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Starym

More Azerite Talk, Missing Hotfix Notes: Sep 28th Blue Posts

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We have more chatter coming from the community managers on two major topics: the now long ongoing discussion on the Azerite trait system and, perhaps even more interestingly, on how the hotfix post isn't always up to date and some hotfixes never get mentioned, as well as the fact that updates to the post itself aren't always noted on social media etc. We also get an update on some additional tuning of the Endtime dungeon.

We already covered the first blue post below in an update to the previous roundup, but we'll repost it here in case you missed it. You can also check out the previous installments of the Azerite trait saga here.

Blizzard LogoAzerite Trait System (source)

Holy hell this thread went places. Okay, couple quick things:

1) I've mentioned elsewhere that we're looking at Azerite armor availability. 3 weeks into a raid tier/mythic+ season is a bit early to make hard conclusions of how difficult it will be to acquire alternate sets over the next few months. But we're hearing that feedback and keeping a close eye on it. Availability in mythic+ particularly is a regular topic of conversation. I've talked about that before so I won't rehash everything here, but we're looking into it.

2) I noticed a few posts that seemed to believe that Azerite traits are randomized when a piece drops. They're not; each piece of gear has a preset assortment of traits to choose from. Most of y'all seem to understand that already, I just wanted to toss it out there for anyone who may not.

...

Posted by Fiascoh
If I wanted to play brewmaster or mistweaver right now, I would be significantly better off by making a 2nd monk. Is this really the design you were going for?


Not at all, and I'm curious why you feel that's the case. It isn't in my experience as someone who is currently playing a tri-spec monk.

...

As a quick aside: I understand and appreciate that many of you are frustrated about the system. That's why I'm here - to get a better understanding of what exactly is frustrating people so I can present that feedback to the development team.

Step 1 of that process is explaining what our viewpoint is so that you guys can present counter-arguments. If your response to that explanation is to roll your eyes and make snarky comments about how dumb I am, that's fine, but it's really not helping make the game any better.

I get the need to vent, but if y'all could keep the personal attacks and memes to a minimum that'd make it a hell of a lot easier for me to actually help make the video game more fun for you.

...

Thank you to everyone making the effort to discuss this in a constructive manner. Rest assured that I'm taking all of your feedback to heart. I've got a great list of discussion points and arguments to make on your behalf the next time I meet with the development team.

There's a number of good points raised in this thread that I haven't responded to yet simply because I haven't had a chance to talk to the devs about them. And, for full transparency, it's going to be a few days before I can. In the meantime, keep making good points and I'll keep taking notes.

And as for "this conversation should have happened during beta," you're right. It should have. I'm sorry it didn't.

And then we have the interesting topic of hotfixes and their prominence:

Blizzard LogoMissing Hotfix Communication, Prominence (source)

Posted by Sorelai
The Twitter post isn't even updated daily. Even the Hotfix notes are hidden. No link on the World of Warcraft front page. No updates on the forums. No link in the Launcher.


We always update the same location for hotfixes. https://worldofwarcraft.com/en-us/news It's usually always in the News section.

As for updating on the Twitter thread with the hotfixes tweets, my personal feel is that it would becomes a little too cluttered if I did it for every hotfix update as it always just links to the same place. If you guys want me to put those in there I will start throwing those in.

...

Posted by Preferred
Personally I'd like fixes, or adjustments to be noted. One example is last week teeming Atal'Dazar had an extra pull of 2 colossi on the southern route. However when I did it later in the week that entire pull was removed. Going in I had no idea that that had changed, so it threw my mob % all out of whack.


Yeah I'm not sure why that wasn't noted to be quite honest. We did make some tuning changes with Teeming last week. It was mainly centered around removing some extra packs as some of the density was a little high.

09/27/2018 03:23 PMPosted by Shenhua
Hi, I ran end time with my friends last night with discord and can comfortably say without a doubt, it was the worst, badly designed endtime run we’ve ever done. No it is not fixed with the recent hotfixes.


We did some tuning for it a few days ago, and it received another pass again that was applied earlier today. We've now made the following changes to it:
Both Murazond and the Ghouls in the Sylvanas encounter have had their health significantly reduced.
We also went through and greatly reduced the damage and health of many creatures and spells as well in End Time.

