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Alliance War Mode Bonus Increased to 30% in Patch 8.1

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Blizzard's increasing the bonus provided by the Enlisted Enlisted buff to 30% for the Alliance in Tides of Vengeance to incentivize War Mode.

The bonus increase was first spotted by redditor Draenorxy in this thread. The player also provided the following screenshot, where Enlisted Enlisted now increases Artifact Power, War Resources, and Gold rewards from world quest by a whopping 30%.

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In the Forbes' interview with Game Director Ion Hazzikostas on War Mode, we learned that Blizzard was looking for ways to make War Mode more rewarding for the less-represented faction. According to him, Alliance players had a rough start with War Mode and opted out. Do you plan to turn on War Mode to make use of the buff? Let us know in the comments!

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18 minutes ago, Stan said:

In the Forbes' interview with Game Director Ion Hazzikostas on War Mode, we learned that Blizzard was looking for ways to make War Mode more rewarding for the less-represented faction. According to him, Alliance players had a rough start with War Mode and opted out

So now we will have more Alliance than Horde.
I mean it's way more efficient than fixing the current sharding issues right?

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4 minutes ago, Steveson said:

So now we will have more Alliance than Horde.
I mean it's way more efficient than fixing the current sharding issues right?

I think the wording there was poor.

I believe their intention is obviously to even the numbers in war mode and they may think to use this as a buff for whatever faction that is less represented, like with dungeon/LFR cache for tanks/healers. It just currently sounds like " we buff Alliance".

And yep, that's the easiest path, tune some numbers and call it a day.

 

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it doesnt matter how much they raise the buff. the majority of players are already leveled. the peeps with alt armies are waiting on incursions for leveling, so it still wont affect a damn thing. maybe the bonus azerite would be nice, but most people who play regularly are already past 30 ap, so again there is no point in turning on WM and putting up with the grief. 

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18 minutes ago, Steveson said:

So now we will have more Alliance than Horde.

If players will find the incentives very pleasing then yes, there will be heluva lots of Alliance players switching on War mode. But my prediction is that it's not gonna happen - there will be some more Alliance, but it will still not fully correct the faction imbalance. Some folks may roll bakc to their Alliance characters to try out the other side's story, but in general if your main is in a Horde guild, you won't choose to play on the other side for a long period of time.
 

12 minutes ago, Jinzuru said:

And yep, that's the easiest path, tune some numbers and call it a day.

Everything related to gold (and other resource) flow can be handled only this way, imagine it as if Blizzard is making a monetary policy decision. The Horde is winning a lot and amassed great amount of wealth - how do you correct that? Well, you give more income to the Alliance.

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10% is actually a nice bonus already and I don't think that just raising it slightly will motivate players who don't want to deal with the griefing, to change their mind. Raising it even further however, will most likely just disencourage the other faction from joining war mode, as getting only a fraction of the reward your opponent gets must fell pretty bad and unfair as well.

So all in all I do not believe that fiddling with the numbers will yield too much of a positive result. But hey, you got to try something.

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It seems like a very poor balancing design regardless whether the buff is for the alliance or whatever faction is a minority. Blizz want to reward players for what, simply being outnumbered? Wow that will definitely make people feel good about themselves (not really.) And yes, it's going to incentivize long-standing horde players to switch to alliance (lol no.)

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14 years of WoW and I've never liked PVP... until BfA.  I still don't like arenas or BGs but world PVP makes you approach the game differently and with a small group it's a blast.

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75 % of 120 chars on my realm are horde othere realms in my battelgrup is even worse so i will be gank/smash/destroy/kill with 30 % buff yey ! 

Why they can't change battelgrups  to mixe hight ally/horde pop servers cuz is hard or difficulte EXCUSES

Maby making premade grups will be ok for ap farm(who even farm it now) in next raid ?

 

 

Edited by Deadbird

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I read the title and first had to check if it's not first of april. But yeah probably it's not just Alliance and more the less represented faction. But the longer i think about it...if i have a look at all the design decision Blizzard took so fare for BFA...no, its definitly just for Alliance! ?

