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Patch 2.6.4 PTR Preview

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The long wait is over and the Sanctuary is finally getting an update with set changes and various quality of life improvements. Patch 2.6.4 will be available for playtesting on Wednesday.

Patch 2.6.4 Highlights

  • Patch 2.6.4 will be deployed to test realms on November 21. It will be available one week for testing.
  • 5 Armory tabs have been added for all characters.
  • Greater Rift Keystones will be stored in the Materials tab.
  • Primal Legendaries are marked with a red beam when they drop. They now have an updated background on their icons and are indicated by a red pentagram icon on the mini-map.
  • Season 16 buff has been implemented and all Seasonal players will receive the legendary power from Ring of Royal GrandeurRing of Royal Grandeur.
  • In order to improve class & set diversity at higher level Greater Rifts, Blizzard's adjusting some sets.
  • Paragon points can't be swapped while a Greater Rift is open.
  • Completing a Greater Rift level 70 solo for the first time in a Season will yield a Primal Legendary from the Rift Guardian.

Blizzard LogoBlizzard (Source)

We’re launching the Patch 2.6.4 PTR later this week for some rapid-paced testing, and we want you to have the full download before you jump in to provide feedback. Between long-requested quality of life changes, class set balancing, and a new game-changing seasonal buff, Season 16 is going to be quite the journey.

Table of Contents

Please note that this is a preview for PTR content and subject to change.

PTR Details

We will be conducting the Patch 2.6.4 PTR over the course of one week, starting Wednesday, November 21. During the course of the PTR, there may be periodic maintenances, outages, hotfixes, or minor patches.

There will be two buffs active to help you on your PTR journey: increased Legendary drop rate and double Blood Shard drops. This should allow everyone to acquire any class set items (or supplemental items) that might be needed!

Feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum; clearly separating these tracks allows our designers and quality assurance testers to hone in on the information they need most!

PTR Goals

With a huge number of class set changes and a game-breaking Seasonal buff, we know it will be very tempting to get your hands on as much as you can! To help guide your focus, we’d like to offer our insight behind what we’d most like to see tested.

  • Players pushing Greater Rifts as high as possible in both Seasonal and Non-Seasonal play
  • Experimentation with class set mix-and-matches, as made possible by the Season of Grandeur buff

PTR Tips

This PTR is a little different from ones we have conducted in the past (and it’s been a while since we last had one). Whether you’re a seasoned PTR veteran or this is your first go around, here are a few tips to get you started.

  • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
    • For example, if you’re primarily a Monk player, consider what changes impact the Monk specifically. What you like best, what you think may still need adjustment, and what you may want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
  • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches.  Having these available after you import your character can make any necessary PTR farming much faster!
  • Try to break things! Just tell us when you do so we can make sure the 2.6.4 launch is as smooth as possible for all our fans.
  • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something off you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

Patch Notes

Last updated November 19 @ 10:00 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.6.4. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.6.4 - v2.6.4.49286

To provide feedback on patch 2.6.4, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information on how to participate in the PTR, click here.

  • General
    • Quality of Life
      • Philosophy
        • For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops.
      • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
      • Greater Rift Keystones are now stored in the Materials tab
        • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
      • Primal Legendaries are now marked by a red beam when they drop
      • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
      • Primal Legendaries now have a red border and updated background on their icons
  • Greater Rifts
    • Philosophy
      • The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small.
    • Paragon points can no longer be swapped while a Greater Rift is open
    • Players can now be matched into public games where a Greater Rift is open
      • Players who join in this manner will not be able to enter the active Rift
      • Players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
  • Seasons
    • Season 16: Season of Grandeur
      • The buff for Season of Grandeur has been implemented
        • This buff gives all Seasonal players the legendary power from Ring of Royal GrandeurRing of Royal Grandeur
        • This buff does not stack with additional Ring of Royal GrandeurRing of Royal Grandeur (either equipped or in Kanai's Cube)
        • Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players
      • When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian
  • Class Set Changes
    • Philosophy
      • We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Please note that these values are not final and we anticipate some adjustments to occur during the course of PTR.
    • All Classes
    • Barbarian
    • Crusader
      • Thorns of the Invoker
        • The (2) Set bonus has been increased from 140% to 350%
        • The (6) Set bonus has been increased from 5400% to 15000%
      • Roland's Legacy
        • The (4) Set bonus has been increased from 3300% to 13000%
        • The (6) Set bonus has been increased from 50% increased Attack Speed to 75%
      • Seeker of the Light
        • The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000%
    • Demon Hunter
    • Monk
      • Uliana's Strategem
        • The (6) Set bonus has been increased from 2100% to 9000%
      • Inna's Mantra
        • The (6) Set bonus has been increased from 150% to 1500%
      • Monkey King's Garb
        • The (6) Set bonus has been increased from 1000% to 1500%
      • Raiment of a Thousand Storms
        • The (2) Set bonus has been increased from 100% to 400%
        • The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000%
        • The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000%
    • Necromancer
    • Witch Doctor
      • Spirit of Arachyr
        • The (6) Set bonus has been increased from 4500% to 9000%
      • Helltooth Harness
        • The (2) Set bonus has been increased from 1500% to 3000%
        • The (6) Set bonus has been increased from 4400% to 9000%
      • Raiment of the Jade Harvester
        • The (2) Set bonus has been increased from 560 seconds to 35000 seconds
        • The (6) Set bonus has been increased from 1650 seconds to 10000 seconds
      • Zunimassa's Haunt
        • The (6) Set bonus has been increased from 5500% to 15000%
    • Wizard

How to Particpate

To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

Step 1: Create a PTR account. To create a PTR account, log in to Blizzard Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account.