09/27/2018 03:22 PMPosted by Sorelai
It is supposed to be a link to all Twitter communication. Even if the information is in the hotfix notes eventually, the conversations are useful.


Noted! I'll start throwing them in there as well then.

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I really feel for Lore on this, he's doing best he can as a CM. Hope his effort does not goes in vain...
Saving Azerite armor is simple, really:
- Add secondary stats.
- Lower the effect and power of traits so they feel like minor bonuses instead of a must go trait to hunt for BiS item.
- Lower and stabilize the Azerite Power cap to unlock traits so people wouldn't feel punished when they get a higher ilvl gear and feel strengthened as they should be.
- As a bonus two gem slots may be included in each Azerite gear by default, since we don't have the old stat reforge anymore, so we'd have more chance of empowering our main stats.

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Saving Azerite as it currently stands is simple but it would require work and time. Here's my armchair view on how to fix it.

First Acquisition.
Okay so other people have pointed this out and I'm just copying since it is a really good idea. Weekly sources of high level gear need to offer a choice. If it's your PvP or M+ Cache it needs to pop up with a box saying "Choose One of Three" out of a pool of five, one being Azerite, one being a trinket, one being a weapon, one being gear, one being ring/cloak.  The item you get from your choice isn't displayed, just it will be of that type. So if you've got really good Azerite from the raid but are still rocking a 340 weapon, well pick the weapon. The five types chose from three means that there will be some randomness (which Blizz loves).

Assuming they refuse to do that... Let us coin our M+ cache.

Second Functionality
I'm not going to harp on the traits being boring or anything like that. We all know they are dead boring for most specs, and I assume they are looking at it, but what they need to do is change how the rings work. Currently the outer ring is 1 generic 3(2/4 DH/DR) class traits. No. Bad Blizzard. The outer ring needs to be 1 generic 2 spec traits.
Example a pair of Shoulders for a Frost Mage could have [Archive of the Titans], [Tunnel of Ice], and [Glacial Assault] on the outer ring. That is a meaningful choice above the current "chose generic or chose spec" system. Now if you switch your Mage to Fire the generic stays the same but the two spec traits change, just like the old tier bonuses. Oh and you get to choose for each spec you have.

You can leave all the other rings alone as they aren't incredibly important, but we need to have the ability to make actual choices beyond "generic or class". It also almost completely removes the need for reforging as it would change when you change spec so it would only really require you to do it very occasionally.

You might still want to have different azerite items for different roles because one bit has better traits than another, but it would allow choice and that's what we've been saying for ages, and it would also allow flexibility. It wouldn't matter if I suddenly needed to tank on my DH instead of DPS, yeah I might not have the best traits, but I don't have worthless traits unless I go back to the reforger.

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I think just throw the whole Azerite system out of window and bring back Tier armors. It's much less effort to balance that gear sets and it's worked for more than a decade. 

2 hours ago, Starym said:

3 weeks into a raid tier/mythic+ season is a bit early to make hard conclusions of how difficult it will be to acquire alternate sets over the next few months.

Btw eh, this communication again... sure we can make a conclusion after 3 (and almost 4) weeks of continous dramatic changes of traits -classes- and terrible RNG in drop of Azerite pieces. If the next few months will be the same then I delete the game but before write to DVD and burn it too just for the sake of the feeling : D Our feelings about the system is real and not a too early conclusion or "rage". We love the game and want to be better as welll.

2 hours ago, Starym said:

Missing Hotfix Communication

Yeah would be really cool if you guys share every details because since Legion allways have some little-tiny changes which is not in the note. 

Edited by Hypersonic

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Farming azerite gear for multiple specs is not possible right now, its all down to "luck" there is no chance to farm it, with a small calculation you can se how long it wil take to get multiple pieces, and by then there will be new azerite gear out. As a multirole monk and druid this is a rough spot to be, im the guy that changes to tank when were missing one, same with healer and dps (and im not talking normal ive done this in mythic uptil now).... The most frustrating thing here is that there is actually a fix to make it easier ingame but you are telling us that this should not be used,,,,,, why? talk about putting a nail on hybrid classes. Take away reforging costs and this whole thing wil be a non issue. and there is no downside to it.

