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BlizzCon 2018 Heroes of the Storm Rewards

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BlizzCon 2018 rewards have been added to the game in the latest content update. Virtual Ticket holders will receive a mount, spray, banner, and portrait this year.

Nexus Razorgrin Mount

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BlizzCon 2018 Banner

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BlizzCon 2018 Portrait

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BlizzCon 2018 Spray (Cartoon Nexus Razorgrin)

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9 minutes ago, Haheisenberg said:

Funny how blizz pretends that someone cares about this game yet the token price doesn't move up by even one gold until WoW reward gets announced.

Why so negative? I, for my part, will take this news for what it is: A cool new mount announcement for HotS and not about WoW

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4 minutes ago, Istinon said:

Why so negative? I, for my part, will take this news for what it is: A cool new mount announcement for HotS and not about WoW

It's that mob mentality, very often when I see news about HotS somewhere people spam "no one cares about this game", "lul dead game" etc. Sadly, that even spread to Overwatch now. It's basically with every game that had surge of popularity at one point, but then lost many players or isn't in spotlight anymore.

Edited by Arcling
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13 minutes ago, Arcling said:

It's that mob mentality, very often when I see news about HotS somewhere people spam "no one cares about this game", "lul dead game" etc. Sadly, that even spread to Overwatch now. It's basically with every game that had surge of popularity at one point, but then lost many players or isn't in spotlight anymore.

Every game that is at the end of its growth cycle has to deal with these comments. That does not necessarily mean the game is declining - it might just be that the game is stagnating - but it sure as hell isn't growing much anymore.

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25 minutes ago, Arcling said:

It's that mob mentality, very often when I see news about HotS somewhere people spam "no one cares about this game", "lul dead game" etc. Sadly, that even spread to Overwatch now. It's basically with every game that had surge of popularity at one point, but then lost many players or isn't in spotlight anymore.

It's more about blizz releasing an unfinished game which BfA certainly is (don't say it's not, even Icy Veins had an article titled "is wow in open beta?" which was quickly changed). I know those teams are not related but it still feels annoying to see any news from other game, knowing that a rushed expansion will be slowly fixed over time instead of being released later but actually completed. You may ask wouldn't the content draught be a problem if we waited some more time for a new exp? Well maybe if there were more resources put in the main game instead of another shitty, toxic, imbalanced game, then we would have mkore content or the new exp would actually be complete earlier. 

Edit: 

Besides what I wrote above, let me say again that if a considerable amount of people cared about this, the token price would already skyrocket. You will see this if we get a nice mount for WoW as a ticket reward.

Edited by Haheisenberg

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57 minutes ago, Haheisenberg said:

Funny how blizz pretends that someone cares about this game yet the token price doesn't move up by even one gold until WoW reward gets announced.

I always wonder why toxic people take the time to comment negative stuff on forums about things they "don't care" about...

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30 minutes ago, Aasgier said:

Every game that is at the end of its growth cycle has to deal with these comments. That does not necessarily mean the game is declining - it might just be that the game is stagnating - but it sure as hell isn't growing much anymore.

That's true, usually if game is at least successful to a degree, it will get rather stable, albeit smaller playerbase. There is always a wave of players who will leave the game once it's "newness" wears out, usually that's when these comments start appearing.

@Haheisenberg Yes, BfA was released with plenty of unfixed bugs and unfinished content. As for token prices, some people play only WoW, so it's not going to increase just for HotS mount, which isn't even that unique, as it is a retextured model of already existing mount. Gold prices also skyrocket when there is new game on BN (like it was the case with Destiny 2). I guess mount for WoW will have a unique model, so more people will care.

 

Edited by Arcling

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HotS is certainly not dead, but the playerbase feels low, especially if you play team league of unranked at night, you will be playing with the same people over and over and in team league queue times will be huge unless you will get into an extremely unfair match because there is no way around this.

