Stan

Upcoming Azerite Armor Improvements

19 posts in this topic

35866-battle-for-azeroth-alpha-build-260

Improvements to Azerite Armor are coming! Blizzard outlined changes to the system that will be implemented in the near future and/or Patch 8.1.

UPDATE #2: Azerite Armor rewarded from world quests/emissaries now scales with your item level up to 370. The hotfix is now live.

UPDATE: Blizzard posted additional followup clarifications yesterday.

Blizzard LogoBlizzard (Source)

Got a couple additional notes from the development team based on your initial responses:
 
  • When Siege of Zuldazar opens, loot from other sources will also increase in quality. So BfA Season 2 PvP rewards will have 5 rings, as well as M+ drops from existing dungeons, etc. Those rewards will be higher ilvl to reflect the new season. The change isn’t retroactive (items you already have won't be upgraded), but basically all endgame loot will have 5 rings once we’re in Season 2.
  • Emissary Azerite armor still scales with your item level - it's not just a flat increase. The goal is to make sure that if you have a high item level, regardless of the source of that gear (raiding, PvP, M+, etc.), you have a reliable source of comparable Azerite rewards.
  • The reason we chose Emissaries for this is that it's an issue affecting a wide range of players, not just those who are clearing Mythic+ dungeons. Adding them to Mythic+ would indeed be a great solution if you're a player who's already focused on completing high-level keystones, but doesn't really help people who just want to stick to raiding or PvP. Emissaries are accessible to everyone.
  • 370 is just the current Azerite cap for the hotfix we're working on. When Season 2 begins and the overall quality of rewards goes up, that cap will increase.

The following improvements are coming to Azerite Armor:

  • Azerite Armor rewards from Emissaries will scale all the way up to 370 based on your current item level to give everyone a reliable source for appropriate gear. The team is also looking into how Emissaries reward gear.
    • Apparently, there are no plans to make Azerite Armor drop in Mythic+.
  • Azerite Armor pieces introduced in BfA Season 2 (starting with the Siege of Zuldazar) will have a new outer ring with two spec-specific trait options for each spec.
  • The plan is to make spec-specific traits more interesting and powerful than generic traits.
  • No ETA for implementation, but some changes will be hotfixed into the live game soon.

Blizzard LogoBlizzard (Source)

Thanks for all of the continued feedback and discussion around the Azerite Armor system. We’ve been following the community discussions closely, and the systems team has been focusing on making some improvements as their top priority. I’ve got some updates to share on our current thoughts, as well as some upcoming changes.

To start, here’s some of the bigger issues we’ve been seeing brought up:

  • Overall Availability: While there’s plenty of Azerite Armor in the 295-340 item level range, further sources are heavily limited and susceptible to bad luck. Even players who are doing a wide range of high-end content are still wearing at least one Item Level 340 piece, despite having replaced all their other gear several times over. Everything else about the system is basically irrelevant if you can’t get your hands on the gear in the first place.
  • Lack of Agency: When items do drop, it can feel like you’re not really given much in the way of options. You can choose whether you want this to be a Fire or a Frost piece, or a versatile one with a generic trait, but that isn’t necessarily an interesting choice. And when you look at the complete package, those choices don’t often feel like they’re having a meaningful impact on how you play your character.
  • Trait Depth: Several of the traits that are considered the “best” mathematically turn out to be some of the simplest mechanically, which reinforces the sense that the system isn’t really affecting gameplay.