If you've participated in any previous Diablo III PTR, the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.

Step 2: Once you have created a PTR account, installed the Blizzard Battle.net desktop, and logged in with your Blizzard Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.

Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

Step 4: You should now have the option to install and play the patch.

The PTR is available in all supported languages, and accounts from all regions are eligible to participate.

PTR Character Copy

The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

Step 1: Log into the live game and then log out.

Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

Step 4: Select your region.

Step 5: Click "Copy." This will copy all characters on your account from the selected region.

Step 6: You will be disconnected from the PTR client.

Step 7: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

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Well I'm amazed that they are actually changing something this time around. 
But just increasing damage seems to be a bad choice. 

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52 minutes ago, Clindberg said:

Well I'm amazed that they are actually changing something this time around. 
But just increasing damage seems to be a bad choice. 

I guess they want people to push higher grifts in addition to makeing more builds viable, and evening them out a bit.

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2 hours ago, Stan said:

Legacy of Nightmares

  • The (2) Set bonus has been increased from 100% to 500%

It's about damn time they buffed LoN. I have been asking them to buff it ever since Primal Legendaries and the revamped class sets became a thing! Now if only they implemented more legendaries that can further build diversity.

Quote

But just increasing damage seems to be a bad choice.

I actually agree with this sentiment... I don't think the answer of making some builds viable compared to others is to increase their damage by a huge amount. Judging by these changes it seems like Barbarian is getting a rather ludicrous buff. And while I know these are not final, I feel as though they have better way of going about this. 

 

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46 minutes ago, Rhondis said:

It's about damn time they buffed LoN. I have been asking them to buff it ever since Primal Legendaries and the revamped class sets became a thing! Now if only they implemented more legendaries that can further build diversity.

And that just buffs single Witch Doctor build which will not be even played in season cuz of perma RoRG.

Edited by Kaelos

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Season of Grandeur might actually make some interesting builds and gameplay, quite interesting. Makes choosing a single class tricky, looks like a multiple class season!!

Not sure about all the buffs, seems to be getting (even more) silly now!!

(and I played Barb this season, now ya buff them stupidly.........)

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I like what they're trying to do, but I don't think this is the right direction. If anything, adding few more legendary affixes to branch out to new playstyles would have been a better option, as well as updating a few others (looking at you, Phalanx items).

Kinda strange Akkhan wasn't buffed, unless they're still working on it.

Edited by Notoriousthf

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13 minutes ago, Notoriousthf said:

I like what they're trying to do, but I don't think this is the right direction. If anything, adding few more legendary affixes to branch out to new playstyles would have been a better option, as well as updating a few others (looking at you, Phalanx items).

Kinda strange Akkhan wasn't buffed, unless they're still working on it.

Akkhan Condemn is top tier build and their aim was to buff other builds closer to it so I wouldn't expect it

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To better explain these changes, currently, the top pushing build is Akkhan's Condemn crusader, with some Necro (All but Inarius builds, which is the pet build, are up there) mixed in, leading the season at GR 123. Barbarian (I think Raekor HOTA) and Wizard (Firebirds-Twister) are up there, at 121. I don't understand WHY we are even seeing a Raekor buff, especially one so significant, but expect Raekor HOTA to become the new "top" due to this.

Coming up, we have Monk, which are ALL Sunwuko's Wave of Light build. Then Witch Doctor, which is straight up Arachyr's Firebats. Then, quite a bit behind, we have Demon Hunter UE Multishot.

So, in terms of pure class distribution, we have Crusaders and Necros, with Barbs and Wiz close behind. However, Monk, WD, and Demon Hunter all have HALF the output of the mentioned.

For why Blizz isn't buffing damage reduction, it's because almost EVERYONE at the top uses Ancient Parthian Defenders, which grant you huge damage reduction gains for any "stunned" mobs nearby (Which includes blinded, frozen, and even mobs that are being knocked up), which pretty much covers any set. Thus, in order to close the gap at the top, they are having to increase most set's damage by roughly 2.5x, with a few outliers going to 6, and one, Jade Harvester, has it's single target damage increased by 50x! (It's also considered one of the weakest WD sets too, so it needs it)

 

Really though, the LoN buff completely makes it pointless - We won't have Akkhan's Condemn, we will have Crusader LoN Condemn, which will be able to push ~15 GRs higher then current! Akkhans will jsut go back to where it was pre-necro - Completely outclassed by LoN in EVERY way. On the plus side, people can take out their old LoN Bombard gear.

 

At least all of the other sets will be MUCH closer together, no such thing as Raiment being 20 GRs below Sunwukos, barely able to do T13 without having decked out gear.

 

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10 hours ago, Frogspoison said:

To better explain these changes, currently, the top pushing build is Akkhan's Condemn crusader, with some Necro (All but Inarius builds, which is the pet build, are up there) mixed in, leading the season at GR 123. Barbarian (I think Raekor HOTA) and Wizard (Firebirds-Twister) are up there, at 121. I don't understand WHY we are even seeing a Raekor buff, especially one so significant, but expect Raekor HOTA to become the new "top" due to this.

Coming up, we have Monk, which are ALL Sunwuko's Wave of Light build. Then Witch Doctor, which is straight up Arachyr's Firebats. Then, quite a bit behind, we have Demon Hunter UE Multishot.