IMHO, HotS worked only because it had Blizzard characters that we all love. It had some conceptual flaws (like shared XP, team dependent gameplay, inability to see your and enemy's MMR etc.) and if any other studio would've made the same game it would've been dead a long time ago. I'm not even talking about matchmaking since perfect matchmaking just wasn't invented yet and it impossible in a game like HotS (too many heroes, maps and other variables).

What I think happened is Blizzard was probably unhappy since they missed their golden chance with DotA and they decided to make their own DotA (if you remember, it was called Blizzard DotA for some time while in pre-prodution). Then they decided to make their vision of a MOBA game, different from MOBAs of the time (DotA, Dota 2, LoL, HoN, RoT, whatever), featuring their characters and lore.

HotS is probably the least profitable Blizz game (besides Diablo III of course), and it treated that way as well. I don't know how it is currently, but it used to be just a side project and an additional workload for Dustin Browder and his SC2 team. It really feels like this was indeed calculated and they perfectly know how much they are spending and what they are doing with their games. 

Also, they sort of cornered themselves with very weak customization and low micro-transaction incentives before HotS 2.0. They could've made much more money off the game if they'd thought of that before, like Gabe did with Dota 2.

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18 minutes ago, Kuarinofu said:

HotS is probably the least profitable Blizz game (besides Diablo III of course), and it treated that way as well.

It's above D3 for sure, and maybe SC2 too, since it also seems rather dead and mostly in maintenance mode. Also the fact that all new co-op commanders and skins are locked behind paywall, isn't attracting new players. Most casuals have abandoned this game, and those who are still playing it are mostly those following esports and/or those who are very competitive in ranked.

I actually like shared team xp in HotS, though many players coming from others mobas hated it and also complained that they couldn't play "solo", to carry whole team. All skins initially locked behind paywall certainly didn't help to attract more casuals, something like heroes 2.0 should have been there from the start. Agree that Blizzard was rather late with releasing this game (and originally it was even supposed to be a part of SC2 arcade), which is rather funny, because this genre started in W3. Another issue is that they initially advertised HotS as casual game, "hero brawler", but later started making changes for the sake of it becoming more "esport friendly" (shorter cc, burst damage being more prevalent than sustained etc.).

Edited by Arcling
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5 hours ago, Arcling said:

Most casuals have abandoned this game, and those who are still playing it are mostly those following esports and/or those who are very competitive in ranked.

You guys are all just being echo chambers of each other... You're wrong.

HotS is not 'dead'.

It's not 'stagnate'.

It's not something that 'most casuals have abandoned'.

And it's not something that only esports and 'very competitive' players play.

All my friends who play HotS are casual players and we play just about every night together (about 10-15 of us). Most of them don't play much else games wise. This is pretty much their one thing they do other then tv/videos to past the time when off work. I play lots of video games myself, but I'm by NO means very competitive.

I rarely ever play ranked matches. I and many of my HOTS friends I game with all the time just do our placements in TL for the free mount. And placements in HL just to see how we stack up. And then don't worry with ranked for the rest of the season. I do have a few HotS friends that play ranked a lot on my friends list but they don't play as much with us more 'casual' players.

And trust me the majority of my friends on HotS are 'casuals' about it. We just enjoy playing the game with each other more then anything else. And getting to play with characters we find fun to play And playing a game that's fun and not got all the bullshit that LoL and DOTA do. Also most of my HotS friends have either never played LoL of DotA or only played it very briefly before trying HotS and MUCH preferring it to the competition.

 And I'm pretty sure money wise it's Overwatch/WoW/HotS/SC2/D3. But it could be that HotS is number 2 in profits for them behind Overwatch or WoW/Overwatch/HotS. but still either 2 or 3 in profits.

And don't even count Destiny 2 or CoD:BC4. Those games have NOTHING to do with the Blizzard studio teams. They are only on B.net by order of Activision (who own Blizzard) for a platform/launcher for them to be played on PC to bypass Steam. So Activision can make all the profits from the games rather then having to give a percentile of it to another service like Steam and the like. So rather then making another launcher they just started having stuff like that added to b.net. Plus it exposes those games to a user base on b.net that might not have thought about getting the games otherwise.