Edited by Zalto

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All I want is an easier way to even attempt to get weapons above 325, because as it stands right now, there is no other way outside of Raiding. I have no issues raiding and I do enjoy it, but there should be an alternate way that doesn't include pvping. And doing Mythics is horrendous because 95 of the playerbase doesn't comprehend of how to do them properly.

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53 minutes ago, Myke said:

All I want is an easier way to even attempt to get weapons above 325, because as it stands right now, there is no other way outside of Raiding. I have no issues raiding and I do enjoy it, but there should be an alternate way that doesn't include pvping. And doing Mythics is horrendous because 95 of the playerbase doesn't comprehend of how to do them properly.

Weapon? I farmed my both daggers in +8 (365+) during ~12-13 runs of Tol Dagor what is absolutely easy and not so much even in time. I think pretty easy to get anything what is not Azerite pieces (from trinkets to weapons). Overall what you can farm that's okay. It's all about you how hard to want. But you can't do anything if need an Azerite and your character underperforming due miss something "bis" trait and you can do absolutely nothing to get it thanks to rng-based system. 

Edited by Hypersonic

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Why not to make these traits like slottable? So that you can choose what to slot in current trait rings. Could be available from reputation vendors for fixed price and/or from crafting. ilvl for number of rings and stats. As for randomness, add some minor effects to armor pieces for minmaxers to hunt. All is solved

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14 minutes ago, Hypersonic said:

Tol Dagor

Worst 5 man instance in BfA. Any time that I've ran it (including mythic), no one knows what to do and ends up being a large waste of time. As a DH, I'm rather limited in my options as to what I can wield. I have no issues with my Azerite armour, it's my weapons that need upgrading. Azerite traits are not RNG based btw.

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2 minutes ago, Myke said:

Worst 5 man instance in BfA. Any time that I've ran it (including mythic), no one knows what to do and ends up being a large waste of time. As a DH, I'm rather limited in my options as to what I can wield. I have no issues with my Azerite armour, it's my weapons that need upgrading. Azerite traits are not RNG based btw.

If you reach 800-900+ raider.io score after that will be no problem like "no one knows what to do". I can recommend  you to focus to reach highest score what is possible for you and go with same skilled people. After that can be really easy to farm 8-10 for gear even if you are not a score/ranking addicted like sometimes me and can go crazy if not in server top 10 (I can not do it my only motivation in WoW since Legion is M+.)

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1 hour ago, Hypersonic said:

can recommend  you to focus to reach highest score what is possible for you and go with same skilled people.

After experiencing multiple horrible groups at even just heroic BfA, I'm choosing to not deal with any of that. It honestly doesn't seem to matter at what difficulty, at least 3/5s of whatever group I'm in just goes derp and I can't be arsed to waste anymore time on 5 mans.

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2 hours ago, Myke said:

All I want is an easier way to even attempt to get weapons above 325, because as it stands right now, there is no other way outside of Raiding. I have no issues raiding and I do enjoy it, but there should be an alternate way that doesn't include pvping. And doing Mythics is horrendous because 95 of the playerbase doesn't comprehend of how to do them properly.

I've got a 370 and a 350 weapon on my main who's never raided, been in one M+0 yet.  I've also scrapped at least three 340 weapons gained from quests.  I've been too stressed and busy lately to want to deal with being dependent on other people so I've been doing my own solo thing so far.

On my other 120 I also have a 340 warforged weapon gained from a quest, and have scrapped multiple 340 weapons because they were either a duplicate or worthless (a polearm reward when I'm not playing Survival Hunter, period...likewise every weapon reward for the Darkshore event was a stinking polearm I refused to respec for).

Both of my 120s are now 340+ ilvl from WQs and Arathi alone.  The level of generosity with epics is kind of unprecedented this early in the game as this gear, if you're lucky on stats and traits, is way better than any mid or late "catch up" round of loot pinata purples I've ever seen.  It basically makes up for how worthless crafting gear is this time around, apart from trinkets.