So, in terms of pure class distribution, we have Crusaders and Necros, with Barbs and Wiz close behind. However, Monk, WD, and Demon Hunter all have HALF the output of the mentioned.

For why Blizz isn't buffing damage reduction, it's because almost EVERYONE at the top uses Ancient Parthian Defenders, which grant you huge damage reduction gains for any "stunned" mobs nearby (Which includes blinded, frozen, and even mobs that are being knocked up), which pretty much covers any set. Thus, in order to close the gap at the top, they are having to increase most set's damage by roughly 2.5x, with a few outliers going to 6, and one, Jade Harvester, has it's single target damage increased by 50x! (It's also considered one of the weakest WD sets too, so it needs it)

 

Really though, the LoN buff completely makes it pointless - We won't have Akkhan's Condemn, we will have Crusader LoN Condemn, which will be able to push ~15 GRs higher then current! Akkhans will jsut go back to where it was pre-necro - Completely outclassed by LoN in EVERY way. On the plus side, people can take out their old LoN Bombard gear.

 

At least all of the other sets will be MUCH closer together, no such thing as Raiment being 20 GRs below Sunwukos, barely able to do T13 without having decked out gear.

 

I can see lon bombard, but it might get outclassed by akkhan 5 / invoker 3 with base RoRG in place, add to that the steed set weapons. Can be made even tankier by taking unity as last ring, or go invoker 2 and take compass/pledge set. The other two slots will be a justice lantern (you'll need the blocks for 2p invoker) and cubed CoE. I managed to hit 100 with this setup at around 1.1k paragon with 91s augments and 96s on gems.

 

Condemn damage is so high is because the 2 condemn items having such high scaling together. It shouldn't punish other builds that require akkhan set.

Edited by Notoriousthf

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Super excited. I let the last 2 seasons just pass, and waited for a Seasonal Affix that changes up some gameplay, and it is finally here. Its more simple than i expected, but it has a great impact. I am looking forward to see the best builds utilizing extra slots besides the sets.

I dont like the class buffs, that begin to get ridiculous, but hey, okay, if the sets get in line to each other, it has to be done. Better than nerfing what people like to rock in rifts now. And i dont mind the numbers getting silly, and feeling overpowered now. Someday soon the game has to come to an end. (sadly not soon enough, without a tease of D4 at Blizzcon) But well... lets have fun with this 🙂

Edited by Lawrenz
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No buffs for the non-Pestilence Necromancer sets (yes, I saw the homeopathic increase to Trag’Oul’s)? With Inarius being the obligatory support set, I never thought Rathma’s or Trag’Oul’s to be comparable to the damage output of Pestilence. Had to scroll quite a bit down on the seasonal leaderboards to find a Necromancer that wasn’t Pestilence there.

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Playing the PTR, it just doesn't feel as appealing to play as anything now, especially because it's the same builds over again. I know they're trying to get us to push higher GRs, but I wish there was something else that could be done.

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What they SHOULD have done, is make ABILITIES stronger, not sets, this entire game is about the sets, and it makes 90 % of the skills obsolete, its sad you cant pick and choose and be competitive on the ladder at the same time. i remember one season i HATED all the sets that was top 5. so i just skipped the entire season, making sets hit all skills and not just 1/2/3 would make the game much more fun, also make it possible to mix 2/3 sets for the same amount of damage and fun, would make the game more exiting.

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Completely agree about the skills. Not that some shouldn't be more powerful than others. Don't so much mind that some sets are better than others, some are so good they are more of a holy grail. It kinda makes sense to have that. But after years and years this balancing makes sense. Now that most of you have all the sets, kinda useless and not much replay value if they didn't do this. So now you have a shot at using most of the sets to get to the leaderboards if that's your thing. So I love the update, and even the timing, a bit earlier for all of you who have been playing this game forever makes sense too, but whatever we'll take it. 

But the skills, I'm finding that the case as well, the sets kinda pick your skills for you. Now that the sets are more balanced it's less of a big deal, but another 2 or 3 times skill options for each set would make a world of difference. Legendary powers for all skills would do that as well. The big thing is replay value. I'm loving D3 Ros, it's my first taste of diablo, and it's only been like 1.5 years for me, so the replay value is fine. The replay value is better than any game I have played by far, not that I've played a tonne in this genre. But for most of you I imagine the 6-10 years between games gets dull half way through. Tinkering with the legendary powers, finding more and more perfect gear slowly but surely, and using the LON set rings looks like the only real replay value that can last that long. Because then you can use your favourite skills that have leg powers. 

Seems that is a request pretty well across the board from Diablo 3 fans. More skills options for D4 would help a lot, more legendary abilities for D4 would help a lot, more variety in sets or within the sets in D4 would help a lot. I say D4 because it seems we are hoping for it in the next 2 years or so. But with D3 these things would help a lot too. Heck they'll probably give us this update soon and start a new season, bet they could throw in a few extra legendaries and skills into the sets real quick if they wanted too... If it takes 2 years or more to get D4, then they really should. 