So yeah... you guys are just plain wrong about HotS. And like someone else said, if you don't like the game so much and think it's 'dead' why are you even on here talking about it / bad mouthing it to begin with.

It sounds to me like you guys are all just whining and crying cause you didn't get a fancy new toy that you wanted so now your bitching and complaining and calling your parents assholes for not giving you one. Rather 

Plus they're bonuses for buying the Blizzcon tickets in the first place. The point of bonus items isn't suppose to be the reason you buy something. The primary item is. If you don't give two shits about watching all the Blizzcon event stuff live on Twitch or YouTube or you don't plan on actually going to Blizzcon then don't worry about it. You can easily watch all the important stuff on YouTube soon after. And they run a bunch of the Esports event stuff for it on Twitch live during them without a ticket to watch for free too.

 Infact you should consider the fact that it's 'just a reskin' a good thing! Cause that means you didn't have to spend a SUPER high price just to get an ultra rare unique one time only item. 

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51 minutes ago, CyberDVonaven said:

You guys are all just being echo chambers of each other... You're wrong.

That part with casuals abandoning the game was about Starcraft 2. HotS is mostly casual, with GMs already complaining about long queues.

Edited by Arcling
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That, and stagnating is not necessarily bad. Games can spend a long time in this phase of their life cycle (World of Tanks, for example, is around for slightly less than a decade now and has spent three quarters of its life in this stage).

A stagnating game is also not dead by any means - it means it is no longer growing rapidly in playerbase. But stagnation (HotS life stage) is far from a decline and even declining games are not dead.

Let's take another example from a game I played; Rise of Mythos. I remember when it was growing (for about 9 months after it came out, then it was stagnant for 9 months, then the game developers introduced completely broken bullshit and the game died off in another 6 (losing over 90% of its playerbase in that timeframe). This is what I would call a dead game, currently. It has gone through all of the phases in its life stage, suffered from a complete decline and queue times are through the roof.

Edit: Rise of Mythos, for those that don't know, is a Chinese card game. They tend to have relatively short life cycles, as the numbers here show, since Chinese game design philosophy does not care about longevity - it is all about milking consumers as quickly as you can.

 

Edited by Aasgier
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On 9/19/2018 at 6:49 PM, Arcling said:

That part with casuals abandoning the game was about Starcraft 2. HotS is mostly casual, with GMs already complaining about long queues.

Oh, ok. That makes fair more sense :).

In regards to the GrandMasters complains, I would assume that's an issue in any game with ladders at the highest levels of ranked play.

I know if I was Master or GrandMaster (which I'm far from either, but a can dream 😛 ) I would always just expect my queue times to be longer and longer the higher up in rank I got. It wouldn't exactly make much since for there to be a TON of GM players. It would kinda defeat the principle that so few are good enough to be a Grand Master in the first place.

Edited by CyberDVonaven

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On 9/20/2018 at 4:32 AM, Aasgier said:

This is what I would call a dead game, currently. It has gone through all of the phases in its life stage, suffered from a complete decline and queue times are through the roof.

??? o_O? Are you a Master/GrandMaster or something? Queue times are just fine for me and my friends. They're only slightly longer then they've ever been for us.

The only time we have problems with it taking forever is when one of our Master rank buddies plays with us. Then it takes forever because our 5 person team has such differing ranks it makes it harder on the game to match us up to another 5 player team properly.

Also we play on NA and usually are all playing together at around like 2or3am-6or7am EST (mine and couple others) / 11pmor12am-3or4am PST (several others in our group). Cause one of our friends is in Australia (14hrs ahead of EST) and another is in Hawaii (6hrs behind EST) So at those times of night/morning it's gonna be less people on NA. Like when I'm still up playing at like 7am EST it usually takes longing then when I'm playing at like 2-3am to get a match. And it's obvious to me WHY it takes longer at these times. If I was playing around 5pm-9pm EST or so on a regular basis I'm pretty damn sure queue times would be very short comparatively.

