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Orphea BlizzCon 2018 Hands-on Experience

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Oxy had a chance to play Orphea at BlizzCon and share his thoughts on the first Nexus-born Hero.

Hey everyone! I once again had the chance to attend BlizzCon this year, meaning I also got to play some Orphea. As is tradition for such announcements, here's a wall of text about the hero's abilities, some of her talents, her design, and her power level. Although I was also going to discuss her controversial nature, I'll be keeping that for another post.

Release Information

Orphelia is primarily the brain child of developer (and much appreciated acquaintance) Kyle Dates.

If the 1-month her release schedule stands true, Orphea should be available to everyone on November 13. She may also be available on the PTR starting November 6, if PTR there is. Further, she'll be given out for "free" to those who have acquired this year's virtual ticket.

Stats, Abilities, and Talents at a Glance

Click the spoiler below to reveal Orphea's statistics, abilities, and talents.

Spoiler

Level 1 Statistics

Health: 1821 (Comparable to Stukov)
Mana: 500 (Normalized average; everyone with mana has 500 mana)
Attack damage: 83.2
Attack speed: 1.2
Damage per second: 99.84 (Comparable to Arthas, D.va Mech, and Mal'ganis, and higher than most if not all casters)
Attack range: 5.5 (Average for ranged heroes)

Basic Abilities

Note: The information presented in the press kit didn't appear to be up to date with Orphea's state at BlizzCon. The most notable change was Shadow Waltz's cooldown going from 5 to 7 seconds, and its damage being reduced slightly.

Shadow Waltz (Q) - After 0.5 seconds, deal 138 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 25 Mana, and causes Orphea to dash a short distance upon moving.

Cost: 25
Cooldown: 7

Chomp (W) - After 0.625 seconds, deal 296 damage to nearby enemies in front of Orphea.

Cost: 60
Cooldown: 10

Dread (E) - Release a wave of dread that deals 88 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 182 damage and Slowing enemies in the area by 25% for 2 seconds.

Cost: 50
Cooldown: 14

Trait

Overflowing Chaos (D) - Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Heroic Abilities 

Eternal Feast (R1) - After 1.5 seconds, deal 218 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.

Cost: 75
Cooldown: 65

Crushing Jaws (R2) - After 1.25 seconds, pull enemies in an area towards the center, dealing 286 damage and Stunning them for 0.75 seconds.

Cost: 75
Cooldown: 50

Talents

Level 1 talents

En Pointe [Q] - Shadow Waltz deals an increased 50% damage to enemies hit by its end.

Growing Nightmare [E] - Each Hero hit by the wave of Dread increases the damage of its eruption by 25%.

Ancestral Strength [D] - Non-Heroic Abilities deal 25% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.

Level 4 talents

Allegrissimo [Q] - Hitting Heroes with the end of Shadow Waltz sets its cooldown to 1 second.

Backbiter [W] - If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.

Fright [E] - Dread's Slow also applies to enemies in Dread's path, and stacks up to 50%.

Level 7 talents

Insatiable [W] - Hitting a Hero with Chomp sets its cooldown to 2 seconds.

Ravenous Hunger [W] - Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 3 and heal Orphea for 60. Heroes that die increase its damage by 60 and heal Orphea for 25% of her maximum Health.

Mind Devourer [E] - Quest: Hitting Heroes with Dread increases its damage by 5, up to 200. Reward: After hitting 40 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.

Level 13 talents

Determination [Q] - After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%

Abyssal Symbiosis [W] Hitting a Hero with Chomp instantly grants Orphea maximum Chaos.

Invasive Miasma [D] - Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.

Level 16 talents

Bond of Anguish [Q] - Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.

Dead Magic [D] - Basic Attacks that consume Chaos ignore Armor and deal 115 Spell Damage to all enemies around the target.

Lurking Terror [A] - After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Does not share a cooldown with Chomp.

Level 20 talents

Monster Within [R1] - Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, Orphea's Attack Speed is increased by 50%.

Engulfing Oblivion [R2] - Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.

Eldritch Conduit [D] - Each Chaos consumed increases Orphea's Spell Power by 5%, up to 50%. After reaching the maximum bonus, the Spell Power is increased by an additional 50%. Lasts 10 seconds.

Final Toccata [A] - Activate to instantly reset the cooldown of Shadow Waltz. For the next 6 seconds, dashing with Shadow Waltz resets its cooldown.

Ability and Talent Discussion

Shadow Waltz

Quote

Shadow Waltz (Q) - After 0.5 seconds, deal 138 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 25 Mana, and causes Orphea to dash a short distance upon moving.

Cost: 25
Cooldown: 7

Orphea's character overview goes something like "a ranged assassin who dances around her enemies while using spells to empower her attacks." Shadow Waltz's name, then, provides a clue on how important it is. Indeed, Shadow Waltz is packed with effects, and saying that the ability defines Orphea would not be an understatement. One may be tempted to draw a comparison with League of Legend's Kalista and her rather unique passive, Martial Pose, which lets her hop about after delivering basic attacks. I'd say the comparison is valid, although the two character's gameplay are anything but similar.

Naturally, the most notable aspect of Shadow Waltz lies in its potentially very low-cooldown dashing effect. To put things into perspective, abilities which provide similar levels of mobility (VaultVault being a classic example) are typically gated by a cooldown of 8 seconds or more. On successful hero hits, Shadow Waltz shaves off 70% (5 seconds) of its own cooldown.

Don't make the mistake of thinking this brings Orphea's combat mobility to anything near Illidan levels, however; while it does let you avoid quite a few slower skillshots, one has to consider that all of Orphea's abilities have a rather hefty cast time or delay of sorts to them. Shadow Waltz itself has a cast time of 0.5 seconds and is rather predictable. The dash mostly serves to make up for the time spent casting, as opposed to being a legitimate way of moving about really fast.

In any case, considering her potential damage output, anything more would be ludicrous. Blizzard agreed too, it seems: The press kit that was released recently presents a Shadow Waltz with a cooldown of 5 seconds and a bit more damage than the BlizzCon version of the hero. And, given the general dislike of high mobility heroes, I think we're playing it safer than sorry.

Quite predictably, hitting Shadow Waltz was very satisfying because it opened up a good bit of playmaking potential, between being able to be aggressive to juking projectiles. In parallel, missing it made me feel miserable, as I felt disempowered (and rightly vulnerable) until it was available again. Is this too stark of a contrast? My initial reaction is to say so, though playing with and against players closer to my level will let me judge this more reasonably.

The dashing part itself sometimes felt a bit awkward in the sense that it triggers on the following click (as in, clicking towards a location "forces" Orphea to dash towards that location). In practice, this means you have to be extra careful following Shadow Waltz hits not to waste the effect or, worse, dash where you don't want to be. An annoying side effect of this is that Orphea will dash towards her basic attack target if this target move out of her basic attack range. I understand why this is the way it is, but I'm not a fan of this behaviour.

Synergy-wise, Shadow Waltz's dash naturally allows you to follow up with Chomp. It also makes basic attacks safer to deliver for the purpose of triggering one's trait, Overflowing Chaos. I'll be covering those abilities below.

Notable Shadow Waltz Talents

Quote

En Pointe [Q] - Shadow Waltz deals an increased 50% damage to enemies hit by its end.

In my experience, the majority of my offensive Shadow Waltz hits  were "just the tip," making En Pointe a reliable choice at level 1. A 50% damage increase on one's main ability is quite substantial, and it did have the side effect of being useful for PvE purposes, unlike the alternatives.

Quote

Final Toccata [A] - Activate to instantly reset the cooldown of Shadow Waltz. For the next 6 seconds, dashing with Shadow Waltz resets its cooldown.

Insane and probably quite fun if you're good. Since I was not, it became a cooldown reset at best.

Chomp

Quote

Chomp (W) - After 0.625 seconds, deal 296 damage to nearby enemies in front of Orphea.