Don't get me wrong, it says a lot that after like 7 months on xbox 360 D3 and 7 months on xbox 1 D3 Ros, that I don't even really need this update quite yet, and am still figuring some things out. But I can tell It's about to dry up for me, stop learning, nothing surprising or new. So personal builds would become super important at that point. A great game, a large game, super impressed. Suppose they don't really want a perfect game though, or who needs D4. But with a simple update of 40 legendaries, and a tweek of the sets to encompass more skills, the replay value would be pretty well forever. A lot to ask I guess, more like 6-8 new legendaries with legendary powers should be a given though.  Even just for balancing again. I'm a little less about balance than most of you it seems, Some things should be more powerful than others to me. But that's probably because I'm still fairly new. But to anyone, the more options the better. Now that I got 1 lvl 70 for each of the 7 classes on hardcore, capable of Torments 9-12, and I'm reaching that GR 70 + end game thingy in the next few months probably, I'll start getting annoyed too probably, that you have to have certain builds in exact ways. One thing i'll do to keep it interesting is to avoid the build suggestions, hope I don't remember much of them by then, and then at least feel like I didn't follow someone else's blueprint. But overall, the idea should be.... The game is huge, options a plenty to personalise builds. Until you get good and high levelled. Then your course is set for you on your builds. In a perfect world, you wouldn't get "punished" for being high levelled if you want to call it that. There has to be a middle ground between the idea that some things kinda should be more powerful than others, and balance for personal choice. Maybe it lies in more complimentary skills like in an etched sigil sort of way, or leap earthquake. Maybe it lies in sets effecting more skills than they do and just a few dozen more leg powers for skills. Maybe it lies in leader boards for each set individually, and maybe a separate leader board combining equally important rankings from them all, for those that do leader boards. I don't know but it's a tough nut for anyone to crack. 

Looking forward to the update though, glad it comes before I personally need it, hopeful that they would take the opportunity to at least add a couple new Leg Powers. 

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Why does DH always get the least boost? Could they improve UE defenses so we don't have to be moving all the time and mbe tank some *filtered*, just to feel good about it?....

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When Blizzard gives away this much fair advantage for all player's, the +Season 16, (knowing their RnG is a joke), then that means that there's either a proper Diablo 4 coming soon, Or,  they'll finally admit that maybe PoE is not that bad afterall, Or, it's who's got the most powerful cellPhone to play Diablo Immortal?

Then again, I've been known to be facetious at times. 😉

 

Edited by rickster
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On 12/12/2018 at 7:08 AM, albabe said:

But no "Special" Bonus this Season?  Like Double Bounties or Double Goblins?

My friend, it is the season of Grandeur. We will be receiving the [Ring of Grandeur] buff passively for all seasonal characters.

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so most ppl think the patch would come today ! but no news at all. kinda hate this silence.

Edited by inteus

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On 12/27/2018 at 9:55 AM, Mordiablo said:

My friend, it is the season of Grandeur. We will be receiving the [Ring of Grandeur] buff passively for all seasonal characters.

