Jump to content
Sign in to follow this  

Competitive Season 13 Is Here

Recommended Posts


It's time for another season of competitive Overwatch play, and this time around we have the new Competitive Team Deathmatch mode that has already been live for a bit, as well as the brand new Torbjorn showing up in the season! There's also the usual rewards to be had at the end, with the two sprays and player icons, as well as Competitive Points to earn.

Blizzard LogoSeason 13 (source)

Get ready to sharpen your skills and perfect your strategies—Season 13 of Competitive Play has begun!

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.

To begin your competitive journey this season, click on the “Play” button, select “Competitive Play” from the submenu, and you’re ready to enter a match. You can join on your own or in a group, and Overwatch’s matchmaking system will automatically find the best game possible for your skill level.


Before you can kick off your competitive career, every player must first complete 10 placement matches to obtain their initial skill rating. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster—and climbing into the next tier is possible as you improve.

Skill ratings and tier icons will be visible at the beginning of every match. As you compete, your rating will increase or decrease with each win or loss based on a number of factors, including your own performance and the skill of the other players in the match.


A detailed breakdown of the skill tiers, along with icons and information about the corresponding skill ratings can be found by pressing the “Information” button under the Competitive Play menu.


In addition to experiencing the thrill of victory, players can also unlock unique rewards through Competitive Play. Anyone who completes their placement matches during a season will receive a special spray and player icon. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray.


On top of that, as you complete competitive matches, you’ll earn a currency called Competitive Points. When the season concludes, you’ll also receive a number of those points (based on your overall performance) to spend on golden versions of your favorite heroes’ weapons.


Competitive Team Deathmatch

  • Lock and load as your favorite dueling heroes in our newest Competitive Play mode: Team Deathmatch! This 4v4 format pits players against each other in a battle for survival—first team to 30 points wins the match. Group up with your friends or get matched with similarly-skilled players to climb tiers and earn rewards. The three-week season is already underway so be sure to play before time runs out! 

Torbjörn Reforged

  • After an extensive rework, Torbjörn’s ready to return to the fray for his first full Competitive Play season. The changes to his weapons and abilities increase his effectiveness in a wider range of situations while preserving the identity of the hero. He no longer relies on a scrap system, his turret is easier to deploy, and we’ve replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.
    • Rivet Gun
      • Torbjörn fires rivets at long range or ejects molten metal from his gun in a short, close-range burst
    • Forge Hammer
      • This multipurpose hammer repairs turrets and, in a pinch, can also be used as a weapon.
    • Deploy Turret
      • Torbjörn deploys a self-building turret which automatically tracks and attacks enemies.
    • Overload
      • Torbjörn gains additional armor as well as improved attack, movement, and reload speed for a brief period.
    • Molten Core
      • Torbjörn creates pools of molten slag that deal massive, sustained damage (plus bonus damage to armor), and can prevent enemies from moving through key locations.

Season 13 is live RIGHT NOW on PC, PlayStation 4, and Xbox One, so power up your favorite gaming machine and join the fight. We’ll see you on the battlefield!

