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Starym

Explosive Spawns Hotfix Is Live

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There have been some serious issues this week with the Explosive affix, which isn't a popular one in general, but this time around it created some serious issues in Underrot, Temple of Sethraliss and King's Rest, with certain bunches of mobs triggering it and making encounters almost impossible among other things. A hotfix was just pushed that "should" fix the issue and reduce the number of Explosive spawns on the bosses that were problematic:

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Ugg. Explosive is bad enough when it's actually working, but thinking about the orb room in Temple just makes me shudder. I really wish they'd replace it, it's not a good affix at all.

Oh I understand that all the affixes are about expecting us to deal with different things, volcanic and sanguine  are about situational awareness, bursting and bolstering are about controlling mob health, and so on. Explosive is about high priority target switching, however it ends up being more about fighting the UI then about anything else. The spawns are random, they can spawn in totally stupid places (if they don't spawn under the ground), the name plates are hard to find unless you've got decent addons (and that should never be something you need in a game) and frankly they are annoying as hell for some classes to deal with.

During Legion, pre-wax and wane nerf, they were a joke for a geared boomkin, a single Moonfire would kill them. Destro Lock? One of their spells with a certain talent, wouldn't hit them even if you had them targeted. Mage? I hope you like wasting your empowered ice lances or fire blasts.

Hell Infested in a better version of Explosive in everyway.


So in short I'll end my vent here by paraphrasing Cato the Elder; Explosiō delenda est!

 

Edited by tkioz

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3 hours ago, tkioz said:

the name plates are hard to find unless you've got decent addons (and that should never be something you need in a game)

You got a point there. i used a aura for WeakAuras2 the whole time in Legion to highlight the orbs. It makes it MUCH easier to deal with those green bastards.

Edited by Baharok

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6 hours ago, tkioz said:

 Explosive is about high priority target switching, however it ends up being more about fighting the UI then about anything else.

Hahaha, yeah i feel the same. But thats part of the difficulty of the game. A while ago, a guy wrote about that "UI"-difficulty. A good example was first boss in halls of valor. Easy mechanic but you had to "search" the dragons to run into appropriate sector and also take care of whirlwinds. Its not a hard mechanic, it was just the camera-angle. So its explosive...basically an easy affix but to get them into focus can be rather annoying 😄

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12 minutes ago, PatrickHenry said:

This as the issue i was expecting also.

The last boss in Underrot was literally unkillable as all the little dustballs spawned explosives. My jaw dropped when I saw that clip, it was just... incredible.

Edited by tkioz
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Well I guess I should be happy that I did not do any keys last night due to Raid progression.  But damn I feel for those with the +10 and higher keys trying to run those dungeons with that problematic addition of this weeks affixes.

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