Whoopee<

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      Patch 2.6.4 brings a sizable round of buffs across many sets - both popular and forgotten. Similarly to its predecessor, Patch 2.6.1, it is trying to bring playstyles and builds closer together, but whether it truly succeeds - well, we'll discover during Season 16! The patch also brings a slew of quality of life upgrades, including more visually distinct primal drops, more armory tabs, and potions no longer taking up inventory space.
      Basics Guides and Conquest Guides
      Before moving on to class impressions and recommendations, I just want to give a quick pointer to the new basics and conquest guides that I compiled recently. If you are new to the game, returning after a long break, or simply have friends that you want to get into Diablo, give those a read:
      Beginner Seasonal Guide - an introduction to Seasons, efficient leveling, crafting and gearing; Bounty Farming Guide - how, when, which bounties to do and the builds to do them with; Regular "Nephalem" Rift Farming Guide - quantity, quality, and methods for Torment rifting; Greater Rift Farming Guide - rewards, competition and strategic considerations for GRs; Conquest Guides for Season 16 - the fast track to the Seasonal Journey completion. As a guide hub, Icy Veins receives a ton of messages on a regular basis for topics like these - I hope they are of use to the community and answer a lot of questions for Seasons to come!
      Barbarians
      Beginner's Guide to Barbarians - Levels 1-70 and Guide with the Starting Set, Immortal King - A guide that will take you through the leveling process efficiently and optimize your Season 16 Barbarian with the Haedrig's Gift free set. Immortal King (or Raekor) - Hammer of the Ancients Endgame Build  - A top tier, visceral build that emphasizes melee devastation and pulverizes his enemies to the ground with Hammer of the Ancients. Support Barbarian - Group-oriented build that the entire team depends upon for scouting, long-range monster pulls and protection from harmful crowd control affixes. Raekor - Furious Charge Endgame Build  - A spec that mixes the powers of two sets, combining the all-around utility of IK with the agile Furious Charge devastation of Raekor. Might of the Earth - Earthquake Endgame Build - This spec favors devastating large areas over precise shots, exerts a masterful control over the battlefield and sports a very satisfying rotation. Wrath of the Wastes - Whirlwind Endgame Build  - With a playstyle distilled to its simplest essence, the build opens runs with  Whirlwind and mows enemies down in endless, spinning destruction. Seismic Slam Barbarian - a ruthless visual feast of a build, this cold-focused Barb spec is surprisingly tough and efficient. Frenzy/Thorns Legacy of Nightmares  - More durable than most Barb builds, this spec nails the brutal hand-to-hand melee feel, slicing enemies at incredible speeds. Rend Immortal King  - Nearly forgotten, but certainly not powerless, this exotic build bleeds enemies dry with the DoT powers of Rend. Crusaders
      Beginner's Guide to Crusaders - Levels 1-70 and Guide with the Starting Set, Seeker of the Light  - A guide that will take you through the leveling process efficiently and optimize your Season 16 Crusader with the Haedrig's Gift free set. Akkhan - Condemn Endgame Build - This build is the embodiment of the melee spellcaster fantasy, exerting powerful crowd control over monsters and decimating them in waves of holy destruction. Akkhan - Blessed Shield Endgame Build  -  This build plays on the archetype of using the shield as a weapon, charging it with holy might and reaping an entire field of demons with a single, mighty toss. Akkhan - Holy Shotgun Endgame Build  - The Holy Shotgun Crusader is a tanky, impenetrable bulwark of steel that absorbs blows and retaliates in blasts of pure, radiant vengeance.  Blessed Hammer Seeker of the Light - The reigning champion of many Seasons, the Hammerdin build is still a beast in terms of AoE damage and solo GR pushing potential. Thorns Invoker  - Likely the tankiest build in the game that is able to push into GR110+. Tough, focused and dead simple, this build almost Thorns itself to the absolute endgame. Sweep Attack Rolands  - This Crusader build revels in high-density rifts, shredding demons to pieces with the highest attack speed possible to the class. Bombardment Legacy of Nightmares  - The Bombardment Crusader spec takes assorted legendary items into a highly mobile, auto aiming and visually spectacular Thorns combination. Shield Bash Crusader - your best bet if you want to pound demon heads in Greater Rifts, if a bit on the clunky side. Demon Hunters
      Beginner's Guide to Demon Hunters - Levels 1-70 and Guide with the Starting Set, Natalya's Vengeance  - A guide that will take you through the leveling process efficiently and optimize your Season 16 Demon Hunter with the Haedrig's Gift free set. Natalya/Marauder Sentry Endgame Build - This build focuses solely on the Sentries, providing Demon Hunters with a cold, calculating playstyle cloaked behind a wall of turrets and animal companions. Unhallowed Essence - Multishot Endgame Build  - This build embodies the lone, brooding archer that reaps entire screens worth of demons in massive, fiery bursts of arrows. Marauder - Multishot Endgame Build - the Sentry-based mirror of the multishotting AoE love, this is a timing-intensive, but hugely rewarding build. Marauder - Cluster Arrow Endgame Build  - Requiring a deep understanding of DHs - the need for positioning and strategic companion placement - this build rewards you with great GR potential. Natalya - Rain of Vengeance Endgame Build  - This build transforms the elegance of Strafe into a potent tool that resets the cooldown of Rain of Vengeance, resulting in a potent, bursty playstyle. Shadow - Impale Endgame Build  - The Impale build emphasizes on singling out and bursting down priority targets, resulting in a ninja-like, elite hunting playstyle. Grenades Unhallowed Essence  - A deceptively simple build, whose sustained grenade damage and tanking potential outdoes many of its flashier counterparts. Fan of Knives Legacy of Nightmares  - One of the more exotic specs in the game, the LoN FoK build thrives at low health values and turns them to its own advantage - playing with permanent crits. Chakram Demon Hunter - the ninja star-throwing counterpart to multishotting builds, with comparable AoE and more fun visuals. Monks
      Beginner's Guide to Monks - Levels 1-70 and Guide with the Starting Set, Uliana - A guide that will take you through the leveling process efficiently and optimize your Season 16 Monk with the Haedrig's Gift free set. Sunwuko - Wave of Light Endgame Build  - This unique ranged Monk playstyle blows demons up in screen-wide, incinerating beams of searing light. Support Monk  - Group-oriented build that the entire team depends upon for healing, short-range monster pulls and damage reduction from regular attacks. Uliana - Seven-Sided Strike Endgame Build  - Widely regarded as the most satisfying build of the class, Uliana enriches the Seven-Sided Strike visual with Exploding Palm detonations. Raiment Shenlong - Generator Endgame Build  - The Monk's bread and butter, this build pummels enemies into the ground with the sheer might of the primary fist attacks. Sunwuko - Lashing Tail Kick Endgame Build  - Building on the classic Monk image, this spec jump in, whirlwind kicks the demons' teeth in, and jump to the next pack of monsters. Tempest Rush Monk - a fun and under-appreciated build that balances the fluidity of rushing through enemies with some carefully timed bursts. Exploding Palm/Mystic Allies Inna  - In this Monk take on a summoner build, you rally spiritual fighters at your side that burst entire groups of enemies with Exploding Palms. Necromancers
      Beginner's Guide to Necromancers - Levels 1-70 and Guide with the Starting Set, Trag'Oul - A guide that will take you through the leveling process efficiently and optimize your Season 16 Necromancer with the Haedrig's Gift free set. Pestilence or Trag'Oul - Corpse Lance  - This build alternates long scouting sessions while waiting on cooldowns with the utter devastation once Devour meets Land of the Dead. Rathma - Skeletal Mage - If you like to keep a tight rein on your minions with precise commands, leading the menagerie of undead at your side in a resource-fueled frenzy, this build is the one for you. Command Skeletons Inarius  - Turning the skeleton warriors into a vicious, unrelenting superior to Bane of the Stricken, this build is a Necromancer's one-way ticket to the absolute endgame heights. Generator Necromancer - a unique take on Inarius gameplay, focusing on lightning-fast scythe attacks and intensive resource interplay. Skeletal Mages Trag'Oul  - This is the alternate take on the Mages build, specializing in extreme speed farming, while still offering capable GR pushes. Bone Storm Inarius  - While it took an undeniable nerf, this build is still one of the most relaxing, farming-appropriate melee builds of Necromancers. Corpse Explosion Inarius  - An underappreciated offshoot to the close range Inarius variants, this build is among the most visually appealing and satisfying Necromancer builds out there. Witch Doctors
      Beginner's Guide to Witch Doctors - Levels 1-70 and Guide with the Starting Set, Arachyr  - A guide that will take you through the leveling process efficiently and optimize your Season 16 Witch Doctor with the Haedrig's Gift free set. Arachyr - Firebats Endgame Build  - Requiring minimal upkeep, this build spins a circular, no-aiming-required wave of Firebats obliteration around you. Simple, neat, and utterly effective. Helltooth - Gargantuan Endgame Build  - This staple summoner build offers laid-back playstyle with automated minions, excellent sustain and protective options, and even some space for crowd control. Jade Harvester Endgame Build  - One of the oldest examples of interesting set execution, this melee spellcaster trades the safety of range and hexes for aggressive dives and DoT consumption. Zunimassa Gargantuan Endgame Build - This build thrives behind a thick wall of Fetish summons and is accompanied by lumbering, destructive Gargantuan brutes in a pure minion playstyle. Legacy of Nightmares Spirit Barrage Endgame Build  - Emerging from a convergence of obscure mechanics, this build offers a unique, spell-heavy, bursty playstyle that produces some of the most spectacular visuals of the class. Grasp of the Dead Witch Doctor - a no-cooldown, no-resource take on making corpses rain from the sky; Wizards
      Beginner's Guide to Wizards - Levels 1-70 and Guide with the Starting Set, Vyr  - A guide that will take you through the leveling process efficiently and optimize your Season 16 Wizard with the Haedrig's Gift free set. Firebird (or Tal Rasha) - Meteor - Reaching for the heartstrings of Meteor lovers, this build channels torrents of arcane energy to conjure destructive, burning meteorites into a pure visual feast. DMO - Frozen Orb - Combining the Frozen Orb nostalgia of sorceresses past with the forgotten power of Slow Time wizardry, this build leaves enemies helpless, watching their frozen death creep ever closer. Energy Twister Wizard - a surprisingly undervalued, but horrifyingly potent on the time-bending, whirlwinding destruction from seasons of yore. Vyr Archon - The oldest devotees to the Archon playstyle: Vyr and its complementary Chantodo sets got an awesome boost of power in Patch 2.6.1. Tal Rasha - Explosive Blast - Aside from its distinct cannonade of arcane blasts, this build is very attractive to Wizards due to its ability to include Sage's set for materials farming. Arcane Torrent Tal Rasha - Spawning off the addition of Manald Heal this guide offers not one, but three very fun, tanky, non-Archon lightning variants to build around. Conclusion
      Patch 2.6.4 brings a solid buff across the board for many of the lacking sets. Personally, I'm mostly interested in the buffs to the Legacy of Nightmares ring set, and what new and surprising builds are going to spawn off that. I'm off to trying it out myself, but as always - have fun, and good luck in Season 16!
    • By Starym
      We've already seen the preview for the patch and patch notes, as well as the new Season of Grandeur coming in two days, but the patch itself has now gone live! Check out the patch notes, featuring a lot of set changes, a brand new UI feature highlighting when Primal Legendaries drop, giving them a red beam and a huge and unique map icon, potions removed from the inventory, 5 new armory tabs and GR Keystones stored in the materials tab, a change to paragon point spending and more!
      2.6.4 (source)
      An update to Diablo III patch 2.6.4 is now live in the Americas for PC / Mac! Check out the full patch notes below to learn about all the latest changes. Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.
       
