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Starym

PTR Patch Notes: Nov 14 - Brigitte Nerf, other Hero Buffs

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There's a whole lot of Hero changes in today's PTR patch, as well as a new option for Windows Spatial Audio and the usual bug fixes. Only two nerfs this time, but the first one's a biggie, with Brigitte no longer being able to stun through barriers with Shield Bash, making Reinhardts everywhere rejoice! The other nerf comes courtesy of Doomfist as his Seismic Slam range has been reduced, but at least he also got a buff to Rising Uppercut. Everything else is buffs all round, as Bastion, McCree and Torbjorn get some upgrades.

Blizzard LogoPTR November 14 (source)

GENERAL UPDATES

Audio

  • [PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

HERO UPDATES

Bastion

  • Configuration: Recon
    • Ammo increased from 25 to 35
  • Configuration: Sentry
    • Weapon spread decreased by up to 33% while firing

Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. To address this, we increased the ammo he receives in Recon mode and gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.

Brigitte

  • Shield Bash
    • No longer can travel or stun targets through barriers

Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates.

Doomfist

  • Rising Uppercut
    • Loss of air control duration lowered to 0.6 seconds from 3 seconds
  • Seismic Slam
    • Maximum range reduced from 20 meters to 15 meters

Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move.

McCree

  • Peacekeeper
    • Alternate fire damage increased from 45 to 55

Developer Comments: McCree’s Fan the Hammer wasn’t as reliable of an option against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.

Torbjörn

  • Molten Core
    • Damage increased from 130 to 160 per second

Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.

BUG FIXES

Heroes

General

  • Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
  • Fixed issues that could cause the client to miscalculate projectiles
  • Fixed an issue caused enemy players to appear to have jittery movement at framerates over 100

Ashe

  • Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion

Bastion

  • Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned during Configuration: Tank
  • Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank

D.Va

  • Fixed a bug with the Lying Around Highlight Intro that caused Cruiser D.Va’s hair to clip into the mech

McCree

  • Fixed a bug that caused McCree’s Deadeye’s animation and sound effects to play twice if it was canceled quickly

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain

Sombra

  • Fixed a bug that caused Sombra to hear the detect sound effect when entering stealth or teleporting

Symmetra

  • Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
  • Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery

Widowmaker

  • Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls

Maps

Control

  • Fixed a bug that caused the Assemble Heroes countdown timer to remain at 29 seconds

UI

Colorblind Options

  • Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
  • Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens

 

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R.I.P Doomfist

 

less range means less dmg ...

finaly viable cause his burst counters the strong healing

 

and mcflashbang gets the 10th buff in a row

flash and fan buffed, wtf is blizz thinking

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Don't see any problems here, fan was useless and never a good option over a point-blank headshot, why not buff it. Doomfist is strong and always will be strong. Bastion changes are irrelevant since recon is so weak no buffs can do anything about it.

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4 hours ago, Kuarinofu said:

Don't see any problems here, fan was useless and never a good option over a point-blank headshot, why not buff it. Doomfist is strong and always will be strong. Bastion changes are irrelevant since recon is so weak no buffs can do anything about it.

Fan the hammer was very strong just after game's release, McCree wasn't as good at long range as he is now, but with fan the hammer he was the tank destroyer at close range. This buff is still far from how powerful it used to be (and rightly so), but makes it more useful.

Edited by Arcling

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