Cost: 60
Cooldown: 10

Chomp is Orphelia's hardest hitting ability, and a pretty interesting one despite its apparent simplicity. The closest comparison I can make is Leoric's Ghastly SwingGhastly Swing, which may seem quite strange considering Orpelia is a caster, which are generally associated with staying away from trouble. Orphelia's kit, however, does provide her with a surprising amount of survivability between dashing around and the healing provided by Overflowing Chaos. This makes Chomp less dangerous to use than one might think, though walking up to an opponent never really turned out to be a good idea.

The 0.625 seconds cast time made it relatively easy to avoid by simply walking away, meaning that Shadow Waltz'ing aggressively was necessary to secure hits without the help of crowd control. I was also interrupted quite often and seemingly unintentionally. I think I wouldn't mind if the ability went off even when hit by crowd control. From a thematic standpoint, it might make sense, as the spell emanates from that family-heirloom-coffin-artifact-object Orphea lugs around.

From a waveclear standpoint, Chomp's area of effect is wide enough to hit the entirety of a typical minion wave, but its short range made it dangerous to use, and of little use while defending a siege.

For all the reasons stated above, I ultimately feel like Chomp could benefit from a damage increase; 10 to 15% might just do the trick. Some kind of effect befitting the eating theme could also be nice, though overloading Orphea's base kit is risky. Plus, there are some talent choices that do this.

Notable Chomp Talents

Quote

Backbiter [W] - If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.

Remember what I said about using Chomp aggressively? This makes it less dangerous to do so, on top of providing Orphea with a second self-peeling tool to use against melee assassins. The caveat is it made it much harder to be aggressive, as the backwards dash was sometimes undesirable.

In general, I really like talents that change how things should and can be used. The game has a few of these already, but I hope to see even more examples of this in the future.

Quote

Insatiable [W] - Hitting a Hero with Chomp sets its cooldown to 2 seconds.

Chomp, Chomp, Chomp. This talent makes Chomp's cooldown line up with Shadow Waltz perfectly for a very satisfying and natural ability loop.

Dread

Quote

Dread (E) - Release a wave of dread that deals 88 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 182 damage and Slowing enemies in the area by 25% for 2 seconds.

Cost: 50
Cooldown: 14

Dread is an ability that exists in a moba.

I am stating this because I find it dreadfully generic. It fits Orphea the same way it might fit any caster, period. This makes sense somewhat when considering that Dread most likely exists to lower Orphea's skill floor. Indeed, if Shadow Waltz and Chomp are difficult to use due to their short range and cast time, Dread is something that can be flung in the general direction of one's opponent or minions with reliable but ultimately unremarkable results.

Better players may be able to target Dread in a way that both the initial "shockwave" and resulting "flamestrike" hit the same target for a good bit of damage. The tacked-on slow helps with following Shadow Waltz and Chomp casts, on top of being Orphea's only source of non-heroic crowd control.

I can certainly understand the need for characters to be able to do something when everything else is out of reach (or the player's skill level), but I also can't help but feel that Orphea's design is already beyond the grasp of the less experienced players. And so, I feel like Orphea could have gone all out on the Shadow Waltz synergy theme, though Dread does work very well with the Crushing Jaws heroic ability.

Notable Dread Talents

Quote

Fright [E] - Dread's Slow also applies to enemies in Dread's path, and stacks up to 50%.

Gaining access to a reliable slowing effect felt like a big improvement for the entire hero's playstyle, between easing spell hits to keeping enemies within basic attack range. It also allowed me to trigger Ancestral Strength (Non-Heroic Abilities deal 25% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes) on-demand.

Quote

Lurking Terror [A] - After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Does not share a cooldown with Chomp.

This talent turned Dread into a pseudo-Fury of the SunwellFury of the Sunwell-empowered Flamestrike. This is very likely to be the go-to level 16 talent.

Overflowing Chaos (Trait)

Quote

Overflowing Chaos (D) - Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

With such a classic passive basic attack empowerment, we are now knee-deep into League of Legends territory. Which is fine with me; I've always been a fan of promoting casters to attack as much as possible, as it's a simple yet effective way of rewarding player skill.

Overflowing Chaos felt like it was a significant part of Orphea's damage output due to its reliability. From numbers alone, a 3-stack hit deals about as much damage as a Shadow Waltz hit, and can't be whiffed on top of providing a very reasonable amount of self-sustain. In most games, my healing output was about one third that of a typical healer.

Orphea's very snappy basic attack animation made Overflowing Chaos easy to trigger on demand. Her sustained basic attack DPS is also very reasonable for a caster, lining up with that of a few tanks. It should be noted that hitting multiple heroes with a single cast of any basic ability DID grant several Overflowing Chaos stacks, making the tooltip a bit misleading; something along the lines of "Each enemy Hero hit with a Basic Ability grants 1 Chaos" would probably clear up any confusion.

Notable Overflowing Chaos Talents

Quote

Eldritch Conduit [D] - Each Chaos consumed increases Orphea's Spell Power by 5%, up to 50%. After reaching the maximum bonus, the Spell Power is increased by an additional 50%. Lasts 10 seconds.

A reward for playing well in long fight? Sign me up! Comparing this talent to Tal Rasha's ElementsTal Rasha's Elements really puts how strong it is in perspective.

Eternal Feast (Heroic Ability 1)

Quote

Eternal Feast (R1) - After 1.5 seconds, deal 218 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.

Cost: 75
Cooldown: 65

You know how most heroes have that one really powerful heroic ability everyone likes and something like DragonstrikeDragonstrike, seemingly invented to annoy teammates? Yeah... Eternal Feast is the latter. Of course, I'm exaggerating to make a point, but from my experience, Eternal Feast required a fantastic setup to see any value at all. That 1.5 seconds delay feels long, and even when it hits, it doesn't feel like it deals all that much damage. To add insult to injury, its cooldown is 15 seconds longer than Crushing Jaws. There are a number of simple ways Eternal Feast could be made more competitive, from reducing its initial delay to lowering its cooldown to simply increasing its damage significantly to give it a real sting; a 30-35% increase might do it.

Crushing Jaws (Heroic Ability 2)

Quote

Crushing Jaws (R2) - After 1.25 seconds, pull enemies in an area towards the center, dealing 286 damage and Stunning them for 0.75 seconds.

Cost: 75
Cooldown: 50

As strongly implied above, Crushing Jaws overshadows Eternal Feast in almost every way. I like to think of it as a smaller but faster Grav-O-Bomb 3000Grav-O-Bomb 3000 on a hero that can actually follow up with significant damage of her own. Crushing Jaws' main point of appeal is that it lets Orphea one-combo-kill squishier heroes without help, something that's otherwise impossible. Considering the ability's short 50-second cooldown, this is most definitely worth it the moment you hit level 10. I don't think I need to go into the team fighting implications of pulling and stunning two or more heroes at once.

Balance and Competitive Viability

Disclaimer: Last year, I predicted Hanzo would see little to no competitive play. His patch notes include a lot of undo-redo, but overall, I'd argue he was slightly buffed over his initial state. The result? He's the most picked assassin, and 7th most picked hero in HGC phase 2 (and first in phase 1!). Is the meta unpredictably favourable? Am I underestimating his buffs? Is the map rotation good? Am I just bad at this? Though that last one is likely, the long-winded point I'm trying to make is that there's a lot we just can't know. So, take everything with a grain of salt.

That being said: I think Orphea lacks the tools that define a competitive caster hero on top of being pretty hard to play. What are these defining tools, you ask? On-demand powerful burst damage, safe and strong waveclear, and crowd control. Exceptions certainly exist, but most high tier casters feature one of these elements very prominently (Li-Ming for burst) or a healthy mix of it all (Jaina).

Orphea certainly felt pretty balanced, even in her current untested-BlizzCon state. However, casters who are "merely" balanced don't tend to be all that popular. Her waveclear is okay but unsafe and her ability to do mercenary camps is poor, as is her general PvE damage output. Remember that neither Shadow Waltz nor Overflowing Chaos trigger against non-heroic targets. Against heroes, her damage output definitely felt well above-average, but the obvious lack of crowd control is most certainly what is going to ultimately hold her back. I do believe Crushing Jaws to be a really powerful heroic ability however, to the point where it might just make up for everything else, assuming it is left untouched.

