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Mal'Ganis Hero Spotlight

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Mal'Ganis inspired Arthas to take up Froustmourne and now he's joining the Nexus. Check out his spotlight to learn more about the Nathrezim Lord.

  • A new balance update will go live this week. [Patch Notes]
  • Mal'Ganis is available for playtesting until October 15. [PTR Patch Notes]

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Mal'Ganis (Nathrezim Lord)

At long last, the manipulative dreadlord Mal'Ganis, deceiver of Arthas, is ready to put into motion his plans for the ripe, unsuspecting Nexus. Mal'Ganis is a life draining Warrior that specializes in disrupting his enemies to push an advantage for his team. Tread carefully when trying to outsmart a dreadlord, he'll twist fate at a moment's notice by evaporating into bats, or worse, making your life his own.

Strengths

  • Crowd Control
  • Survivability
  • Sustain Damage

Weaknesses

  • Easily Interrupted
  • Healing Reduction

Abilities

Trait

  • Vampiric Touch
    • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Enemies.

Primary Abilities

[Q] Fel Claws

Violently slash in the chosen direction, dealing 72 damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.

fel-claws.jpg-

[W] Necrotic Embrace

Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 Armor for 3 seconds.

necrotic-embrace.jpg

[E] Night Rush

After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

night-rush.jpg

Heroic Abilities

[R1] Carrion Swarm

After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.

carrion-swarm.jpg

[R2] Dark Conversion

Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

dark-conversion.jpg

Hero Spotlight

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Based on my time playing Deckard, I'm kind of skeptical about "Sleep" as a CC mechanic. There's so much residual AoE damage and players don't seem to know how to (or care to) "rein in" their attacks, although maybe this is different at very high levels of play.

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11 minutes ago, CorneliusBrutus said:

Based on my time playing Deckard, I'm kind of skeptical about "Sleep" as a CC mechanic. There's so much residual AoE damage and players don't seem to know how to (or care to) "rein in" their attacks, although maybe this is different at very high levels of play.

In organized teams Sleep is a very powerful tool.

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As im a really bad tank player this might actually be a nice addition, as him being a bruiser and all. And the blind as a bat talent seems like it could really dish out some serious cc. Can see this working very well wiyh zaryas graviton bomb thingy 🙂

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15 hours ago, Valhalen said:

In organized teams Sleep is a very powerful tool.

"Organized" being the key term :). Like I said, not playing at a high level but even in Ranked the people don't particularly care to not break Sleep. That E should be at least useful in all situations for chasing.

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14 minutes ago, CorneliusBrutus said:

"Organized" being the key term :). Like I said, not playing at a high level but even in Ranked the people don't particularly care to not break Sleep. That E should be at least useful in all situations for chasing.

I think his Sleep is the most versatile in the game. Perfect for ganks out of bushes, or to flee from enemies and peel for allies.

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