So maybe you guys 'idea' of short and long queue times determining if a game is alive, growing, stable, or dead is flawed. Also I have to wonder what times you consider 'short' and 'through the roof' to begin with. And your basis of comparison as well. Cause the few times I've tried to play LoL in recents months, despite the game having such an I assume large player-base, I found my queue times on there to be longer or about the same as in HOTS for me.

ALSO AN IMPORTANT NOTE; Queue times have increased since they changed the way the system does it's matchmaking and how it tries to pair up players (and their choices of heroes in QM). They've talked about this in Dev blogs to the community. Which have been talked about/highlighted here on Icy Veins before. About how times would be longer when they implemented this change, but they felt that the increase in times would result in better matchmaking for the players. And how they would keep refining the system in the future as well to keep trying to get it to a better balance between the quality of matches versus time waiting for a match in queue. So this is something else you guys don't seem to be taking into account or remembering too.

Edited by CyberDVonaven

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9 hours ago, CyberDVonaven said:

???

Reading is hard, appearantly.

I was talking about Rise of Mythos in what I would call a dead game. In Rise of Mythos you won't find a game often enough even when queuing for 20 minutes - and that is a mostly 1v1 game.

Heroes of the Storm is stagnating; its initial growth phase is over, but this game is far, far from dead. I tend to find games pretty quickly unless I'm in a 5-man trying to play the newest hero in QM or something. Not always, in off-times it can be 5 or 6 minutes easily (EU, Silver) but it's overall pretty doable. But stagnating it definately is; new players are not coming by the droves anymore, players are leaving because they think they have played the game long enough (not because they think it is a bad game, just because they have had enough of it), but also that the influx of new players is still enough to compensate for the players leaving.

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15 hours ago, Aasgier said:

I was talking about Rise of Mythos in what I would call a dead game.

Ahh, I see now. I thought you had moved from talking about RoM back to HotS in the same paragraph.

So ended up both of my defenses of comments on HotS in this thread ended up being me misunderstanding what subject each commenter was talking about at the time in their comment. ...I feel silly now...

I am glad that everyone is in agreement that HotS is doing well these days. Or at least doing well enough to sustain the game to continue for (hopefully) years to come. On a side note to that current sustaining success. I been watching the HGC matches today on Twitch and I noticed that the LoL EU Masters was also going on at the same time on the Riot Games channel. They were only 200 or so concurrent viewers apart with both being just shy of 18,000. With LoL having the slightly higher viewer count at the time I checked this afternoon. So that's great to see :). 

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8 hours ago, CyberDVonaven said:

Ahh, I see now. I thought you had moved from talking about RoM back to HotS in the same paragraph.

So ended up both of my defenses of comments on HotS in this thread ended up being me misunderstanding what subject each commenter was talking about at the time in their comment. ...I feel silly now...

I am glad that everyone is in agreement that HotS is doing well these days. Or at least doing well enough to sustain the game to continue for (hopefully) years to come. On a side note to that current sustaining success. I been watching the HGC matches today on Twitch and I noticed that the LoL EU Masters was also going on at the same time on the Riot Games channel. They were only 200 or so concurrent viewers apart with both being just shy of 18,000. With LoL having the slightly higher viewer count at the time I checked this afternoon. So that's great to see :). 

...Why would I move back to HotS in the same paragraph?

I won't blame you. I made the same mistake of misreading and misunderstanding things often enough, albeit on other forums. It's only a matter of time before I do it here too.

Yeah, HotS is not really in a bad place. The stories I have heard about Riot seemingly screwing up League of Legends can easily lead to a second growth phase for HotS too if they are remotely true. However, it does require that Blizzard gets its act together and gets rid of the bullshit elements (replacing Genji's Protected, Maiev's Vault, Chromie's Time Trap/Time Loop and Mephisto's Consume Souls would probably help a lot). We probably also need some more crazy heroes in terms of design, because those are what make HotS stand out in the first place.

