Jump to content
FORUMS
Starym

Marksmanship Hunter PTR Changes

Recommended Posts

FzB0wE2.jpg
 

There's a fair amount of changes and buffs for Marksmanship that have arrived on the PTR. The first part of the changes are to enhance Marksmanship's tools for keeping a target at range, so we're seeing Bursting ShotBursting Shot and Concussive ShotConcussive Shot buffs.

There's also a change to Rapid FireRapid Fire to bring it in line with most other channeled spells in regards to line of sight, so it will now continue to do damage even after a target has broken LOS, and you can also DisengageDisengage during the channeling of it. The other big changes are to TrueshotTrueshot, reducing its cooldown and making it also reduce Aimed Shot and Rapid FireRapid Fire cooldowns during its duration, as well as to Careful AimCareful Aim, making it more consistent by having it always trigger.

Blizzard LogoMarksmanship (source)

The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here’s some context on those changes.

One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we’re emphasizing some of the tools that help you either move a target away from you, or keep your distance.

- Bursting ShotBursting Shot has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.


- Steady ShotSteady Shot will now increase the duration of Concussive ShotConcussive Shot on the target by 3 seconds. This will work on a Concussive ShotConcussive Shot from any friendly Hunter, not just your own Concussive ShotConcussive Shot.


Rapid FireRapid Fire has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapid FireRapid Fire requires constant line of sight. We’re changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it’s cool to be able to use DisengageDisengage while channeling Rapid FireRapid Fire, so now you can.


Aimed ShotAimed Shot is a driving force behind a significant amount of the damage a Marksmanship Hunter deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Aimed ShotAimed Shot by a huge amount. Some of these bonuses are entirely uncontrolled, which made Aimed ShotAimed Shot an unreliable source of damage. We want Aimed ShotAimed Shot to feel like an impactful and more reliable source of damage, so:

- Careful AimCareful Aim is now a guaranteed bonus to Aimed ShotAimed Shot damage against targets above 80% health or below 20% health.

 

TrueshotTrueshot has changed a lot over the years, but it’s currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Aimed ShotAimed Shot cast time reduced, so we’re keeping that, and it now additionally causes your Rapid FireRapid Fire and Aimed ShotAimed Shot abilities to recharge significantly faster while TrueshotTrueshot is active. The new version of TrueshotTrueshot is a significant pacing change for its duration, allowing you to cast multiple Aimed ShotAimed Shots and Rapid FireRapid Fires during its duration. We’re also lowering its cooldown from 3 minutes to 2 minutes.

  • Like 2

Share this post


Link to post
Share on other sites

and, at the same time, the stock BM build still continues to use the least used build from Legion. If I'm wrong in that the majority of BM hunter's weren't using the STOMP build in the last 9 months or more of Legion...let me know. If I wanted to keep track of a stacking DOT I'd play a lock.

Share this post


Link to post
Share on other sites

Increasing the amount of aimed shots we can cast during a trueshot window isn't going to help if our focus regenerates so slowly we don't have focus to make aimed shots...

 

Share this post


Link to post
Share on other sites

The changes sound like they're trying to help, but honestly... I hate the changes they made after Legion.  The rotation still feels clunky and just wrong.  It's no wonder why almost everyone has switched from MM!

Share this post


Link to post
Share on other sites

They are so unaware of the issue, right now in pve if you want to do dps you need to have at least 2 stack of steady aim, an azerite trait, when you get those trait your rotation change, you stack 5 stack of steady aim on a target, then cast a single steady aim, 2 arcane shot rinse and repeat. With this gameplay which is the best rotation/trait to do dps in MM, you can't change target, your aoe suck, you can't cleave, the mono is not god tier, you need to have those specific trait otherwise you can't dps and you only use aimed shot, steady aim and arcane shot,  I don't see how those change impact any of those change, it looks like they want to change how rapid fire work without even looking if people using it anymore, check top PVE log, people barely use it once per fight, same goes with the trueshot change, the idea is not to spam aimed shot or rapid fire, it's to apply steady aim debuff much faster, you actually never run out of Aimed shot stack...