      PATCH 2.6.4 - v2.6.4.54724
      Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
      Table of Contents:
      General Greater Rifts Seasons Class Set Changes All Classes Barbarian Crusader Demon Hunter Monk Necromancer Witch Doctor Wizard General Quality of Life Philosophy For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops. Five (5) additional Armory tabs have been added for all characters, bringing the total to 10 Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar Greater Rift Keystones are now stored in the Materials tab Any existing Greater Rift Keystones in both inventory and stash have been automatically moved Primal Legendaries are now marked by a red beam when they drop Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map Primal Legendaries now have a red border and updated background on their icons Return to top Greater Rifts Philosophy The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small. Paragon points can no longer be swapped while a Greater Rift is open Players can now be matched into public games where a Greater Rift is open Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed Return to top Seasons Season 16: Season of Grandeur The buff for Season of Grandeur has been implemented This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube) Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian Return to top Class Set Changes Philosophy We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing! All Classes Legacy of Nightmares The (2) Set bonus has been increased from 100% to 750% Return to top Barbarian The Legacy of Raekor The (6) Set bonus has been increased from 2800% to 5500% Immortal King's Call The (6) Set bonus has been increased from 1500% to 4000% Might of the Earth The (6) Set bonus has been increased from 5600% to 20000% Wrath of the Wastes The (6) Set bonus has been increased from 3000% to 10000% Return to top Crusader Thorns of the Invoker The (2) Set bonus has been increased from 140% to 350% The (6) Set bonus has been increased from 5400% to 15000% Roland's Legacy The (4) Set bonus has been increased from 3300% to 13000% The (6) Set bonus has been increased from 50% increased Attack Speed to 75% Seeker of the Light The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000% Return to top Demon Hunter Embodiment of the Maruader The (6) Set bonus has been increased from 3000% to 12000% Unhallowed Essence The (6) Set bonus has been increased from 100% to 350% Natalya's Vengeance The (6) Set bonus has been increased from 3500% to 14000% The Shadow's Mantle The (2) Set bonus has been increased from 1200% to 6000% The (6) Set bonus has been increased from 50000% to 75000% Return to top Monk Uliana's Strategem The (6) Set bonus has been increased from 2100% to 9000% Inna's Mantra The (6) Set bonus has been increased from 150% to 750% Monkey King's Garb The (6) Set bonus has been increased from 1000% to 1500% Raiment of a Thousand Storms The (2) Set bonus has been increased from 100% to 400% The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000% The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000% Return to top Necromancer Trag'Oul's Avatar The (6) Set bonus has been increased from 3300% to 3800% Return to top Witch Doctor Spirit of Arachyr The (6) Set bonus has been increased from 4500% to 9000% Helltooth Harness The (2) Set bonus has been increased from 1500% to 3000% The (6) Set bonus has been increased from 4400% to 9000% Raiment of the Jade Harvester The (2) Set bonus has been increased from 560 seconds to 3500 seconds The (6) Set bonus has been increased from 1650 seconds to 10000 seconds Zunimassa's Haunt The (6) Set bonus has been increased from 5500% to 15000% Return to top Wizard Tal Rasha's Elements The (6) Set bonus has been increased from 750% to 2000% Delsere's Magnum Opus The (6) Set bonus has been increased from 3800% to 8500% Vyr's Amazing Arcana The (6) Set bonus has been increased from 50% bonus damage to 100% Return to top
    • By Starym
      The Diablo 1 anniversary event has returned (with very little notice) and we get to explore the cathedral levels, kill some cultists and get our hands on unique transmogrification effects, achievements, portraits, pets, and more! There's also retro vision, to make Diablo 3 look more like it's predecessor and you get to be fresh meat again as well! Check out all the details and head on in there right now, as the event has just started and will last through January 31st.

