Jump to content
FORUMS
Sign in to follow this  
Stan

Alliance War Mode Bonus Increased to 30% in Patch 8.1

Recommended Posts

37964-war-mode-xp-bonus-down-to-10.jpg

Blizzard's increasing the bonus provided by the Enlisted Enlisted buff to 30% for the Alliance in Tides of Vengeance to incentivize War Mode.

The bonus increase was first spotted by redditor Draenorxy in this thread. The player also provided the following screenshot, where Enlisted Enlisted now increases Artifact Power, War Resources, and Gold rewards from world quest by a whopping 30%.

udqsf6pqevz11.jpg

In the Forbes' interview with Game Director Ion Hazzikostas on War Mode, we learned that Blizzard was looking for ways to make War Mode more rewarding for the less-represented faction. According to him, Alliance players had a rough start with War Mode and opted out. Do you plan to turn on War Mode to make use of the buff? Let us know in the comments!

  • Like 2
  • Confused 3

Share this post


Link to post
Share on other sites
18 minutes ago, Stan said:

In the Forbes' interview with Game Director Ion Hazzikostas on War Mode, we learned that Blizzard was looking for ways to make War Mode more rewarding for the less-represented faction. According to him, Alliance players had a rough start with War Mode and opted out

So now we will have more Alliance than Horde.
I mean it's way more efficient than fixing the current sharding issues right?

  • Like 6

Share this post


Link to post
Share on other sites
4 minutes ago, Steveson said:

So now we will have more Alliance than Horde.
I mean it's way more efficient than fixing the current sharding issues right?

I think the wording there was poor.

I believe their intention is obviously to even the numbers in war mode and they may think to use this as a buff for whatever faction that is less represented, like with dungeon/LFR cache for tanks/healers. It just currently sounds like " we buff Alliance".

And yep, that's the easiest path, tune some numbers and call it a day.

 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

it doesnt matter how much they raise the buff. the majority of players are already leveled. the peeps with alt armies are waiting on incursions for leveling, so it still wont affect a damn thing. maybe the bonus azerite would be nice, but most people who play regularly are already past 30 ap, so again there is no point in turning on WM and putting up with the grief. 

  • Like 2
  • Sad 1

Share this post


Link to post
Share on other sites
18 minutes ago, Steveson said:

So now we will have more Alliance than Horde.

If players will find the incentives very pleasing then yes, there will be heluva lots of Alliance players switching on War mode. But my prediction is that it's not gonna happen - there will be some more Alliance, but it will still not fully correct the faction imbalance. Some folks may roll bakc to their Alliance characters to try out the other side's story, but in general if your main is in a Horde guild, you won't choose to play on the other side for a long period of time.
 

12 minutes ago, Jinzuru said:

And yep, that's the easiest path, tune some numbers and call it a day.

Everything related to gold (and other resource) flow can be handled only this way, imagine it as if Blizzard is making a monetary policy decision. The Horde is winning a lot and amassed great amount of wealth - how do you correct that? Well, you give more income to the Alliance.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

10% is actually a nice bonus already and I don't think that just raising it slightly will motivate players who don't want to deal with the griefing, to change their mind. Raising it even further however, will most likely just disencourage the other faction from joining war mode, as getting only a fraction of the reward your opponent gets must fell pretty bad and unfair as well.

So all in all I do not believe that fiddling with the numbers will yield too much of a positive result. But hey, you got to try something.

  • Like 1
  • Thanks 1
  • Sad 1

Share this post


Link to post
Share on other sites

It seems like a very poor balancing design regardless whether the buff is for the alliance or whatever faction is a minority. Blizz want to reward players for what, simply being outnumbered? Wow that will definitely make people feel good about themselves (not really.) And yes, it's going to incentivize long-standing horde players to switch to alliance (lol no.)

  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites

14 years of WoW and I've never liked PVP... until BfA.  I still don't like arenas or BGs but world PVP makes you approach the game differently and with a small group it's a blast.

  • Haha 1

Share this post


Link to post
Share on other sites

75 % of 120 chars on my realm are horde othere realms in my battelgrup is even worse so i will be gank/smash/destroy/kill with 30 % buff yey ! 

