positiv2

Heroes of the Storm Mal'Ganis

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This thread is for comments about our Mal'Ganis guide.

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Alone in the dark seems like a very good defensive talent because the enemy won't be able to "reliably" hit you and ranged heroes will be crippled.

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Honestly I don't see why Might of Sargeras shouldn't be picked. Sure, it reduces duration of Armor bonus from 3 seconds to 2, but it reduces damage you take over that time by a half, and I don't think losing 1 second from it's duration is not that punishing.

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On 10/16/2018 at 6:08 PM, positiv2 said:

This thread is for comments about our Mal'Ganis guide.

There is a typo in the address and it redirects to wrong page,  icy-veins.CON instead of .com

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On 10/18/2018 at 2:01 PM, Guest Wolfheart said:

Honestly I don't see why Might of Sargeras shouldn't be picked. Sure, it reduces duration of Armor bonus from 3 seconds to 2, but it reduces damage you take over that time by a half, and I don't think losing 1 second from it's duration is not that punishing.

The main issue is that at 2 seconds you need to be even more precise on when you activate it.  That's not too big an issue per say if you're good enough but it's still demanding more of you and punishes you harder when you miss.  That said, damage often comes in bursts so more reduction over a shorter period of time is potentially worthwhile.  On the other hand, Echo gives you an additional second of armor (assuming you trigger it) so it's better for elongated fights (which Mal excels in) and gives you another pulse of damage which is very helpful both in combat (heals, damages, triggers talents, ect...) and as wave clear*.

Given Echo is useful in more situations than Might, is easier to use, and has additional utility, I can't really see a big draw for Might as a general pick.  That said if you're up against burst mages who telegraph their attacks (Chromie, Jaina, and Kael'thas spring to mind), Might seems like a very reasonable pick there.

*The guide is flat out wrong in its descriptions regarding Doom. 

" Keep in mind that this damage and bonus Armor only trigger when an enemy Hero is hit, making this Talent irrelevant when attempting to split-push or participate in any PvE encounter. "

The extra pulse of damage happens regardless of a hero being present and does effect minions/mercs/bosses/ect....  It's only the extra armor duration that's dependent on a hero being hit.

Edited by Erathis

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On 10/19/2018 at 3:22 PM, Guest typo said:

There is a typo in the address and it redirects to wrong page,  icy-veins.CON instead of .com

Oof, thanks, fixed that!

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Good guide as always, but I have to say that I don't agree with some of the talent's rating. I think that most of them have their uses, even some of my favourites are in the red X category.

  • All of the level 4 talents are good, Echo of doom is the go to but the other 2 have their uses, Fueled by torment is good versus fast attackers or abilities with fast ticks, and Might of Sargeras is good versus blow up comp or mages, and also have a very good sinergy with Dark Conversion, that 2 secs of 50 armour could mean you complete the channel and survive while the first two tics of healing.
  • Will of Tichondrious (7) have good sinergy with Blind as a Bat, if you plan to pick the latter then the former is a really good pick.
  • Nightmare Fuel (7) is probably the weakest here but it still have their uses, paired with Ana it might be good, amazing if Ana goes Somnolient Doses at 20. Also is the more "bursty" of the talents, which might be relevant to play a cheesy low hp bushstalker with Dark Conversion.
  • For me Dark Conversion is the Go to ulti, unless they have all the CC in the world, a lot of damage / healing reduction or an absurd ammount of focus fire.
  • Deep Sleep (13): I really like this talent. The 10% movement speed is not bad, it's a 20% extra range and speed, but the best part is the 0,75 secs extra of sleep. If your allies know what they are doing you can put a/some hero/s out of the fight for 3,25 secs (4.25 if you time a Fel Claws after it), also the extra movement is relevant for putting more people to sleep/run/chase or execute faster a bush cheese. The other 2 talents are good but this is my favourite.
  • Blind as a Bat(16): My go to talent of the tier, even when i play solo. Amazing damage and area denial, you can track the heroes with the healing numbers, it's also a GTFO button. Don't pick it when every enemy hero has a dash or can heavily exploit the blindness (nuke map for example) but it's a solid pick. As said before, very good sinergy with the tichondrious talent at 7. If an ally may give you some quick guidance in the last 2 secs it reaches very good tier.
  • Wrath of Nathreza (20): Very situational, true, but very good versus double/triple mele if you can avoid the stuns.
  • Alone in the Dark (20): To consider when your team know what they are doing, you can add 2 seconds on top of a sleep of 2.5/3.25 secs for a total of 4.5/5.25 secs of a hero out of a TF, that alone can win a game.

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