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Patch 2.6.4 PTR Preview

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The long wait is over and the Sanctuary is finally getting an update with set changes and various quality of life improvements. Patch 2.6.4 will be available for playtesting on Wednesday.

Patch 2.6.4 Highlights

  • Patch 2.6.4 will be deployed to test realms on November 21. It will be available one week for testing.
  • 5 Armory tabs have been added for all characters.
  • Greater Rift Keystones will be stored in the Materials tab.
  • Primal Legendaries are marked with a red beam when they drop. They now have an updated background on their icons and are indicated by a red pentagram icon on the mini-map.
  • Season 16 buff has been implemented and all Seasonal players will receive the legendary power from Ring of Royal GrandeurRing of Royal Grandeur.
  • In order to improve class & set diversity at higher level Greater Rifts, Blizzard's adjusting some sets.
  • Paragon points can't be swapped while a Greater Rift is open.
  • Completing a Greater Rift level 70 solo for the first time in a Season will yield a Primal Legendary from the Rift Guardian.

Blizzard LogoBlizzard (Source)

We’re launching the Patch 2.6.4 PTR later this week for some rapid-paced testing, and we want you to have the full download before you jump in to provide feedback. Between long-requested quality of life changes, class set balancing, and a new game-changing seasonal buff, Season 16 is going to be quite the journey.

Table of Contents

Please note that this is a preview for PTR content and subject to change.

PTR Details

We will be conducting the Patch 2.6.4 PTR over the course of one week, starting Wednesday, November 21. During the course of the PTR, there may be periodic maintenances, outages, hotfixes, or minor patches.

There will be two buffs active to help you on your PTR journey: increased Legendary drop rate and double Blood Shard drops. This should allow everyone to acquire any class set items (or supplemental items) that might be needed!

Feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum; clearly separating these tracks allows our designers and quality assurance testers to hone in on the information they need most!

PTR Goals

With a huge number of class set changes and a game-breaking Seasonal buff, we know it will be very tempting to get your hands on as much as you can! To help guide your focus, we’d like to offer our insight behind what we’d most like to see tested.

  • Players pushing Greater Rifts as high as possible in both Seasonal and Non-Seasonal play
  • Experimentation with class set mix-and-matches, as made possible by the Season of Grandeur buff

PTR Tips

This PTR is a little different from ones we have conducted in the past (and it’s been a while since we last had one). Whether you’re a seasoned PTR veteran or this is your first go around, here are a few tips to get you started.

  • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
    • For example, if you’re primarily a Monk player, consider what changes impact the Monk specifically. What you like best, what you think may still need adjustment, and what you may want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
  • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches.  Having these available after you import your character can make any necessary PTR farming much faster!
  • Try to break things! Just tell us when you do so we can make sure the 2.6.4 launch is as smooth as possible for all our fans.
  • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something off you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

Patch Notes

Last updated November 19 @ 10:00 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.6.4. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.6.4 - v2.6.4.49286

To provide feedback on patch 2.6.4, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information on how to participate in the PTR, click here.

  • General
    • Quality of Life
      • Philosophy
        • For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops.
      • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
      • Greater Rift Keystones are now stored in the Materials tab
        • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
      • Primal Legendaries are now marked by a red beam when they drop
      • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
      • Primal Legendaries now have a red border and updated background on their icons
  • Greater Rifts
    • Philosophy
      • The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small.
    • Paragon points can no longer be swapped while a Greater Rift is open
    • Players can now be matched into public games where a Greater Rift is open
      • Players who join in this manner will not be able to enter the active Rift
      • Players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
  • Seasons
    • Season 16: Season of Grandeur
      • The buff for Season of Grandeur has been implemented
        • This buff gives all Seasonal players the legendary power from Ring of Royal GrandeurRing of Royal Grandeur
        • This buff does not stack with additional Ring of Royal GrandeurRing of Royal Grandeur (either equipped or in Kanai's Cube)
        • Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players
      • When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian
  • Class Set Changes
    • Philosophy
      • We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Please note that these values are not final and we anticipate some adjustments to occur during the course of PTR.
    • All Classes
    • Barbarian
    • Crusader
      • Thorns of the Invoker
        • The (2) Set bonus has been increased from 140% to 350%
        • The (6) Set bonus has been increased from 5400% to 15000%
      • Roland's Legacy
        • The (4) Set bonus has been increased from 3300% to 13000%
        • The (6) Set bonus has been increased from 50% increased Attack Speed to 75%
      • Seeker of the Light
        • The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000%
    • Demon Hunter
    • Monk
      • Uliana's Strategem
        • The (6) Set bonus has been increased from 2100% to 9000%
      • Inna's Mantra
        • The (6) Set bonus has been increased from 150% to 1500%
      • Monkey King's Garb
        • The (6) Set bonus has been increased from 1000% to 1500%
      • Raiment of a Thousand Storms
        • The (2) Set bonus has been increased from 100% to 400%
        • The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000%
        • The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000%
    • Necromancer
    • Witch Doctor
      • Spirit of Arachyr
        • The (6) Set bonus has been increased from 4500% to 9000%
      • Helltooth Harness
        • The (2) Set bonus has been increased from 1500% to 3000%
        • The (6) Set bonus has been increased from 4400% to 9000%
      • Raiment of the Jade Harvester
        • The (2) Set bonus has been increased from 560 seconds to 35000 seconds
        • The (6) Set bonus has been increased from 1650 seconds to 10000 seconds
      • Zunimassa's Haunt
        • The (6) Set bonus has been increased from 5500% to 15000%
    • Wizard