      Also, you can check out our event guide right here.
      The Darkening (source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

       
      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

       
      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

       
      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

       
      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists have begun appearing since December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
      #blog h3 { font:normal 22px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h1 { font:normal 18px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h4 { font:normal 26px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } #blog .divider-up { width:100%; height:72px; background:url('http://us.media1.battle.net/cms/gallery/MO010OF9ESV11334191716770.png?v=2') center center no-repeat; }#blog .detail #center { width: 590px; margin: 0px auto; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-botto The event is back and lasts through January 31st!
    • By Starym
      The 16th season arrives next month on January 18th and continues the themed season trend, with the big buff this time bringing some grandeur, Ring of Royal Grandeur, in fact. Everyone gets the effect of the legendary without wearing it or having it in your cube, which will make set matching a lot simpler. We're also getting new cosmetics, including some weird butterfly wings (not the Magda kind, thankfully), new conquests, new Haedrig's Gift sets and a brand new UI feature highlighting when Primal Legendaries drop, giving them a red beam and a huge and unique map icon! We're also getting potions removed from the inventory, 5 new armory tabs and GR Keystones stored in the materials tab.

      But, most importantly of all, there's set changes/huge buffs for Legacy of Nightmares (Litany of the Undaunted + The Wailing Host), all Barbarian, Demon Hunter, Monk and Witch Doctor sets, most Crusader and Wizard sets, and one Necromancer set.
      Season 16 (source)
      Season 16 begins January 18 and accompanies our latest Diablo III patch. Read on to learn more about upcoming class set tweaks, quality of life changes, and a brand-new Seasonal buff that’s sure to make Season 16 grand!

      Table of Contents
      Season 16 Theme New Cosmetic Rewards Season Journey Rewards Seasonal Conquests Haedrig’s Gift Quality of Life Class Set Updates Patch Notes FAQ New Season Theme
      Season 16 introduces a brand-new buff to the mix that will change up the way you play. For the duration of Season 16, all Seasonal players will benefit from the legendary power of the Ring of Royal Grandeur. This means you do not need to hunt down or equip the item to benefit from its Set bonus-enabling ability! Bear in mind that this buff does not stack with additional Rings of Royal Grandeur, whether they be equipped directly on your character or via the Jewelry slot in Kanai’s Cube.
      For the uninitiated, this means many classes may be able to combine different Class Set bonuses in new ways—or squeeze yet another Legendary power into their favorite builds. Theorycrafters unite!—this is the season to strut your stuff, experiment to your heart’s content, and push the limits of your most perfectly crafted build. While we’ve done our own experimenting, we can’t wait to see what the community comes up with in Season 16!
      New Cosmetic Rewards
      Season 16 will also introduce new cosmetic rewards, obtainable by progressing through the Season Journey.

      In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure.. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes Gem of My Life: Level three Legendary Gems to level 55 All I Do IS Win: Complete two Conquests this Season In for The Kill: Kill Azmodan at level 70 in under 30 seconds on Torment XIII difficulty Money Ain’t a Thang: Slay Greed on Torment XIII difficulty Take U There: Reach Greater Rift level 60 Solo Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests

      The Seasonal Conquest rotation continues! For the speedy, Speed Demon/Need for Speed requires the fastest nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Talk about a mouthful! For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Finally, Years of War/Dynasty demonstrates your mastery of multiple classes by clearing a Greater Rift level 55 solo with the full bonuses of any six full Class sets.
      Haedrig’s Gift
      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 16:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Quality of Life Changes
      Thanks to player feedback, we’ve focused on a couple of frequently requested changes to improve the overall Diablo experience. This includes minor changes, such as removing Legendary potions from player inventories so that they no longer take up space, but also more significant changes to celebrating end-game loot in Primal Legendaries.
      Primal Legendaries were, from the start, a goal largely intended for the segment of our audience pushing themselves to take on the game’s most challenging experiences. As power has increased over time, Primals have become more accessible across the board and we realized they were not celebrated or even as obvious as they should be, considering how ultimate they feel in a build. To this end, we’ve added specially colored beams and a unique mini-map icon to highlight when they drop, as well as shined up their tooltip and border colorations to be more discernible.