Why they can't change battelgrups  to mixe hight ally/horde pop servers cuz is hard or difficulte EXCUSES

Maby making premade grups will be ok for ap farm(who even farm it now) in next raid 😍

 

 

Edited by Deadbird

Share this post


Link to post
Share on other sites

I read the title and first had to check if it's not first of april. But yeah probably it's not just Alliance and more the less represented faction. But the longer i think about it...if i have a look at all the design decision Blizzard took so fare for BFA...no, its definitly just for Alliance! 😄

I think i won't turn it on, even if the bonus would be higher. I don't get it, what's the point to raise a bonus on something we (or let it be just me) don't need? Do i need more war-ressources? - Nope thx, even without warmode i got enough for all the stuff i need to spend it on. Do i need more XP? - No sir, don't want to level an alt (i already did). Do i need more Azerite? - Well no, there is no big difference if i got a inner trait or not.

Perhaps i'll give it a try at that point where i can fly back to my corpse and don't have to walk the whole creepy way back...

 

Share this post


Link to post
Share on other sites
38 minutes ago, Calysia said:

Blizzard still doesn't get it...the majority of WoW players don't like PvP. Never have and never will. 

Where exactly did you get that statistic?  If you and your friends played on PvE servers that doesn't magically mean that the majority of players dislike PvP.

Pulling facts out of your rectum based on your personal experience has no bearing on statistical reality.

Edited by geofferson
  • Like 1
  • Thanks 3

Share this post


Link to post
Share on other sites
51 minutes ago, Jonar said:

It seems like a very poor balancing design regardless whether the buff is for the alliance or whatever faction is a minority. Blizz want to reward players for what, simply being outnumbered? Wow that will definitely make people feel good about themselves (not really.) And yes, it's going to incentivize long-standing horde players to switch to alliance (lol no.)

Short term Band-Aid fixes are sometimes incredibly important.

Blizzard has been trying a few different things to get people to switch back to Alliance.  Making the Top 100 Mythic Raid Achievements Faction Based was very smart.  That adds an incentive for top 500 horde guilds to switch to Alliance because their World 300 kill would be a top 50 Alliance kill.

If giving Alliance a Rep / Gold / XP boost for Warmode increases the Alliance Warmode participation by even 10-15% it is worth it.  I have 4 Horde Toons at 120 and 1 Alliance Toon at 120.  My Alliance toon has Warmode on and ever time I play him (a rogue) I have a super fun time ganking Horde doing their World Quests;  I got The Horde Slayer achievement / title a few weeks back.

Playing my 4 Horde Toons I see an Alliance with Warmode on maybe once every couple of days.  I'm all for an incentive that gives Alliance more reason to use Warmode.

  • Confused 1

Share this post


Link to post
Share on other sites
2 hours ago, Steveson said:

So now we will have more Alliance than Horde.
I mean it's way more efficient than fixing the current sharding issues right?

This isn't going to happen, Alliance currently has less players than Horde (around 43% of max level-characters are Alliance, this number also includes alts, so might be even less if some of these people's main is on the Horde side) and after few months of expansion, there are less people doing WQs now. It doesn't matter for majority of casual players, however higher tiers of raiding and pvp are mostly dead on Alliance, so that massive community who would turn war mode on simply isn't there.

Anyway, I am of opinion that such bonus shouldn't exist in a first place. The only incentive should have been, like back in the day, just for fun to do world pvp. Maybe add some objectives in zones to fight for, like TBC had.

Edited by Arcling

Share this post


Link to post
Share on other sites

I main a blood dk, if I'm not in a team 2 rogues can solo kill me with out issue with stuns and incaps. unholy is a god awful design with terrible output and can be CC'd through any burst and they have no survivability. Frost is worse. turning on war mode with out a team will never happen until there is some serious class balance.

They want people to go ally? Make some GD proper racials for ally. All of horde racials are better for pvp and some more so for pve. I distinctly remember a team running 5 blood elfs so they could have 5 aoe silences back to back and in pve that's bloody broken. They broke every alliance racial this expac including dwarfs. Removes all poisons, curses, diseases, and magic? I'm freakin lucky if it removes half of them if that!

Any one who seriously pvp's is most likely horde simply because ALL of their racials are geared towards pvp where as ally has none now  that they broke human racial to the point its non existent, and a good portion of horde racials are are just hands down better in pve.