We agree that those issues need to be resolved. So, here’s a few changes we’re working on:

  • We need to make Azerite Armor more available, for all types of players, through a method everyone can utilize. So we’re actually looking at Emissary rewards for that. The plan is to make Azerite Armor rewards from Emissary quests scale all the way up to 370 (based on your item level), which gives everyone a new, reliable source for appropriate gear. Further on, we’re looking at making some further improvements to the ways Emissaries reward gear, but getting more Azerite Armor in your hands is the higher priority for the immediate future.
  • When we add new Azerite Armor in what we’re calling “BfA Season 2” (starting with Siege of Zuldazar and its corresponding Mythic+ and PvP seasons), we’re going to add another outer ring to those pieces of gear that has two spec-specific trait options for each spec. This effectively means that your favorite traits will be available on a lot more items, while also opening up a lot more options across the scope of all of your Azerite pieces (and thus, we hope, create more interesting decisions).
  • We’re also going to continue to work on the individual traits themselves. We’ve done some basic tuning so far, but we’re taking the lessons we’ve learned from these first iterations forward, and Tides of Vengeance will bring new traits into the pool that reflect that. Our goal is to make the more generic traits be decent middle-of-the-road options for when you want to use a single piece for multiple situations or specs, but make sure the spec-specific options (which are generally the more interesting traits) win out in their respective environments.

Some of those changes won’t be coming until Tides of Vengeance (and you’ll see them on the PTR soon), but the overall availability of Azerite Armor is a much more pressing concern, so we’re investigating ways of hotfixing that directly into the live game. I don’t have a solid timeline on when that might be yet, but we’ll definitely have more information to share as soon as we can confirm when that can happen.

  • Like 3
  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites

Dont get fool by this. this is new 340. Just becuz u increase the ilvl to 370 mean nothing when the ilvl r getting higher. 8.1 has new raid with higher ilvl 370 will be juz a base line az gear which they will likely drop from regular mythic dungeons and Emissaries. Blizz is still holding on with no az gear in M+. Still being 1/100 from weekly chest. And anyone who is getting 385 piece will hv to re-rng for the az gear. 

Edited by rahnaddonerisal
  • Like 3

Share this post


Link to post
Share on other sites

Yeah this is just a desperate bandaid, the entire system needed a complete rework in beta, at the rate they are 'fixing' it we'll have a working system in 8.4 just as the next expansion is ready to roll out, much like Legion with Legendary items.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, rahnaddonerisal said:

Dont get fool by this. this is new 340. Just becuz u increase the ilvl to 370 mean nothing when the ilvl r getting higher. 8.1 has new raid with higher ilvl 370 will be juz a base line az gear which they will likely drop from regular mythic dungeons and Emissaries. Blizz is still holding on with no az gear in M+. Still being 1/100 from weekly chest. And anyone who is getting 385 piece will hv to re-rng for the az gear. 

Back in legion 7.3.5 rewards from emissaries were 860? Even if they increase ilvl by laughable 30 ilvls, that's still something yet it shows that blizzard really needs to take their time to learn.

All they have really "added" to BfA are mixed and then (or just) nerfed systems. Azerite gear is Artifact/Trait/Legendaries/Raid Sets added up but with little impact. (compared to what it used to be) From emissaries we can get gold or ap or resources or an item instead of everything at once at good quantity like it was in legion.

If you think that legendaries were badly designed and you're glad that they have been removed, well i find legendaries as an additional motivation to do out-dated content. (just like emissaries and world bosses after few patches)

  • Like 1

Share this post


Link to post
Share on other sites

Lol sure give people even more heroic gear IL for free. At this rate at 8.2 I almost expect to see that we receive free loot in our mailbox every reset day " to give people a chance to catch up"

Share this post


Link to post
Share on other sites
9 hours ago, Stan said:

Apparently, there are no plans to make Azerite Armor drop in Mythic+.

Eh. -.-"

1 hour ago, Skayan said:

If you think that legendaries were badly designed and you're glad that they have been removed, well i find legendaries as an additional motivation to do out-dated content. (just like emissaries and world bosses after few patches)

I would give the half of my hand to bring back Legendaries instead of this Azerite system.

  • Like 1

Share this post


Link to post
Share on other sites

Obviously, they want gear from the new raid (and other sources) to be better than the previous one(s). By not making the change retroactive, they just force you to grind more - which you already do if you want to have BiS traits for at least one of your specs (let alone if two or all three of them are viable).