It's trinkets and rings that don't come with regularity or usefulness, in my experience, outside of raiding.  I have a 320 ring that essentially requires a 385 raid drop to be a significant upgrade.  Likewise, you can be in a situation where a blue quest reward and DMC paired together means you don't get significant upgrades for these slots until getting mythic raid drops, forget about normal or LFR, you'd just be equipping something to cheese your ilvl in most cases.

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2 hours ago, Belzebubas said:

Why not to make these traits like slottable? So that you can choose what to slot in current trait rings. Could be available from reputation vendors for fixed price and/or from crafting. ilvl for number of rings and stats. As for randomness, add some minor effects to armor pieces for minmaxers to hunt. All is solved

I actually hadn't thought of this idea and I think it's now my favorite, and a very good, 0% likely solution. 

Az gear could stay as rare as it is now, but the traits would be slottable like gems and drop more often than gear/not be time locked, and not super commonly. Traits could scale with level and be "unlock" items that you can apply indefinitely once you have them, or can be one time use just like gems. This solves pretty much all my main issues with az gear and works around blizzard's (ascinine) "intentions."

-az gear would still not be super easily obtained so much that it breaks the system

-getting higher gear would always feel good and be an upgrade, even if it wasn't bis or needed different traits, and would reduce the disappointment of getting new gear just to find out it's impractical

-when traits are balanced, even if you get a huge nerf, you wouldn't have to replace gear outright (in an unfarmable world). You could replace the trait with something you already have or can farm for

-reforging would be used more when it is practical than forced, i.e. in the case of a significant upgrade from a trait, trait balancing, or spec change.

-spec changing without the best gear would feel more like a tough choice because of reforging cost, instead of feeling like RNG would make it completely unviable

-completing any endgame content would be more rewarding once you've plateaued. You might not get your 385 az piece, but you could get your best trait and slot it in something lower, or save it. More, fair risk/reward choices

-adding trait recipes could add some much needed "cool factor" back to professions

Taking this a step further, the azerite system seems like it was meant to be a way to add back in customization that further talent restructuring and reducing removed. Why wouldn't the ability to slot traits be a much better solution to that problem than juggling dozens of gear? If certain gear will always be better for certain specs, what is the point of having a trait ring with 2 (probably 3) completely useless traits per gear piece? Why should I have to save a dozen pieces of gear to change between for certain circumstances, and another two dozen just in case you decide to nerf what I equip, or buff gear that was a diaper on fire? 

 

I know it goes against the "PLAY MORE" mantra (which is the only defense for the system as is IMO), but I think that if I could get one piece per spec, slot 4 good situational traits, and freely switch between them depending on what's called for, this would become not only much more like it feels like it was intended, but changes a widely disliked, failing system, into one that could add a lot of quality and depth. Doesn't hurt min maxers, doesn't make things drastically easier for casuals. Charge me 100k a reforge and keep the more desirable traits content gated, idc, at least it gives me a finite and measurable goal. 

I can dream

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I'd like the option of having the AZ reforge NPC let you re-roll traits for the option of getting a better set.  I know it's not random for any given piece but perhaps make it a rare crafted token for each armor type, like they've allowed in the past for secondaries.  Maybe this could be a use for those mostly useless Expulsom. 

When a 310 + BIS trait is better than an unlucky 370 drop something is real broken and jiggering some traits up or down isn't going to balance that.  The differential between what's legit good and what's simply best of the worst options available is too huge.  But then that means they need to do something about rings too, because they're almost as bad in terms of ilvl sometimes being worthless for anything but getting a spot in a PUG.

I think it's also a problem when multiple class + spec combos have it to where class-specific AZ traits aren't BIS or maybe even lucky to be a top 5 BIS, or you might only have *one* class specific trait in the top 10.

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On 9/28/2018 at 1:24 AM, Starym said:

If your response to that explanation is to roll your eyes and make snarky comments about how dumb I am, that's fine, but it's really not helping make the game any better.

A - Frickin - Men

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On 9/28/2018 at 11:59 AM, Hypersonic said:

But you can't do anything if need an Azerite and your character underperforming due miss something "bis" trait and you can do absolutely nothing to get it thanks to rng-based system. 