Edited by Aasgier
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On 9/23/2018 at 6:00 AM, Aasgier said:

We probably also need some more crazy heroes in terms of design, because those are what make HotS stand out in the first place.

I agree with this for sure. I really do hope they go ahead with the rumored Mira Han & Matt Horner duo Hero. (picked like ChoGal but separate). And after reading the new comic that came out today (Tuesday Sep 25th) they could do a skin for it that's the Queen of Thorns' Daughter & Son too.

Edited by CyberDVonaven

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On 9/19/2018 at 5:25 PM, Kuarinofu said:

HotS is certainly not dead, but the playerbase feels low, especially if you play team league of unranked at night, you will be playing with the same people over and over and in team league queue times will be huge unless you will get into an extremely unfair match because there is no way around this.

IMHO, HotS worked only because it had Blizzard characters that we all love. It had some conceptual flaws (like shared XP, team dependent gameplay, inability to see your and enemy's MMR etc.) and if any other studio would've made the same game it would've been dead a long time ago. I'm not even talking about matchmaking since perfect matchmaking just wasn't invented yet and it impossible in a game like HotS (too many heroes, maps and other variables).

What I think happened is Blizzard was probably unhappy since they missed their golden chance with DotA and they decided to make their own DotA (if you remember, it was called Blizzard DotA for some time while in pre-prodution). Then they decided to make their vision of a MOBA game, different from MOBAs of the time (DotA, Dota 2, LoL, HoN, RoT, whatever), featuring their characters and lore.

HotS is probably the least profitable Blizz game (besides Diablo III of course), and it treated that way as well. I don't know how it is currently, but it used to be just a side project and an additional workload for Dustin Browder and his SC2 team. It really feels like this was indeed calculated and they perfectly know how much they are spending and what they are doing with their games. 

Also, they sort of cornered themselves with very weak customization and low micro-transaction incentives before HotS 2.0. They could've made much more money off the game if they'd thought of that before, like Gabe did with Dota 2.

Have to disagree on pretty much every point you make, except that hots isn't dead. Sure the blizzard iconic characters helps the game but to suggest that shared xp and team fight focused gameplay are conceptual flaws is incorrect. There is only one reason why Hots isn't bigger, timing. It came out after dota2 and lol had already began to dominate the market and it's hard for people to give up thousands of hours of grind and to also relearn how to play. It's well known that lol and dota2 players that try hots are easily the worst players in the game as they simply can't wrap their heads around how the game works. Personally I could never fathom how badly designed lol and  dota2 are as games and they are only in the lead because they were to big to fail.

Where you really lose me is when you suggest Diablo 3 as being "least profitable" when it's the 10 best selling video game of all time, across all platforms, I wonder how you define profitable? 