Share this post


Link to post
Share on other sites

Blizzard still doesn't get it or they don't care. Give Alliance races some decent racial abilities like horde races and maybe you'll see am upward swing in Alliance populations. Horde is so strong because the racials are strong which made all the try hards go Horde, which attracted other players going Horde to become try hards and so on and so on. 

  • Like 1

Share this post


Link to post
Share on other sites

As long as there is a scenario where you get camped at a cave entrance by 50 horde players  they can increase the reward by 300% because is still *filtered* since u cant do the dam WQ any way so its all pointless they don`t have a proper sharding system where they can make the servers balanced so they resort to this *filtered* that solves literally nothing.

Because math, 30% of 0 is still 0.

Share this post


Link to post
Share on other sites
44 minutes ago, Antimagic said:

As long as there is a scenario where you get camped at a cave entrance by 50 horde players  they can increase the reward by 300% because is still *filtered* since u cant do the dam WQ any way so its all pointless they don`t have a proper sharding system where they can make the servers balanced so they resort to this *filtered* that solves literally nothing.

Because math, 30% of 0 is still 0.

I think they need to give people an X% health / damage buff when they get killed in warmode that increases by X% every time you are killed within X% seconds.

For example, if you are killed in Warmode PvP when you rez you have a 5% buff to health and damage.  If you are killed again within 30 seconds your buff goes to 15%, if you are killed again within 45 seconds your buff goes to 50% if you are killed for a 4th time your buff goes to 100%.  The idea is if 5 Horde are camping you, you basically become a raid boss after a few kills and you will be able to wreck your campers with ease.

This is completely possible using blizzard's existing scaling tech.  It would need to be tuned so that the health / damage increase only worked on other players and in the open world so someone couldn't have their friend kill them 10 times and then have them solo mythic g'huun.

Edited by geofferson
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

It's a start but it's not a solution to fix for the long term.  But I am curious on how this will all play through once 8.1 hits.  However I don't see a Faction Character Creation cap in this game unlike some of the other MMO's I've played and I don't think there is one.  And if there is going to be an incentive (buff, resources, currency, xp, or other) for the less populated Faction it needs to be for all levels not just those entering the BFA regions imo.

Share this post


Link to post
Share on other sites

There has been imbalanced pvp since launch. 

If Blizz wanted to fix it, the first thing they’d do is just snuff the racials.

Period.  Done, gone, bye.

The 2nd step would be making it so that when you engage another player, your stats/gear/etc go to a standard fixed value, level 20 or 120, so it’s an even gank free play experience. No 120’s camping 35’s, because a 35 could kick your *filtered* if he’s got skills. Same way a level 30 can whoop a level 150 in Halo. Even playing field, with skill being the determining factor, not gear.  Something similar to this is already in place in BG’s when you’re 22 instead of 29.

Thats what hat I think you’re going to see in the future. 

Share this post


Link to post
Share on other sites

I'm going to assume the buff goes to the faction that is out numbered rather than just the Alliance (simply because despite what people on main US realms think there are other regions with different faction balance) but I still think it's a stupid change. War-mode is optional and the rewards shouldn't be the reason your in it. You should be in it because you like WPVP and there is engaging content for it, which the game currently lacks.

Now the incursions in 8.1 which funnel people towards different points have the potential to add addition content to world PvP but again it shouldn't be about the rewards, in fact I don't think the 10% should even exist, let alone the 30%. The rewards just force people who have zero interest in WPVP but need those rewards for their chosen gameplay, such as raiding or M+, to engage in it, and those people do it in large groups to maximise time invested.