I think i won't turn it on, even if the bonus would be higher. I don't get it, what's the point to raise a bonus on something we (or let it be just me) don't need? Do i need more war-ressources? - Nope thx, even without warmode i got enough for all the stuff i need to spend it on. Do i need more XP? - No sir, don't want to level an alt (i already did). Do i need more Azerite? - Well no, there is no big difference if i got a inner trait or not.

Perhaps i'll give it a try at that point where i can fly back to my corpse and don't have to walk the whole creepy way back...

 

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38 minutes ago, Calysia said:

Blizzard still doesn't get it...the majority of WoW players don't like PvP. Never have and never will. 

Where exactly did you get that statistic?  If you and your friends played on PvE servers that doesn't magically mean that the majority of players dislike PvP.

Pulling facts out of your rectum based on your personal experience has no bearing on statistical reality.

Edited by geofferson
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51 minutes ago, Jonar said:

It seems like a very poor balancing design regardless whether the buff is for the alliance or whatever faction is a minority. Blizz want to reward players for what, simply being outnumbered? Wow that will definitely make people feel good about themselves (not really.) And yes, it's going to incentivize long-standing horde players to switch to alliance (lol no.)

Short term Band-Aid fixes are sometimes incredibly important.

Blizzard has been trying a few different things to get people to switch back to Alliance.  Making the Top 100 Mythic Raid Achievements Faction Based was very smart.  That adds an incentive for top 500 horde guilds to switch to Alliance because their World 300 kill would be a top 50 Alliance kill.

If giving Alliance a Rep / Gold / XP boost for Warmode increases the Alliance Warmode participation by even 10-15% it is worth it.  I have 4 Horde Toons at 120 and 1 Alliance Toon at 120.  My Alliance toon has Warmode on and ever time I play him (a rogue) I have a super fun time ganking Horde doing their World Quests;  I got The Horde Slayer achievement / title a few weeks back.

Playing my 4 Horde Toons I see an Alliance with Warmode on maybe once every couple of days.  I'm all for an incentive that gives Alliance more reason to use Warmode.

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2 hours ago, Steveson said:

So now we will have more Alliance than Horde.
I mean it's way more efficient than fixing the current sharding issues right?

This isn't going to happen, Alliance currently has less players than Horde (around 43% of max level-characters are Alliance, this number also includes alts, so might be even less if some of these people's main is on the Horde side) and after few months of expansion, there are less people doing WQs now. It doesn't matter for majority of casual players, however higher tiers of raiding and pvp are mostly dead on Alliance, so that massive community who would turn war mode on simply isn't there.

Anyway, I am of opinion that such bonus shouldn't exist in a first place. The only incentive should have been, like back in the day, just for fun to do world pvp. Maybe add some objectives in zones to fight for, like TBC had.

Edited by Arcling

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I main a blood dk, if I'm not in a team 2 rogues can solo kill me with out issue with stuns and incaps. unholy is a god awful design with terrible output and can be CC'd through any burst and they have no survivability. Frost is worse. turning on war mode with out a team will never happen until there is some serious class balance.

They want people to go ally? Make some GD proper racials for ally. All of horde racials are better for pvp and some more so for pve. I distinctly remember a team running 5 blood elfs so they could have 5 aoe silences back to back and in pve that's bloody broken. They broke every alliance racial this expac including dwarfs. Removes all poisons, curses, diseases, and magic? I'm freakin lucky if it removes half of them if that!

Any one who seriously pvp's is most likely horde simply because ALL of their racials are geared towards pvp where as ally has none now  that they broke human racial to the point its non existent, and a good portion of horde racials are are just hands down better in pve.

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Blizzard still doesn't get it or they don't care. Give Alliance races some decent racial abilities like horde races and maybe you'll see am upward swing in Alliance populations. Horde is so strong because the racials are strong which made all the try hards go Horde, which attracted other players going Horde to become try hards and so on and so on. 