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have a whole lot of Hero bug fixes today, including Doomfist's Seismic Slam sometimes not hitting enemies, as well as some more workshop tweaks.
      June 26 (source)
      Workshop: Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions. Custom Game: Fixed a bug where Widowmaker’s Venom Mine damage wasn’t affected by custom game damage scalars. Replays: Fixed a bug that caused the FOV button to not function when watching a replay. Heroes
      Fixed a bug where Seismic Slam could fail to register. D.Va
      Fixed a bug where D.Va’s Defense Matrix would fail to absorb projectiles around a corner in certain circumstances. Baptiste
      Fixed a bug where Baptiste’s Amplification Matrix was not boosting healing effects. Sombra
      Fixed a bug where Sombra’s Translocator would be on cooldown after respawning. Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP. Torbjörn
      Fixed a bug that made it possible to use Torbjörn Molten Core and hammer at the same time.
    • By Starym
      We have a new patch headed to the PTR with this one adding a subtitles feature. You can choose between three levels of depth, depending on whether you want everything subtitled, just the critical stuff, or something in between. The Workshop is also getting more options for content creators, mostly focusing on the performance of the map on servers so creators can predict when the maps might shut down due to excessive load.
      PTR June 24 (source)
      New Feature: Subtitles
      Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions.
      Added the ability for scripters to measure the server performance of the current game instance. Three new values make this possible: Server Load - Provides a percentage representing the CPU load of the current game instance. Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds. Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds. As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources. A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas. When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message). Additional strings added. BUG FIXES
      Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins. Workshop
      Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in 3P. Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map Heroes
      Fixed a visual inconsistency with Baptiste’s head with his Spec Ops skin equipped. Hanzo
      Fixed a bug that could cause a dead Hanzo’s bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped. Roadhog
      Fixed a bug where Roadhog’s chain would sometimes not render in first person Moira
      Fixed a bug where Moira’s Coalescence would sometimes not render in first person There's also already a list of known issues in this iteration of the PTR, with Doomfist's Seismic Slam sometimes not hitting targets being the biggest.
      Known Issues (source)
      Patch 1.38 Known Issues
      Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.
      Some of Wrecking Ball’s voice lines are missing subtitles. Winston is missing subtitle information when he activates his ultimate. Junkrat is missing subtitle information when he activates his ultimate. NPC voice lines are missing some subtitles. Some heroes are missing subtitle information during the hero select screen. Heroes
      Sometimes Seismic Slam fails to hit targets. Mercy
      Sometimes when Mercy transitions from Valkyrie flying to normal gliding, her wing’s visual effects don’t display. Console
      CTF flag carriers will not see the flag on their screens if non-default color blind options are being used.
    • By Zadina
      Blizzard had a surprise for us with a new patch released today, right after a Developer Update from Jeff Kaplan (who expertly hinted nothing about the release date). The patch contains the Baptiste Reunion Challenge event, as well as everything that was added in the last PTR build.
      With a Baptiste short story just released, it is time for Overwatch's newest hero to get some attention. Jeff announced a themed event, similar to the Bastet and the Nano-Cola one, which is called Baptiste Reunion Challenge. You will unlock an Epic Baptiste skin by winning 9 matches in any mode and there will be other rewards too!
      The newly released patch contains some new features and changes, with the most important ones being Replays. You can access them from your Career Profile: you will be able to view your last 10 played matches by any angle you want, you can use all spectator tools, as well as the spectator overlay (similar to the OWL broadcast).
      Moreover, on PC you will be able to rewatch OWL matches shortly after they have happened on the special Overwatch League viewer.