How to Particpate

To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

Step 1: Create a PTR account. To create a PTR account, log in to Blizzard Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account.

If you've participated in any previous Diablo III PTR, the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.

Step 2: Once you have created a PTR account, installed the Blizzard Battle.net desktop, and logged in with your Blizzard Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.

Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

Step 4: You should now have the option to install and play the patch.

The PTR is available in all supported languages, and accounts from all regions are eligible to participate.

PTR Character Copy

The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

Step 1: Log into the live game and then log out.

Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

Step 4: Select your region.

Step 5: Click "Copy." This will copy all characters on your account from the selected region.

Step 6: You will be disconnected from the PTR client.

Step 7: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

  • Like 1

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52 minutes ago, Clindberg said:

Well I'm amazed that they are actually changing something this time around. 
But just increasing damage seems to be a bad choice. 

I guess they want people to push higher grifts in addition to makeing more builds viable, and evening them out a bit.

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2 hours ago, Stan said:

Legacy of Nightmares

  • The (2) Set bonus has been increased from 100% to 500%

It's about damn time they buffed LoN. I have been asking them to buff it ever since Primal Legendaries and the revamped class sets became a thing! Now if only they implemented more legendaries that can further build diversity.

Quote

But just increasing damage seems to be a bad choice.

I actually agree with this sentiment... I don't think the answer of making some builds viable compared to others is to increase their damage by a huge amount. Judging by these changes it seems like Barbarian is getting a rather ludicrous buff. And while I know these are not final, I feel as though they have better way of going about this. 

 

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46 minutes ago, Rhondis said:

It's about damn time they buffed LoN. I have been asking them to buff it ever since Primal Legendaries and the revamped class sets became a thing! Now if only they implemented more legendaries that can further build diversity.

And that just buffs single Witch Doctor build which will not be even played in season cuz of perma RoRG.

Edited by Kaelos

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Season of Grandeur might actually make some interesting builds and gameplay, quite interesting. Makes choosing a single class tricky, looks like a multiple class season!!

Not sure about all the buffs, seems to be getting (even more) silly now!!

(and I played Barb this season, now ya buff them stupidly.........)

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I like what they're trying to do, but I don't think this is the right direction. If anything, adding few more legendary affixes to branch out to new playstyles would have been a better option, as well as updating a few others (looking at you, Phalanx items).

Kinda strange Akkhan wasn't buffed, unless they're still working on it.

Edited by Notoriousthf

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13 minutes ago, Notoriousthf said:

I like what they're trying to do, but I don't think this is the right direction. If anything, adding few more legendary affixes to branch out to new playstyles would have been a better option, as well as updating a few others (looking at you, Phalanx items).

Kinda strange Akkhan wasn't buffed, unless they're still working on it.

Akkhan Condemn is top tier build and their aim was to buff other builds closer to it so I wouldn't expect it

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To better explain these changes, currently, the top pushing build is Akkhan's Condemn crusader, with some Necro (All but Inarius builds, which is the pet build, are up there) mixed in, leading the season at GR 123. Barbarian (I think Raekor HOTA) and Wizard (Firebirds-Twister) are up there, at 121. I don't understand WHY we are even seeing a Raekor buff, especially one so significant, but expect Raekor HOTA to become the new "top" due to this.

Coming up, we have Monk, which are ALL Sunwuko's Wave of Light build. Then Witch Doctor, which is straight up Arachyr's Firebats. Then, quite a bit behind, we have Demon Hunter UE Multishot.

So, in terms of pure class distribution, we have Crusaders and Necros, with Barbs and Wiz close behind. However, Monk, WD, and Demon Hunter all have HALF the output of the mentioned.