Azerite not dropping from m+ is still absolutely absurd. I will try to rationalise their thinking: I am not a hardcore player and I already have 370 ilvl. My gear hasn't cleared heroic yet but tbh I need like 1-2 gear pieces from in there. Perhaps they want people using their bonus rolls more in m+ (I am already contemplating doing it), but the chance of getting Azerite from that is so damn small. (Just thinking out loud here, trying to understand their logic.)

I am not sure how these are improvements, I would just call them changes. The endless grind and endless simming every time you get a new piece continues.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Skayan said:

If you think that legendaries were badly designed and you're glad that they have been removed, well i find legendaries as an additional motivation to do out-dated content. (just like emissaries and world bosses after few patches)

That's about the only plus of the old system, I barely do Emissaries anymore in BFA because there is nothing I can get from WQs and I'm incredibly over the Azerite grind.

However just because Leggos were better than Azerite doesn't mean they aren't both terrible systems that needed to be taken out back and shot in the head.

Share this post


Link to post
Share on other sites
5 minutes ago, Zadina said:

Obviously, they want gear from the new raid (and other sources) to be better than the previous one(s). By not making the change retroactive, they just force you to grind more - which you already do if you want to have BiS traits for at least one of your specs (let alone if two or all three of them are viable).

Loot grind in a MMO? This is an outrage!

As for the M+ not dropping Azerite, what would the options be? M+ with lockouts but dropping armor? Or no restrictions what so ever, like with the Maw of Souls grinding for AP?

Share this post


Link to post
Share on other sites

honestly it just feels like the legion weapon drama all over again. a system that was poorly implemented and progressively altered (band-aided) over the expansion. first we maxed out the weapon to quick so they added the infinite void 0.5% dps increase trait. well that made people grind ap forever and reach dps levels far out classing the raid, so they removed that and added another tier of each existing trait and a couple more. then they finally added the double trait system which lead to more rng and grinding. so basically every single patch there was some major alteration to the system.

i realize their QA division probably has 8 million angry emails/tweets but i really would rather them take a little more time and actually make a correct fix of the system instead of a new bandaid every patch. we can hope but alas history does repeat itself. 

Share this post


Link to post
Share on other sites

Just more bandaiding while pretending it's all fine after the bandaiding, only to have them admit in a later Q/A again that "it wasn't what we had hoped". These solutions are very half hearted as we've come to expect.

Disappointing, but not unexpected.

Share this post


Link to post
Share on other sites
1 hour ago, Drachar said:

Loot grind in a MMO? This is an outrage!

As for the M+ not dropping Azerite, what would the options be? M+ with lockouts but dropping armor? Or no restrictions what so ever, like with the Maw of Souls grinding for AP?

Grinding assumes you know what you are attempting to get. This is just RNG bullocks. Honestly who gives a rats backsides if a small percentage of players no-lifes it and gets uber gear, the rest of us will get at as we go, just like normal.

  • Like 1

Share this post


Link to post
Share on other sites

Well, as a really casual player and someone who does not need to get that last 0.01% dmg increase a certain stat/item/trait whatever gives you I have a really hard time understanding all the rage. I haven't had a single ring drop so far but get azerite gear from every weekly chest. I might be lucky/unlucky in that regard.

I just wish people would try to focus more on the enjoyable things online games offer instead of being angry/raging/finding things to be upset about all the time. I know that there are competitive souls out there but why do you have to get the super mega best gear right away so that you can clear the hardest content within a week of its release and be bored afterwards? 🙂

I know that most of the systems Blizzard introduced are flawed to a certain degree but I still wish people would focus on how to have fun with and or despite those flaws instead of this endless complaining and raging.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
42 minutes ago, Caeren said:

I have a really hard time understanding all the rage.

Same.  We're starting to push Heroic, not much, but i would say I am after ENOUGH dps increase.

But if the issue is "i cant get azerite gear past 340, nobody can except 1/100 chance."  Then literally everyone has that chance, and is gated behind the same thing.  Its' like complaining that you dont have invincible.  Hes frickin hard to get, but everyone hast he same odds.  and its not really affecting your DPS if NOBODY has the gear either.  