I did also find her self-sustain powerful. I even initially thought she might be capable of solo laning, but that might make your other lanes a bit awkward, especially if the meta is frontline heavy. Plus, her limited waveclear would make any kind of rotation hard to pull off.

Conclusion

I like Orphea, but I'm not by any means infatuated. Every aspect of the character - from ability design to appearance to balance - has several good elements offset by one or two elements I find weaker. I don't think she'll see competitive play unless fairly big changes are made, but this really doesn't have to be a goal for every hero. Sometimes, you just want a solid release showcasing a couple interesting mechanics and neat looking spells, which is exactly what Orphea has to offer - but no more.

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2 hours ago, Oxygen said:

I don't think she'll see competitive play unless fairly big changes are made

I remember you saying the same thing (actually worse) about Hammer after her latest rework... :]

 

On 12/1/2017 at 12:29 AM, Oxygen said:

I suppose I should mention that this rework significantly weakens Sgt. Hammer. If she was barely playable before as a novelty item, this smothered her completely.

And that was even before... nerfs.

Edited by Godeyes

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She might see quite a lot play. If numbers are an issue, they can tweak them with hotfix. Sometimes they are really fast these days. Overall kit seems solid, based on some gameplays.

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Orphea is cool and all, but I feel not enough emphasis has been put on the fact that JANITOR SKELETOR IS GOING TO BE A THING!! SCREW DOTA, LOL AND SMITE! THIS IS THE BEST MOBA GAME IN THE GALAXY!!!

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I am sure she will see plenty of play, at least lower to mid tiers. What she lacks in CC can easily be compensated by an uncoordinated enemy team (or an oblivious player). Also, she looks cool and is fun to play in team fights and skirmishes, and that is enough for some.

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I agree with everything except where she lies competitive wise. She feels like she'll be one of the best level 20+ late game characters simply because of Eldritch Conduit and her great sustain. I personally think she'll be on par with Kel'thuzad or Mephisto. A threat but nothing too good.