For why Blizz isn't buffing damage reduction, it's because almost EVERYONE at the top uses Ancient Parthian Defenders, which grant you huge damage reduction gains for any "stunned" mobs nearby (Which includes blinded, frozen, and even mobs that are being knocked up), which pretty much covers any set. Thus, in order to close the gap at the top, they are having to increase most set's damage by roughly 2.5x, with a few outliers going to 6, and one, Jade Harvester, has it's single target damage increased by 50x! (It's also considered one of the weakest WD sets too, so it needs it)

 

Really though, the LoN buff completely makes it pointless - We won't have Akkhan's Condemn, we will have Crusader LoN Condemn, which will be able to push ~15 GRs higher then current! Akkhans will jsut go back to where it was pre-necro - Completely outclassed by LoN in EVERY way. On the plus side, people can take out their old LoN Bombard gear.

 

At least all of the other sets will be MUCH closer together, no such thing as Raiment being 20 GRs below Sunwukos, barely able to do T13 without having decked out gear.

 

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10 hours ago, Frogspoison said:

To better explain these changes, currently, the top pushing build is Akkhan's Condemn crusader, with some Necro (All but Inarius builds, which is the pet build, are up there) mixed in, leading the season at GR 123. Barbarian (I think Raekor HOTA) and Wizard (Firebirds-Twister) are up there, at 121. I don't understand WHY we are even seeing a Raekor buff, especially one so significant, but expect Raekor HOTA to become the new "top" due to this.

Coming up, we have Monk, which are ALL Sunwuko's Wave of Light build. Then Witch Doctor, which is straight up Arachyr's Firebats. Then, quite a bit behind, we have Demon Hunter UE Multishot.

So, in terms of pure class distribution, we have Crusaders and Necros, with Barbs and Wiz close behind. However, Monk, WD, and Demon Hunter all have HALF the output of the mentioned.

For why Blizz isn't buffing damage reduction, it's because almost EVERYONE at the top uses Ancient Parthian Defenders, which grant you huge damage reduction gains for any "stunned" mobs nearby (Which includes blinded, frozen, and even mobs that are being knocked up), which pretty much covers any set. Thus, in order to close the gap at the top, they are having to increase most set's damage by roughly 2.5x, with a few outliers going to 6, and one, Jade Harvester, has it's single target damage increased by 50x! (It's also considered one of the weakest WD sets too, so it needs it)

 

Really though, the LoN buff completely makes it pointless - We won't have Akkhan's Condemn, we will have Crusader LoN Condemn, which will be able to push ~15 GRs higher then current! Akkhans will jsut go back to where it was pre-necro - Completely outclassed by LoN in EVERY way. On the plus side, people can take out their old LoN Bombard gear.

 

At least all of the other sets will be MUCH closer together, no such thing as Raiment being 20 GRs below Sunwukos, barely able to do T13 without having decked out gear.

 

I can see lon bombard, but it might get outclassed by akkhan 5 / invoker 3 with base RoRG in place, add to that the steed set weapons. Can be made even tankier by taking unity as last ring, or go invoker 2 and take compass/pledge set. The other two slots will be a justice lantern (you'll need the blocks for 2p invoker) and cubed CoE. I managed to hit 100 with this setup at around 1.1k paragon with 91s augments and 96s on gems.

 

Condemn damage is so high is because the 2 condemn items having such high scaling together. It shouldn't punish other builds that require akkhan set.

Edited by Notoriousthf

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Super excited. I let the last 2 seasons just pass, and waited for a Seasonal Affix that changes up some gameplay, and it is finally here. Its more simple than i expected, but it has a great impact. I am looking forward to see the best builds utilizing extra slots besides the sets.

I dont like the class buffs, that begin to get ridiculous, but hey, okay, if the sets get in line to each other, it has to be done. Better than nerfing what people like to rock in rifts now. And i dont mind the numbers getting silly, and feeling overpowered now. Someday soon the game has to come to an end. (sadly not soon enough, without a tease of D4 at Blizzcon) But well... lets have fun with this 🙂

Edited by Lawrenz
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No buffs for the non-Pestilence Necromancer sets (yes, I saw the homeopathic increase to Trag’Oul’s)? With Inarius being the obligatory support set, I never thought Rathma’s or Trag’Oul’s to be comparable to the damage output of Pestilence. Had to scroll quite a bit down on the seasonal leaderboards to find a Necromancer that wasn’t Pestilence there.

