Saphirro

Ret pala - need help

Sign in to follow this  

10 posts in this topic

Hi, i would like to ask you to help me maximize my dps.

 

My rotation:

pre potion

Judgement (to get closer to boss at 1st)

exorcsim

CS

judgement

CS (5 stacks of HP)

Inquisition

AW

GoAK(at once with AW)

hammer

Templar's Verdict

hammer

exorcism

hammer

Templar's Verdict

hammer

filler

.

.

.

 

AW priority: 

Hammer -> exorcism -> now i dont know what is stronger CS or Judgement ?

 

i'm using Execution sentence when i get 12 stacks from GoAK

 

Today i get Thok's Tail Tip and i test my dps

on dummy (30M fight) i had around 183k

 

i changed games from fierce vermilion onyx to skillful vermilion onyx i lost 2% of haste but i get 3% of mastery by simdps i lost around 4k dps not sure if its same in real play

 

wowprogress

battle.net

 

thanks for any help

Share this post


Link to post
Share on other sites

Hey Saphirro.

 

Firstly, could you list a priority list instead of your rotation? It would be much easier for me to understand what you're trying to do. The Icy-Veins Retribution Paladin guide has the Ret priority list, so if you're doing the same as it says, you'll find yourself doing your maximum dps.

 

As for your gearing, you're well over hit cap, which is mostly because you have too much from gear alone, but there's nothing you can do about that. However, your Haste/Hit gem in your weapon is not worth the 60 strength vs 160 more haste. You can also fix your other Haste/Hit gem to be Haste/Stamina, since that hit gem has absolutely no value in your gear, where Stamina helps a tiny bit. It won't fix your dps, but maybe it'll save your life.

 

Next, you've picked up Thok's Tail Tip, which means its crit time! You want haste straigh to 40% (before raid buffs) then the rest should be into crit instead of mastery. Your rotation seems right to me but I'm not an expert at my ret rotation, so I might be off there. I believe theres a few rets in the crowd that could help get that right for ya =)

 

Hopefully this is helpful, good luck out there!

Share this post


Link to post
Share on other sites

thanks for help
priority is -> inquisition -> 3+ HP Templars Verdict -> exorcism -> CS -> judgement
execution stance on cd (if AW or GoAK is not close to be ready)

 

when target is under 20% or when i have AW than its inquisition -> Hammer -> 3+ HP Templars Verdict -> exorcism -> CS -> judgement

 

not useing divine storm coz i dont have 4set (or until i dont need to use it of adds)
 

Edited by Saphirro

Share this post


Link to post
Share on other sites

That's where my knowledge of ret paladins falters. My heroic raiding ret paladin friend says use exorcism first like you're doing to make sure you don't waste any procs, but all the actual ret guides I can find say otherwise. I'd guess the heroic raiders with experience are likely more correct than the theorycrafted guides, but I need a real ret paladin to be sure on which is more correct.

Share this post


Link to post
Share on other sites

Exo should be last in your rotation. Judgement w/ str trink procs > CS during burst, because of how spell power works with ret, but as soon as those trinket procs wear off go to using CS.

 

My priority is Judge > cs > exo during my basic rotation, don't let exo procs fool you and leave them for last in the line. That's what I use and it works pretty well for me.

 

As to what Fouty has said, you should change your green gems to haste+stam, it might even bring you much closer to your hit cap instead of being so far over it, and going str+haste over str+mastery right now is your priority, you should be aiming for 40% haste before you go crit or mastery.

 

As for your glyphs, I would highly suggest Glyph of Divine Protection over AW, simply because Divine Protection will be used more than AW during a fight (or well, it should be, EEoG makes it have a really low CD) I think I've covered everything.