No, War-mode is a good idea and it sure beats the *filtered* out of PvP Servers, but frankly until they get the balancing tech right it wont be good, no matter the rewards.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      There's a lot of changes coming with 8.3, and pet battles aren't getting excluded. We have a preview of the way in which pet battles will be affected come the next patch: the blizzard and mudslide weather effects are getting buffed and there's a new weather type; world quest enemies will now scale to the highest level pet you have equipped; the way % damage reduction abilities stack is changing. There's also a planned re-balancing of certain pets and abilities, but that probably won't happen until after 8.3.
      You can also check out our 8.3 content hub for all the info on the upcoming patch.
      Pet Battles (source)
      Hello pet battlers!
      We’ve seen some discussion around pet battle changes coming in Visions of N’Zoth, and we’d like to discuss those, as well as changes we currently have planned for a future content update.
      The Weather Outside is Fight-ful
      Weather effects have always been intended to slightly change the rules of pet battles. Sandstorm is great against pets that do weaker attacks, Sunlight is great for healing abilities, and Cleansing Rain is great for aquatic abilities. However, Mudslide and Blizzard both fell by the wayside in terms of being impactful or rule-changing outcomes. So in Visions of N’Zoth, both of these weather effects are being updated with new added effects in addition to their existing effects:
      Blizzard Now also increases all elemental ability damage by 25%. Mudslide Now also increases all critical damage dealt by 25%. To be really clear about the Mudslide change: Critical strikes usually hit for 150% of normal damage. Mudslide will now increase that to 175% of normal damage.
      We’ve also been thinking for a while that we should add a new weather type to the game, so Visions of N’Zoth will also introduce a new weather type: Toxic Fumes. This deals Dragonkin damage to the current enemy pet and applies the Toxic Fumes weather effect.
      Toxic Fumes
      Increases the duration of all hostile damage over time effects by 1 round. All pets are considered Poisoned while Toxic Fumes is active. Max No More
      In Visions of N’Zoth, all of the new outdoor pet battle World Quests in Uldum and Vale of Eternal Blossoms will scale their level to match the highest level pet currently slotted on your team, instead of always being a level 25 enemy pet. This will also be the case for Nazjatar and Mechagon – all of the pet battle World Quests there are being updated. You can check them all out with a team of three level 1 pets!
      Stat Changes
      In Visions of N’Zoth, we’re also changing how percent-damage reduction abilities stack with each other. Currently, if you’re fighting a pet like Unit 17 in Mechagon (a Boss pet that passively takes 50% less damage), and Unit 17 uses Crouch, Unit 17 becomes immune to damage because the two 50% damage reduction effects are added to each other. In Visions of N’Zoth, the plan is to cap damage reduction at -75%. Using Unit 17 as an example, while Crouch is active, it will take 75% reduced damage instead of 100% reduced damage. This will smooth out the challenge with some enemy bosses.
      Please note that abilities like Dodge or Deflection will continue to avoid all damage. Those will not be impacted by this change.
      What the Future Holds
      In a future update, we’re targeting a number of balance changes we want to make, which will amount to lowering the effectiveness of some pets and strategies. Again, these changes will not be happening in Visions of N’Zoth, but we wanted to give you ample warning time that changes are coming. While we don’t have specific numbers or details to share right now, here are some examples of abilities that we’re going to take a close look at:
      Black Claw and similar abilities that increase damage taken by a flat amount. Hunting Party and similar abilities such as Flock. The Shattered Defenses debuff effect from abilities such as Hunting Party or Flock. Any large percent-damage-taken or percent-damage-dealt buffs or debuffs. Twilight Meteorite and similar long-cooldown damage-splitting abilities. The Jar of Smelly Liquid ability. Hermit Crab Of course that last one isn’t an ability, but Hermit Crab incorrectly has a higher stat budget than it should, and it will have its stats reduced to bring it in line with other similar pets.
      A goal we have when making many new pet battle World Quests or encounters is to create puzzles that players can counter and “solve”-- ideally with the option to use a variety of pets and tools to do so. When a few pets have such strong synergies that they can deal massive damage in just a few rounds and almost trivially beat these enemies, it becomes problematic. Do we make new challenges only beatable by the highest damage combos, or do we make them generally solveable and therefore immediately smashed by massive damage?
      We don’t want to ruin the feel of combination abilities, so we aren’t going to make Black Claw no longer interact with Hunting Party or Flock, but we want to make sure these abilities are dealing appropriate damage. And we want to make sure that secondary effects such as Shattered Defenses are being accounted for with regards to balance.
      When we have further specifics, we will be sure to let you know.
    • By Starym
      It's time to take a real look at the Corruptor in his home of Ny'alotha, as he's currently being tested on Heroic difficulty on the PTR! There are plenty of streams to check out, but we picked out a few you can check out here. You can also check out the mount rewards for killing the big tentacle/eye thingy, as well as for the Glory of the Raider, and the Ahead of the Curve one.