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Playing the PTR, it just doesn't feel as appealing to play as anything now, especially because it's the same builds over again. I know they're trying to get us to push higher GRs, but I wish there was something else that could be done.

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What they SHOULD have done, is make ABILITIES stronger, not sets, this entire game is about the sets, and it makes 90 % of the skills obsolete, its sad you cant pick and choose and be competitive on the ladder at the same time. i remember one season i HATED all the sets that was top 5. so i just skipped the entire season, making sets hit all skills and not just 1/2/3 would make the game much more fun, also make it possible to mix 2/3 sets for the same amount of damage and fun, would make the game more exiting.

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Completely agree about the skills. Not that some shouldn't be more powerful than others. Don't so much mind that some sets are better than others, some are so good they are more of a holy grail. It kinda makes sense to have that. But after years and years this balancing makes sense. Now that most of you have all the sets, kinda useless and not much replay value if they didn't do this. So now you have a shot at using most of the sets to get to the leaderboards if that's your thing. So I love the update, and even the timing, a bit earlier for all of you who have been playing this game forever makes sense too, but whatever we'll take it. 

But the skills, I'm finding that the case as well, the sets kinda pick your skills for you. Now that the sets are more balanced it's less of a big deal, but another 2 or 3 times skill options for each set would make a world of difference. Legendary powers for all skills would do that as well. The big thing is replay value. I'm loving D3 Ros, it's my first taste of diablo, and it's only been like 1.5 years for me, so the replay value is fine. The replay value is better than any game I have played by far, not that I've played a tonne in this genre. But for most of you I imagine the 6-10 years between games gets dull half way through. Tinkering with the legendary powers, finding more and more perfect gear slowly but surely, and using the LON set rings looks like the only real replay value that can last that long. Because then you can use your favourite skills that have leg powers. 

Seems that is a request pretty well across the board from Diablo 3 fans. More skills options for D4 would help a lot, more legendary abilities for D4 would help a lot, more variety in sets or within the sets in D4 would help a lot. I say D4 because it seems we are hoping for it in the next 2 years or so. But with D3 these things would help a lot too. Heck they'll probably give us this update soon and start a new season, bet they could throw in a few extra legendaries and skills into the sets real quick if they wanted too... If it takes 2 years or more to get D4, then they really should. 

Don't get me wrong, it says a lot that after like 7 months on xbox 360 D3 and 7 months on xbox 1 D3 Ros, that I don't even really need this update quite yet, and am still figuring some things out. But I can tell It's about to dry up for me, stop learning, nothing surprising or new. So personal builds would become super important at that point. A great game, a large game, super impressed. Suppose they don't really want a perfect game though, or who needs D4. But with a simple update of 40 legendaries, and a tweek of the sets to encompass more skills, the replay value would be pretty well forever. A lot to ask I guess, more like 6-8 new legendaries with legendary powers should be a given though.  Even just for balancing again. I'm a little less about balance than most of you it seems, Some things should be more powerful than others to me. But that's probably because I'm still fairly new. But to anyone, the more options the better. Now that I got 1 lvl 70 for each of the 7 classes on hardcore, capable of Torments 9-12, and I'm reaching that GR 70 + end game thingy in the next few months probably, I'll start getting annoyed too probably, that you have to have certain builds in exact ways. One thing i'll do to keep it interesting is to avoid the build suggestions, hope I don't remember much of them by then, and then at least feel like I didn't follow someone else's blueprint. But overall, the idea should be.... The game is huge, options a plenty to personalise builds. Until you get good and high levelled. Then your course is set for you on your builds. In a perfect world, you wouldn't get "punished" for being high levelled if you want to call it that. There has to be a middle ground between the idea that some things kinda should be more powerful than others, and balance for personal choice. Maybe it lies in more complimentary skills like in an etched sigil sort of way, or leap earthquake. Maybe it lies in sets effecting more skills than they do and just a few dozen more leg powers for skills. Maybe it lies in leader boards for each set individually, and maybe a separate leader board combining equally important rankings from them all, for those that do leader boards. I don't know but it's a tough nut for anyone to crack. 

Looking forward to the update though, glad it comes before I personally need it, hopeful that they would take the opportunity to at least add a couple new Leg Powers. 

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Why does DH always get the least boost? Could they improve UE defenses so we don't have to be moving all the time and mbe tank some *filtered*, just to feel good about it?....

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When Blizzard gives away this much fair advantage for all player's, the +Season 16, (knowing their RnG is a joke), then that means that there's either a proper Diablo 4 coming soon, Or,  they'll finally admit that maybe PoE is not that bad afterall, Or, it's who's got the most powerful cellPhone to play Diablo Immortal?