...every azerite piece is hard-trait coded.  Only thing that will change is Ilevel.  There is no RNG for azerite armor, save the weekly chest.

 

 

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1 hour ago, PatrickHenry said:

...every azerite piece is hard-trait coded.  Only thing that will change is Ilevel.  There is no RNG for azerite armor, save the weekly chest.

 

 

I thought it's pretty clear I speak about drop and not about trait. 

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4 hours ago, Hypersonic said:

I thought it's pretty clear I speak about drop and not about trait. 

well then its clear there are exactly one place to get each piece of gear.  Exactly one.  Same for everyone.

Unless youre the .01 percent who get an uproll from the chest, but thats no different than any other gear youre hoping for an uproll on.

Except that you can get up to a 10 chest on it + uproll...  but everybody has that SAME ability again.

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    • By Starym
      It's back! The Recruit A Friend system has now officially returned, with many new features and goodies. You can get game time,an enchant, a pet and a mount and armor set! Blizzard have re-explained all the details below, but the big news is that it's live right now!
      Recruit A Friend (source)
      Ready to make memories with your friends and share fantastic adventures with them across Azeroth and beyond? The new Recruit A Friend program is the perfect way to show them the ropes.
      What’s New?
      The new-and-improved Recruit A Friend (RAF) program retains fan-favorite features, and it introduces a bounty of new rewards—because Azeroth is best experienced with friends at your side. Just like the previous program, you can teleport to each other with Friend-to-Friend Summoning (which works on a 30 minute cooldown) and receive 50% bonus experience when partied together.
      More Recruits, More Rewards
      The new Recruit A Friend program allows you to be linked with up to 10 friends, and earns game time and other unique rewards—like mounts, pets, and more—the longer they play. Players new to WoW and veteran players who have not purchased game time on their account in the past two years can be enlisted in this program. Each time one of your recruits adds game time to their account, you’ll earn progress toward a new reward. The more friends you invite, the faster you’ll earn the rewards, as one friend adding multiple months of game time earns the same rewards as multiple friends adding one month of game time each. See all the rewards you can get below!*
      Rikki - 1 Month Game Time – 2 Months Explorer’s Dunetrekker – 3 Months Title: Renowned Explorer – 4 Months Game Time – 5 Months Enchant: Stinging Sands – 6 Months Renowned Explorer’s Tabard – 7 Months Game Time – 8 Months Explorer’s Jungle Hopper – 9 Months Renowned Explorer’s Rucksack – 10 Months Game Time – 11 Months Renowned Explorer’s Attire – 12 Months Rewards shown from left to right: Renowned Explorer’s full set as shown (Attire, Tabard, and Rucksack), Rikki, Renowned Explorer’s Jungle Hopper, and Explorer’s Dunetrekker. Not pictured – Enchant: Stinging Sands. Rikki—This curious monkey is ready to see the world at your side. Explorer’s Dunetrekker—Traverse deserts, jungles, tundra, and beyond on this two-seater mount. Renowned Explorer Title—Distinguish yourself with a unique title. Enchant: Stinging Sands—Enhance the appearance of your weapons with swirling sands. Renowned Explorer’s Tabard—Don this rugged tabard to show off your adventurous streak. Explorer’s Jungle Hopper—Soar through Azeroth’s skies on this mount for two. Renowned Explorer’s Rucksack—Always be prepared for adventure with this bustling backpack. Renowned Explorer’s Attire—Look the part of a grizzled outdoorsperson with this rugged appearance. Game Time
      Every 3 months after your 12-month reward, you’ll get a game time reward.
      Hover or tap on the image above to see the Renowned Explorer’s Tabard and the Renowned Explorer’s Tabard Rucksack isolated from the Renowned Explorer's Attire. Go it Together
      Time flies when you’re having fun, and it goes even faster when you and your recruits play together. Conquer Azeroth alongside your friends and you’ll both receive a 50% bonus to experience for faster leveling when partied together. You can also summon each other once every 30 minutes. Furthermore, our new Party Sync feature makes it easier than ever to level with friends. When activated, everyone in the party becomes aligned to the same quest state and phase. You’ll also have access to a “replay quest” feature that allows players who’ve already completed certain quests to replay them with their friends for rewards that are appropriate to their current level, regardless of the quest’s original level. Quests can be replayed for rewards once per day.