 

So yeah I'm talking about pve, not pvp, but once again, blizzard show they really don't play their own game on a "competitive" level  

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Basih149 said:

So easy but Blizzard is afraid of MM being viable. 

I'm quite certain they were viable just last expansion, which was not so long ago.  It's got issues.  Theyre trying to fix them.  At least in their eyes fix them.

  • Like 1

Share this post


Link to post
Share on other sites

They change MM so that the AOE rotation + GCO just take so much time to set up then they make pve, dungeon, raid content-wide all have quick, fast, burst aoe between fight. 
MOTHER for example, the transition adds phase MM hunter would just cry and look at all the DH blows things with beam.  Then come Vectis fight, cleave the add with the boss? how? MS only apply the cleave if it hits more than two targets. Like what were they thinking to change MM hunter into this state?

Share this post


Link to post
Share on other sites
12 hours ago, Tupi said:

and, at the same time, the stock BM build still continues to use the least used build from Legion. If I'm wrong in that the majority of BM hunter's weren't using the STOMP build in the last 9 months or more of Legion...let me know. If I wanted to keep track of a stacking DOT I'd play a lock.

Actually, if you were using the Crit build with Aspect of the Beast, which was way more fun because of the proc rate, stomp was used. It wasn't the most used, but I know there were quite a few who liked it, including myself. Not saying you are wrong in the point you are trying to make though. Same build the whole expansion so far, and not even situational changes, is kinda lame.

Share this post


Link to post
Share on other sites
15 hours ago, Tupi said:

and, at the same time, the stock BM build still continues to use the least used build from Legion. If I'm wrong in that the majority of BM hunter's weren't using the STOMP build in the last 9 months or more of Legion...let me know. If I wanted to keep track of a stacking DOT I'd play a lock.

I'd say you're incorrect. The most used BM spec in the last 9 months of legion had one with the pack + stomp. It had a little bit of variance with the free dire beast procs, but it was all I used and all I saw be used in Antorus.

Edited by Mascaron

Share this post


Link to post
Share on other sites

Blizz seriously needs to remove Aspect and Bestial Wrath from GCD. Ridiculous having to cast a short duration/long cooldown spell and wait for the GCD before you can cast anything to take advantage of it.

  • Like 1

Share this post


Link to post
Share on other sites

that isnt touching the real problems. imho the major problems for mm are:

- trick shots needs to work on 2 targets

- the proc chance on lethal shots sometimes is just ridiculous (30+ tries on steady shot for it to proc should NOT happen)

- double tap/true shot need to get off the gcd

- number of targets who get hit by a trick shot needs to be increased for aoe scenarios

and ffs fix explosive shot!

