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Stan

Patch 8.0.1 Hotfixes: September 24th

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39809-patch-801-hotfixes-september-21st.

The latest round of hotfixes includes the aforementioned Azerite trait, Class and PvP tuning. Blizzard also increased the number of Anchor Weed from nodes at rank 2 & 3.

Blizzard LogoBlizzard (Source)

Achievements

  • The criteria for Azerite AdmiralTell Me A TaleTell Me A Tale, and Helping HandHelping Hand should now combine progress from multiple characters on the same account. Please log in on every character that has progress toward these achievements to be credited.

Characters

  • You can now whistle at Cap'n Crackers to have him ride on your shoulder.

Classes

  • Druid
  • Mage
    • Arcane
      • All damage increased by 3%.
  • Shaman
    • Tremor TotemTremor Totem should no longer take an unintended amount of additional damage when players attack it.
  • Warlock
  • Warrior
    • Fury
      • All damage increased by 6%.

Items

Player versus Player

  • Death Knight
    • Unholy
      • Last SurpriseLast Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
  • Druid
    • The healing of RejuvenationRejuvenation, SwiftmendSwiftmend, and Wild GrowthWild Growth provided by Restoration AffinityRestoration Affinity is reduced by 30% when engaged in combat with enemy players.
    • RegrowthRegrowth healing reduced by 25% when engaged in combat with enemy players.
    • Feral
      • Raking FerocityRaking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
    • Restoration
      • All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.
      • Focused GrowthFocused Growth increases the healing of Lifebloom by 15% (was 25%).
      • Focused GrowthFocused Growth reduces the mana cost of Lifebloom by 15% (was 40%).
      • Grove TendingGrove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
  • Hunter
    • Beast Mastery
      • Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players.
    • Survival
      • Latent PoisonLatent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
  • Monk
    • Mistweaver
      • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
  • Paladin
    • Holy
      • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
  • Priest
    • Discipline
      • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
      • Focused WillFocused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).
  • Shaman
    • Elemental
      • Lava ShockLava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
    • Restoration
      • Rippling WatersRippling Waters healing reduced by 33%.
      • RiptideRiptide healing reduced by 15% when engaged in combat with enemy players.
      • Spirit LinkSpirit Link mana increased by 50%.
      • Spirit LinkSpirit Link now has a 1.5 second cast time and redistributes 25% damage (was 35%).
      • Surging TidesSurging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
  • Warrior
    • Arms
      • Defensive StanceDefensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).
      • Lord of WarLord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40% reduced).

Professions

  • Herbalism
    • Herbalists will now receive more Anchor WeedAnchor Weed from nodes at rank 2 and 3.

Quests

  • The ability Throw Rock should no longer one-shot targets on "Matchmaker".

World Quests

Resolved an issue that could cause the "Set Sail" to not properly display the quest objective.

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Btw if come a reset patch like this then hit US servers 1 day earlier than EU or they update both region in same time?

 

Upd.: Okay, I'm just now found an Anchor node with 7 weeds so they really updated and EU too.

Edited by Hypersonic

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14 minutes ago, Hypersonic said:

Btw if come a reset patch like this then hit US servers 1 day earlier than EU or they update both region in same time?

It's a hotfix, no server restart required.

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This Anchor buff will be not so big change I think without tweaking from recipes. From 5 anchor nodes I got 7-6-5-6-6 so that is not such a big buff. Okay better than 4 as level 3 but still not enough in my opinion.

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The problem with Anchor Weed isn't the amount you get per node, it's the rarity of the nodes themselves. I've literally spent upwards of three hours herbing at times while seeing one, maybe two, nodes an hour. I usually end up with several 200 strong stacks of Winters Kiss, Riverbud, and Akunda's Bite before I get enough to make my weekly flasks.

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My question about PVP changes: how can I know if a skill does same effect on PVP and PVE? For example, Focused will decreases damage by 15% but if you read buff tooltipe on PVP, it decreases 10%. How to know this? 

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8 hours ago, Hypersonic said:

Okay better than 4 as level 3 but still not enough in my opinion.

50% buff isnt big enough?  Theyre still talking about reducing mat costs for recipes as well.  

Edited by PatrickHenry

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