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      It’s not always sunshine, stuffing, and rainbows between the Funtime Pals. It seems Tickle Mephisto has a posable plastic bone to pick with Cuddle Bear Stitches ever since the adorable abomination played a bit too rough during last year’s celebration. Now, the precocious host of last year’s event has settled into slumber and Mephisto has invited you over for another round of games… though he may have a more sinister goal in mind. Event Dates and Details:
      Dust off your dice and round up your friends--the Toys event kicks off at 10:00 am PT on December 16 and will run until the week of March 3, PT.
      You’ll embark on the following set of unique quests with the onset of the Toys event, granting awesome 2019 event rewards as you wind your way around the game board for the first time:
      Have Spacesuit—Will Hunt--Achieve 50 Takedowns in winning games. Rewards: Cute Qhira Spray, Cute Cosmonaut Qhira Portrait Green Tactical Superiority—Kill 200 enemy minions in winning games Rewards: Cute Green Army Raynor Spray, Green Army Team Portrait Thinly Sliced, Please!—Deal 150,000 Hero damage in winning games Rewards: Rampaging Lil’ Butcher Sticker Spray, Cute Lil’ Butcher Portrait More Friends to Have Fun With—Capture 8 Mercenary camps in winning games Rewards: Toy Train Animated Spray, Lil’ Toy Train Portrait Claws Full of Plush—Win 3 games as an Assassin Hero Rewards: Cute Mephisto Spray, Cute Tickle Mephisto Portrait Tickle Mephisto also has an emoji pack and his favorite green plastic palamino for you to add to your collection after your first time crossing the finish line. Check it out:
      This noble steed will be by your side in battle no matter what… unless the base snaps off or it melts in the sun, or something As with last year’s Toys event, the fun never stops on the Nexus game board. Once you’ve completed the first set of unique quests, you can continue to loop your way around the board, picking up quests and earning additional Loot Chests to your heart’s content.
      Peek Inside the Toy Chest:
      During this event, all Loot Chests you earn or purchase (except for Hero-specific chests) will be event themed and may contain some Toys-themed loot! Look at what you could unlock in your chests or pick up in the shop:
      New Skins:
      Mephisto: Tickle Mephisto: Hey everybody, it's your favorite buddy Tickle Mephisto! This funtime friend comes with a voice box that plays 5 pre-recorded messages from the hit cartoon! Awesome! WARNING: May develop an insatiable thirst for revenge if exposed to electricity. Grumpy Tickle Mephisto Crazed Tickle Mephisto Shocking Tickle Mephisto Cuddly Tickle Mephisto Unlucky Tickle Mephisto Qhira: Cosmonaut Qhira: While The Cosmonauts franchise is often criticized for not even having a popular TV show based around it, these complaints generally fall on deaf ears to the fans who are too busy actually playing with the toys to care. Commander Cosmonaut Qhira Blazing Cosmonaut Qhira Explorer Cosmonaut Qhira Eternal Cosmonaut Qhira Super Cosmonaut Qhira Deckard Cain: Green Army Deckard Pain Varian: Green Army Commandant Varian Raynor: Green Army Raynor Stitches: Bitter Bear Stitches: There's a monster on the loose, kids... a CUDDLE MONSTER! This fuzzy friend is desperate to prove he's the sweetest snuggle pumpkin in the Funland Pals. Shucks, he'd do just about anything to be the #1 in your heart... Shabby Bear Stitches Fuzzy Bear Stitches Valeera: Galactic Force Valeera: Featuring the actual voice from the hit show, this advanced action figure has brand new space-age joints that allow for fully articulated kung-fu action. Plus, all Valeera's signature jagged metal weapons are included in the box! Proto Force Valeera Dehaka: Ferocious Dehakasaurus Rex: From this summer's blockbuster, Dehakasaurus Rex is on the hunt! With spring-loaded chomping action and patented dino-grasper technology, this beast will tear through playtime like razor-sharp teeth through its prey. X-Treme Dehakasaurus Rex New Mounts:
      Toy Train: Choo-choo! This toy train, featured in a popular board game, always has a can-do attitude! Except when it doesn’t. Click on your teammate’s train mount in a game for a fun surprise! Speedy Toy Train Blazing Toy Train Cosmic Toy Train Royal Toy Train Grimrail Toy Train Galactic Lion: Every member of the Cosmic Force forms a permanent and powerful bond with their Force-Beast and never, ever, strays from their battle partner's side. (All figures sold separately. CHOKING HAZARD: contains small parts.) Proto Lion Plush Unicorn: Hooves the Unicorn is the most steadfast friend in the Funtime Pals! Nothing makes her happier than helping out her buddies: Mephisto, Lil' Butcher, Porkchop, Snugglor, Wackie the Wumple, and even sometimes Stitches! Gloomy Plush Unicorn Shabby Plush Unicorn Snowflake: All snowflakes are unique, but not all of them are special. If they were, then none of them would be. Mellow Snowflake Periwinkle Snowflake And More!
      This event is also adding a ton of new skins, sprays, emojis, and portraits to the shop. Choo, choo! All aboard the fun train, kids. Next stop… the Nexus!
    • By Stan
      The latest Heroes of the Storm balance update comes with the much needed nerfs to Auriel's Resurrect and Deathwing is now live. The Toys 2 Winter Event has been extended to April 7. Read the official patch notes for more information!
      Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Heroes Bug Fixes General
      Toys 2 Event Toys 2 Event has been extended to April 7, 2020, PT. Return to Top
      Heroes
      TANK BRUISER SUPPORT HEALER MELEE RANGED Anub'arak Chen Abathur Auriel Maiev Azmodan Arthas Deathwing   Kharazim Samuro Mephisto Cho Thrall   Stukov   Nazeebo       Whitemane   Orphea           Probius           Sgt. Hammer Return to Top
      Tank
      Anub'arak
      Talents
      Level 16 Beetle, Juiced [Trait] Bonus Health increased from 20% to 40%. Level 20 Hive Master [R1] Healing increased from 37 to 50. Cryptweave [R2] Bonus Cocoon duration increased from 4 to 6 seconds. Return to Top
      Arthas
      Talents
      Level 4 Deathlord [Q] Additional functionality: Increase the range of Death Coil by 30%. Return to Top
      Cho
      Base
      Health increased from 2850 to 2950. Health Regeneration increased from 5.94 to 6.15. Talents
      Level 10 Upheaval [R2] Cooldown reduced from 60 to 40 seconds. Level 20 Favor of the Old Gods [R2] Root duration increased from 1.5 to 2 seconds. Return to Top
      Bruiser
      Chen
      Talents
      Level 1 Stormstout Secret Recipe [Passive] Healing increased from 3% to 3.5% maximum Health. Level 4 Withering Flames [W] Spell Power reduction increased from 50% to 60%. Level 7 Gift of the Ox [E] Bonus Stagger duration increased from 1 to 1.5 seconds. Level 10 Wandering Keg [R1] Cooldown reduced from 60 to 50 seconds. Level 13 Pressure Point [Q] Slow amount increased from 35% to 40%. Slow amount when Chen has Shields from Fortifying Brew increased from 70% to 80%. A Touch of Honey [W] Slow amount bonus increased from 15% to 20%. Return to Top
      Deathwing
      Base
      Health reduced from 2920 to 2850. Health Regeneration reduced from 6.08 to 5.94. Incinerate [W] Damage reduced from 80 to 75. Onslaught [E] Damage reduced from 40 to 38. Damage at the end of the lunge reduced from 75 to 72. Lava Burst [W] Periodic damage increased from 8 to 10 per second. Earth Shatter [E] Damage increased from 80 to 90. Talents
      Level 1 Molten Blood [Trait] Healing increased from .4 to .5% per second. Draconic Might [Trait] Healing reduced from 30% to 25% damage dealt. Level 4 Heat Wave [W] Damage after using Incinerate reduced from 16 to 14 per second. Dragon's Ire [Trait] Bonus damage reduced from 30% to 25%. Level 7 Firestorm [Z] Cooldown reduction increased from 12 to 25 seconds. Skyfall [E] Cooldown reduction reduced from 1.5 seconds to 1 second. Level 10 Burn Beneath My Shadow [R1] Bonus damage reduced from 100% to 80%. Return to Top
      Thrall
      Talents
      Level 1 Rolling Thunder [Q] Bonus damage and healing on Heroic targets increased from 2% to 3%. Return to Top
      Support
      Abathur
      Base
      Locust Strain [Trait] Locust Health increased from 316 to 350. Additional functionality: Locusts deal 50% bonus damage to enemy Structures. Talents
      Level 1 Envenomed Nest [W] Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds. Reinforced Carapace [E] Shield amount increased from 30% to 40%. Level 16 Volatile Mutation [R] Healing increased from 75% to 100% of damage dealt. Level 20 Evolutionary Link [R1] Shield amount Increased from 25% to 35% maximum Health. Return to Top
      Healer
      Auriel
      Talents
      Level 10 Resurrect [R1] Cast range reduced from 7 to 5. Cast time increased from .5 seconds to 1 second. Return to Top
      Kharazim
      Base
      Basic Attack damage increased from 60 to 64. Talents