Edited by nick2k

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Wrath Timewalking has arrived and with Mythic Season 3, the base item level of loot from Timewalking dungeons went up to 395. Ulduar Timewalking offers item level 415 loot and completing the weekly quest rewards a piece of Normal Eternal Palace piece of gear.
      This week is ideal for gearing up alts and catching up on gear.
      The base ilvl of Timewalking dungeons is 395. The base ilvl of Timewalking raids is 415. Timewarped Badges can be turned in for various items, such as armor, battle pets, and a mount at Auzin in Dalaran (Crystalsong Forest). The gear sold by him has a base ilvl of 380. Complete 5 Timewalking dungeons for the weekly quest A Frozen Path Through Time to earn Cache of Palace Treasures and 750 Artifact Power. Assemble a raid of between 10 and 30 players, talk to Vormu in Dalaran (Northrend) to enter Ulduar Timewalking. Reins of the Infinite Timereaver has a chance to drop from any Timewalking boss as Personal Loot. Blizzard (Source)
      Yogg-Saron Awaits!
      Ulduar Timewalking is now available and Yogg-Saron – the lucid dream, the monster in your nightmares, and the fiend of a thousand faces – awaits.
      When: The Ulduar raid is available throughout the Wrath Timewalking event.
      Difficulty: The difficulty is set to Normal and, like any Normal level raid, will not be available through Raid Finder.
      Minimum Level: Players level 80 and above are Eligible to participate.
      During Wrath Timewalking, you can assemble a raid group of between 1 and 30 players, travel to Dalaran in Northrend, and speak with Vormu to access a Timewalking version of the Ulduar raid. The raid scales for your group size and your level and gear will be scaled to match the raid’s challenges.
      Don’t have a regular group? The Group Finder (I) can help.  Create your own group in the ‘Premade Groups’ section or search for like-minded adventurers.
      Looking to withstand the fires of Igniss the Furnace Master? Withstand the terrific tantrum of XT-002 Deconstructor? Or is it your very mind you want to test against the master of nightmares, Yogg-Saron? Opportunity awaits! Inside you can earn transmog sets, the pets you need to earn the Raiding for Leashes IV achievement, and more.
      This Week
      All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:
      Ahn'kahet: The Old Kingdom Gundrak Halls of Lightning The Nexus Utgarde Pinnacle Pit of Saron Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through Utgarde Pinnacle, Skadi the Ruthless could drop the Blue Proto-Drake mount for you.
      Look for the following all week long:
      Chronicler Shoopa in Zuldazar and Chronicler Toopa in Boralus have a quest for you. You can also start the quest from within the Adventure Guide (Shift- “J”). Quest Requirement: Complete 5 Timewalking dungeons. Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty The Eternal Palace. Every Week
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    • By Stan
      The latest round of hotfixes includes fixes for The Eternal Palace, Operation: Mechagon. PvP Season 3 Essence achievements now properly track Honor gained during Brawls that utilize Arena maps, and more.
      Blizzard also announced some Class tuning that will go live after next week's maintenance when Mythic Palace becomes available.
      Blizzard (Source)
      Achievements
      Fixed a bug that prevented Guild groups who complete Operation: Mechagon from properly earning Operation: Mechagon Guild Run. Battlefield Brawler, Battlefield Tactician, and Battlefield Master now properly track Honor gained during Brawls that utilize arena maps. Creatures and NPCs
      Nazjatar followers now respawn if the player drowns after activating stealth. Reduced the damage of Unleashed Arcanofiend's Proximal Chaos by 20%. Increased the missile delay of Proximal Chaos to 3 seconds (was 2 seconds). Dungeons and Raids
      Azshara’s Eternal Palace The Queen’s Court Fixed a bug that caused some abilities to trigger the Repeat Performance debuff (e.g. Hunters’ auto attack, Priests’ Divine Hymn, Druids’ Tranquility, Druids’ Moonfire with the Twin Moons talent, or Druids’ Regrowth with the Rampant Growth Azerite Trait). Queen Azshara Fixed a bug that made it possible for players to gain an excessive amount of Sanction stacks instantly. Operation: Mechagon Trixie and Naeno Fixed a bug that caused loot dropped from this encounter to be non-tradeable. Items
      Heart of Azeroth Battlefield Brawler, Battlefield Tactician, and Battlefield Master (Essences) now properly track Honor gained during Brawls that utilize arena maps. Updated the visual and sound effects for the Red Punchcard, Cyclotronic Blast. Fixed an issue where extra Fragment of Zem'lan's Lost Treasure Maps could not be destroyed. Quests