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      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Cassia
      Talents
      Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
      Talents
      Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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    • By Staff
      The next HotS patch has arrived on the PTR and we have the patch notes! There's a lot of balance changes and tuning, a couple of Hero updates, and plenty of bug fixes as well, so let's dive in.
      PTR (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Hero Updates Bug Fixes Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [D] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.
    • By Staff
      Blizzard has released a new Heroes of the Storm patch and we've got some changes compared to the PTR version. Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      ARAM Balance Update Hero Updates Bug Fixes ARAM
      General
      Varian is now classified as a Tank. Same Hero Mode
      Artanis has been added. Hogger has been added. Leoric has been added. (Leoric is still disabled for Normal Mode). Whitemane has been added. Zarya has been added. Nova has been removed. Probius has been removed. Return to Top
      Balance Updates
      Heroes
      Arthas
      Base
      Health Regeneration increased from 5.957 to 6.208. Maximum Health increased from 2860 to 2980. Death Coil [Q] Healing increased from 262 to 285. Frozen Tempest [E] Mana cost per second reduced from 13 to 11. Talents
      Level 13 Biting Cold [E] Damage increase is now additive. Level 16 Embrace Death [Q] Now grants an additive bonus to Death Coil's damage. Hogger
      Base
      Rage decay rate increased from 10 per second to 13 per second. Talents
      Level 1 On the Prowl [Active] Activating On the Prowl now prevents Rage decay instantly. Cooldown increased from 40 seconds to 45 seconds. Healing per second reduced from 8 to 7. Level 4 Brute Force [Q] Damage bonus when enemy Heroes hit terrain reduced from 8 to 6. Level 13 Dust Devil [E] Duration increased from 3 seconds to 4 seconds. Sub-50 rage Armor increased from 20 to 25. Pummel [E] Spellpower reduction reduced from 50% to 30%. Junkrat
      Base
      Steel Trap [E] Cooldown increased from 12 seconds to 15 seconds. Talents
      Level 1 Extra-Wound Timers [Q] Damage bonus reduced from 120% to 100%. Level 7 Dirty Trickster [D] Cooldown increased from 12 seconds to 20 seconds. Rehgar
      Base
      Basic Attack Damage reduced from 115 to 110. Ghost Wolf Basic Attack bonus decreased from 75% to 60%. Lightning Shield [W] Mana restored per enemy hit reduced from 2 to 1. Talents
      Level 1 Stormcaller [W] Maximum stacks reduced from 300 to 200. Level 7 Blood and Thunder [D] Mana restoration reduced from 5% of max mana to 4% of max mana. Grounded Totem [E] Attack speed slow reduced from 25% to 15%. Level 16 Earthgrasp Totem [E] Damage reduced from 115 to 90. Yrel
      Talents
      Level 1 Maraad's Insight [Passive] Healing increased from 140 to 160. Level 4 Aegis of Light [E] Armor bonus increased from 30 to 40. Duration increased from 4 seconds to 5 seconds. Level 10 Sacred Ground [R2] Cooldown reduced from 40 seconds to 25 seconds. Mana cost removed. Level 16 Templar's Verdict [W] Armor reduction reduced from 20 to 15. Percent damage reduced from 7% to 6%. Return to Top
      Hero Updates
      Alarak
      Talents
      Level 1 Ruthless Momentum [Passive] Added a health threshold indicator. Level 10 Deadly Charge [R1] Added cast and channel bars. Counter-Strike [R2] Added cast and channel bars. Ana
      Base
      Quickcast Settings Rapid Reload shares Quickcast settings with Healing Dart. Removed Cancel Eye of Horus. Anduin
      Talents
      Level 1 Lightwell [Active] Added a button indicator for remaining activations. Level 16 Renew [Q] Added a duration indicator. Artanis
      Talents
      Level 4 Shield Surge [D] Added to the Buff Bar. Trait is now highlighted when below 25%. Level 7 Final Cut [Passive] Conditional part of the ability has been added to the Buff Bar. Arthas
      Base
      Quickcast Settings Removed Sacrifice Ghoul. Talents
      Level 4 Icy Talons [E] Added to the Buff Bar. Auriel
      Base
      Quickcast Settings Removed self-cast Resurrect. Blaze
      Base
      Quickcast Settings Added the Bunker's abilities. Talents
      Level 1 Adrenaline Stimpack [Active] Added a health threshold indicator. Chromie
      Base
      Quickcast Settings Removed Cancel Slowing Sands. Removed Detonate Time Trap. Talents
      Level 14 Quantum Overdrive [Active] Added a duration indicator. Level 20 Blessing of the Bronze [Passive] Added a duration indicator. Deathwing
      Talents
      Level 4 Heat Wave [W] Added to the Buff Bar. Deckard
      Base
      Quickcast Settings Removed Cancel Stay Awhile and Listen. Dehaka
      Base
      Quickcast Settings Removed Cancel Burrow. D.Va
      Base
      Quickcast Settings D.Va Mech's Attack now shares Quickcast settings with other Attack Quickcast settings. Removed Cancel Defense Matrix. Retarget Defense Matrix now inherits Quickcast settings from Defense Matrix. E.T.C.
      Base
      Quickcast Settings Removed Rockstar. Guitar Solo [E] Added a duration indicator. Gall
      Talents
      Level 7 Ogre Rampage [D] Added to the Buff Bar. Garrosh
      Base
      Quickcast Settings Removed Double Up. Removed Seasoned Soldier. Gul'dan
      Base
      Quickcast Settings Removed duplicate Life Tap and Cancel Drain Life. Hanzo
      Talents
      Level 13 Fleet of Foot [Q] Added to the Buff Bar. Hogger
      Base
      Quickcast Settings Removed Cancel abilities. Johanna
      Talents
      Level 13 Holy Fury [Passive] Added to the Buff Bar. Junkrat
      Base
      Quickcast Settings Removed Detonate Mine. Removed RIP-Tire abilities. Frag Launcher [Q] Added a pulsing red/blue indicator to grenades empowered by Extra-Wound Timers. Talents
      Level 10 RIP-Tire [R1] Added a range indicator for full damage. Li-Ming
      Talents
      Level 10 Disintegrate [R1] Can now be cancelled by pressing Stop or Hold Fire. Lucio
      Base
      Quickcast Settings Attack now shares Quickcast settings with other Attack Quickcast settings. Lunara
      Talents
      Level 1 Hippity Hop [Z] Will now show on the Buff Bar while active. Level 7 Splintered Spear [Q] Added to the Buff Bar. Wild Vigor [W] Added to the Buff Bar. Level 13 Endless Spores [W] Now causes the Crippling Spores button to pulse when activating it would grant reduced cooldown. Level 16 Accelerated Contamination [Q] Now causes the Noxious Blossom button to glow when the cooldown is recharging faster. Invigorating Spores [W] Added to the Buff Bar. Star Wood Spear [W] Added to the Buff Bar. Mal'Ganis
      Talents
      Level 20 Seeker Swarm [R1] Added a range indicator. Malfurion
      Talents
      Level 16 Ysera's Gift [Q] Added a health indicator. Level 20 Lunar Shower [W] Added to the Buff Bar. Medivh
      Base
      Portal [E] Added remaining duration to button. Muradin
      Talents
      Level 1 Third Wind [D] Added a health threshold indicator. Murky
      Base
      Quickcast Settings Removed Cancel March of the Murlocs. Talents
      Level 1 Fish Eye [D] Added a range indicator for Fish Eye once the Respawn Egg has been placed. Orphea
      Talents
      Level 16 Lurking Terror [Active] Added an activation timer. Qhira
      Base
      Talents are now sorted in tier order in the Buff Bar. Blood Rage [W] Added UI indicator for Blood Rage's heal value. Talents
      Level 13 Chainsaw [Q] Added to the Buff Bar. The Hunted [Passive] Added to the Buff Bar. Ragnaros
      Base
      Quickcast Settings Molten Core's Sulfuras Smash now shares Quickcast settings with Ragnaros' Sulfuras Smash. Talents
      Level 20 Submerge [Active] Added a healing preview. Samuro
      Base
      Added a sound indicator to Dance of Death. Quickcast Settings Removed Cancel Bladestorm. Removed duplicate Critical Strike. Image Transmission [Trait] Disabled while there are no Mirror Images active. Now removes targeting when there is only one active Mirror Image. Mirror Image [Q] Added guide indicators to their targeting. Wind Walk [E] Added Healing over Time preview. Talents
      Level 4 Deflection [D] Updated to display its remaining duration while active. Level 16 Press the Attack [D] Added to the Buff Bar. Stitches
      Base
      Shambling Horror [Trait] Added a duration indicator. Stukov
      Base
      Quickcast Settings Removed Cancel Lurking Arm. Talents
      Level 1 Reactive Ballistospores [W] Added a health indicator. The Butcher
      Base
      Quickcast Settings Removed Fresh Meat. Butcher's Brand [W] Added a duration indicator to the button. Talents
      Level 16 Enraged [Passive] Added a health indicator. The Lost Vikings
      Base
      Slowing Charge [Olaf] Cooldown now displays a circular indicator around his shield in The Lost Viking's Hero status. Tracer
      Base
      Quickcast Settings Attack now shares Quickcast settings with other Attack Quickcast setting. Removed Locked and Loaded. Tychus
      Base
      Quickcast Settings Run and Gun while Overkill is active shares Quickcast settings with Run and Gun. Tyrande
      Talents