      Level 1 Transcendence [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Iron Fists [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Insight [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Level 4 Air Ally [Active] Cooldown increased from 20 to 30 seconds. Health increased from 75 to 200. Duration reduced from 40 to 10 seconds. Charges reduced from 2 to 1. Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration. Return to Top
      Stukov
      Talents
      Level 20 Bio-Explosion Switch [Trait] Silence duration increased from 2 to 2.5 seconds. Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion. Return to Top
      Whitemane
      Talents
      Level 13 Saintly Greatstaff [E] Damage increased from 50 to 55. Return to Top
      Melee Assassin
      Maiev
      Talents
      Level 16 Cruel Chain [W] New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. Vengeful Knives [E] New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance. Return to Top
      Samuro
      Talents
      Level 1 Way of Illusion [Q] Quest reward bonus damage increased from 20 to 30. Level 4 Deflection [Passive] Armor bonus increased from 30 to 35. Return to Top
      Ranged Assassin
      Azmodan
      Base
      Summon Demon Warrior [W] Basic Attack damage increased from 30 to 35. Damage per second to nearby enemies increased from 16 to 18. All Shall Burn [E] Periodic damage per second increased from 120 to 128. Final explosion damage increased from 320 to 340. Talents
      Level 4 Battleborn [Passive] Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Level 7 Bombardment [Q] Empowered Basic Attacks duration increased from 3 to 4 seconds. Master of Destruction [E] Bonus Annihilation per Hero hit increased from 3 to 4. Return to Top
      Mephisto
      Talents
      Level 1 Malicious Intent [E] Spellpower bonus increased from 20% to 25%. Level 16 Animosity [W] Bonus duration increased from .5 seconds to 1 second. No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes. Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%. Return to Top
      Nazeebo
      Talents
      Level 10 Ravenous Spirit [R2] Damage increased from 108 to 115. Return to Top
      Orphea
      Talents
      Level 1 Growing Nightmare [E] Additional functionality: Increase the damage of Dread’s explosion by 25%. Now shows Crit kickers when hitting 2 or more enemy Heroes. Ancestral Strength [Trait] No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes. Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds. Level 4 Fright [E] Removed. New Talent: Chaotic Assault [Trait] Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage. Level 16 Lurking Terror [Active] Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second. Return to Top
      Probius
      Talents
      Level 7 Particle Accelerator [Q] Maximum bonus damage for enemies hit reduced from 50% to 40%. Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes. Tower Defense [E] New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift. Level 16 Repulsor [W] Removed. Interference [W] Additional functionality: Enemies that are hit by Warp Rift’s explosion are knocked away from its center. Return to Top
      Sgt. Hammer
      Talents
      Level 4 Barricade [W] Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds. Level 7 Pulse Detonation Core [Q] Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode. Return to Top
      Bug Fixes
      General
      Updated missing tooltips in a certain language. Heroes
      Arthas Updated the Deathlord's advanced tooltip description. Deathwing Fixed an issue where Lava Burst's targeting guide range indicator could be shorter than its cast range. Fixed an issue where Deathwing could be affected by Blinds. Samuro Fixed an issue where Casting Image Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion Master. Phantom Pain's bonus damage no longer affects non-Heroic targets. Updated a few tooltip descriptions. Whitemane Fixed an issue where Saintly Greatstaff could be doubling Zeal healing from basic attacks. Latest Heroes of the Storm News
      Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st The latest Heroes of the Storm balance patch has arrived!
    • By Stan
      Wonder Billie and Lucky Red Envelope have returned this week and you can purchase both mounts with Gold.
      Hero Sales
      Heroes Old Price New Price Artanis 625 Gems 312 Gems Auriel 750 Gems 375 Gems Gul'dan 625 Gems 312 Gems Mounts
      Wonder Billie has returned and costs 12,000 Gold.

      Lucky Red Envelope is available for 10,000 Gold.

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