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Here come the warlocks, as today's class changes continue. We have all three specs getting some changes, with Destro seemingly getting the biggest.
July 8 (source)
Thanks for all of the detailed feedback! While there are still some planned changes coming for Warlock, we’ve made a few recently that you should be seeing in the Alpha:
Agony base damage increased by 12%. Inevitable Demise increases Drain Life ’s damage by 12% per stack (was 5%). Demonology
Axe Toss now interrupts stun immune targets, such as dungeon or raid bosses. This does not affect PvP combat. Destruction
Soulfire damage increased by 40%. Infernals summoned from Rain of Chaos no longer trigger Infernal Awakening . Rain of Chaos Infernals now have some bad luck protection built in. Chance also increased to 20% (was 15%). Header image source.
Demon Hunters join the July 8th class change party, but they get the fewest changes so far, with only Unbound Chaos getting tweaked.
July 8 (source)
In the next Alpha build, we’ve made this change to Unbound Chaos :
Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush , dealing Chaos damage. Developers’ notes: We like the feeling of Immolation Aura empowering your Fel Rush, but requiring Fel Rush to be cast while Immolation Aura was active placed too much pressure on that particular window. We want this talent to be for occasionally weaving Fel Rush into your rotation for a big payoff, so we’ve changed the talent to Immolation Aura buffing your next Fel Rush, which means you can find the right time to fit it in.
Druid Class Changes for July 8th (Shadowlands Alpha): Sabertooth Nerf, Talent Buffs, Eclypse Changes and MoreBy Starym
Here come more upcoming druid changes for feral and balance, as feral talents are being buffed, aside from Sabertooth which is getting nerfed, while Eclypse now requires 2 spells to trigger instead of 3 and Celestial Alignment is also getting changed.
July 8 (source)
Various changes in an upcoming build:
Feral: Various talents are buffed numerically, to try to open up some choices a bit (Feral Frenzy , Lunar Inspiration , Savage Roar ), as well as a baseline buff to Rip that’s related to the below discussion.
One notable talent is nerfed: Sabertooth. This has been the subject of much discussion in feedback. While we like the idea of a talent in this slot that simplifies the rotation somewhat, we generally agree that infinite Rip extension has a lot of downsides. It additionally tends to cause balance problems, as an infinitely-extended snapshot-buffed Rip tends to outpace other options for sustained damage. Sabertooth will extend Rip by a smaller amount–keeping a similar mechanic to now, but requiring it to still be occasionally used on a single target.
Relatedly, we’re adjusting Bloodtalons to make it easier to proc–we’ve seen a lot of feedback that sequencing Rake , Shred and Thrash that tightly is a big hassle when you have competing interests of when you need to refresh your Bleeds, when you have a lot of energy, when you need to use a finisher, and so on. Trying to find the sweet spot where it’s not too onerous to use, but still provides a reward for planning your rotation.
Balance: Notably in this build, starting Eclipse requires 2 spells rather than 3. Doesn’t require a big explanation, but should be strongly felt. In particular, the windup at the start of combat is much shorter (especially when you can precast 1 of the 2 spells).
We’re also trying a version of Celestial Alignment that’s not extendable to arbitrary duration; it was simply going to cause nearly certain balance problems later on. It is now a fixed-duration cooldown that still provides a large damage increase.
Thanks for any feedback, please let us know how this all goes.
Paladin Chass Changes for July 8th (Shadowlands Apha): Prot Holy Power Rotation, Blessing of SeasonsBy Starym
And here come more paladin changes as well, with Holy Power generation changed for prot, with a focus on changing up the emptier rotation, and Blessing of Seasons is getting changes as well, but will get a bigger revamp later on.
July 8 (source)
Some changes in an upcoming build:
Protection: Holy Power generation rearranged somewhat. Hammer of the Righteous is on a shorter recharge again, and Avenger's Shield has a new effect whereby it generates an additional HP the first time it hits a given target (i.e. on the pull), but Judgment no longer generates.
The Protection rotation had gotten a little bit emptier with the longer recharge on Hammer, and this puts it back closer to BFA. Also, one particular time when Prot really wants Holy Power is the moment of engagement with a large group (but in a way that doesn’t flood the rotation in longer combats). Avenger's Shield will now conveniently start you with some HP when pulling packs of multiple enemies. Finally, with all this added Holy Power, we had to pull some back out of the rotation, and chose to do that onJudgment, since it currently serves a separate important purpose with the Shining Light mechanic.
A few ancillary changes to this are increasing the duration of Redoubt , and making Sanctified Wrath generate 2 HP (so Judgment still gives 2 in total while it is active).
Blessing of the Seasons : Keeping this short for now since we are considering further updates to this in subsequent weeks that make this change obsolete. But in this week’s build, the Seasons will be in sync for all Paladins within a party, and their effects are stronger if there are multiple Paladins in the party.
Channel Anima into Zones, Covenant Specific Content, Torghast Keys Removed, Relics and More: The Shadowlands Dev UpdateBy Starym
We've already covered some of the biggest news coming from the Shadowlands developer update (the release window, beta, collector's edition details, adventure system), and now it's time to round up everything else that was revealed!
One of the bigger announcements was the fact that all Toghast keys or key-like systems will be removed. We've already seen them gradually moving away from similar systems on the Alpha, but there were still different methods of time gating being left in or added, so it's great news to definitively hear that there won't be this type of time gating for Torghast. There will be some new systems coming related to that but no details yet.
You'll be able to slot Legion relic-type items, called Conduits, into your Soulbinds tree, with different stats and effects.
As you gain Anima throughout quests, events etc, you'll actually be able to channel it into your Covenant zone, regrowing and reactivating different parts of the map, unlocking new activities, quests, treasures or buffs, changing the content and even look of the zone temporarily. As you upgrade your Anima conductor, you'll have more options on where to channel the Anima, and even permanently enable some of them.
Each Covenant Sanctum has it's own specific and unique content related to it:
Venthyr's Ember Court has you looking for guests for their once grand galas, tending to those guest which might get you some loot from them as well. Kyrian's Path of Ascension has the Brawler's Guild-like content where you control one of your Soulbind NPCs and use them to beat some bosses and encounters. Necrolords Abomination Factory has you creating (gruesome) companions for yourself that you'll then travel with and do tasks for to gain bonuses. The Night Fae's Queen's Conservatory is like a soul garden where powerful souls germinate and prepare to be reborn. Mechanically it will be based on the Pandaria farm.
And here's some of the minor details that went on during the stream:
The final dungeon, Theater of Pain is non linear, you enter during a specific event, a battle royale where everyone's proving their might. The Maw is a very open zone, similar to Mechagon and is the endgame zone. A lot of stats from Alpha, including over 60,000 Torghast runs and bug reports. Re-covering a lot of Alpha news on Covenants. Covenant Sanctums will be upgraded and returned to their former glory.