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A Lot More Azerite Trait Changes for September 25th

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We already got some details about tomorrow's upcoming Azerite trait changes, but the notes have been updated and we're getting even more! With additional DPS focused changes and some actual class and spell tweaking in addition to the Azerite trait changes, this is turning into a pretty major class balance pass, with a whooping 46 new trait tweaks:

Blizzard LogoAzerite Traits (source)

With scheduled maintenance this week, we intend to make some targeted adjustments to Azerite Traits:

All Classes
  • (Healer) Ephemeral RecoveryEphemeral Recovery mana increased by 15%.
  • (Healer) SaviorSavior trigger threshold increased to 50% health (was 35%).

Death Knight
Demon Hunter
  • (Balance, Guardian, Restoration) Craggy BarkCraggy Bark : absorption increased by 15%.
  • (Balance) Dawning SunDawning Sun: damage increased by 40%.
  • (Balance) Streaking StarsStreaking Stars: damage reduced by 40%.
  • (Balance) SunblazeSunblaze: damage increased by 35% (unchanged in PvP).
  • (Feral) Iron JawsIron Jaws: damage increased by 66% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.
  • (Guardian) Gory RegenerationGory Regeneration : healing increase increased by 15%.
  • (Guardian, Feral) Masterful InstinctsMasterful Instincts : bonuses increased by 10%.

  • (Arcane) Galvanizing SparkGalvanizing Spark: damage reduced by 30% (unchanged in PvP).
  • (Arcane) Explosive EchoExplosive Echo: damage reduced by 35%.
  • (Frost) Frigid GraspFrigid Grasp: Intellect increased by 100%.
  • (Frost) Packed IcePacked Ice: Damage increased by 120% (+45% if used with Splitting Ice). Reduced by 50% against players.
  • (Frost) Glacial AssaultGlacial Assault: Chance to activate increased to 20%.

  • (Assassination, Subtlety) Sharpened BladesSharpened Blades: damage reduced by 30% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.
  • (Assassination) Poisoned Wire: Critical Strike increased by 50%.
  • (Outlaw) Brigand's BlitzBrigand's Blitz: Haste increased by 50%.
  • (Subtlety) Blade In The ShadowsBlade In The Shadows: damage reduced by 25%.
  • (Subtlety) The First DanceThe First Dance: Now grants 2 stacks of the Critical Strike bonus when activated. Critical Strike bonus reduced by 25%.


Alongside these changes, we plan to increase the damage output of a few affected specs:
  • Arcane Mage: all damage increased by 3%.
  • Balance Druid: StarsurgeStarsurge and StarfallStarfall damage increased by 15%.
  • Destruction Warlock: IncinerateIncinerate, ConflagrateConflagrate, and ImmolateImmolate damage increased by 10%.
  • Fury Warrior: all damage increased by 6%.

You'll see the final adjustments in our hotfixes update post on Tuesday.
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Yikes. I didn't get hit very hard (frost mage main who desperately wants to go back to fire but can't... cry) but some of my friends are going to be raging. Especially the druid who was farming like crazy to get streaking stars so she could get off the bottom of the charts.

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Honestly roll back and remove these stupid armor pieces once and for all. Biggest error in an Xpac to date by Blizzard. And these hot fixes all need a 1 in front (ie: boosted by 30% should be more like 130% to be even considered worthwhile using).

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(Assassination, Subtlety) Sharpened BladesSharpened Blades: damage reduced by 30% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced. 

No fun allowed at blizz land.
Like, seriously, it's the only talent that changes sub's gameplay at least a bit. Why they are just tossing numbers up and down when they need to rework uninteresting talents?

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Boomkin main. Not sure what to think about this. Nerfing our strongest azerite trait and buffing our spenders, doesn’t seem like a good trade-off imo. Could be that they are trying to shift Balance away from Incarn? (Boomkin isn’t very strong ST outside of that CD. Even then, other classes still pull ahead ST.) This will definitely be changing the dynamic of boomkin but I guess we’ll see if it’s as bad a nerf as it seems come patch day

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Fire mage isnt "that" far behind frost anymore what could we do? right lets buff the other speccs. 

Was happy that ive beaten our 2 frost mages in uldir but well lets stay on the ~10th place in dps while you got legendary logs. 

Well anyways #magelove


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3 minutes ago, Shardi said:

what is a legendary log 

if you reach a log of 95% or higher on warcraftlogs its orange (like in wow you can get gray, green, blue, purple and orange logs depending on your dmg/healing)

Edited by ResoWho
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On 9/25/2018 at 2:10 AM, Pregrowth said:

All these tweeks and hotfixes on the azerite stuff just proves how badly they are ..

I mean... it's a good idea, but the execution was poor.

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I think the idea of azerite armor, compared to legendaries and artifacts in legion, is brilliant.... However they managed to execute it, so poorly that I actually find myself missing my stupid artifact....

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