Then again, I've been known to be facetious at times. 😉

 

Edited by rickster
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On 12/12/2018 at 7:08 AM, albabe said:

But no "Special" Bonus this Season?  Like Double Bounties or Double Goblins?

My friend, it is the season of Grandeur. We will be receiving the [Ring of Grandeur] buff passively for all seasonal characters.

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so most ppl think the patch would come today ! but no news at all. kinda hate this silence.

Edited by inteus

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On 12/27/2018 at 9:55 AM, Mordiablo said:

My friend, it is the season of Grandeur. We will be receiving the [Ring of Grandeur] buff passively for all seasonal characters.

Whoopee<

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      Reset the Era Leaderboard properly. You reset the LB then let everyone register clears to the new leaderboard using the old patch. I don’t have to tell you why that’s messed up.
      Crusader doing 150 solo, 150 2 player, 150 3 player. If the goal is to move everyone to farm 150 in all game modes then ok. Otherwise this is clearly overtuned.
      I mean no ill will with my post. Just want to point out that these issues are still here, and plaguing the game.
      We, the community, always point this stuff out to you because we care. If you need help testing this stuff we’re always happy to help.
       
      Whew, okay, let’s see if I can address these.
      Bazooka - we definitely consider this an issue (as I’m sure you can see from our last change), but it’s proving trickier to address than we anticipated. While Bazooka is harder to execute now, we don’t like that a build more or less requires macros to use effectively. This is something we want to address, but it’s looking like that will be a longer term process beyond 2.6.7. We did make a change to Blighter for this reason in 2.6.7. If this wasn’t enough, we’ll continue to re-evaluate. We’ll be releasing a small balance patch between now and the start of Season 19 to address some of the balance concerns the community has brought to us. Still getting the final details on exactly what this entails. Stay tuned. Because we’ll be releasing a small balance patch, we’ll be resetting the Era again. We’re just waiting for that to happen first. ? See point #3. This is also one of our areas of concern. We don’t want to “nerf it to the ground,” but we do want to pull it back. If AoV continues to need adjustments afterwards in either direction, we’ll keep looking at it in the long run, too. Sometimes finding the right balance takes us a few tries, and we appreciate your patience with us while work to get things where they need to be. I know it doesn’t always look like we listen or act immediately on feedback, and we can’t always act this fast; we’ve had a lot of conversations over the past couple of days regarding 2.6.7 and the areas where we could improve. Having a larger gap between patch and Season launch is serving us well in this regard.
      Lastly, I want to mention I’m working with the development team on a blog that focuses on Greater Rift Level Cap and our philosophy/approach around game balance. I think there’s some context the community is missing in our approach, and we want to explain this better and more clearly—it’s just going to take some time for me to put that communication together. I’m not trying to be mysterious; I just want to make sure we’re taking the time necessary to make things clear.

       

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    • By Starym
      It seems clarity is a real issue with the Diablo 3 community team, as the patch notes added to the Season 19 preview were NOT actually the final ones that will be arriving with the season. We'll be getting a balance patch before the season goes live, and it seems it'll address/nerf the new Crusader set Aegis of Valor and possibly have more tuning for the new items introduced in the patch.
      Perhaps this was the reason the season was delayed, as the devs knew they'd need more time to tweak the numbers of the newly changed items since the PTR.
      Balance Patch (source)
      Nope. The patch notes are just always included in the Season preview. It’s looking like we’ll be releasing a small balancing patch before Season 19 launches; I’m actively working on getting those details now and will post about them as soon as I have everything accurate and verified.
       

      Related Diablo 3 articles
      Official Season 19 Start Date: November 22nd
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    • By Starym
      We finally have the Season of Eternal Conflict start date, with S19 arriving a week later than the 17 and 18 - next Friday, November 22nd! This gives patch 2.6.7 two weeks of being live and the devs being able to catch any issues that might arise, which is the reason Blizzard gave for extending the downtime between seasons and between each patch and season.
      We also got a look at the cosmetics, both old and new, with the amazing new heavenly treasure goblin pet and portrait frame being the reward for finishing the entire season journey! Unfortunately we'll have to work for the two new sets, as they're not part of Haedrig's gift.
      Season 19 Start Date (source)
      Season 19 begins November 22, alongside our next Diablo III patch. Read on to learn more about the brand-new Season of Eternal Conflict buff, two divinely inspired new class sets, and a handful of old and new item reworks coming in Patch 2.6.7!