      Level 16 Darnassian Archery [Passive] Added a duration indicator. Uther
      Talents
      Level 4 Holy Fire [Passive] Added to the Buff Bar. Level 16 Beacon of Light [Q] Added a health threshold indicator. Valeera
      Base
      Quickcast Settings Removed Cancel Vanish. Talents
      Level 10 Smoke Bomb [R1] Button now has a duration indicator. Varian
      Talents
      Level 7 Second Wind [Passive] Added a health threshold indicator. Whitemane
      Base
      Quickcast Settings Removed Cancel Inquisition. Zeal [Trait] Now has a duration indicator while active. Xul
      Talents
      Level 13 Rapid Harvest [W] Added to the Buff Bar. Zeratul
      Base
      Quickcast Settings Removed Seeker in the Dark. Talents
      Level 4 Psionic Strength [Passive] Added the stack count to the Buff Bar. Zul'jin
      Base
      Quickcast Settings Removed duplicate Cancel Berserker. Removed duplicate Regeneration. Talents
      Level 1 Recklessness [Passive] Added health threshold indicators. Return to Top
      Bug Fixes
      General
      Added XP Value to Death Recap. Fixed an issue that caused location targeted abilities to be cancelled by conveyor belts. Fixed an issue that caused talent text to be truncated on hero select screens. Talents Quests updated to display quest progress at the caster if the triggering enemy is out of vision. Updated Homescreen and Startup Music. Updated Time Stop to display above all other effects in the health plate. Updated Shop Bundles and Items. Fixed display issues with some Block talents. Fixed an issue that caused Heroes with non standard height to cause target-facing effects to face the incorrect location. Maps
      Blackheart's Bay Updated coin warning indicator to be consistently colored. Cursed Hollow Fixed an issue that caused Cursed Hallow Call for Help ability warning to display incorrectly. Warhead Junction Sewers are now clickable while they are in the fog of war. Warheads now interact with physics objects. Heroes
      Abathur Level 10 Ultimate Evolution [R1] No longer plays quest progress visual effects. Level 16 Volatile Mutation [R] No longer displays an empty icon in the Death Recap. Alarak Telekinesis [W] Fixed an issue that caused Telekinesis to not interact with map objects. Alexstrasza Level 10 Cleansing Flame [R2] Fixed an issue that caused Cleansing Flame to cast at the incorrect location. Anduin Can once again hold his sword high and proud. Anubarak Fixed an issue where the AI was not using Locust Swarm. Fixed an issue that caused Anub'arak's abilities to not interact with map objects. Burrow Charge [E] Impoved the visibility of the erupt location indicator. Level 10 Cocoon [R2] Fixed an issue that caused Cocoon to not properly hide things attached to the target. Artanis Fixed an issue that caused some of Artanis' abilities to not interact with map objects. Fixed an issue that caused Arthas' abilities to not interact with map objects. Phase Prism [E] Fixed an issue that caused Phase Prism to not properly detect structures after the target becomes Time Stopped. Auriel Detainment Strike [E] Terrain impact will now always display as a crit. Level 7 Empathic Link [D] Fixed an issue that caused Empathic Link to grant Hope when an ally deals damage to themselves. Level 13 Piercing Lash [E] Fixed an issue that caused Piercing Lash to not hit multiple Heroes with Detainment Strike. Azmodan Fixed an issue that caused Azmodan's abilities to not interact with map and physics objects. Summon Demon Warrior [W] Fixed an issue that caused Demon Warriors to leave permanent burning visuals if killed at the moment they spawn. Level 1 Wrath [Q] Fixed an issue that caused Wrath to increase damage of Wrath's marker. Level 7 Bombardment [Q] Fixed an issue that caused Bombardment to increase damage of Wrath's marker. Brightwing Level 4 Unstable Anomaly [W] Fixed an issue that caused Unstable Anomaly to leave behind a permanent visual. Level 10 Emerald Wind [R2] Fixed an issue that caused Emerald Wind to not interact with map objects. Level 20 Invisible Friends [R1] No longer displays an empty icon in the Death Recap. Cassia Level 7 Surge of Light [D] Fixed an issue that caused Surge of Light to not destroy map objects. Level 13 War Traveler [D] Instant mount is now more responsive. Chen Level 10 Wandering Keg [R1] Fixed an issue that caused Wandering Keg to cease targeting the mouse cursor if another Chen's Wandering Keg expires. Will now actively target the mouse cursor instead of targeting the mouse cursor only when its position has changed. Storm, Earth, Fire [R2] Earth's damage is now Physical. ChoGall Fixed Gall's damage not gaining all benefits from Cho's buffs. Level 4 Rising Dread [W] No longer causes the third bounce of Dread Orb display as a crit. Level 7 Double Trouble [Q] Fixed an issue that caused Double Trouble's quest completion to not stack with Twilight Frenzy. Fixed an issue that caused Gall to lose the benefits of Double Trouble's completion after Twilight Frenzy expires. Chromie Level 7 Bronze Talons [Q] Fixed an issue that caused Bronze Talons visuals to persist after Chromie's death. Level 11 Here and There [Active] No longer dismounts or decloaks when used. Level 16 Quantum Overdrive [Active] Fixed an issue that caused Quantum Overdrive visuals to persist after death. Deathwing Fixed an issue that caused Deathwing to be a valid ping target in the party frame while Dragonflight is active. Fixed an issue that caused Deathwing to enter an invalid state if the target of his landing becomes invalid. Level 7 Death Drop [Z] Fixed an issue that caused Death Drop to not reduce all forms of Spell Armor. Deckard Fixed an issue that allowed Deckard to dance without incurring movement restriction. Level 13 Ancient Blessings [D] Fixed an issue that caused Ancient Blessings to not heal the attacker when dealing damage to enemy Heroes that are immune to friendly abilities. Level 20 Morenados! [R2] Fixed an issue that caused the cooldown reduction to be prevented when Lorenado hits a non-Hero. Diablo Shadow Charge [Q] Terrain impact will now always display as a crit. Fire Stomp [W] Now combines damage text. D.Va Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects. Self-Destruct [E] Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast. Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged. Starts decaying in damage after 4 range. Big Shot [R] Fixed an issue that caused Big Shot to hit Invulnerable enemies. Level 20 Ablative Armor [D] Now includes damage dealt to D.Va's Shields. Fenix Level 13 Dampening Field [D] Fixed an issue that caused Dampening Field to not grant Spell Armor against all sources. Garrosh Into the Fray [1] Fixed an issue that caused Into the Fray to display as Lok-tar Ogar! in Quickcast menu. Level 7 Lok-tar Ogar! [1] Now display as an active upgrade instead of a passive. Genji Swift Strike [E] Adjusted color display for Swift Strike refund timer on the button. Fixed an issue that caused Swift Strike's mana refund to be displayed for the killed enemy player. Level 4 Strike At The Heart [E] Fixed an issue with Genji's Strike At The Heart text. Level 13 Way of The Shimada [E] Now only causes Genji's attacks to display as a crit at 10+ stacks. Level 16 Final Cut [E] Fixed an issue that caused Final Cut's damage to not be modified by any damage modifiers. Gul'dan Level 1 Chaotic Energy [W] Fixed an issue that caused Chaotic Energy to not increase the healing of Regeneration Globes by the correct value in ARAM. Level 13 Healthstone [Active] No longer dismounts or decloaks Gul'dan. Level 16 Ruinous Affliction [E] Third strike damage now displays as a crit. Hanzo Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Scatter Arrow [W] Now combines damage text. Level 16 Giant Slayer [Passive] Bonus damage from Scatter Arrow will now combine damage text. Hogger Rage has been added to the Hero page. Staggering Blows [Q] Fixed an issue that caused Staggering Blows to not interact with map objects. Ez-Thro Dynamite [W] Will always display as a crit on direct hit damage. Level 4 Brute Force [Q] No longer causes Loot Hoard to display as a crit. Imperius Level 10 Angelic Armaments [R1] Will combine damage text with Heavenly Host. Junkrat Level 10 RIP-Tire [R1] Starts decaying in damage after 1.5 range. Leoric Level 7 Willing Vessel [W] Now displays as a crit. Li Li Fast Feet [Trait] Adjusted color display for duration indicator. Level 10 Jug of 1,000 Cups [R1] Fixed an issue that caused Jug of 1,000 Cups' cooldown to be increased while in Stasis. Level 13 Gale Force [E] Fixed an issue that caused Gale Force to not properly increase Blinding Wind's duration. Lt. Morales Level 13 Bedside Manner [E] Proc bonus now displays as a crit. Lunara Nature's Toxin [Trait] Now acts similarly to other heals. Level 13 Abolish Magic [Active] Fixed an issue that caused Abolish Magic to not reduce the duration of Silences, Fears, and Taunts. Maiev Level 1 Bonds of Justice [W] No longer causes attacks to display as crits when using Umbral Bind. Level 4 Blade Dance [Q] Fixed an issue that caused Blade Dance to not grant stacks of Vengeful Knives. Level 10 Containment Disc [R1] Removed Silence display while Time Stopped. Mal'Ganis Level 13 Blood Rush [D] Fixed an issue that caused Blood