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Starym

PvP Tuning Coming October 10th

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We have some incoming PvP tuning tomorrow, featuring Frost and Fire Mages, Assassination Rogues and Enhancement Shamans, as well as a nerf to the Azerite Veins trait.

Blizzard LogoOctober 10 (source)

We've got another round of tweaks for PvP balance in the works, which we're planning to deploy tomorrow, October 10. Details are below:

General
  • Azerite VeinsAzerite Veins (Azerite Trait) duration reduced to 9 sec (was 18) when engaged in combat with enemy players.
  • Azerite VeinsAzerite Veins healing reduced by 33% when engaged in combat with enemy players.

Mage
  • Frost
    • Frigid GraspFrigid Grasp (Azerite Trait) is now removed from the Mage when Ice Form fades.
    • Intellect granted by Frigid GraspFrigid Grasp (Azerite Trait) is reduced by 66% when gained by casting Ice Form (PvP Talent) to match its reduced cooldown.
    • Comet StormComet Storm damage reduced by 20% when engaged in combat with enemy players.
    • FrostboltFrostbolt damage increased by 15% when engaged in combat with enemy players.
  • Fire
    • MeteorMeteor damage reduced by 20% when engaged in combat with enemy players.
    • FireballFireball damage increased by 15% when engaged in combat with enemy players.

Rogue
  • Assassination
    • All damage reduced by 6% when engaged in combat with enemy players.
    • System ShockSystem Shock (PvP Talent) damage reduced by 33%.

Shaman
  • Enhancement
    • All damage reduced by 5% when engaged in combat with enemy players.
    • Mana regeneration reduced by 30% when engaged in combat with enemy players.
    • Healing SurgeHealing Surge (Enhancement only) healing reduced by 33% when engaged in combat with enemy players.
    • Roiling StormRoiling Storm (Azerite Trait) additional StormstrikeStormstrike damage now diminishes per stack when in combat with enemy players.

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It's a f........ ridiculous already to they need nerf rogues in every possible way in every single week. I already hate why rerolled to this class and didn't stayed on my lock. 

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Start of BFA ---->> Rogues are all=killing monsters ---> they get nerfed ----> rogue players bitch and whine

Next hotfix -----> Rogues are still all-killing monsters -----> they get nerfed ----> rogue players "Yeah well ok we understand now why you nerfed us last time, but AGAIN???? 

Next hotfix ----> copy paste from previous point

 

......Nowadays : rogues are still all killing monsters. Like 10 hotfixes later. They seem to understand why 9 of these hotfixes happened, but 10th is, once again, beyond their comprehension.

And i love when they cry and say "goodbye my rogue, cause youre not a 1 click kill anymore, youre 2 click kill now" boohoo poor you

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Uncommon Patron

I have to laugh... this constant, "tweaking to talents and power" in every Xpac, just reinforces my thinking of how poor of a job blizz does (generally speaking) in setting talents & power. It appears to me, blizz's "developer minions" do not communicate/coordinate well in setting talents & power. I used to play end-game bgs years ago until I realized, "if you play lowbie bgs there is a lesser chance blizz will be able to screw-up talents & power too much due to the fact, there are far fewer talents and power abilities to deal with. Lowbie bgs is where I will stay.  

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