 

Though one more thing, I haven't been able to fully discover if Exo is better before CS or not priority wise, but I do know that, at least with me, it gives me no pausing in my rotation since going J>CS>Exo, if Exo>CS works better then go for that

Share this post


Link to post
Share on other sites

i have this glyph normaly but i changed it for garrosh fight

 

and i would aprecitate some good addon to help me track trinket procs

Share this post


Link to post
Share on other sites

If you just want to know when its active, TellMeWhen has the ability to track all buffs/debuffs on people, so you can get that and fiddle with it, understand how it works and then set up your trinkets. It's a very effective addon for watching all sorts of things. You just have to put your trinket's buff name in the buff list and make sure its tracking it on yourself, put in your options and move the bar to somewhere not obnoxious on your screen =)

Share this post


Link to post
Share on other sites

when i set my tellmewhen i was able to do 220k dps on iron juggernaut on flex (10pple) 
even i changed AW rotation from hammer -> exo -> filler to hammer -> CS

i changed gems even in wep but my simdps goes down i duuno

otherwise it looks like i boost it a little smile.png thx guys now i have to master trinket proc for judgement priority xD

Edited by Saphirro

Share this post


Link to post
Share on other sites

Sim DPS is not 100% accurate and I wouldn't rely on it very much, my Sim regularly fluctuates and has even dropped to well under my actual dps by a large margin, so don't hold SIM to anything

