Stan

Freehold +11 & Atal'Dazar +12 Cleared by 5 Blood Death Knights

Sign in to follow this  

7 posts in this topic

14580-artifact-series-death-knight.jpg

Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.

Both keystone runs have been completed with the following affixes active:

Freehold Clear (Mythic +11)

The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).

Atal'Dazar Clear (Mythic +12)

The clear was completed in 29 minutes and 17 seconds.

Share this post


Link to post
Share on other sites

Sadly, this will lead to people (and therefore Blizz) overreacting and probably overnerfing Blood DK.

I admire the skill and work that went into making these runs, but it’s probably not healthy for the overall balance.

  • Like 2

Share this post


Link to post
Share on other sites

They've not spanked the DK's status as the strongest solo and cheese group class in the game since they were introduced in Wrath.  A couple weeks ago a DK solo'd a +9 (and a week later a paly did a +10, IIRC).  This is earlier in the patch than usual for high level current expansion mastery but we've got what seems like an unprecedented ilvl creep too.

Share this post


Link to post
Share on other sites

DK's have been too strong since the end of Legion. Let's look at the facts:

1) The last M+ invitational in the spring was tanked entirely by Blood DKs's.

2) The current tanking breakdown for the Top 100 tanks worldwide by raider.io ranking is as follows:

- 66 Blood Dk's

- 15 Vengeance DH's

- 9 Paladins

- 7 Monks

- 2 Warriors

- 1 Druid

 

Those numbers don't lie. When the top end of the community is leaning so heavily to one class, there is typically good reason for it.

 

Share this post


Link to post
Share on other sites
13 hours ago, Kullaidman said:

DK's have been too strong since the end of Legion. Let's look at the facts:

1) The last M+ invitational in the spring was tanked entirely by Blood DKs's.

2) The current tanking breakdown for the Top 100 tanks worldwide by raider.io ranking is as follows:

- 66 Blood Dk's

- 15 Vengeance DH's

- 9 Paladins

- 7 Monks

- 2 Warriors

- 1 Druid

 

Those numbers don't lie. When the top end of the community is leaning so heavily to one class, there is typically good reason for it.

 

Every class brings something different, DH brings a speed that no other class can match with almost as much self healing as a dk with  mass grip and almost as much aoe. Warriors bring unmatched dps  and unmatched stuns and while staying in combat they can almost match a DH in MS as long as they have something to charge. Pally brings group utility (LoH, BoP, Bubble taunt, massive off heals) and rez with good dps out put aswell, just not great aoe output. Druid has rez, brez, off heals, invis, and decent movement speed and possibly the easiest tank to play with tons of aoe. I don't know if its been fixed but monks keg smash last expansion pulled 100% normal aggro on skittish weeks and to my knowledge was never fixed, at the end of the expansion there I was able to drop my two largest aoe abilities as a frost dk which was broken amounts of damage and not pull aggro on skittish weeks. Monks can also rez and have high movement speed. What do dks get aside from being able to live very very well on our own and possibly the most aoe abilities (Which does not mean the most aoe dps) and a brez that now costs more than a death strike!? Its what DK brings to the table. Nerf the self healing of a dk and it will be the worst tank because we wont offer anything that some other tank can do just as well with more utility.

Dks aren't even the #1 tank for high keys there is a monk, dh, and pally all doing +18 keys in time. Just because you are not capable of doing high keys on a tank other than a DK doesnt mean the class is broken. And if DKs are broken why arent all guilds running 2 blood dk tanks for raiding? Oh thats because we're not the best for raiding?? SO again nerfing the self healing of a dk tank would totally take the dk out of the competition.

Just to prove my point the #1 guild to get world first mythic used a monk tank on EVERY fight and on 5 of the 8 fights used two monk tanks. Breaking classes just because you don't like it doesn't help anyone or class balance.

Share this post


Link to post
Share on other sites
17 hours ago, BIGJAKE said:

Every class brings something different, DH brings a speed that no other class can match with almost as much self healing as a dk with  mass grip and almost as much aoe. Warriors bring unmatched dps  and unmatched stuns and while staying in combat they can almost match a DH in MS as long as they have something to charge. Pally brings group utility (LoH, BoP, Bubble taunt, massive off heals) and rez with good dps out put aswell, just not great aoe output. Druid has rez, brez, off heals, invis, and decent movement speed and possibly the easiest tank to play with tons of aoe. I don't know if its been fixed but monks keg smash last expansion pulled 100% normal aggro on skittish weeks and to my knowledge was never fixed, at the end of the expansion there I was able to drop my two largest aoe abilities as a frost dk which was broken amounts of damage and not pull aggro on skittish weeks. Monks can also rez and have high movement speed. What do dks get aside from being able to live very very well on our own and possibly the most aoe abilities (Which does not mean the most aoe dps) and a brez that now costs more than a death strike!? Its what DK brings to the table. Nerf the self healing of a dk and it will be the worst tank because we wont offer anything that some other tank can do just as well with more utility.