      The patch includes some minor balance changes, that are already available on the PTR.
      Changes have been made on Assault mode: after you've captured Point A, you will have 1 minute less (compared to now) to capture Point B. In addition, immediately after wiping on Point A with the other team capturing it, you will spawn on Point B.
      Lastly, the new competitive season approaches and with it, there will also be a competitive free-for-all death-match season.
      And here are the patch notes:
      Blizzard Entertainment
      Baptiste's Reunion Challenge
      We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE!
      Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays!
      To learn more about Baptiste's Reunion Challenge, click here.
      New Feature: Replays
      Experience your past Overwatch games from a whole new perspective with Replays.  Replays allows you to watch your ten most recent matches from any vantage point.  Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool.  Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. 
      Learn more about Replays: Blizz.ly/OverwatchReplays
      Biotic Launcher
      Increased heal ammo from 10 to 12. Amplification Matrix
      Ultimate duration increased from 8 seconds to 10 seconds. Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
      Defense Matrix
      Reduced length of Defense Matrix from 15 meters to 10 meters. Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
      Primary fire recovery reduced from 0.5 seconds to 0.42 seconds. Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
      Protective Barrier
      Barrier can be deployed without interrupting reload. Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
      Teleporter interact range increased from 1 meter to 1.5 meters. Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
      Rivet Gun
      Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
      Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
      Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A.
      Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES
      Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console. Tutorial: Weapon UI is now hidden until your weapon is available. Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Fixed a bug that could limit the number of effects displayed on screen at the same time.  
      Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field. Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage. Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge. Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller.  Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller. Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match.  
      Anti-Heal will be cleared when Sombra uses her translocator to teleport. Baptiste
      Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire. Brigitte
      Enemy barriers now block line-of-sight for Brigitte's Rally. Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other. Doomfist
      Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate. Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs. Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities. Fixed a bug that could result in Seismic Slam not hitting targets when it should. Genji
      Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles. Hanzo
      Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate. Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master). Lucio
      Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits. Orisa
      Fixed a bug that caused Supercharger to self-destruct when placed in certain locations. Roadhog
      Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra. Sombra
      Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible. Symmetra
      Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier. Torbjörn
      Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped. Fixed a bug that caused Torbjörn's turret to sometimes destroy itself. (source)
    • By Starym
      A small patch has hit the PTR with only bug fixes, for Havana, the Workshop and Genji!
      PTR May 31 (source)
      Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Workshop
      Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Heroes
      Genji Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles.
    • By Starym
      Jeff Kaplan took to the forums to talk about the success of the Workshop and the custom game modes players have been coming up with, focusing on how many hours have been spent in the top ones for NA, EU and Korean servers! Unfortunately these stats only cover the live version of the Workshop, which has only been around for 10 days, but the numbers are pretty impressive nonetheless.
      Apparently Uno is very popular in the US particularly, as it's topping the charts for both western regions combined. Here a video showcasing the mode in action:
      And here are the stats themselves, including the codes so you can check the modes yourselves in the game. Korean players seem to really be enjoying the Workshop creations, as they've spent a lot of time on them in these 10 days:
      Live Workshop Stats (source)
      Wow, the response to the Workshop has been overwhelming. You all are creating some amazing content!
      We just got some stats that I figured you’d all be interested in.
      Thanks so much for all of this great content!
      First off, here are the NA/EU Charts:
      link duration hours num matches avg players desc WMVZC 1370 1556 11.3 uno 9DFF3 1246 899 8.2 floor is lava parkour 9J4NE 1048 1261 8.2 mcree hot potato JWY47 942 1271 9.5 hammond racing 9655A 940 1469 8.2 gun game 6ZBX5 897 1094 8.2 dva bumperkart 4QY7N 765 1966 8.2 flappy bird TGT12 681 823 9.0 floor is lava BD9WP 633 1291 8.2 dva racing PJTY1 598 493 9.0 endgame 0V9FF 598 657 8.5 emote to kill W2ZMG 596 843 9.0 dva space battle Y1S15 586 817 11.3 play as two heroes BE2J7 550 726 8.2 portal gun R98SS 540 592 9.0 “tea” mode 7KR0G 519 641 8.2 top down overwatch 8E1CK 503 708 8.2 bastion turret ffa P3DNC 491 1010 9.0 flappy bird NVFTS 423 753 9.0 3rd person mode 2SQKT 394 574 8.2 super smash bros E5NGZ 389 698 8.2 helicopter mode JBWH8 386 660 8.2 surfer mei PH0BJ 340 558 9.0 lucio racing 7DC42 328 491 8.2 hero gauntlet From our Global Insights group:
      "In NA, someone has managed to recreate UNO, the card game. Surprisingly, it has the most hours played out of any link. This may be a result of consolidation; there is only 1 version of UNO floating around, but hundreds of accuracy trainer variations.
      Workshop has been extremely well received in KR; the most popular game mode in KR has a total of 5667 hours played so far, more than 4x the top link in NA. It is called “High Blood Pressure Marathon” (혈압마라톤) which is a mode with no cooldowns, infinite ultimates, and some other crazy things mixed in."
      And here are the KR top charts (forgive any localization issues or typos here):
      link total hours num matches avg players english korean BJFYV 5447 4870 18.6 High Blood Pressure Marathon 혈압마라톤 XSC7P 4858 8994 21.0 RPG w/shop RPG 상점모드 NMJZD 3098 3129 14.0 Infinity Stones 흙수저 맥크리 1T630 2873 2996 15.1 Crossy Road 길건너 친구들 9H9N7 2245 3814 20.6 RPG w/shop, no cheat key RPG 상점모드 키트키X 07CDJ 1943 1734 12.6 Ratating Bomb 폭탄돌리기 V42EB 1813 2205 12.8 Death Jump Rope 죽음의 줄넘기 PDQXT 1648 1533 17.6 Freeze tag 얼음땡 YD66G 1640 1674 18.2 Cop and Thief 경찰과 도둑 9YV2E 1640 2628 12.0 battle royale battle royal
  • Create New...