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Summary of the latest Q/A with Game Director Ion Hazzikostas about Patch 7.3.5 and beyond.
      Watch Now
      No questions about WoW Classic will be answered in this Q/A. In BfA, the Azerite system adds depth and customization that was used for Tier sets. For Battle for Azeroth, a lot of art variety will be added to the armor. There will be 1 appearance per armor type though, but more variety across zones. For transmog collectors it means more customization. There will be unique trinkets from raids. Azerite armor from raids will provide properties that can be found only in raids. Assembling people and maintaining schedule needs to feel worthwhile and properly rewarding. Patch 7.3.5 TL;DR: We'll see zone scaling, Legion epilogue quest content, Ulduar Timewalking and a preview of the new Silithus battleground (Seething Shore). In BfA, the focus shifts from racial identity to the faction conflict. Unlocking Allied races is more story-driven. Reputation barriers will be lifted. Doing the campaign should suffice. Heritage armor is restricted to races. More Allied races will be added in the future, but they want to add those that make sense story-wise first. Hunched races - Orc is the big one here. From the early beginning, we saw Thrall / Saurfang that had proper posture and it was a repeated request and they totally understand it. Darskpear Trolls will remain hunched - it's a part of the troll silhouette. Zandalari Trolls are upright though. Prestige system in BfA? They're looking at how the feeling of progression has been in Legion and are re-evaluating a lot of stuff. They want to make sure Prestige rewards are still available. Artifact skins in BfA  will be spec-restricted. Far fewer Legendary items will be seen in BfA, Blizzard will make them where it makes sense. As of now, they have no specific Legendaries in mind. No plans to change the Mythic raid size at the moment. The raid structure remained the same in Warlords, Legion and the trend will continue in BfA. They want to explore an option to enable Mythic cross-server raiding sooner. The team feels that Tomb of Sargeras was too difficult on Mythic difficulty. A few months after Antorus opens, there will be nerfs to Aggramar and Argus the Unmaker on Mythic. Is Aman'Thul's Vision personal loot? There's value in preserving discovery. We'll see in two weeks. When Mythic Antorus opens (Dec 5), you'll be able to get Mythic rewards up to +15. Order Hall Cache rewards will be retroactive.  Will Titanforging still allow you to get Mythic quality gear in Normal raids? Yes. It's about the moment of surprise. While you can still get a lucky drop, the Mythic raider is in all cases better geared than that lucky player. Odds of Titanforging will be looked into. They think it's happening too often. The idea of upward loot scaling is being carried forward. The hard cap on Titanforging would limit progression. World PvP will be revitalized in BfA. Creating a space where players who are looking for PvP can more reliably run across each other is the priority right here. Some players don't want to server transfer, yet they are stuck on servers with faction imbalance. The current thinking is to preserve the identity of RP-PvP communities. Legion is the expansion that brought the biggest class changes to World of Warcraft. It's jarring to come back only to see your class vastly reworked. Demonology will see a significant rework and Survival Hunter (the execution of the fantasy will be looked into). In terms of class changes, a good analogy would be Wrath of the Lich King to Cataclysm transition, minus removing 20 points of talents and adding 3 abilities to every class. Class buffs provide utility and they are returning in BfA. Some Artifact traits will be made baseline or baked into talents. For example Stormkeeper is a new Elemental Shaman talent available in BfA. Removing drawbacks from abilities is an area they are the most hesitant to entrench. What's happening with Hati for BM? It won't be carried forward. It's tied to Titanstrike.  It's cool to have multiple pets up as BM. and it's definitely something they could expand upon in the future. Improving animations is a long-term effort. New Warlock animations should be ready for the BfA pre-patch. Relics diluted the excitement of weapon rewards. The plan is to go back to regular weapon drops. The Underlight Angler will be carried forward, unlike other Artifacts. 50 characters per account limit will probably not be increased, but they're listening to community feedback.
    • By Frostjin
      <Currently Online> US - Sargeras - Alliance and US - Illidan - Horde - Is recruiting raiders for all difficulties, and social/casual players of all levels!
      _______________________________________________________________________________________________
      About Us:
      <Currently Online> Founded 2014 by a core group that has been playing World of Warcraft since Vanilla. Currently Online has since evolved to far more than a guild; we are a full scale gaming community with our roots in World of Warcraft. 
      _______________________________________________________________________________________________
      What We Offer: 
      The largest and most active World of Warcraft community in the world, with over 9,000 members across 9 guilds (6 Alliance, 3 Horde), we offer a huge slate of activities to our players, both in WoW and out...
      Raiding: 
      7/7 M EN, 2/3 M ToV, 7/10 M NH, and 6/9 M ToS Progression 12 Raid Teams - ranging from Casual to Mythic Progression See the teams and their needs on our website: http://currentlyonline.gg/raiding
      PvP:
      4 RBG Teams Countless members always looking for BGs and arenas! Learn more about our PvP offerings on our website: http://currentlyonline.gg/rbgs
      For Socials:
      Always active guild chat - 6 guilds linked with the add-on Greenwall on Alliance, and 3 on Horde. In-game activities and competitions: XMog Contests, PvP Events, Mythic+ Spams, Achievement Runs, Alt Raids, Yolo BGs, and more! Bi-Weekly In-Game Lottery! New Member Orientations! Come make some new friends! Room for advancement as an officer. Out of WoW:
      Private Gaming Servers such as Minecraft & 7DaysToDie Destiny 2 Clan Steam Group FFXIV Company Rust Clan Always active Discord w/ thousands of users Drinking Nights Monthly Giveaways _______________________________________________________________________________________________
      To Join:
      If you find yourself on Sargeras Alliance or Illidan Horde, simply "/who Currently Online" and ask for an invite! If you're not on one of our realms yet, let us know on our website and we'll keep your seat warm!
      http://currentlyonline.gg/join 
      _______________________________________________________________________________________________
      Contact Us: 
      You can contact us by Btag, or email as listed below.
      Add one of the following officers to your Btag:
      Coldcrow#1329
      Joberty#7753
      OR
      Email us at:
      Coldcrow@currentlyonline.gg
      Swampage@currentlyonline.gg
      _______________________________________________________________________________________________
      We hope to see everyone in game!
       
    • By Stan

      Highmountain Taurens are one of the three Allied races available to the Horde in Battle for Azeroth. In this preview, we're looking at the requirements to create a Highmountain Tauren, class / customization options and racials.
      Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde.
      Available Classes
      Druid, Hunter, Monk, Shaman, Warrior Requirements
      In Danny's interview with Muffinus, we learned that you need to complete Ain't No Mountain High Enough and have some reputation standing with the Highmountain Tribe in order to gain access to a short quest chain to unlock the Allied race. Racials (Source)
      Bull Rush (Instant, 2 min cooldown)
      Charges forward for 1 sec, knocking enemies down for 1.5 sec. Mountaineer (Passive)
      Increases your Versatility by 1%. Pride of Ironhorn (Passive)
      Mining skill increased by 15 and allows you to mine faster. Rugged Tenacity
      Reduces damage taken by X. Waste Not, Want Not (Passive)
      You have a chance to loot additional meat and fish. Male Highmountain Tauren
      Skin Options