Dks aren't even the #1 tank for high keys there is a monk, dh, and pally all doing +18 keys in time. Just because you are not capable of doing high keys on a tank other than a DK doesnt mean the class is broken. And if DKs are broken why arent all guilds running 2 blood dk tanks for raiding? Oh thats because we're not the best for raiding?? SO again nerfing the self healing of a dk tank would totally take the dk out of the competition.

Just to prove my point the #1 guild to get world first mythic used a monk tank on EVERY fight and on 5 of the 8 fights used two monk tanks. Breaking classes just because you don't like it doesn't help anyone or class balance.

This doesn't justify why there shouldn't be a tank rework. Any tank class brings something different but if you can't make it up for any dungeon, it's not balanced. The main reason why DK is so broke right now is that top DKs requires almost no healer intervention on most fights, and adds up a tons of utilities on undead packs (with dk mind control) which cheese a damn lot of packs. With a disc priest, you can just tunnel tyranical boss and solely focus on dps with some healing on dps. There is no drawback from doing this so you can clear stuff always faster and this is why it is meta. The point of playing DH is kiting, but you cannot dps while you kite (or not as much as any other dk really). You got also got a necrotic cheese right out of hand (Thanks god at least others tank got the moonkin alternative)... And it adds on. There's really not enough mechanics you can cheese and go through easier than with a DK and this is why it's so unbalanced right now. Remember in legion when Prot warriors were meta in Higher Karazhan with spell reflect? This is the kind of buffs others class desesperatly need. Something to make themselves more valuable than the DK's self healing which makes anything else look bad at first hand. To make it fair, all tanks self healing abilities got a nerf since legion except the DKs. Tanks in legion were all able to hold themselves up the same way DKs are right now.

Now raiding is something else since you have to soak much higher quantities of non-kitable damage which brewmasters are excelling at since WoD. It's basically the exact same problem since no other tanks are able to match their damage reduction abilities.

I'm not on the nerf DK's side, I'm just for a general tank rework which would significantly set all of them apart on certain circumstances.

Share this post


Link to post
Share on other sites
On 10/19/2018 at 5:59 AM, Ghoullove said:

Sadly, this will lead to people (and therefore Blizz) overreacting and probably overnerfing Blood DK.

I admire the skill and work that went into making these runs, but it’s probably not healthy for the overall balance.

Wow i never thought about it that way. You are very right about what you are saying. I remember following Raegwyn back in the days. He was the solo GOD and even soloed current content back in WOTLK. Back then the forums were flooded with post stating blood dk's were far to OP and that the class ruined wow, the game was broken etc etc. For me who love to create content for myself these kind of things is AMAZING. I love storys about people who play the game in other way's than it was created and ment to be played. 

Great work to the DK's and Ghoullove really has a strong point. Sad but true.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Tiger's Peak, introduced back in Mists of Pandaria, will be removed from the pool of Arena maps with next week's maintenance. 
      In order to fix some bugs with Tiger's Peak, Blizzard today announced they're disabling the Arena until further notice. They expect it to re-open in a future game update, so it's likely going to be added back to the pools of Arena maps in Patch 8.2.
      Blizzard (Source)
      In order to fix some issues with Tiger’s Peak, we’re removing it from the pool of Arena maps. This should take place during our next scheduled maintenance.
      We expect to re-open this Arena in a future update to the game.
    • By Stan
      Now that Patch 8.1.5 is live, it's time to find out what's coming in Rise of Azshara.
      We should see the initial Patch 8.2 hit PTR fairly soon. Here's an overview of everything that's coming in Patch 8.2.
      Table of Contents 
      Intro Nazjatar Azshara's Eternal Palace Raid Mechagon & Megadungeon Mechagon Arena Battle for Azeroth Season 3 Flying Heritage Armor Heroic Warfronts Island Expeditions New Foes New Rewards The Story Continues... System Updates Azerite Armor & Heart of Azeroth Improvements Legion's Bodyguard System Returning Intro 
      Following the raid on the Zandalari capital of Dazar'alor, both the Alliance and the Horde are reeling and licking their wounds, as they set sail for the Great Blue Beyond and what they is a crack in the ocean, a chasm surrounded by waterfalls.
      Nazjatar [Return to Top]
      The 8.2 zone is the capital city of the naga race. We'll face Queen Azshara and her forces in combat here and below is a map of the new zone.