      Players can again receive credit toward the Outside Influences achievement by completing "Deck 'Em" and "Pirates? I Hate Those Guys!". Players can again travel to the future to complete “The Other Place” while affected by a Rain Stone or similar items.
    • By Starym
      Blizzard has announced a relatively big pass for class tuning, focusing on PvP, especially essences- Arcane Mages got buffs for PvE and Resto Druids got nerfed in PvP as well.
      Class Tuning July 16 (source)
      We’re working on several pieces of targeted class tuning that we intend to make to the game with maintenance in each region:
      Classes
      Mage Arcane Damage for all spells and abilities increased by 6%. Player versus Player
      Enchant Weapon - Oceanic Restoration ’s (weapon enchant) mana granted is reduced by 50% in PvP situations. Developers’ notes: At the start of BFA Season 2, we made changes to mana regeneration in PvP to increase the impact mana management has on long engagements. Similarly, Rise of Azshara introduced new methods of mana regeneration in the forms of a weapon enchant and Essences (below) that need to be reduced in the same fashion. Druid Restoration Healing reduced by 10% in PvP situations. Developers’ notes: Throughout Season 2, Restoration Druid’s raw healing throughput paired very well with their crowd control, defensive abilities, and ability to sneak away and regain mana through drinking. This is intended to bring their healing throughput more in line with other healer specializations in PvP. Items Trident of Deep Ocean absorb effect is now reduced by 80% in PvP (was 75%). Mindthief's Eldritch Clasp healing and self-damage effect is now reduced by 60% in PvP (was 50%). Void Stone effect is reduced in PvP by 45% for healers (was 30%) and 70% for non-healers (was 60%) Developers’ notes: Due to the scaling increase that some trinkets received with the release Rise of Azshara, the PvP-specific reductions put in place for Season 3 did not have the impact we were going for. These are items that we previously noted were intended to be scaled out this season. Heart of Azeroth Lucid Dreams (Essence) now refunds 50% less mana in PvP situations, now heals for 50% less in PvP situations when it refunds resources, and now provides 50% less Leech when activated in PvP situations. The Mana generation rate provided by activating its Major Power is unchanged. Vision of Perfection (Essence) heals for 50% less in PvP situations. Purification Protocol (Essence) heals for 50% less in PvP situations. The Ever-Rising Tide (Essence) grants 50% less mana in PvP situations. Developers’ notes: These Essences provide additional passive self-healing that we feel should be reduced to the same degree as tier 3 Azerite traits. As always, these are not necessarily final numbers until we’ve completed our testing of the changes, and if we add any more tweaks or adjust the numbers further, I’ll update this thread. Ultimately, you’ll see these adjustments in our regularly-updated hotfixes blog post tomorrow.
    • By Stan
      Goblins and Worgen will have their models updated in World of Warcraft's upcoming Patch 8.2.5. Blizzard also confirmed they're next in line for Heritage Armor!
      Their models haven't been updated since Cataclysm, which makes them the oldest models in the game right now. At last year's BlizzCon, Blizzard revealed a preview of new Goblin and Worgen models, which are slated for Patch 8.2.5.
      Note that this is a work in progress and the models we're going to see in 8.2.5 may be completely different.
      Goblins
      The new model makes Goblins look more neutral and not angry all the time. Blizzard has done a lot of work, improving their limbs, eyes, mouth, and the grin while casting looks really cool.


      Worgen
      Here we have new Worgen models. The male model looks fiercer and the female model no longer resembles a fox, but I still don't get it why the female model's using Human eyes. It looks way too cartoonish and doesn't make a whole lot of sense.


      Heritage Armor
      In Rise of Azshara, Gnomes and Tauren got their Heritage Armor and the good news is that both Goblins and Worgen are next in line for Heritage Armor with their model updates. If you main a Goblin or a Worgen, Patch 8.2.5 will be really good! Do you like the updated models?
    • By Stan
      Void-Touched Emissaries (Beguiling affix) have been nerfed recently and Queen's Decree: Hide now debuffs players.
      The hardest-hitting handmaiden has been hotfixed and now debuffs players with Queen's Decree: Hide, instead of herself, which makes Beguiling much more forgiving and opens up new strategies. Players can now simply LoS her and wait for the debuff to expire. The change is included in today's hotfixes.
      Beguiling, the new Nazjatar-themed Season 3 affix, is active instead of Reaping since July 9th.
      (Source)
×
×
  • Create New...