      Horn Style

      Facial Hair

      Female Highmountain Tauren
      Skin Options

      Horn Style

      Hair Style

      All images were taken using WoW Model Viewer.
    • By Starym

       
      The Titan Pantheon themed trinkets coming with Antotus are definitely the most interesting piece of itemization that's come around in a while and they were pretty mysterious for a time when they were first datamined, but we've since found out exactly how they work and what's required for those secondary pocs to trigger. However, the exact numbers behind those procs, how many players would actually have to have them equipped to be optimal, what amount of DPS do the add, whether the legendary version was better than the regular ones and many more questions like that remained unanswered - until now.
      Ask Mr. Robot has put together this very useful infographic detailing pretty much any questions you might have about the upcoming trinkets, other than perhaps "when will one of these drop for me?"
      So, check out all the info you could possibly need and, in case you need a refresher, here are the actual trinkets themselves as well:
      Aggramar's Conviction; Aman'Thul's Vision; Eonar's Compassion; Golganneth's Vitality; Khaz'goroth's Courage; Norgannon's Prowess

      You should also check out the full blog post for additional info and details.
      Source:
      https://www.reddit.com/r/wow/comments/7db6m0/pantheon_trinket_infographic/
    • By Stan

      In Battle for Azeroth, we're getting 6 new allied races that start at level 20. Alliance has access to Dark Iron Dwarves, Void Elves and the Lightforged Draenei, while the Horde can play as Nightborne, Highmountain Taurens and Zandalari Trolls!
      Here's a rundown of new sub-races available to both factions. In the screenshots, the characters are wearing what Blizzard calls Heritage Armor. It's a reward to show off your accomplishments and it is earned from leveling your Alied Hero character from 20 to 110. If you're buying a race change, you won't get it. In the What's Next Panel, we learned that it ignores armor types, so it seems all classes will be able to transmog the set once it's unlocked. Six allied races will be initially available and more will be added later on in the expansion. You can find out more information on the official website.
      Alliance
      Void Elves (Hunter, Mage, Monk, Priest, Rogue, Warlock, Warrior) Lightforged Draenei (Hunter, Mage, Paladin, Priest, Warrior) Dark Iron Dwarves
      Horde
      Nightborne (Hunter, Mage, Monk, Priest, Rogue, Warlock, Warrior) Highmountain Taurens (Druid, Hunter, Monk, Shaman, Warrior) Zandalari Trolls
      Highmountain Tauren Racials (Passive)
      Bull Rush (Instant, 2 min cooldown)
      Charges forward for 1 sec, knocking enemies down for 1.5 sec. Mountaineer (Passive)
      Increases your Versatility by 1%. Pride of Ironhorn (Passive)
      Mining skill increased by 15 and allows you to mine faster. Rugged Tenacity
      Reduces damage taken by X. Waste Not, Want Not (Passive)
      You have a chance to loot additional meat and fish. (Source)
      Lightforged Draenei Racials
      Demonbane (Passive)
      Experience gains from killing Demons increased by 20%. Final Verdict (Passive)
      When you die the Light avenges you dealing X Holy Damage to enemies within 8 yards and healing allies for X. Forge of Light (Passive)
      Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10.
      Light's Judgment (Instant, 2.5 min cooldown, 40 yd range)
      Call down a strike of Holy energy, dealing X Holy damage to enemies within 5 yards after 3 sec. The racial looks very similar to the Vindicaar Core Matrix Power on Argus > Light's Judgment. (Source @Kalrell's tweet // Sloot's stream)
      Placeholder for tweet 926579843571093504 (Source // Official Website)