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2018 Ranked Season 4 Dates & Rewards

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Heroes of the Storm's third Ranked Play Season will go live next week along with the latest Brightwing/Kerrigan content update. Check out new rewards and changes to Team League coming this Season!

Ranked Play Updates

  • Team League now supports all party sizes, including solo players.
  • All solo players will need to choose which League to play for the first time after the patch.

Heroes devs also discussed other changes that they planned to implement this Season in the Ranked Play & Matchmaking AMA from August 9, but because they are not covered in this preview, we're not sure if they make it live.

Ranked Play & Matchmaking AMA Changes

  • Preventing returning ranked players from placing higher than Diamond 3 each season-roll after placement matches.
  • Reduce the number of placement games required for returning ranked players.
  • Separate out regional GM ladders to allow players to rank up within their local player base and matchmaking rulesets.
  • Add draft swaps for Hero League.
  • Extend the Rank Point Decay to affect more leagues.

Blizzard LogoBlizzard (Source)

Heroes of the Storm’s third 2018 ranked season is ending soon, and we’ve got a host of new rewards that you can earn just by playing ranked games in the coming months. Read on for details!

Season Roll Dates

2018 Season 4 will begin as soon as our next patch becomes available for download in each region. Check the season start and end dates below to make sure you’re able to dive into the rankings as soon as the season rolls:

Event Date
2018 Season 4 Start Week of September 25*
2018 Season 4 End Week of December 14*

*Exact date may vary slightly by region.

Ranked Play Updates

  • Team League
  • Team League now supports all party sizes, including solo players.
    • All solo players will need to choose which League to play for the first time after the patch.
Developer Comment: Since its launch, Heroes of the Storm has been primarily a team-based experience. With this change, we’re hoping to make it easier to have that experience without putting restrictions on party size. In our current system, competitive solo players do not have many opportunities to find groups of players to play with in a ranked queue. To give these players more options for their competitive experience, we have removed all party size queue restrictions from Team League. Our hope is that this leads to a more robust Team League experience and that solo players find more regular groups to play with.

2018 Season 4 Rewards

Players who manage to brawl their way up through the leagues during the upcoming season can claim new portraits, mounts, and gold rewards for their achievements in Hero and Team League. Take a look at everything that’s up for grabs this season!

Hero League Portraits

Ranked_Portraits_S4_HL.jpg

Team League Portraits

Ranked_Portraits_S4_TL.jpg

Mount Rewards

2018Season4_MrKrabs_500x.gif

Hero League Rank Rewards
Bronze 500 Gold
Bronze Hero League Portrait
Silver 750 Gold
Silver Hero League Portrait
Gold 1000 Gold
Gold Hero League Portrait
Platinum 1250 Gold
Season 4 Mount
Platinum Hero League Portrait
Diamond 1500 Gold
Season 4 Mount
Diamond Hero League Portrait
Master 1750 Gold
Season 4 Mount
Epic Season 4 Mount
Master Hero League Portrait
Grand Master 2000 Gold
Season 4 Mount
Epic Season 4 Mount
Grand Master Hero League Portrait
Team League Rank Rewards
Bronze 500 Gold
Season 4 Mount
Bronze Team League Portrait
Silver 750 Gold
Season 4 Mount
Silver Team League Portrait
Gold 1000 Gold
Season 4 Mount
Gold Team League Portrait
Platinum 1250 Gold
Season 4 Mount
Platinum Team League Portrait
Diamond 1500 Gold
Season 4 Mount
Diamond Team League Portrait
Master 1750 Gold
Season 4 Mount
Epic Season 4 Mount
Master Team League Portrait
Grand Master 2000 Gold
Season 4 Mount
Epic Season 4 Mount
Grand Master Team League Portrait

If you’re ready to begin your Ranked Play journey in Heroes of the Storm but are unsure how, head over to our Ranked Play Guide to get started on the right foot. 

Good luck and have fun during the upcoming ranked season!

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3 hours ago, SirSlapzAlot said:

A crab as mount. Blizzard you better not ruin this and make that thing walk sideways

All I'm thinking is the Crab People song

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Good thing TL will support teams of any size. Wait times were pretty long for duo queues, since it was hard to fill it with matching teams, being able to queue solo should fix that.

Edited by Arcling

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3 minutes ago, Arcling said:

Good thing TL will support teams of any size. Queue times were pretty long for due queues, since it was hard to fill it with matching teams, being able to queue solo should fix that.

They originally had solo queues for Team League. But they took it away and really want to push more organized teamplay for this mode. Higher queue times for more serious try hard play. But maybe trio queues won't wait that long.

Edited by Alkasar

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2 hours ago, Alkasar said:

They originally had solo queues for Team League. But they took it away and really want to push more organized teamplay for this mode. Higher queue times for more serious try hard play. But maybe trio queues won't wait that long.

Early in the game, HL had teams of any size, while in TL you had to create your team of 5 people. They later changed that, and HL was solo or duo queue, while TL allowed teams of 2, 3 and 5. Queues as duo in TL were sometimes like 15-20 minutes at least (speaking from experience). Eventually, HL lost it's duo queue. Matchmaking was still all over the place, I could get matched against players ranging from bronze to platinum. Many of these were likely just stacks of friends playing 10 games for mount. That's probably not going to change much, but at least it means less waiting.

Edited by Arcling

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Draft usually takes 5-10 minutes, disconnects will start the queue all over again. Drafing requires knowledge, time and heroes. It should be rewarded with exp bonus.

Current exp bonuses:
QM = 0% + group bonus (25-75%) shortest queue, NO draft
UD = 0% + group bonus (25-75%) average queue, draft
HL = 25% long queue, draft - longest time with lowest possible exp bonus, why?
TL = 50% + group bonus (25-75%) average queue, draft

Besides the oddity of QM being the mode with the highest XP revenue(grp bonus, no draft, short queue, guaranteed win with decent group and picks).

Currently HL is the mode with the lowest possible XP revenue. Besides the fact this does not make much sense, why would enyone queue HL if able to solo queue TL with higher XP bonus instead?

How it should be after the patch:
QM = 0% + group bonus (25-75%) shortest queue, NO draft
UD = 25% + group bonus (25-75%) average queue, draft
TL = 50% + group bonus (25-75%) average/quick queue, draft (free for all draft only in groups of 5)
HL = 75% long queue, draft

 

Additional feature to make ranked play better:

-Option to Queue with a role

-Swap heroes

-Remove promotion games

-Remove forced 50% WR

 

Edited by Templare

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