      Table of Contents
      Season 19 Theme Season 19 Cosmetic Rewards Season Journey Rewards Seasonal Conquests Haedrig’s Gift Patch Notes FAQ New Season Theme
      Season 19 is the Season of Eternal Conflict and with it come an awesome array of killstreak rewards! Inspired by the war waged between the High Heavens and the Burning Hells, you‘ll earn increasingly powerful effects as you unleash destruction upon your foes. So rack up those kills and clear the battlefields in the name of Sanctuary!
      All players will benefit from the Pandemonium buff during Season 19. For each stack of this buff, you’ll receive a small boost to movement speed and bonus damage, ultimately capping out at 50% movement speed and 100% damage at 1000 stacks. In addition, reaching certain killstreak goals will trigger a special effect and cause even more mayhem on the battlefield:
      15 Kills: Exploding Chickens seek and destroy 30 Kills: A wide Frost Nova freezes enemies 50 Kills: Corpses rain from the sky 100 Kills: Five massive Energy Twisters are unleashed 150 Kills: Dark Geysers form beneath enemies 200 Kills: Treasure chests fall from the sky 300 Kills: A ring of fire engulfs everything 400 Kills: Meteors hail from above 500 Kills: Angels descend upon the battlefield to fight for your cause 1000 Kills: ????? This Season, we’re taking action on the great feedback we received from the community about Season 18’s Triune buff. With the killstreak mechanic, we can make sure the benefit is always traveling with you and something you won’t have to constantly reposition for. There’s still more room for exploration and innovation in the future, and in the meantime, we challenge you to push these killstreaks to their limits and discover its ultimate reward! We think you’ll find it devilishly delightful.
      Return to Top
      Season 19 Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 19, this means awards originally available from Season 7 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re bringing back End of Journey rewards as introduced in Season 17, with not one, but two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Valor Portrait Frame and Angelic Treasure Goblin pet!