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As long as there is a scenario where you get camped at a cave entrance by 50 horde players  they can increase the reward by 300% because is still *filtered* since u cant do the dam WQ any way so its all pointless they don`t have a proper sharding system where they can make the servers balanced so they resort to this *filtered* that solves literally nothing.

Because math, 30% of 0 is still 0.

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44 minutes ago, Antimagic said:

As long as there is a scenario where you get camped at a cave entrance by 50 horde players  they can increase the reward by 300% because is still *filtered* since u cant do the dam WQ any way so its all pointless they don`t have a proper sharding system where they can make the servers balanced so they resort to this *filtered* that solves literally nothing.

Because math, 30% of 0 is still 0.

I think they need to give people an X% health / damage buff when they get killed in warmode that increases by X% every time you are killed within X% seconds.

For example, if you are killed in Warmode PvP when you rez you have a 5% buff to health and damage.  If you are killed again within 30 seconds your buff goes to 15%, if you are killed again within 45 seconds your buff goes to 50% if you are killed for a 4th time your buff goes to 100%.  The idea is if 5 Horde are camping you, you basically become a raid boss after a few kills and you will be able to wreck your campers with ease.

This is completely possible using blizzard's existing scaling tech.  It would need to be tuned so that the health / damage increase only worked on other players and in the open world so someone couldn't have their friend kill them 10 times and then have them solo mythic g'huun.

Edited by geofferson
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It's a start but it's not a solution to fix for the long term.  But I am curious on how this will all play through once 8.1 hits.  However I don't see a Faction Character Creation cap in this game unlike some of the other MMO's I've played and I don't think there is one.  And if there is going to be an incentive (buff, resources, currency, xp, or other) for the less populated Faction it needs to be for all levels not just those entering the BFA regions imo.

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this may have been asked but is the 30% boost with WM just for 120 and the lvling boost will stay at 10% or are they also upping the lvling xp to 30% to?

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There has been imbalanced pvp since launch. 

If Blizz wanted to fix it, the first thing they’d do is just snuff the racials.

Period.  Done, gone, bye.

The 2nd step would be making it so that when you engage another player, your stats/gear/etc go to a standard fixed value, level 20 or 120, so it’s an even gank free play experience. No 120’s camping 35’s, because a 35 could kick your *filtered* if he’s got skills. Same way a level 30 can whoop a level 150 in Halo. Even playing field, with skill being the determining factor, not gear.  Something similar to this is already in place in BG’s when you’re 22 instead of 29.

Thats what hat I think you’re going to see in the future. 

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I'm going to assume the buff goes to the faction that is out numbered rather than just the Alliance (simply because despite what people on main US realms think there are other regions with different faction balance) but I still think it's a stupid change. War-mode is optional and the rewards shouldn't be the reason your in it. You should be in it because you like WPVP and there is engaging content for it, which the game currently lacks.

Now the incursions in 8.1 which funnel people towards different points have the potential to add addition content to world PvP but again it shouldn't be about the rewards, in fact I don't think the 10% should even exist, let alone the 30%. The rewards just force people who have zero interest in WPVP but need those rewards for their chosen gameplay, such as raiding or M+, to engage in it, and those people do it in large groups to maximise time invested.

No, War-mode is a good idea and it sure beats the *filtered* out of PvP Servers, but frankly until they get the balancing tech right it wont be good, no matter the rewards.

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Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      We have a detailed explanation of one of the big changes to professions in the upcoming expansion. Inspiration is being removed and replaced by Concentration, which is an actual resource you'll be spending to improve your crafting. You will automatically gain Concentration over time, and you can refund it in other ways a well. Check out all the details below. 
      (Source)
      Greetings members of the Artisan’s Consortium!
      As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
      Inspiration
      We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
      So we’re making changes, because:
      There’s a lack of decision making and agency for the crafter. There’s a lack of clarity for customers who just want items made. It’s based heavily in RNG, which was never the goal of the Professions revamp. In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
      Concentration
      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
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