      Finally, we want to make sure everyone is clear when they can start collecting Primal Legendaries; upon completing your first Greater Rift 70 or higher Solo, you’ll receive an achievement indicating your accomplishment and the Greater Rift boss will be guaranteed to drop a Primal Legendary. This drop is subject to all other loot rules—meaning while there’s a large chance it will be suited for your class, randomness does play a factor.
      Class Set Updates
      The balance changes from Patch 2.6.1 have had a few seasons to percolate, allowing most classes and builds to settle in and reach for their best performance. With Patch 2.6.4, we’ve identified some of the best performing builds, like Condemn Crusader and Rathma’s Necromancer, and we’re looking to bring many of the other class set builds up to par.
      This is largely a numbers pass, and we haven’t just focused on class sets—the “no set Set” Legacy of Nightmares will be receiving a sizeable buff as well. We know many of you are curious as to what changes may have occurred as a result of your testing on the PTR. The updated Patch Notes are below for your viewing pleasure, so you can begin plotting out your ideal build before Season 16 begins!
      PATCH 2.6.4 - v2.6.4.54724
      Table of Contents:
      General Greater Rifts Seasons Class Set Changes All Classes Barbarian Crusader Demon Hunter Monk Necromancer Witch Doctor Wizard General Quality of Life Philosophy For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops. Five (5) additional Armory tabs have been added for all characters, bringing the total to 10 Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar Greater Rift Keystones are now stored in the Materials tab Any existing Greater Rift Keystones in both inventory and stash have been automatically moved Primal Legendaries are now marked by a red beam when they drop Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map Primal Legendaries now have a red border and updated background on their icons Return to top Greater Rifts Philosophy The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small. Paragon points can no longer be swapped while a Greater Rift is open Players can now be matched into public games where a Greater Rift is open Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed Return to top Seasons Season 16: Season of Grandeur The buff for Season of Grandeur has been implemented This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube) Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian Return to top Class Set Changes Philosophy We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing! All Classes Legacy of Nightmares The (2) Set bonus has been increased from 100% to 750% Return to top Barbarian The Legacy of Raekor The (6) Set bonus has been increased from 2800% to 5500% Immortal King's Call The (6) Set bonus has been increased from 1500% to 4000% Might of the Earth The (6) Set bonus has been increased from 5600% to 20000% Wrath of the Wastes The (6) Set bonus has been increased from 3000% to 10000% Return to top Crusader Thorns of the Invoker The (2) Set bonus has been increased from 140% to 350% The (6) Set bonus has been increased from 5400% to 15000% Roland's Legacy The (4) Set bonus has been increased from 3300% to 13000% The (6) Set bonus has been increased from 50% increased Attack Speed to 75% Seeker of the Light The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000% Return to top Demon Hunter Embodiment of the Maruader The (6) Set bonus has been increased from 3000% to 12000% Unhallowed Essence The (6) Set bonus has been increased from 100% to 350% Natalya's Vengeance The (6) Set bonus has been increased from 3500% to 14000% The Shadow's Mantle The (2) Set bonus has been increased from 1200% to 6000% The (6) Set bonus has been increased from 50000% to 75000% Return to top Monk Uliana's Strategem The (6) Set bonus has been increased from 2100% to 9000% Inna's Mantra The (6) Set bonus has been increased from 150% to 750% Monkey King's Garb The (6) Set bonus has been increased from 1000% to 1500% Raiment of a Thousand Storms The (2) Set bonus has been increased from 100% to 400% The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000% The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000% Return to top Necromancer Trag'Oul's Avatar The (6) Set bonus has been increased from 3300% to 3800% Return to top Witch Doctor Spirit of Arachyr The (6) Set bonus has been increased from 4500% to 9000% Helltooth Harness The (2) Set bonus has been increased from 1500% to 3000% The (6) Set bonus has been increased from 4400% to 9000% Raiment of the Jade Harvester The (2) Set bonus has been increased from 560 seconds to 3500 seconds The (6) Set bonus has been increased from 1650 seconds to 10000 seconds Zunimassa's Haunt The (6) Set bonus has been increased from 5500% to 15000% Return to top Wizard Tal Rasha's Elements The (6) Set bonus has been increased from 750% to 2000% Delsere's Magnum Opus The (6) Set bonus has been increased from 3800% to 8500% Vyr's Amazing Arcana The (6) Set bonus has been increased from 50% bonus damage to 100% Return to top  
      We can’t wait to see what combinations players come up with throughout the course of Season 16 . . . especially when considering the new Seasonal buff!
      Frequently Asked Questions
      Q: When does Season 16 start?
      A: Season 16 begins Friday, January 18 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch?
      A: Seasons go live for all console players globally Friday, January 18 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform.
      Q: When will Season 16 end?
      A: We currently anticipate that Season 16 will be ending on Sunday, March 17 at 5:00 p.m. PST in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
      Q: Why is the Season end date an estimate?
      A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season preview blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9 and is scheduled to end January 8. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 16 arrives, we will remove old personal bests from Season 7, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of Grandeur? Which build or class set buff are you looking to experiment with first? Share your thoughts below and we’ll see you in Season 16
      There's a lot of changes to both to UI, sets and a lot more coming next month, as well as a new buff!