You can get azerite from the raid.  LFR, N, Heroic, Mythic...  opportunity is there. 
 - "I cant grind it in M+" NOBODY CAN - so its a non-issue.  
 - "the traits arent good." so its not technically a DPS increase over your 340 one you can farm from WQ?  Then use your 340 one.  Boom!  No different than if a WF/TF 380 trinket drops that your darkmoon deck AH piece out-sims.  

I dislike the system, but i mean come on...  

Share this post


Link to post
Share on other sites
8 hours ago, Zadina said:

 which you already do if you want to have BiS traits for at least one of your specs (let alone if two or all three of them are viable)...


LOL, the BIS traits for the two different classes I play most are almost identical and one is melee the other ranged.  Class-specific traits, forget about spec-specific traits, barely dent the top 10 on either.  That's a bigger problem than ilvl of AZ pieces given a 310 pieces with one of the top 3-5 traits could beat a piece of 370 gear with lower or even middle of the pack traits.

Share this post


Link to post
Share on other sites

Boring system with boring announcements.

 

Just boring.

 

NONE of the traits have ever struck me as, "oh that's cool! I can't wait to see that proc."

 

LIke, oh gee thanks for that .5% bonus haste for 5 seconds. *yawns*

Share this post


Link to post
Share on other sites

Honestly, it sounds like great changes all around considering where we started from.

This new tier will ONLY have two spec specific choices. So odds are it won't be your usual passive crap but new procs and things to watch out for. In fact Preach covered this with a video recently and the new datamined traits were pretty interesting and gave you new things to watch out for!

PS: Also Bellular's new vid on this.

Share this post


Link to post
Share on other sites
On 10/4/2018 at 5:11 PM, Caeren said:

Well, as a really casual player and someone who does not need to get that last 0.01% dmg increase a certain stat/item/trait whatever gives you I have a really hard time understanding all the rage. I haven't had a single ring drop so far but get azerite gear from every weekly chest. I might be lucky/unlucky in that regard.

I just wish people would try to focus more on the enjoyable things online games offer instead of being angry/raging/finding things to be upset about all the time. I know that there are competitive souls out there but why do you have to get the super mega best gear right away so that you can clear the hardest content within a week of its release and be bored afterwards? 🙂

I know that most of the systems Blizzard introduced are flawed to a certain degree but I still wish people would focus on how to have fun with and or despite those flaws instead of this endless complaining and raging.

Yes and that is all good and all, but ''fun'' for a lot of people differs. People are angry for a reason and not because of the heck of it, some are but most are not.  Also comparing a ring drop which you can farm with azerite gear is not really the best thing here, since they are not the same .

And it kind of is the point to an MMORPG to get the best gear, that's the whole thing. There are other aspects to the game of course but that is the main point of the game. I know you probably don't mean this word by word but generally most of the people cant even pull of clearing content at the speed you are saying, even with really good gear, it's just how it is.  Getting better gear and progressing with your raid group and being happy for your friends once they get that piece they wanted is fun and exciting,but when you hear people saying things like '' Oh this new item is 370 but my 340 is still better'' or that they do not get what they want and is making them sad  or disappointed that kind of brings the fun down where it shouldn't .

The thing is. We are paying for this game and as a consumer if we do not like what we are getting it is only reasonable to give voice to it, and i am not saying it should be a voice full of meaningless  hate and negativity but you will get such things even with ''tiny'' flaws. 

Which brings us to the flaws mentioned, they are sticking out quite a lot and are in the way of enjoying the game. Unless you do not care for the whole azerite gear and its system in general.