      The Horde will make friends with former Naga slaves, sea giants, crabs, and some sort of goblin creatures. The Alliance will befriend a deep sea tribe (depicted on the right).

      Nazjatar focuses on replayable content. They have a whole team working on sandbox systems and updated world quests across Nazjatar to help the world feel more alive. A whole new set of world quests awaits in the new zone, unlike anything we've ever seen. Public events will periodically pop up similar to Legion assaults. We should be seeing new stuff even after months of playing in Nazjatar. Timeless Isle shrines that spawned mini-events should also make a comeback here.
      Here are some screenshots of early Nazjatar concept art from BlizzCon.

      Azshara's Eternal Palace Raid [Return to Top]
      The headlining raid of Patch 8.2 will include 8 bosses. We will be investigating a Naga Hatchery and there may even be an underwater boss. The picture below shows off the bioluminescent Naga architecture of the raid entrance.

      Mechagon & Mechagon Megadungeon [Return to Top]
      Mechagon is an ancient gnome city, and a secondary smaller zone coming in 8.2. Both factions are going to make friends with junker gnomes. We're going to learn a lot about their culture. We will find out that here is a gorgeous society inside yet another vault that we'll have to break our way into.
      Inside there, the higher caste gnomes live. Those, that have given themselves over to King Mechagon and his vision to turn everybody into robotic components. In this society, the more robot parts you have, the higher up you go in society. Our junker gnome friends have decided that just wasn't for them, so we're going to help them break back into the city. The entrance to Mechagon is located in Boralus.

      Here is a shot of the city with King Mechagon's lightning shrouded palace in the background.

      We're going to meet a lot of new robot enemies that are on the side of King Mechagon and taking the fight to King Mechagon himself, in a new dungeon.

      The Megadungeon will feature 8 bosses and it will be Mythic only for a while. It will have two wings later on, similar to how Karazhan was handled back in Legion.
      Here are some early shots of Mechagon.

      Mechagon Arena [Return to Top]
      For all those who like PvP, Blizzard's adding a new arena in this area.

      Battle for Azeroth Season 3 [Return to Top]
      We're going to see a Nazjatar-themed Affix similar to Infested & Reaping, an item level increase, and a new PvP Season. New mounts for Season 3 are Vicious Basilisks, and a new Gladiator proto-drake.

      Flying [Return to Top]
      Flying will be added to the game along with new cool mounts that include bees and mechanical parrots.

      Heritage Armor [Return to Top]
      The Tauren and the Gnomes are going to receive Heritage Armor in Rise of Azshara. Tauren will go on a spiritual journey with the spiritwalkers to find out why things are restless in Thunder Bluff. 

      If you're a gnomish engineer, you will receive goggles that you can put on your forehead.

      Heroic Warfronts [Return to Top]
      According to the Vanion Interview, the goal of Heroic Warfronts is to bring the Normal raid experience that a group of friends can complete together. They're intended for 10+ players. They're not going to be challenging for Mythic raid groups, however. There are no plans to introduce new Warfronts in Patch 8.2.
      Island Expeditions 
      Two new Islands are planned, Crestfall and Snowblossom Village. Crestfall will be the first one to have some lore and will come wth elements of the Warcraft II map (dragon skeletons). Snowblossom Village is a small Pandaren town in the hills, where they've been fighting the vermin. 

      New Foes [Return to Top]
      New enemies include Old God themed jellyfish and various Naga warriors.

      New Rewards 
      We're going to see Naga themed armor sets in the Eternal Palace raid and various rewards, including a crab mount that walks sideways, and a Baby Naga pet wielding a tiny fork!

      The Story Continues... [Return to Top]
      In a Taliesin & Evitel interview with Jeremy Feasel, it was revealed that Blizzard's moving away from gating the story. On a shot from BlizzCon, we also see Sylvanas wielding Xal'atath, which is quite interesting, because the Priest Artifact is returning as part of the Crucible of Storms raid intro.

      We're going to continue helping Magni heal Azeroth. It's not great, but it's going to get better.