      If you’d prefer to play with your friend using a current character rather than starting a new one, you now can. By using Party Sync, you can choose to have your level adjusted so you can quest and experience outdoor content with your friends as they level up. And, If you want to queue for instanced content (such as Battlegrounds and dungeons) in their level range, you can choose to join them by having your level scaled down.
      Lead with Confidence
      To help you help your friends, we’ve created a brand-new RAF panel in-game to help you know when to expect your next reward and given your access to Party Sync. The RAF panel also lists special activities available to players who participate in the program. Complete these in-game challenges with your recruits to earn even more rewards.
      Start Your Journey
      The new Recruit A Friend lets you generate a custom link in-game that you can send to your friends. This link will help you and your recruit connect in-game, and you’ll be able to see if they’ve purchased game time, which will lead to rewards for you! For each month your recruits have active game time, you’ll earn a new reward, such as unique pets, mounts, game time, and more. These rewards unlock each month and scale with the amount of time your recruits have subscribed for. And, of course, with Party Sync, you’ll be able to journey with your friends on any of your characters.
      Adventure Awaits
      Recruit A Friend returns to World of Warcraft in the next few months. When you’re ready to bring your friends to Azeroth, simply log in to WoW and generate an invite link through the Recruit A Friend interface, then send that link to your friends. Up to four friends can use it to link their accounts to yours. To recruit more friends, you’ll need to generate a new link, which you can do once every 30 days.
      *In-game rewards are available to use in World of Warcraft, but not in World of Warcraft® Classic. Free game time earned through Recruit A Friend provides access to both World of Warcraft and WoW Classic.
    • By Starym
      Here come today's BfA hotfixes, featuring the already announced raid nerfs (and the Palce opening to cross-realm groups on Mythic), with lady Ashvane and Queen Azshara getting significantly easier, mostly on Mythic. We also get a change to how the Battle of Nazjatar works, as it is no longer on a fixed delay, and we get some Mechagon quest and world changes as well.
      October 22 (source)
      Dungeons and Raids
      Azshara’s Eternal Palace The Eternal Palace is now available for cross-realm groups on Mythic difficulty. Lady Ashvane Lady Ashvane’s health reduced by 5% in Mythic difficulty. Rippling Wave damage reduced by 10% in Mythic difficulty. Waterlogged periodic damage reduced by 10% in Mythic difficulty. Queen Azshara The "Stand Together!" and "Stay!" decree combination is no longer possible in Heroic difficulty. Overzealous Hulk and Tidemistress health reduced by 10% in Mythic difficulty. Draining Azshara’s Ancient Ward now reduces its energy by an additional 5 points in all difficulties. Empowering a Ward of Power now increases its energy by an additional 5 points in all difficulties. Healer-specialization characters are now less likely to be targeted with decree combinations that include “March!” in all difficulties. Short Circuit now drains 10% less energy from the affected Ward in all difficulties. Essence of Azeroth now has an increased duration if there are fewer than 20 players in the raid in Normal and Heroic difficulties, and lasts 30 seconds (was 25 seconds) in Mythic difficulty. Developers’ note: These changes were made to smooth out the difficulty curve of the instance as we transition into the next raid tier, something we often do after all Mythic Raid Hall of Fame slots have been earned. Player versus Player
      The start time for the Battle of Nazjatar is no longer fixed to a 3-hour interval. The delay between events now has random variance. Developers’ note: As players have learned the timing of the event over the course of Rise of Azshara, increasingly the perceived optimal way to participate is to camp the control points in advance of the start time. By adding some variance (which still averages out to a 3-hour interval), we hope to make the Battle for Nazjatar more dynamic without reducing the overall frequency of the event. Quests
      "Energy Cells for Everyone " now resets daily (was weekly) and will be automatically removed from players’ quest logs with the daily reset. World
      The Charging Station construction project in Mechagon now appears significantly faster after the Charging Station is destroyed.
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