Rush to activate from Healing Fountains and Regeneration Globes. Malthael Level 13 Shroud of Wisdom [Active] Fixed an issue that caused Shroud of Wisdom to not grant Spell Armor against all sources. Level 20 Angel of Death [R2] Fixed an issue that caused Angel of Death to be affected by Spellpower modifiers. Mei Level 20 Cascade [R1] Fixed an issue that caused Cascade's Snow Blinds to Blind for less duration than untalented Snow Blinds. Nazeebo Zombie Wall [W] Updated zombies to face inside the Zombie Wall when created. Level 20 Annihilating Spirits [R2] Fixed an issue that caused Annihilating Spirits healing reduction to display floating text multiple times. Nova Holo Decoys [E] Will now move towards uncollected Experience Globes if they are idle. Orphea Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Level 4 Chaotic Assault [Trait] Fixed an issue that caused Chaotic Assault to not apply while Orphea has 3 stacks of Chaos. Level 13 Invasive Miasma [Trait] Fixed an issue that caused Invasive Miasma to hit dead Heroes. Level 20 Eldritch Conduit [Trait] Fixed an issue that caused Eldritch Conduit's visuals to persist after death. Probius Disruption Pulse [Q] Fixed an issue that caused Disruption Pulse to hit targets hit by previous Disruption Pulses. Level 4 Photon Barrier [D] Fixed an issue that caused Photon Barrier to display while Probius is dead. Level 10 Pylon Overcharge [R1] Fixed an issue that caused Pylon Overcharge to not properly grant Pylons Invulnerability. Qhira Grappling Hook [Trait] Adjusted Grappling Hook guide and terrain indicator to match its cast range. Level 13 The Hunted [Passive] Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero. Raynor Level 20 Sergeant Pepper [Trait] Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Some Pepper. Rehgar Fixed an issue that caused duplicate entries in the Death Recap. Level 13 Wellspring [E] Fixed an issue that caused Wellspring's beam to not appear when the heal occurs. Rexxar Fixed an issue that caused Rexxar and Misha to not share their Healing Fountain healing with each other. Samuro Level 4 One With The Wind [E] Fixed an issue that caused One With The Wind to display a duration while Wind Walk is active. Level 7 Crushing Blows [W] Fixed an issue that caused Crushing Blows to be located in the wrong location in the Buff Bar. Sgt. Hammer Level 16 Giant Killer [Passive] Fixed an issue that caused Giant Killer to damage Invulnerable targets. Sonya Fury [Trait] Adjusted the color display for remaining duration on the button. Stitches Level 16 Digestive Juices [E] Fixed an issue that caused Digestive Juices to not display a damage preview. Stukov Level 1 Fetid Touch [W] Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap. Tassadar Level 7 Psionic Echo [W] Adjusted color display for Psionic Echo indicator on Shock Ray button. The Butcher Fixed an issue that caused Butcher's charge to be cancelled prematurely. Level 13 Cleaver [Passive] Can now trigger while Blinded. Now heals if the cleaved-to-target has The Butcher's Brand. Level 20 Fires of Hell [R1] No longer displays an empty icon in the Death Recap. Thrall Feral Spirit [E] Fixed an issue that caused Feral Spirit to hit Invulnerable non-Heroes. Level 13 Frostwolf's Grace [D] No longer dismounts Thrall. Tracer Level 20 Composition B [R] Fixed an issue that caused Composition B's outer radius to not gain the benefit of Quantum Spike. Tyrande Sentinel [E] Fixed an issue that caused Sentinel to pierce incorrectly. Uther Holy Radiance [W] Displays as a crit when Uther has Spellpower bonuses. Level 16 Beacon of Light [Q] Only causes Holy Light to display as a crit when under 50% health. Valeera Deep Shadows duration indicator will now fill, rather than empty. Level 4 Wound Poison [Active] Fixed an issue that caused Wound Poison to display floating text multiple times. Valla Multishot [W] Fixed an issue that caused Multishot to not apply all hit effects when hitting enemies inside Valla's space. Level 13 Gloom [Active] No longer displays an empty icon in the Death Recap. Varian Level 13 Mortal Strike [D] Fixed an issue that caused Mortal Strike to display floating text multiple times. Whitemane Zeal [Trait] Fixed an issue that caused Zeal's active visuals to persist after death. Searing Lash [E] The second strike always displays as a crit. Xul Level 20 Mortal Wounds [Q] Fixed an issue that caused Mortal Wounds to display floating text multiple times. Yrel Fixed an issue with abilities causing all players to highlight enemies. Avenging Wrath [E] Fixed an issue that caused Avenging Wrath's VFX to display incorrectly. Level 10 Ardent Defender [R1] Increases Yrel's Self Healing when it prevents damage to her. Zarya Fixed an issue that caused Basic Attacks to not damage enemies in the cleave area if the primary target dies to the attack. Level 7 Deep Burn [Q] Fixed an issue that caused Deep Burn to display the incorrect floating text value. Zul'jin Fixed an issue that caused duplicate entries in the Death Recap. Level 1 Recklessness [Passive] Adjusted position in the Buff Bar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      ARAM Balance Update Hero Updates Bug Fixes ARAM
      General
      Varian is now classified as a Tank. Same Hero Mode
      Artanis has been added. Hogger has been added. Leoric has been added. (Leoric is still disabled for Normal Mode). Whitemane has been added. Zarya has been added. Nova has been removed. Probius has been removed. Return to Top
      Balance Updates
      Heroes
      Arthas
      Base
      Health Regeneration increased from 5.957 to 6.375. Maximum Health increased from 2860 to 2980. Death Coil [Q] Healing increased from 262 to 285. Frozen Tempest [E] Mana cost per second reduced from 13 to 11. Talents
      Level 13 Biting Cold [E] Damage increase is now additive. Level 16 Embrace Death [Q] Now grants an additive bonus to Death Coil's damage. Hogger
      Base
      Rage decay rate increased from 10 per second to 13 per second. Talents
      Level 1 On the Prowl [Active] Activating On the Prowl now prevents Rage decay instantly. Cooldown increased from 40 seconds to 45 seconds. Healing per second reduced from 8 to 7. Level 4 Brute Force [Q] Damage bonus when enemy Heroes hit terrain reduced from 8 to 6. Level 13 Dust Devil [E] Duration increased from 3 seconds to 4 seconds. Sub-50 rage Armor increased from 20 to 25. Pummel [E] Spellpower reduction reduced from 50% to 30%. Junkrat
      Base
      Steel Trap [E] Cooldown increased from 12 seconds to 15 seconds. Talents
      Level 1 Extra-Wound Timers [Q] Damage bonus reduced from 120% to 100%. Level 7 Dirty Trickster [D] Cooldown increased from 12 seconds to 20 seconds. Rehgar
      Base
      Basic Attack Damage reduced from 115 to 110. Ghost Wolf Basic Attack bonus decreased from 75% to 60%. Lightning Shield [W] Mana restored per enemy hit reduced from 2 to 1. Talents
      Level 1 Stormcaller [W] Maximum stacks reduced from 300 to 200. Level 7 Blood and Thunder [D] Mana restoration reduced from 5% of max mana to 4% of max mana. Grounded Totem [E] Attack speed slow reduced from 25% to 15%. Level 16 Earthgrasp Totem [E] Damage reduced from 115 to 90. Yrel
      Talents
      Level 1 Maraad's Insight [Passive] Healing increased from 140 to 160. Level 4 Aegis of Light [E] Armor bonus increased from 30 to 50. Duration increased from 4 seconds to 6 seconds. Level 10 Sacred Ground [R2] Cooldown reduced from 40 seconds to 25 seconds. Mana cost removed. Level 16 Templar's Verdict [W] Armor reduction reduced from 20 to 15. Percent damage reduced from 7% to 6%. Return to Top
      Hero Updates
      Alarak
      Talents
      Level 1 Ruthless Momentum [Passive] Added a health threshold indicator. Level 10 Deadly Charge [R1] Added cast and channel bars. Counter-Strike [R2] Added cast and channel bars. Ana
      Base
      Quickcast Settings Rapid Reload to shares Quickcast settings with Healing Dart. Removed Cancel Eye of Horus. Anduin
      Talents
      Level 1 Lightwell [Active] Added a button indicator for remaining activations. Level 16 Renew [Q] Added a duration indicator. Artanis
      Talents
      Level 4 Shield Surge [D] Added to the Buff Bar. Trait is now highlighted when below 25%. Level 7 Final Cut [Passive] Conditional part of the ability has been added to the Buff Bar. Arthas
      Base
      Quickcast Settings Removed Sacrifice Ghoul. Talents
      Level 4 Icy Talons [E] Added to the Buff Bar. Auriel
      Base
      Quickcast Settings Removed self-cast Resurrect. Blaze
      Base
      Quickcast Settings Added the Bunker's abilities. Talents
      Level 1 Adrenaline Stimpack [Active] Added a health threshold indicator. Chromie
      Base
      Quickcast Settings Removed Cancel Slowing Sands. Removed Detonate Time Trap. Talents
      Level 14 Quantum Overdrive [Active] Added a duration indicator. Level 20 Blessing of the Bronze [Passive] Added a duration indicator. Deathwing
      Talents
      Level 4 Heat Wave [W] Added to the Buff Bar. Deckard
      Base
      Quickcast Settings Removed Cancel Stay Awhile and Listen. Dehaka
      Base
      Quickcast Settings Removed Cancel Burrow. D.Va
      Base