The current system is just not ''flawed'' it is quite broken.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Here come today's hotfixes, reminding us of the Feral and Frost buffs coming this reset, as well as a few extra fixes for Reckless Flurry, Siege of Boralus and Way of the Crane.
      December 17 (source)
      Classes
      Note: These changes will be applied with weekly restarts in each region. Druid Feral Damage of all abilities increased by 7% Mage Frost Damage of all abilities increased by 3%  
      Items
      Heart of Azeroth (Fury Warrior) Reverted an unintended reduction to the damage of Reckless Flurry .  
      Dungeons
      Siege of Boralus Viq’Goth Call of the Deep should no longer damage players who are currently mounted in the cannon.
      Player versus Player
      Monk Mistweaver Fixed a bug that caused Way of the Crane to heal for more than intended on a critical strike.  
      Quests
      The Alliance War Campaign quest “The Big Boom ” can now be completed while the world quest “Zem'lan Rescue ” is active. Previous hotfixes.
    • By Stan
      The Feast of Winter Veil has begun and you can work toward the Merrymaker achievement for the Reins of the Violet Proto-Drake mount through January 2.
      2018 Updates to Winter Veil
      At Least You're Being Careful is a new achievement for opening this year's gift. Toy Armor Set (Alliance) & Toy Armor Set (Horde) can be found in the 2018 gift. The Alliance set contains Alliance Toy Cape & Wooden Toy Helm. The Horde set contains Horde Toy Cape & Wooden Toy Helm. Miniature Winter Veil Tree's item level is 335 this year. Blizzard also updated the Stag & Sleigh models in Battle for Azeroth. Check out our Winter Veil guide to learn more about the event!
      Stag & Sleigh Model Updates

    • By Stan
      Celestalon clarified in a series of tweets how the secret The Hivemind mount works.
      The multi-person capability is a special perk for the Hivemind group (the 5 people you last completed it with) and the final ritual is what establishes the link. Each player in a said group increases the mount's speed by 10% (Joined Hivemind). If you completed the final puzzle with a random group, you will need to complete it again with a different group for the speed bonus.
      Placeholder for tweet 1074489992548765696 Placeholder for tweet 1074492861976965120 Placeholder for tweet 1074543686430543872 Placeholder for tweet 1074493194040049664 Check out the guide over at Warcraft Secrets if you still haven't obtained the mount.
    • By Starym
      Well, that didn't take long! It seems you can't keep the WoW secret finders in the dark for too long, as they've already broken through and managed to obtain the mount! Warcraft Secrets and the secrets discord were hard at work the past few days and today finally bore fruit as they pushed through all the colored crystal monocles and found their way to the Court of Stars.

      From there it's a whole lot of petting kittens and purring, followed by phase-shifting platforms to navigate, and then the goal itself:

