe. Maximum stacks increased from 20 to 25.
      Varian
      Talents
      Level 1 Overpower [W] Bonus damage increased from 30% to 40%. Level 4 Taunt [R1] Health and Health Regeneration bonuses increased from 30% to 40%. Twin Blades of Fury [R3] Base Attack Damage reduction increased from 20% to 25%. Level 7 Lionheart [Q] Healing bonus increased from 50% to 75%. Level 16 Banner of Stormwind [Active] Cooldown reduced from 45 to 25 seconds. Banner of Dalaran [Active] Cooldown reduced from 45 to 25 seconds. Level 20 Glory to the Alliance [Passive] Banner cooldown reduction changed from 20 seconds to 50%. Healer

      Ana
      Base
      Shrike [Trait] Healing from Shrike damage from 50 to 60%. Talents
      Level 1 Vampiric Rounds [Trait] Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%. Added second reward: Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses. Slumber Shells [E] Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds. Level 7 Night Terrors [E] No longer reduces Sleep Dart cooldown. Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.
      Deckard
      Base
      Healing Potion [Q] Now displays its impending AoE to allies while the missile is in flight. Fortitude of the Faithful [Trait] Radius increased from 5.5 to 6.5. Talents
      Level 1/4/7 Gems [Active/W] Added functionality: Increases the damage of the unleashing Horadric Cube by 100%. Level 4 Ruby [Active/W] Cooldown reduced from 30 to 20 seconds. Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions). Level 20 Perfect Gems [Active/W] Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.
      Li Li
      Talents
      Level 4 Hindering Winds [W] Moved to level 13. Slow duration increased from 1.5 to 2 seconds. Level 13 Surging Winds [W] Moved to level 4. Cooldown reduction reduced from 3 to 2 seconds.
      Lt. Morales
      Talents
      Level 7 Vanadium Plating [W] New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50. Prolonged Safeguard [W] Removed. New Talent - Medi-Drone [W] Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.
      Malfurion
      Base
      Entangling Roots [E] Cooldown reduced from 14 to 12 seconds. Mana cost reduced from 75 to 65. Innervate [Trait] Cooldown reduced from 30 to 25 seconds.
      Whitemane
      Base
      Basic Attack Damage increased from 55 to 62. Clemency [Active] Mana cost removed. Additional functionality: Removes 1 stack of Desperation. Inquisition [W] Additional functionality: Removes 1 stack of Desperation. Zeal [Trait] Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown. Talents
      Level 10 Scarlet Aegis [R1] Cooldown reduced from 90 to 70 seconds. Level 13 Saintly Greatstaff [Trait] New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark. Level 20 New Talent – Guiding Light [Active] Activate to grant target ally a permanent Zeal. Only one target can have this at a time. Melee Assassin

      Qhira
      Talents
      Level 1 Finishing Touch [Passive] Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds. Ranged Assassin

      Junkrat
      Base
      Vitals Health increased from 1350 to 1425. Health Regeneration increased from 2.813 to 2.969. Talents
      Level 4 BOOM POW [W] Cooldown reduction increased from 8 to 9 seconds. Level 7 Big As [E] Armor reduction increased from 10 to 15. Level 10 Rocket Ride [R2] Damage increased from 815 to 890.
      Li-Ming
      Base
      Vitals Health from 1232 to 1270. Health regen from 2.57 to 2.65 Talents
      Level 1 Astral Presence [Passive] Removed. Force Armor [Q] Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana. Level 4 Triumvirate [W] Additional functionality: Max range Arcane Orbs also refund 40 Mana. Bug Fixes
      General
      Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed. Protected now contributes to Healing or Self Healing Score. A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby. User Interface
      Fixed additional issues that caused Gem purchase dialog show blank screen. Fixed typos in Boost tooltips. Fixed an issue where player names are cut off when they have a Boost active. MAC
      Fixed an issue that would cause mouse hover outlines for some objects to render solid black. Fixed an issue that would cause area of effect circles to render with an incorrect color. The latest balance update has hit the Nexus and here are the patch notes.
    • By Stan
      This week's Hero rotation includes Ana, Brightwing, Kael'thas, Zul'jin, and more.
      Free-to-Play Hero Rotation: October 15, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Ana Artanis Azmodan Brightwing Cho Chromie ETC Gall Kael'thas Li Li Rexxar The Butcher Zagara Zul'jin (Source)
×
×
  • Create New...