      In addition to the Helm and Shoulders slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that embody the snowy, foreboding aura of the Eternal Woods. If you need a warm little pal to keep you cozy through your cold journeys, the Dream of Piers fiery nature should do the trick—when he’s not instilling night terrors in the local fauna.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes Gem of My Life: Level three Legendary Gems to level 55 All I Do IS Win: Complete two Conquests this Season Kill You: Kill Ghom at level 70 in under 30 seconds on Torment XIII difficulty Money Ain’t A Thang: Slay Greed on Torment XIII difficulty Take U There: Reach Greater Rift level 60 Solo Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item Return to Top
      Seasonal Conquests
      Want to prepare your Conquest plan for Season 19? Here are the challenges you’ll face!
      Returning for Season 19 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at level 70 in under 1 hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. On a Good Day/I Can’t Stop encourages you to upgrade your Legendary Gems; level three Legendary Gems to 65 to complete this challenge! Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. Lastly, a fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45—solo and without any Set items equipped.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 19:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
      Return to Top
      Patch Notes
      Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.7. Changes from the PTR have been highlighted in RED.
      Last updated November 12 @ 10:00 a.m. PST.
      PATCH 2.6.7
      Table of Contents:
      General Seasons Items Monsters Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.
      General
      Greater Rift Keystones are now subject to vacuum pick-up A note regarding the California Consumer Privacy Act (CCPA) has been added to the Options -> Privacy menu, clearly stating we do not sell account information. For more information regarding the CCPA, please see here (Console Only). Return to Top Seasons
      Developer Note: One of the biggest pieces of feedback from Season 18's buff was that the Triune bonus didn't stick with your character while you adventured. With Season 19, we've altered course as well as upped the ante by experimenting with new mechanics to add an element of both chaos and power to the battlefield. It should feel a bit like Pandemonium, and it may be a consideration whether or not you want to reset your total kill streak for a particular killstreak bonus versus continuously maintain the overall effect (especially as the highest level killstreak rewards will be harder to leverage in situations like Greater Rifts). Killstreaks with higher kill count requirements are more powerful, and we're looking forward to seeing what players think of and do with them! The buff for Season 19, the Season of Eternal Conflict, has been added Pandemonium For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds Each stack gives .005 movement speed and .001% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks) In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level: 15 Kills: Exploding Chickens seek and destroy 30 Kills: A wide Frost Nova freezes enemies 50 Kills: Corpses rain from the sky 100 Kills: Five massive energy twisters are unleashed 150 Kills: Dark Geysers form beneath enemies 200 Kills: Treasure chests fall from the sky 300 Kills: A ring of fire engulfs everything 400 Kills: Meteors hail from above 500 Kills: Angels descend upon the battlefield to fight for your cause Angels should no longer one-shot Rift Guardians. 1000 Kills: ??? Powers are tracked at a group level; this means only one power can be active in play at a time, regardless of the number of players in a group Two new Seasonal rewards are available for players who fully complete the Season 19 Journey: the Valor Portrait Frame and the Angelic Treasure Goblin pet Lilith's Embrace: This exclusive pair of cosmetic wings are now available for all players who purchased a Virtual Ticket. Hail Lilith. (PC Only) Return to Top
      Items
      Developer Note: With Patch 2.6.7, we are beginning to roll out new class sets for every class in Diablo III. For the Season of Valor, we're focusing on the two classes that embody the Light and wield some form of Holy elemental damage: Crusader and Monk. You'll also find a handful of retuned or newly added Legendary powers intended to synergize with the new class sets. We did a lot of community research into which skills were most requested by players as well as most underrepresented in current builds, and we hope you're as excited as we are for these new gameplay options. The other class sets will be coming in later patches, so if your class isn't represented this time around, fret not—they're coming in a future patch! You'll also notice a significant number of Barbarian item changes in this patch. While the Barbarian class set will be coming at a later date, we have very much heard the War Cry from our dedicated Barbarian community and implemented a number of changes heavily inspired by extremely thorough feedback. While not every suggestion has been taken at a 1:1 parity, the thoughtful analysis helped guide us to changes we could implement in this patch. Thanks very much to the community members who expressed their concerns in a respectful, constructive manner. It's very helpful, and we greatly appreciate the thought and effort that went into making your voices heard! New Crusader Set: Aegis of Valor 2-Piece Bonus: The charged bolts from Fist of the Heavens has a chance to cast another Fist of the Heavens Attacking with Fist of the Heavens empowers you, allowing Heaven's Fury to deal 100% increased damage for 5 seconds. Stacks up to 3 times (multiplicative). 4-Piece Bonus: Hitting with Fist of the Heavens generates 5 Wrath and reduces damage taken by 1% for 5 seconds. Stacks up to 50 times 6-Piece Bonus: Increase the damage of Fist of the Heavens and Heaven's Fury by 10,000% 20,000% Developer's Note: Thank you so much for your thorough feedback and testing on the 2.6.7 PTR! We decided to add Heaven's Fury to the mix based on popular request as well as because we agree that it matches the theme and adds more gameplay complexity. There is also still room for tweaks and additional iteration in the future, and we're glad we were able to introduce a set so many of you are excited to use! New Monk Set: Patterns of Justice 2-Piece Bonus: Sweeping Wind gains the effect of every rune and movement speed is increased by 5% for each stack of Sweeping Wind. 4-Piece Bonus: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times. Attacking with Tempest Rush reduces your damage taken by 50% and increases Spirit Regeneration by 50. 6-Piece Bonus: Hitting with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 10,000% 15,000% Developer's Note: Thank you so much for your thorough feedback and testing on the 2.6.7 PTR! We heard Monk requests for additional damage reduction and to better integrate Tempest Rush as a skill. We hope the result makes for a more survivable and engaging build that still captures that rush of Holy Justice sweeping through crowds of dastardly demons. Darklight Fist of the Heavens has a [45-60%] 100% chance to be cast twice. Additional Legendary Power: Increases the damage of Fist of the Heavens by [200-250%][800-1000%]. Eye of the Storm New Legendary Power: When Sweeping Wind hits exactly 1 enemy, its damage is increased by 100%. Developer's Note: With the redesign of Patterns of Justice, there was less need for this item's introduction. We've removed it for now and may consider adding it (or possibly a different Legendary power) at a later date. Vengeful Wind Increases the maximum stack count of Sweeping Wind by [6-7] 10 Additional Legendary Power: Increases the damage of Sweeping Wind by [250-300%] [600-800%]. Won Khim Lau New Legendary Power: Hitting with Tempest Rush will activate Cyclone Strike, and both skills deal [500-600%] increased damage. Chantodo's Resolve The scaled attack speed damage bonus to Wave of Destruction has been reduced Developer Note: This is a reactive adjustment from an earlier change to how Wave of Destruction receives a bonus from Attack Speed. The buff that resulted from that change was more than we expected, so we're reigning it in. Wrath of the Wastes 6-Piece Bonus: The damage bonus now also applies to Rend Lamentation Additional Legendary Power: Increases the damage of Rend by [150-200%] Developer Note: While we were very happy with how much better Barbarians are performing, we are concerned we may have overshot it. By removing just one silo'd addition, we can observe how the class performance goes for Season 19 and consider re-adding this change in the future. Remember we still have a patch coming up where Barb will be one of the focused classes, so there will be plenty of time to revisit if necessary! Ambo's Pride New Legendary Power: Attacking with Whirlwind also applies Rend and the total damage of Rend is dealt over 1 second Remorseless Hammer of the Ancients has a [25-30%] chance to summon an Ancient for 20 seconds New Legendary Power: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage. Fjord Cutter You are surrounded by a Chilling Aura when attacking. New Legendary Power: Seismic Slam attacks 50% faster and also deals 100-150% increased damage against Slowed or Chilled enemies Bracers of Destruction Seismic Slam deals [400-500%] increased damage to the first 5 10 enemies it hits. Fury of the Ancients Call of the Ancients gains the effect of the Ancients' Fury rune and your Ancients attack 100% faster Bone Ringer Now has a cap of 60 stacks. Developer Note: We never intended for this item to be used in a way where you farm stacks for an egregious amount of time (5+ minutes) and then watch all their health disappear in less than a second. It's not an engaging style of gameplay, and we don't want that experience to be the best way to play the Necromancer. Legacy of Dreams This gem is now more likely to drop from a Greater Rift Guardian Return to Top Monsters
      Blighter Blighter's Poison Tentacles' Area of Effect now hits less frequently, but at higher damage, when attacking players Return to Top
      Bug Fixes
      Wizard Archon Fixed an issue where certain item bonuses (such as from the item Deathwish) would persist between changing forms to/from Archon Developer's Note: A few patches ago, we stated we were going to continue to observe Bazooka Wizard to see its performance over time. Back then, we thought it would require a high level of skill to execute that would make it relatively less utilized as a hard, but rewarding, gameplay option. That hasn't been the case, as many feel it's too mandatory. In the context of this and other changes (like Bone Ringer and Chantodo's), we think it makes sense to make this change now. Spite Fixed an issue where casting Restless Giant would cause the 200% physical bonus damage to fail to apply when the Gargantuan enraged Squirt's Necklace Fixed an issue where some ground effects were causing the Squirt's Necklace buff to fall off despite being shielded Return to Top FAQ
      Q: When does Season 19 start?
      A: Season 19 begins Friday, November 22 at 5:00 p.m. PST in North America, 5:00 p.m. CET in Europe, and 5:00 p.m. KST in Asia. For time zone conversions, see this site.
      Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?
      A: Seasons go live for all console players globally Friday, November 22 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.
      Q: When will Season 19 end?
      A: We are no longer providing anticipated end dates for Seasons. However, we are committed to keeping Seasons roughly three months in length (give or take a few weeks based on development needs) and will continue to provide a minimum of two weeks advance notice for when the Season will be ending.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 12. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 19 arrives, we will remove old personal bests from Season 10, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Return to Top
      Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of Eternal Conflict? Are you going to try one of the two new Class Sets? Gear up and get ready; we’ll see you in Season 19!
      Note: Beginning next week, comments on Diablo III blog entries will be disabled. This is part of our website migration for GDPR compliance. We apologize for the inconvenience; please continue your conversation over on our General Forum.