      While the very end of the guide hasn't been updated yet, it will be very soon so head on over to Warcraft Secrets and check out the full guide, and you might be riding this crazy thing soon as well.
      And, of course, congratulations to everyone that helped out in the endeavor, it was an amazing performance by all involved!
    • By Starym
      New hotfixes and this time around there's a whooole lot of dungeon changes to non-boss enemies as well as a tragic modification to Fetid Devourer's classic walk. M+ affixes were also tuned, with a Grievous nerf and a Bursting buff. The Elixir of Tongues has also made an appearance, allowing you to understand the opposing faction, and you can buy it from Lizzi Liverzapper. There's also Island Expedition fixes and a few PvP changes as well.
      December 14 (source)
      Classes
      Hunter Marksmanship Double Tap will no longer be immediately consumed for no benefit if it is activated while channeling Rapid Fire . Dungeons and Raids
      Grievous should no longer stack to 2 on the first periodic. Increasing damage of Bursting to 7% per tick (was 5%). Atal’Dazar Removed Infested from several stationary enemies in the instance. Kings’ Rest Adjusted spawns of Teeming in the instance immediately before and after the Golden Serpent. Animated Guardian’s Released Inhibitors only increases Melee haste. Lowered duration of King A’akul’s Hidden Blade to 4 seconds (was 8 seconds. Lowered Embalming Fluid DoT duration to 6 seconds (was 10 seconds). Lowered Golden Serpent’s Animated Gold health by 75%. Lowered Guard Captain Atu’s Axe Barrage to 6 seconds (was 10 seconds). Queen Patlaa’s Dark Shot changed. It now takes 1.5 seconds to land. Reduced Spectral Berserker Severing Blade damage by 25%. Seneschal M’bara is now level 120 and is susceptible to crowd control. Spectral Berserker is now level 120 and is susceptible to crowd control. Motherlode Adjusted spawns of Teeming in the instance. Reduced Venture Co. Mastermind Leech Globule healing by 50% Increased Feckless Assistant Transfiguration Serum recast to 20 seconds (was 10 seconds). Reduced Weapon Testers Echo Blade damage by 50%. Reduced damage of Venture Co. Earthshaper’s Rock Lance by 25%. Reduced Recast of Earthshaper’s Earth Shield to 20 seconds (was 10 seconds). Wanton Sapper casts Final Blast at 10% health (was at 20%). Sethrallis Increased recast of Healing Wave cast by Charged Dust Devil to 16 seconds (was 10 seconds). Reduced duration of Sandswept Marksman Neurotoxin to 4 seconds (was 8 seconds). Faithless Tender’s Greater Heal is now single target. Reduced melee damage of Faithless Conscript by 70%. Increased respawn of Faithless Conscripts to 50 seconds (was 60 seconds). Shrine of the Storm Lowered damage of Temple Attendant’s Wash Away by 25%. Wash Away no longer hits pets and guardians. Runecarver Sorn’s Carve Flesh initial damage reduced by 75%, but is now increased by 70% per tick. Increased recast on Drowned Depthbringer’s Rip Mind to 16 seconds (was 8 seconds). Removed Infested from the Living Current before Aqu’sirr. Siege of Boralus Reduced damage of Blacktar Bomber’s Burning Tar initial damage by 50% and Fire Bomb by 25%. Adjusted spawns of Teeming and Infested in the instance. Increased cast time of Ashvane Commander’s Bolstering Shout to 5 seconds (was 3 seconds). Reduced Hadal Darkfathom’s Break Water unavoidable damage by 25%. Reduced range on Bilge Rat Demolisher Terrifying Roar to 10 yards (was 30 yards), and added a precast visual. Tol Dagor The Sand Queen’s Buzzing Drone no longer melees, but casts Itchy Bite much more frequently. Ashvane Marine’s Suppression Fire initial damage removed, but periodic damage immediately deals damage. Overseer Korgus Incendariy Rounds no longer stacks. Heavy Cannon’s Cannon Blast damage should now scale with the Keystone Level of the dungeon. The Underrot Increased recast on Devout Blood Priest abilities. Reduced Fanatical Headhunter Barbed Spear duration to 4 seconds (was 8 seconds). Reduced duration of Warcry to 8 seconds (was 30 seconds). Elder Leaxa will now only spawn one Blood Mirror clone. Waycrest Manor Deathtouched Slaver is now susceptible to Stun. Maddened Survivalist Freezing Trap is now Magic. Uldir Fixed a bug with the way Fetid Devourer uses his walk. No time to talk. Island Expeditions
      Resolved an issue in Jorundall that could cause the Southsea Pirate invasion to spawn a pirate ship in Fatigue waters. Items
      Players are now able to purchase Elixir of Tongues from Lizzi Liverzapper. Using and applying the potion will allow players to be able to understand the opposite faction. Captain's Signet of Command is now item level 395 (was 380) to match its Horde counterpart. Scouting Maps should again show up on the Honorbound and 7th Legion vendors and display the Pathfinder requirement to buy it if you do not have that achievement yet. Fixed an issue where Cloak of the Restless Tribes was not scaling properly after exiting a Timewalking dungeon. Player versus Player
      Monk Wind Waker will put a spell visual on the Monk when an ally triggers it. Paladin Ultimate Retribution will now cancel when Divine Shield or Blessing of Protection is applied. World Quests
      It is now raining additional mana for the Nazmir Assault World Quests "It's Raining Mana " and "Untapped Potential ". Previous hotfixes.