      <br>
      <br>
    • By Starym
      This is a weird one, even by weird bug standards. Apparently there's a bug in the Anniversary Event Firelands raid that will randomly teleport any rogue that uses Killing Spree during the Ragnaros encounter to another part of the Firelands. The devs are aware of the issue and are working on a hotfix, but for now maybe don't use Killing Spree Rag!
      Check out our WoW 15-year Anniversary Event guide to get all the rewards from it!
      Outlaw in Firelands (source)
      Could somebody explain how this works? I queued for all 3 stood around and waited for 15 minutes. I then proceed to kill 2.5 bosses, with the 3rd being ragnaros. However I randomly get teleported out to firebreach or something and then i just hang around there for a few minutes until everyone leaves the raid. What am i doing wrong? This keeps happening and it’s not like i’m dying or something. It’s also happened with another instance but the rag 1 has happened like 4 times now.
      Just to add some Blue to this, we have seen an issue that causes Outlaw Rogues to be teleported to another part of the Firelands after using Killing Spree during the Ragnaros fight of the Anniversary Event.
      It’s something the WoW Team are looking into and working on a fix for, in the meantime another spec or simply not using Killing Spree in that encounter should let you finish it off.
      Sorry for any hassle there, will try update again with any news but keep an eye on the Hotfix posts too incase it’s posted there before I get a chance to share it.
       
    • By Stan
      A compilation of everything we know about the alternative to Titanforging coming in Patch 8.3.
      Note that Patch 8.3 won't be out before next year and the current iteration of the system will be changed in future builds.
      The Successor to Warforging and Titanforging
      In Visions of N'Zoth and Mythic Season 4, Blizzard is effectively changing Warforging/Titanforging to a system called Corrupted items, which:
      Come with Benthic-like effects in three tiers (Tier 1/2/3); Come with a +Corruption stat in three tiers (Tier 1/2/3) which activates negative effects based on your Total Corruption accumulated on all gear; Random Corruption ranges have become changed to static in the recent 8.3 PTR build.
      "Benthic" Effects on Corrupted Items
      Corrupted items have the following Benthic-like effects on them:
      Avoidance
      Tier 1: Your Avoidance is increased by an amount equal to 3% of your Haste. Tier 2: Your Avoidance is increased by an amount equal to 6% of your Haste. Tier 3: Your Avoidance is increased by an amount equal to 10% of your Haste. Critical Strike
      Tier 1: Increases the amount of Critical Strike you gain from all sources by 2%. Tier 2: Increases the amount of Critical Strike you gain from all sources by 3%. Tier 3: Increases the amount of Critical Strike you gain from all sources by 4%. Critical Damage Bonus
      Tier 1: Increases the damage you deal with Critical Strikes by 2%. Tier 2: Increases the damage you deal with Critical Strikes by 3%. Tier 3: Increases the damage you deal with Critical Strikes by 4%. Damage Taken Reduction
      Tier 1: Reduces your damage taken from periodic effects by 2%. Tier 2: Reduces your damage taken from periodic effects by 4%. Tier 3: Reduces your damage taken from periodic effects by 6%. Haste
      Tier 1: Increases the amount of Haste you gain from all sources by 2%. Tier 2: Increases the amount of Haste you gain from all sources by 3%. Tier 3: Increases the amount of Haste you gain from all sources by 4%. Healing Received Increase
      Tier 1: Increases your healing received from all sources by 2%. Tier 2: Increases your healing received from all sources by 4%. Tier 3: Increases your healing received from all sources by 6%. Health Regen
      Tier 1: 20% of total Health regeneration now continues during combat. Tier 2: 30% of total Health regeneration now continues during combat. Tier 3: 40% of total Health regeneration now continues during combat. Leech
      Tier 1: Increases your Leech by 2%. Tier 2: Increases your Leech by 4%. Tier 3: Increases your Leech by 6%. Mastery
      Tier 1: Increases the amount of Mastery you gain from all sources by 2%. Tier 2: Increases the amount of Mastery you gain from all sources by 3%. Tier 3: Increases the amount of Mastery you gain from all sources by 4%. Versatility
      Tier 1: Increases the amount of Versatility from all sources by 2%. Tier 2: Increases the amount of Versatility from all sources by 3%. Tier 3: Increases the amount of Versatility from all sources by 4%. Spell Cast
      Tier 1 & Tier 2: Not Available / Implemented Yet? Tier 3: Your spells and abilities have a chance to grant you a Flash of Clarity, reducing the cooldown of your next 3 spells cast by 2 sec. Corruption Stat
      Based on your Total Corruption accumulated from all gear, there are four side effects that activate at various Corruption Levels:
      Corruption Level Side Effect Description 10+ Corruption Grasping Tendrils Taking damage has a chance to slow your movement speed for 5 sec. The magnitude of the slow increases with further Corruption. 20+ Corruption Corrupted Zone Your spells and abilities have a chance to create a corrupted zone at your location, dealing Shadow damage to you every 2 sec. The size and damage of the corrupted zone increases with higher Corruption. 40+ Corruption Grand Delusions Taking damage has a chance to summon a Thing from Beyond, which pursues you for 10 seconds. Its speed increases with further Corruption. 60+ Corruption Creeping Death Damage taken increased by 10% and healing reduced by 10%. The negative effects are not static and grow in power with increasing Corruption on your gear. For example, Creeping Death at Corruption Level 106 increases your damage taken and reduces your healing taken by 56%, which is a significant increase over 10% at Corruption Level 60.