      System Updates [Return to Top]
      Azerite Armor & Heart of Azeroth Improvements 
      Game Director Ion Hazzikostas unveiled during the Live Q&A on December 14 that Azerite Armor will have all traits unlocked immediately in Rise of Azshara. They're shifting Artifact Power to Heart of Azeroth, allowing you to unlock permanent powers, similar to Legion Artifacts. The neckpiece will offer a new avenue of progression that complements Azerite Armor. Azerite pieces are still going to have five rings.
      Bodyguard System Returning 
      Legion's bodyguard system is returning in Rise of Azshara. The initial plan was to make it work with Advanced AI, currently used in Island Expeditions & the Comp Stomp PvP Brawl. We'll have to wait until Patch 8.2 is available on PTR to find out more.
      Rise of Azshara is coming next and here's a recap with everything we know so far.
    • By Stan
      Trial of Style is back with Season 4 starting today and Blizzard added four new Ensembles in Patch 8.1.5 which can be purchased for 60 Trial of Style Tokens each. You can queue up for the event by talking to a transmogrifier through March 24.
      Ensemble: Amaranthine Path Armor


      Ensemble: Chainmail of the Timeless Hunt


      Ensemble: Restless Dreambound Battlegear


      Ensemble: Tranquil Spiritbind Regalia


      Blizzard (Source)
      Ladies and gentlemen of the Horde and Alliance, synchronize your wardrobes and prepare to do battle. The Trial of Style has arrived, and it’s time to put your transmogrification skills to the test.
      YOU’RE INVITED!
      When: March 20–March 24
      Where: Queue for the 6-player scenario at your friendly neighborhood transmog NPC.
      What: Contestants will have two minutes to create transmog sets from items in their collection based on themes presented in the scenario. Two players at a time will be pulled up on stage to strike a pose and show off their creation—leaving the remaining four to vote on just who of the two has managed to capture the theme best.
      COLLECT ALL THE LOOKS
      Collect all 12 Ensembles to keep adventuring in style.
      *New* Ensemble: Amaranthine Path Armor *New* Ensemble: Chainmail of the Timeless Hunt *New* Ensemble: Restless Dreambound Battlegear *New* Ensemble: Tranquil Spiritbind Regalia Ensemble: Crimson Sentinel Garb Ensemble: Der'izu Armor Ensemble: Goldspine Plate Ensemble: Mana-Etched Regalia Ensemble: Mindwrack Raiment Ensemble: Obsidian Prowler's Garb Ensemble: Righteous Battleplate Ensemble: Tundraspite Armor You can also use your Trial of Style Tokens on props to supplement your chosen Trial of Style ensemble. These props are consumable and will only appear when you’re on stage, but will last through the entirety of the competition.
      Vendor extraordinaire Nellie Voguesong sells shirts and tabards in the Trial of Style, just in case you forgot to bring one with you.
      GET A LITTLE HELP FROM YOUR FANS
      Need a little extra support while you’re on stage? Don’t worry—we’ve got you covered. Purchase a reward Letter From an Admirer, which you can use to recruit a fashion aficianado to cheer you on during the competition.
      No peeking! It comes as no shock that you’ll be properly smocked before the competition begins.
      Strike a pose and do your little turn (on the catwalk; yeah, on the catwalk).
      Once the glitter settles and the votes are tallied, Trial of Style Reward: First Place, Trial of Style Reward: Second Place, and Trial of Style Reward: Third Place winners will be awarded. Don’t worry—even if you don’t win, there’s always the Trial of Style Consolation Prize. These prizes contain Trial of Style Tokens, which can be redeemed for special transmog gear in Dalaran.
      Fashion-conscious citizens of Azeroth can also take advantage of transmogrification and barbershop services for free during the Trial of Style. Even if you don’t participate, you can adjust your hairstyle and transmog for no gold cost while the event is active.
      Bring it!
    • By Stan
      Crucible of Storms tuning continues. The raid will open on April 16 and Blizzard increased the effects of certain items via hotfix to the PTR last Friday.
      Check out our Crucible of Storms Overview to learn more about the upcoming raid.
      Blizzard (Source)
      When Crucible of Storms was originally added to the 8.1.5 PTR a few weeks ago, we included full drop tables for both Restless Cabal and Uu’nat. We designed Crucible of Storms drops to be somewhat different than items that have been dropping thus far in Uldir and Battle of Dazar’alor – this is a new chapter in the story that takes us to a different, stranger place.
      We’ve recently gone through those items and tuned them up to fit closer to expectations, and in most cases, to power up their bonus effects. Here are some examples of changes we’ve made since the items first hit the PTR:
      Fa'thuul's Floodguards
      Damage increased by ~25% Healing increased by ~25% Abyssal Speaker's Gauntlets
      Shield increased by ~200% Mindthief's Eldritch Clasp
      Health restored and consumed increased by ~35% Grips of Forsaken Sanity
      Damage increased by ~25% Legplates of Unbound Anguish
      Damage increased by ~25% We’ve been making these adjustments via hotfix to the PTR since Friday, and we don’t expect that you’re going to see them via datamining immediately, but know that these are intended changes, and hopefully they’re now quite close to final values.
    • By Stan
      You can now directly contribute toward this year's finals LAN event prize pools for Arena World Championship and the Mythic Dungeon International by purchasing two new toys. 
      There's a minumum prize pool of $250,000 USD for each event and if you purchase the new toys, 25% of the proceeds will contribute toward the finals prize pool through October 15.
      Transmorpher's Beacon
      The Transmorpher Beacon costs $10 and will transform you into some of the most fearsome foes Azeroth has ever known. It lasts 20 minutes, and stays active in combat and after death. Player characters can be transformed once every 60 minutes. Click here to buy or gift it.
      Blizzard (Source)
      What’s in the Toy Box?
      Walk in Blackhand’s boots
      The Ethereal Transmorpher will temporarily change your appearance into one of dozens of random epic foes you’ve faced over your adventures. Will fate grant you the form of Grand Magistrix Elisande, or the shape of shadow-twisted Ner’zhul?
      Your own legion of evil
      Once summoned, the Ethereal Transmorpher is willing to alter the shape of everyone in your party or raid group, should they so choose. Form a group of friends and turn the tables on your foes in your next dungeon run.
      Everyone gets one
      The Transmorpher Beacon will be yours immediately after completing your purchase. Once activated, the toy will be granted to all current and future World of Warcraft characters in the same region on a single Blizzard account.
      Lion's Pride and Horde's Might Fireworks
      The second toy also costs $10 and it makes you ignite a firework with faction-themed patterns. You can plant them on the corpse of an opposite-faction player. Click here to purchase or gift it.
      Blizzard (Source)
      What’s in the Toy Box?
      Fill the sky with faction pride
      These fireworks given you an explosive new way to declare your allegiance when you encounter other players, whether it’s on Battlegrounds, in the Arena , or out in the world . Simply plant the fireworks on the corpse of an opposite-faction player, stand back, and watch the sky.
      Variety pack
      Once your firework ignites, it will randomly explode in one of several faction-themed patterns. “Ooh!” at the Lion of Stormwind. “Aww!” at the emblem of the Horde. “Oww!” at the blade of your mighty axe.
      Everyone gets one!
      The toy will be yours immediately after completing your purchase. Both factions’ fireworks are included, and you can reuse them as many times as you wish. Once activated, the toy will be applied to all current and future World of Warcraft characters in the same region on a single Blizzard account.
      Here's the official blog post presenting both toys.
      Blizzard (Source)
      Show your support for WoW esports with two new toys, now available in the Blizzard shop and in-game shop.
      For a limited time, every purchase of the Transmorpher Beacon or Lion’s Pride and Horde’s Might Fireworks, 25% of the proceeds will contribute toward the year’s finals LAN event prize pool for the Arena World Championship (AWC) and the Mythic Dungeon Invitational (MDI) with a guaranteed minimum prize pool of $500,000 USD ($250,000 USD for each event.) Your support will help take the WoW esports prize pool to the next level.
      PLAY LIKE A BOSS WITH THE TRANSMORPHER BEACON
      The ethereals have a twisted new trick up their sleeves, and they’re ready to traverse the nether to help you spread some chaos and confusion on the battlefield. Use this beacon to summon an Ethereal Transmorpher who can turn you and your allies into some of the most fearsome foes Azeroth has ever known.
       Buy Now 
      LION'S PRIDE AND HORDE'S MIGHT FIREWORKS
      What’s more satisfying than vanquishing a worthy foe in honorable hand-to-hand combat? Planting an explosive in their freshly felled corpse, that’s what! Light up the sky above a recently defeated enemy player with these reusable fireworks and send an unmistakable signal to the other faction.
      Buy Now
      Your chance to support WoW esports and donate to the prize pool ends on October 15, 2019.
      Learn more about WoW Esports for 2019 in our post and follow all of the AWC and MDI action on the esports site.