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Upcoming Enhancement Shaman 8.1 Changes

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39729-patch-81-elemental-shaman-changes.

An overview of the latest changes coming to Enhancement Shamans in a future 8.1 PTR build.

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In an upcoming Public Test Realm (PTR) build, several changes are coming for Enhancement Shamans.

We’re adjusting the following talents:

Lightning Shield Lightning Shield and Forceful Winds Forceful Winds are both popular talents right now, and we don’t want to reduce Enhancement’s overall damage with changes to those two talents, so additionally:

  • The damage done by all Enhancement abilities increased by 5%.

The changes above should help make the different choices on many talent rows much more competitive with each other.

In addition to these changes above, we’re adjusting how many tooltips are generated. This may cause some websites to show that the damage or healing of almost every single Enhancement ability has changed. Do not panic; we are not lowering all of your damage and healing!This will be a behind-the-scenes data adjustment only.

Thank you for testing with us on the PTR!

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I thought the playstyle was the major complaint about Enh? Maybe it's just in PvP, but the procs and RNG is such a pain in setting up burst and planning anything out. Sporadic damage output is a pain in PvE. 

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I think they should make all classes do the same damage but in their own way....its getting annoying when nerf this, nerf that for no real reason.

Just make all classes do the same damage and the problem will be gone.

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3 hours ago, razorfengraul said:

I thought the playstyle was the major complaint about Enh? Maybe it's just in PvP, but the procs and RNG is such a pain in setting up burst and planning anything out. Sporadic damage output is a pain in PvE. 

Yeeep.  We had this very same issue back in early legion, until they increased the proc chance of SS. What sucks is that our azerite gear is missing secondary stats which is essential for Enh to get any procs. Enh damage is fine but often times  you are left waiting for any procs at all.

Edited by Rhondis

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While I appreciate them giving us more damage in the other Talents to try and make them viable, this isn't what we had in mind for 'changes'

Feral Lunge should be baseline, why do I have to choose between a gap closer and Nature's Guardian?

Totems? Unless we take Totem Mastery (which is useless for Enhancement) then we don't get a good number of them.

And our Damage reduction is practically non-existent. The only way I've survived on my Shaman is using both Astral Shift and Gift of the Naaru. Kultirans will have a self-heal and Versatility boost to help them along with DR too; self-healing doesn't count as DR.

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On 11/10/2018 at 9:26 AM, Lithari said:

I think they should make all classes do the same damage but in their own way....its getting annoying when nerf this, nerf that for no real reason.

Just make all classes do the same damage and the problem will be gone.

alright... i have to ask.  How can you make all classes, of which there are many, and multiple specs sometimes for each, do the same damage, but in completely different ways?

How do you measure this?  Is it a 5 minute patchwerk?  a 30sec sporadic but priority trash pack on a highly mobile boss fight?  Two-boss shared health fight (and are the bosses close, or far apart)?

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