      Higher Corruption increases the number of side effects and their strengths.
      Character Appearance
      Your character becomes darker and pulses with Void energy based on your Corruption Level.

      Azerite Powers
      We datamined the Heart of Darkness Azerite Power which increases all your secondary stats by 54 while your Corruption Level is 25 or higher.
      Corrupted Rings in Patch 8.3
      Certain rings from Ny'alotha come with Benthic-like effects and a debuff with side effects.
      Corrupted Ring - Face the Truth Corrupted Ring - Last Grasp Corrupted Ring - Masochistic Corrupted Ring - Mesmerizing Corrupted Ring - Overconfident Corrupted Ring - Revel in Violence Corrupted Ring - Spontaneous Fury Corrupted Ring - Thing From Beyond Corrupted Weapons in Patch 8.3
      Certain weapons from Ny'alotha also have Benthic-like effects and a flat +25 Corruption Stat Increase which isn't currently reflected on the tooltip.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Corruption Resistance
      There are various ways to decrease your Corruption Level in Patch 8.3:
      New 8.3 Essences will reduce your Corruption by 10. You can talk to MOTHER and cleanse an item off Corruption, but that will also remove its beneficial effect. Ashjra'kamas, Shroud of Resolve (Wrathion's Legendary Cloak) comes with +5 Corruption Resistance at Rank 1. The Heart of Azeroth will have an infinite trait to aid you against N’Zoth’s Corruption at max level (Purity of the Worldsoul). The trait's available at HoA Level 85 and more details can be found here. Blizzard's Goals with Corrupted Items
      Finally, Blizzard shared their thoughts on the new Corrupted Items system in a blue post on October 24.
      Blizzard (Source)
      The most recent PTR build introduced an early version of our Corrupted Items system, and we’d like to highlight a few aspects of how the Corruption system works, and our goals as we iterate on it.
      How Corruption Works
      Items from Ny’alotha, Mythic Keystone dungeons in Season 4, BfA PvP Season 4, the Heroic Darkshore Warfront, and other new sources of loot that are updated with Season 4 will not be able to Warforge or Titanforge. Items from older content will retain an effective “ceiling” of item level 455, as they do today.
      There will be a chance for these new items to be Corrupted by N’Zoth. A Corrupted item has a powerful beneficial property, similar to many of the Benthic effects seen in Nazjatar, but has a new detrimental stat: Corruption. Items can have varying levels of Corruption, with the amount of Corruption present correlating directly with the power of the beneficial upside (for example: an item might give 4% Critical Strike damage and 10 Corruption, or 6% Critical Strike damage and 15 Corruption).
      Corruption represents the influence of N’Zoth, which will have negative effects on the wearer. As Corruption increases, a series of drawbacks are activated. You might remember how Corruption worked on the Cho’gall encounter back in Bastion of Twilight – that was a source of inspiration here. The drawbacks currently on the PTR are works-in-progress and not-yet-tuned, and we have changes already implemented in the next PTR build. Our general intent is for low Corruption to activate a minor effect that most people can play around without too much difficulty, medium levels of Corruption to activate a couple more effects that have a higher skill cap (nd may be more situational in where and when someone can handle having them active), and high levels of Corruption to be prohibitive, and virtually never worth it.
      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
×
×
  • Create New...