Jump to content
FORUMS
Sign in to follow this  
Stan

BlizzCon 2018 Diablo Immortal Press Conference Recap

Recommended Posts

40413-diablo-immortal-announced.jpg

Executive Producer Allen Adham and Principal Game Designer Wyatt Cheng confirmed at BlizzCon's Diablo Immortal press conference that many of Blizzard's best developers are currently working on new mobile titles across all IPs.

Highlights

  • No autoplay is planned for the game right now.
  • Diablo Immortal does not have the Witch Doctor. The six classes have been chosen to represent a variety of playstyles.
  • The game will have content updates over time and the plan is to release additional classes in the future.
  • In terms of Blizzard's approach to mobile gaming, they have many of their best developers now working on new mobile titles across all IPs. Some of them are with external partners like Diablo Immortal, many of them are being developed internally only and they'll have information to share in the future.
  • They have more new products in development today than they've ever had in their history and the future is "very bright".
  • Diablo Immortal is being designed so that everybody can play it from all ages. The game won't be mature-rated.
  • The level of fidelity on mobile is becoming very close to the kinds of games we can see on PC and console. There are some key differences in play sessions and play patterns.
  • The reason why they're bringing Diablo to mobile is to introduce the game to a much broader audience.
  • Netease has been Blizzard's partner in China for almost 10 years.
  • Skepticism demonstrates intellectual curiosity and what people saw at BlizzCon did not really meet their expectations.
  • Allen Adham repeated that the company is currently working on multiple unannounced Diablo projects for die-hard PC fans.
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Stan said:

Diablo Immortal is being designed so that everybody can play it from all ages. The game won't be mature-rated.

Yes, because the first thing that pops into mind when thinking back to Butcher's room in Diablo 1 is "family-friendly". 

I don't need blood and gore in all my video games, but you could at least try to keep the atmosphere in tact, and I don't think that is possible with a PG Diablo.

  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites
42 minutes ago, jinsu2301 said:

Yes, because the first thing that pops into mind when thinking back to Butcher's room in Diablo 1 is "family-friendly". 

I don't need blood and gore in all my video games, but you could at least try to keep the atmosphere in tact, and I don't think that is possible with a PG Diablo.

Honestly they might as well switch out all levels and enemies to Whimsy Shire lol

  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites
8 hours ago, Rhondis said:

Honestly they might as well switch out all levels and enemies to Whimsy Shire lol

Just need to make sure there's no blood or gibs (or have "plushy gibs"), because Whimsy Shire is a gore fest. Cute or not.

  • Like 2

Share this post


Link to post
Share on other sites
21 hours ago, Yridaa said:

Just need to make sure there's no blood or gibs (or have "plushy gibs"), because Whimsy Shire is a gore fest. Cute or not.

Oh, just replace the blood with cotton filling and we should be good lol. But yea I agree, even Whimsy Shire was a complete blood bath despite the cutesy atmosphere. 

Share this post


Link to post
Share on other sites

Personally, I don't dislike the idea of D3 on my phone. Mobile games are a cheap thrill while your on the can, waiting at the doctors office, etc. They NEVER replace PC/console games for me.

Having said that I think the BIGGEST uproar about Diablo Immortal was it was Blizzards BIG Diablo franchise announcement for the last Blizzcon. It was just really underwhelming news when we all had such high hopes.

Imagine paying to go to a Nintendocon expecting to see some awesome new stuff and the BIG announcement was Super Mario Run 2.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Kevin "Cloaken" Johnson announced on Twitter a few days ago that he is leaving the company. The voice of Heroes of the Storm was narrating Hero spotlights before the changes to the game and got later transferred to work on a different game within the company earlier this year.
      We wish him success in his future endeavors!
      Placeholder for tweet 1119273834513928192
    • By Vlad
      This thread is for comments about Episode 40 of our Podcast.
    • By Stan
      Blizzard is co-developing Diablo Immortal with NetEase Inc. and the company's Chief Financial Officer Yang Zhaoxuan told analysts during a conference call that the game is ready from their perspective, according to Bloomberg reports.
      Blizzard announced Diablo Immortal at last year's BlizzCon. Reveal of Blizzard's first mobile game sparked a lot of controversy and hate among PC fans, because obviously, everyone among the hardcore PC gamer audience at BlizzCon was expecting Diablo IV, but that's a story for another day...

      Blizzard has been working with NetEase Inc to develop and launch Diablo Immortal primarily in China, where these types of games are particularly popular and NetEase's CFO said the following during a conference call to analysts:
      Diablo Immortal is pretty much ready for release and Blizzard is currently polishing the game for a global release that is slated for later this year.
      Are you looking forward to playing the game?
    • By Vlad
      This thread is for comments about Episode 39 of our Podcast.
    • By Stan
      Blizzard has been hard at work to localize all their websites into Nerglish, the language of Murlocs.
      The second April Fools joke revolves around a java script that translates any website into Nerglish. Click here to try it out!
      Blizzard (Source)
      We’re excited to announce that the official Blizzard websites are now fully localized for murloc players everywhere. One benefit of countless failed attempts at establishing peaceful relations with various murloc tribes is that we have finally unlocked the secrets of Nerglish syntax and grammar. Thanks to this breakthrough in human-to-murloc communication, murlocs everywhere will now be able to engage with their human counterparts on equal footing.
      Murlocs: simply install the Nerglish Translator bookmarklet and get ready to surf our sites in your native tongue!
      HOW TO INSTALL
      Option 1—drag and drop the translator link below onto your browser’s bookmarks bar Option 2—manual Installation: Copy the translator link’s code to your clipboard Open your browser’s bookmark manager Create a new bookmark and paste the link’s code into the bookmark’s URL field That’s it! Now you can use this bookmarklet to translate any Blizzard page into Nerglish. In the hallowed and inspiring words of Morgl, “MRRRGGK!”
      Translate to Nerglish
×
×
  • Create New...