      Quickcast Settings D.Va Mech's Attack now shares Quickcast settings with other Attack Quickcast settings. Removed Cancel Defense Matrix. Retarget Defense Matrix now inherits Quickcast settings from Defense Matrix. E.T.C.
      Base
      Quickcast Settings Removed Rockstar. Guitar Solo [E] Added a duration indicator. Gall
      Talents
      Level 7 Ogre Rampage [D] Added to the Buff Bar. Garrosh
      Base
      Quickcast Settings Removed Double Up. Removed Seasoned Soldier. Gul'dan
      Base
      Quickcast Settings Removed duplicate Life Tap and Cancel Drain Life. Hanzo
      Talents
      Level 13 Fleet of Foot [Q] Added to the Buff Bar. Hogger
      Base
      Quickcast Settings Removed Cancel abilities. Johanna
      Talents
      Level 13 Holy Fury [Passive] Added to the Buff Bar. Junkrat
      Base
      Quickcast Settings Removed Detonate Mine. Removed RIP-Tire abilities. Frag Launcher [Q] Added a pulsing red/blue indicator to grenades empowered by Extra-Wound Timers. Talents
      Level 10 RIP-Tire [R1] Added a range indicator for full damage. Li-Ming
      Talents
      Level 10 Disintegrate [R1] Can now be cancelled by pressing Stop or Hold Fire. Lucio
      Base
      Quickcast Settings Attack now shares Quickcast settings with other Attack Quickcast settings. Lunara
      Talents
      Level 1 Hippity Hop [Z] Will now show on the Buff Bar while active. Level 7 Splintered Spear [Q] Added to the Buff Bar. Wild Vigor [W] Added to the Buff Bar. Level 13 Endless Spores [W] Now causes the Crippling Spores button to pulse when activating it would grant reduced cooldown. Level 16 Accelerated Contamination [Q] Now causes the Noxious Blossom button to glow when the cooldown is recharging faster. Invigorating Spores [W] Added to the Buff Bar. Star Wood Spear [W] Added to the Buff Bar. Mal'Ganis
      Talents
      Level 20 Seeker Swarm [R1] Added a range indicator. Malfurion
      Talents
      Level 16 Ysera's Gift [Q] Added a health indicator. Level 20 Lunar Shower [W] Added to the Buff Bar. Medivh
      Base
      Portal [E] Added remaining duration to button. Muradin
      Talents
      Level 1 Third Wind [D] Added a health threshold indicator. Murky
      Base
      Quickcast Settings Removed Cancel March of the Murlocs. Talents
      Level 1 Fish Eye [D] Added a range indicator for Fish Eye once the Respawn Egg has been placed. Orphea
      Talents
      Level 16 Lurking Terror [Active] Added an activation timer. Qhira
      Base
      Talents are now sorted in tier order in the Buff Bar. Blood Rage [W] Added UI indicator for Blood Rage's heal value. Talents
      Level 13 Chainsaw [Q] Added to the Buff Bar. The Hunted [Passive] Added to the Buff Bar. Ragnaros
      Base
      Quickcast Settings Molten Core's Sulfuras Smash now shares Quickcast settings with Ragnaros' Sulfuras Smash. Talents
      Level 20 Submerge [Active] Added a healing preview. Samuro
      Base
      Added a sound indicator to Dance of Death. Quickcast Settings Removed Cancel Bladestorm. Removed duplicate Critical Strike. Image Transmission [Trait] Disabled while there are no Mirror Images active. Now removes targeting when there is only one active Mirror Image. Mirror Image [Q] Added guide indicators to their targeting. Wind Walk [E] Added Healing over Time preview. Talents
      Level 4 Deflection [D] Updated to display its remaining duration while active. Level 16 Press the Attack [D] Added to the Buff Bar. Stitches
      Base
      Shambling Horror [Trait] Added a duration indicator. Stukov
      Base
      Quickcast Settings Removed Cancel Lurking Arm. Talents
      Level 1 Reactive Ballistospores [W] Added a health indicator. The Butcher
      Base
      Quickcast Settings Removed Fresh Meat. Butcher's Brand [W] Added a duration indicator to the button. Talents
      Level 16 Enraged [Passive] Added a health indicator. The Lost Vikings
      Base
      Slowing Charge [Olaf] Cooldown now displays a circular indicator around his shield in The Lost Viking's Hero status. Tracer
      Base
      Quickcast Settings Attack now shares Quickcast settings with other Attack Quickcast setting. Removed Locked and Loaded. Run and Gun while Overkill is active shares Quickcast settings with Run and Gun. Tyrande
      Talents
      Level 16 Darnassian Archery [Passive] Added a duration indicator. Uther
      Talents
      Level 4 Holy Fire [Passive] Added to the Buff Bar. Level 16 Beacon of Light [Q] Added a health threshold indicator. Valeera
      Base
      Quickcast Settings Removed Cancel Vanish. Talents
      Level 10 Smoke Bomb [R1] Button now has a duration indicator. Varian
      Talents
      Level 7 Second Wind [Passive] Added a health threshold indicator. Whitemane
      Base
      Quickcast Settings Removed Cancel Inquisition. Zeal [Trait] Now has a duration indicator while active. Xul
      Talents
      Level 13 Rapid Harvest [W] Added to the Buff Bar. Zeratul
      Base
      Quickcast Settings Removed Seeker in the Dark. Talents
      Level 4 Psionic Strength [Passive] Added the stack count to the Buff Bar. Zul'jin
      Base
      Quickcast Settings Removed duplicate Cancel Berserker. Removed duplicate Regeneration. Talents
      Level 1 Recklessness [Passive] Added health threshold indicators. Return to Top
      Bug Fixes
      General
      Added XP Value to Death Recap. Fixed an issue that caused location targeted abilities to be cancelled by conveyor belts. Fixed an issue that caused talent text to be truncated on hero select screens. Talents Quests updated to display quest progress at the caster if the triggering enemy is out of vision. Updated Homescreen and Startup Music. Updated Time Stop to display above all other effects in the health plate. Fixed display issues with some Block talents. Fixed an issue that caused Heroes with non standard height to cause target-facing effects to face the incorrect location. Maps
      Blackheart's Bay Updated coin warning indicator to be consistently colored. Cursed Hollow Fixed an issue that caused Cursed Hallow Call for Help ability warning to display incorrectly. Warhead Junction Sewers are now clickable while they are in the fog of war. Warheads now interact with physics objects. Heroes
      Abathur Level 10 Ultimate Evolution [R1] No longer plays quest progress visual effects. Level 16 Volatile Mutation [R] No longer displays an empty icon in the Death Recap. Alarak Telekinesis [W] Fixed an issue that caused Telekinesis to not interact with map objects. Alexstrasza Level 10 Cleansing Flame [R2] Fixed an issue that caused Cleansing Flame to cast at the incorrect location. Anduin Can once again hold his sword high and proud. Anubarak Fixed an issue where the AI was not using Locust Swarm. Fixed an issue that caused Anub'arak's abilities to not interact with map objects. Burrow Charge [E] Impoved the visibility of the erupt location indicator. Level 10 Cocoon [R2] Fixed an issue that caused Cocoon to not properly hide things attached to the target. Artanis Fixed an issue that caused some of Artanis' abilities to not interact with map objects. Fixed an issue that caused Arthas' abilities to not interact with map objects. Phase Prism [E] Fixed an issue that caused Phase Prism to not properly detect structures after the target becomes Time Stopped. Auriel Detainment Strike [E] Terrain impact will now always display as a crit. Level 7 Empathic Link [D] Fixed an issue that caused Empathic Link to grant Hope when an ally deals damage to themselves. Level 13 Piercing Lash [E] Fixed an issue that caused Piercing Lash to not hit multiple Heroes with Detainment Strike. Azmodan Fixed an issue that caused Azmodan's abilities to not interact with map and physics objects. Summon Demon Warrior [W] Fixed an issue that caused Demon Warriors to leave permanent burning visuals if killed at the moment they spawn. Level 1 Wrath [Q] Fixed an issue that caused Wrath to increase damage of Wrath's marker. Level 7 Bombardment [Q] Fixed an issue that caused Bombardment to increase damage of Wrath's marker. Brightwing Level 4 Unstable Anomaly [W] Fixed an issue that caused Unstable Anomaly to leave behind a permanent visual. Level 10 Emerald Wind [R2] Fixed an issue that caused Emerald Wind to not interact with map objects. Level 20 Invisible Friends [R1] No longer displays an empty icon in the Death Recap. Cassia Level 7 Surge of Light [D] Fixed an issue that caused Surge of Light to not destroy map objects. Level 13 War Traveler [D] Instant mount is now more responsive. Chen Level 10 Wandering Keg [R1] Fixed an issue that caused Wandering Keg to cease targeting the mouse cursor if another Chen's Wandering Keg expires. Will now actively target the mouse cursor instead of targeting the mouse cursor only when its position has changed. Storm, Earth, Fire [R2] Earth's damage is now Physical. ChoGall Fixed Gall's damage not gaining all benefits from Cho's buffs. Level 4 Rising Dread [W] No longer causes the third bounce of Dread Orb display as a crit. Level 7 Double Trouble [Q] Fixed an issue that caused Double Trouble's quest completion to not stack with Twilight Frenzy. Fixed an issue that caused Gall to lose the benefits of Double Trouble's completion after Twilight Frenzy expires. Chromie Level 7 Bronze Talons [Q] Fixed an issue that caused Bronze Talons visuals to persist after Chromie's death. Level 11 Here and There [Active] No longer dismounts or decloaks when used. Level 16 Quantum Overdrive [Active] Fixed an issue that caused Quantum Overdrive visuals to persist after death. Deathwing Fixed an issue that caused Deathwing to be a valid ping target in the party frame while Dragonflight is active. Fixed an issue that caused Deathwing to enter an invalid state if the target of his landing becomes invalid. Level 7 Death Drop [Z] Fixed an issue that caused Death Drop to not reduce all forms of Spell Armor. Deckard Fixed an issue that allowed Deckard to dance without incurring movement restriction. Level 13 Ancient Blessings [D] Fixed an issue that caused Ancient Blessings to not heal the attacker when dealing damage to enemy Heroes that are immune to friendly abilities. Level 20 Morenados! [R2] Fixed an issue that caused the cooldown reduction to be prevented when Lorenado hits a non-Hero. Diablo Shadow Charge [Q] Terrain impact will now always display as a crit. Fire Stomp [W] Now combines damage text. D.Va Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects. Self-Destruct [E] Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast. Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged. Starts decaying in damage after 4 range. Big Shot [R] Fixed an issue that caused Big Shot to hit Invulnerable enemies. Level 20 Ablative Armor [D] Now includes damage dealt to D.Va's Shields. Fenix Level 13 Dampening Field [D] Fixed an issue that caused Dampening Field to not grant Spell Armor against all sources. Garrosh Into the Fray [1] Fixed an issue that caused Into the Fray to display as Lok-tar Ogar! in Quickcast menu. Level 7 Lok-tar Ogar! [1] Now display as an active upgrade instead of a passive. Genji Swift Strike [E] Adjusted color display for Swift Strike refund timer on the button. Fixed an issue that caused Swift Strike's mana refund to be displayed for the killed enemy player. Level 4 Strike At The Heart [E] Fixed an issue with Genji's Strike At The Heart text. Level 13 Way of The Shimada [E] Now only causes Genji's attacks to display as a crit at 10+ stacks. Level 16 Final Cut [E] Fixed an issue that caused Final Cut's damage to not be modified by any damage modifiers. Gul'dan Level 1 Chaotic Energy [W] Fixed an issue that caused Chaotic Energy to not increase the healing of Regeneration Globes by the correct value in ARAM. Level 13 Healthstone [Active] No longer dismounts or decloaks Gul'dan. Level 16 Ruinous Affliction [E] Third strike damage now displays as a crit. Hanzo Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Scatter Arrow [W] Now combines damage text. Level 16 Giant Slayer [Passive] Bonus damage from Scatter Arrow will now combine damage text. Hogger Rage has been added to the Hero page. Staggering Blows [Q] Fixed an issue that caused Staggering Blows to not interact with map objects. Ez-Thro Dynamite [W] Will always display as a crit on direct hit damage. Level 4 Brute Force [Q] No longer causes Loot Hoard to display as a crit. Imperius Level 10 Angelic Armaments [R1] Will combine damage text with Heavenly Host. Junkrat Level 10 RIP-Tire [R1] Starts decaying in damage after 1.5 range. Leoric Level 7 Willing Vessel [W] Now displays as a crit. Li Li Fast Feet [Trait] Adjusted color display for duration indicator. Level 10 Jug of 1,000 Cups [R1] Fixed an issue that caused Jug of 1,000 Cups' cooldown to be increased while in Stasis. Level 13 Gale Force [E] Fixed an issue that caused Gale Force to not properly increase Blinding Wind's duration. Lt. Morales Level 13 Bedside Manner [E] Proc bonus now displays as a crit. Lunara Nature's Toxin [Trait] Now acts similarly to other heals. Level 13 Abolish Magic [Active] Fixed an issue that caused Abolish Magic to not reduce the duration of Silences, Fears, and Taunts. Maiev Level 1 Bonds of Justice [W] No longer causes attacks to display as crits when using Umbral Bind. Level 4 Blade Dance [Q] Fixed an issue that caused Blade Dance to not grant stacks of Vengeful Knives. Level 10 Containment Disc [R1] Removed Silence display while Time Stopped. Mal'Ganis Level 13 Blood Rush [D] Fixed an issue that caused Blood Rush to activate from Healing Fountains and Regeneration Globes. Malthael Level 13 Shroud of Wisdom [Active] Fixed an issue that caused Shroud of Wisdom to not grant Spell Armor against all sources. Level 20 Angel of Death [R2] Fixed an issue that caused Angel of Death to be affected by Spellpower modifiers. Mei Level 20 Cascade [R1] Fixed an issue that caused Cascade's Snow Blinds to Blind for less duration than untalented Snow Blinds. Nazeebo Zombie Wall [W] Updated zombies to face inside the Zombie Wall when created. Level 20 Annihilating Spirits [R2] Fixed an issue that caused Annihilating Spirits healing reduction to display floating text multiple times. Nova Holo Decoys [E] Will now move towards uncollected Experience Globes if they are idle. Orphea Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Level 4 Chaotic Assault [Trait] Fixed an issue that caused Chaotic Assault to not apply while Orphea has 3 stacks of Chaos. Level 13 Invasive Miasma [Trait] Fixed an issue that caused Invasive Miasma to hit dead Heroes. Level 20 Eldritch Conduit [Trait] Fixed an issue that caused Eldritch Conduit's visuals to persist after death. Probius Disruption Pulse [Q] Fixed an issue that caused Disruption Pulse to hit targets hit by previous Disruption Pulses. Level 4 Photon Barrier [D] Fixed an issue that caused Photon Barrier to display while Probius is dead. Level 10 Pylon Overcharge [R1] Fixed an issue that caused Pylon Overcharge to not properly grant Pylons Invulnerability. Qhira Grappling Hook [Trait] Adjusted Grappling Hook guide and terrain indicator to match its cast range. Level 13 The Hunted [Passive] Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero. Raynor Level 20 Sergeant Pepper [Trait] Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Someo. Rehgar Fixed an issue that caused duplicate entries in the Death Recap. Level 13 Wellspring [E] Fixed an issue that caused Wellspring's beam to not appear when the heal occurs. Rexxar Fixed an issue that caused Rexxar and Misha to not share their Healing Fountain healing with each other. Samuro Level 4 One With The Wind [E] Fixed an issue that caused One With The Wind to display a duration while Wind Walk is active. Level 7 Crushing Blows [W] Fixed an issue that caused Crushing Blows to be located in the wrong location in the Buff Bar. Sgt. Hammer Level 16 Giant Killer [Passive] Fixed an issue that caused Giant Killer to damage Invulnerable targets. Sonya Fury [Trait] Adjusted the color display for remaining duration on the button. Stitches Level 16 Digestive Juices [E] Fixed an issue that caused Digestive Juices to not display a damage preview. Stukov Level 1 Fetid Touch [W] Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap. Tassadar Level 7 Psionic Echo [W] Adjusted color display for Psionic Echo indicator on Shock Ray button. The Butcher Fixed an issue that caused Butcher's charge to be cancelled prematurely. Level 13 Cleaver [Passive] Can now trigger while Blinded. Now heals if the cleaved-to-target has The Butcher's Brand. Level 20 Fires of Hell [R1] No longer displays an empty icon in the Death Recap. Thrall Feral Spirit [E] Fixed an issue that caused Feral Spirit to hit Invulnerable non-Heroes. Level 13 Frostwolf's Grace [D] No longer dismounts Thrall. Tracer Level 20 Composition B [R] Fixed an issue that caused Composition B's outer radius to not gain the benefit of Quantum Spike. Tyrande Sentinel [E] Fixed an issue that caused Sentinel to pierce incorrectly. Uther Holy Radiance [W] Displays as a crit when Uther has Spellpower bonuses. Level 16 Beacon of Light [Q] Only causes Holy Light to display as a crit when under 50% health. Valeera Deep Shadows duration indicator will now fill, rather than empty. Level 4 Wound Poison [Active] Fixed an issue that caused Wound Poison to display floating text multiple times. Valla Multishot [W] Fixed an issue that caused Multishot to not apply all hit effects when hitting enemies inside Valla's space. Level 13 Gloom [Active] No longer displays an empty icon in the Death Recap. Varian Level 13 Mortal Strike [D] Fixed an issue that caused Mortal Strike to display floating text multiple times. Whitemane Zeal [Trait] Fixed an issue that caused Zeal's active visuals to persist after death. Searing Lash [E] The second strike always displays as a crit. Xul Level 20 Mortal Wounds [Q] Fixed an issue that caused Mortal Wounds to display floating text multiple times. Yrel Fixed an issue with abilities causing all players to highlight enemies. Avenging Wrath [E] Fixed an issue that caused Avenging Wrath's VFX to display incorrectly. Level 10 Ardent Defender [R1] Increases Yrel's Self Healing when it prevents damage to her. Zarya Fixed an issue that caused Basic Attacks to not damage enemies in the cleave area if the primary target dies to the attack. Level 7 Deep Burn [Q] Fixed an issue that caused Deep Burn to display the incorrect floating text value. Zul'jin Fixed an issue that caused duplicate entries in the Death Recap. Level 1 Recklessness [Passive] Adjusted position in the Buff Bar. Return to Top
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