      As always, we'll have our guides ready for the season start, including the two new sets and new builds with all the added legendary powers.
       

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      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
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      The season starts on November 22nd and we get new cosmetic rewards for the journey!
    • By Starym
      While the season preview blog is coming today, along with the official release date, it seems almost certain we'll be seeing the Eternal Conflict start next Friday, November 22nd. Based on the below blue post by community manager Nevalistis, and the fact it makes perfect sense to choose the start of the weekend for the launch, it's a safe bet we'll be starting our next seasonal journey then (unless something major breaks). We've also gotten a more detailed explanation on why the season (and probably all future seasons) was delayed yesterday, in case you missed it.
      Meanwhile, you can check out the official live 2.6.7 patch notes.
      Season 19 Start (source)
      We tried, once, to launch a Season on a Thursday instead. We received immense amounts of community feedback that that was not optimal; many people like taking the day off for the Season start, and that’s a lot harder to do on a Thursday than the end of the week.
      We went back to Fridays and haven’t tried to mess with it since.
      Now, obviously there is a very slight possibility the above might also refer to the Friday 2 weeks from now, or that the blog reveals a new release day for seasons, but we'd still say you can start getting prepared for next Friday.
      The header image is by liuhao726 over on Artstation, and is fittingly called "The Eternal Conflict", same as as Season 19!


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      Clarification on Season 19 Not Coming This Week
      Patch 2.6.7 and Season 19 Patch Notes + S19 Not Starting on Friday
      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
      New Lamentation Barbarian Legendary Nerfed, Blizzard Responds
      Era Ending with Patch 2.6.7 + Season 19 Probable Start
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