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Heroes of the Storm Balance Update Patch Notes: November 27th

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A new Heroes of the Storm patch is now live with balance changes, bug fixes and Call of the Nexus. If you queue up for roles that are in short supply, you'll receive 50% bonus experience for being team players. There's a "Call of the Nexus" Bonus XP indicator above each Hero on the Hero Selection screen.

The patch also comes with Quick Match improvements mentioned in the 2019 Gameplay UpdateThe matchmaker now includes a Tank, Healer, and Ranged Assassin on each team. It's time to say goodbye to weird team comps!

Blizzard LogoBlizzard (Source)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 

General

Call of the Nexus

  • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
  • Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:
    • Parties of 3 must have at least one of the required Hero categories selected to queue.
    • Parties of 4 must have at least two of the required Hero categories selected to queue.
    • Parties of 5 are excempt from this rule.

Heroes

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum (Passive)
      • Health threshold for cooldown reduction reduced from 80% to 75%
  • Level 4
    • Show of ForceShow of Force (Trait)
      • Damage Increased from 77 to 80
  • Level 16
    • Mocking StrikesMocking Strikes (Passive)
      • Cooldown reduction increased from 2.5 to 3 seconds 

Genji

Divider_Hero_Genji.png

Stats

  • Basic Attack range reduced from 5.5 to 4.5

Developer Comment: Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they’re in his Swift StrikeSwift Strike’s execute range. If this change is not enough, we have some additional ideas to curb Genji’s dominance that we will explore in the future.

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack damage increased from 188 to 198
 

    Talents

    • Level 7
      • Never OutmatchedNever Outmatched (W)
        • Cooldown reduction increased from 2.5 to 3 second per Basic Attack
        • Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
    • Level 16
      • Flawless TechniqueFlawless Technique (Passive)
        • Damage bonus increased from 25% to 30%
      • Giant SlayerGiant Slayer (Passive)
        • Damage increased from 1.5% to 2% of an enemy Hero’s maximum Health

    Developer Comment: We think that Hanzo is able to burst down bosses and map events too quickly, so we’re removing the synergy between Never OutmatchedNever Outmatched and Serrated ArrowsSerrated Arrows. We’re making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.

    Kerrigan

    Divider_Hero_Kerrigan_Crop.png

    Stats

    • Basic Attack damage reduced from 120 to 113

    Abilities

    • Impaling BladesImpaling Blades (W)
      • Damage reduced from 180 to 165
      • Mana cost increased from 75 to 80
    • Psionic PulsePsionic Pulse (E)
      • Explosion damage increased from 180 to 195
      • Mana cost increased from 60 to 65

    Talents

    • Level 1
      • Assimilation MasteryAssimilation Mastery (Trait)
        • Health and Mana regeneration increased from 100 to 150%
    • Level 4
      • Sharpened BladesSharpened Blades (Q)
        • Damage for killing Minions increased from .5 to 1
        • Maximum damage bonus increased from 50 to 75
    • Level 13
      • ChrysalisChrysalis (Active)
        • Cooldown reduced from 90 to 60 seconds
    • Level 16
      • Mounting PotencyMounting Potency (Q)
        • Spell Power duration increased from 4 to 5 seconds
      • Unbridled EnergyUnbridled Energy (Heroic)
        • Spell Power increased from 30 to 35%
    • Level 20
      • OmegastormOmegastorm (R)
        • Bonus duration increased from .188 to .25 seconds per tick

    Nova

    Divider_Hero_Nova_Crop.png

    Talents

    • Level 7
      • Perfect ShotPerfect Shot (Q)
        • No longer grants an additional stack of SnipeSnipe for hitting enemy Heroes
        • New functionality:
          • Hitting enemy Heroes now refunds the Mana cost of SnipeSnipe
    • Level 13
      • Psionic EfficiencyPsionic Efficiency (Q)
        • Hitting enemy Heroes no longer refunds the Mana cost of SnipeSnipe
        • New functionality:
          • Now grants an additional stack of SnipeSnipe for hitting enemy Heroes

    Developer Comment: We are switching some of the bonuses from Perfect ShotPerfect Shot and Psionic EfficiencyPsionic Efficiency to better align their rewards and to make the SnipeSnipe build friendlier to players earlier on in the game. Most notably, players who pick Perfect ShotPerfect Shot will no longer have to worry about running out of Mana quickly due to landing multiple Snipes in a teamfight.

    Orphea

    divider_hero_orphea.png

    Stats

    • Basic Attack Damage increased from 80 to 88

    Abilities

    • Shadow WaltzShadow Waltz (Q)
      • Damage increased from 150 to 165
    • Crushing JawsCrushing Jaws (R)
      • Cooldown increased from 50 to 70 seconds

    Talents

    • Level 1
      • En PointeEn Pointe (Q)
        • Damage bonus increased from 50 to 75%
    • Level 16
      • Lurking Terror (W/E)
        • Now shares a cooldown with Chomp (W)

    Developer Comment: The first Nexus-born Hero has arrived and is showing a bit of teeth, especially in the burst department. The combination of a high-stacked Ravenous HungerRavenous Hunger combined with double-Chomps with Lurking TerrorLurking Terror was a bit over-the-top, especially since she could set everything up fairly safely with Crushing JawsCrushing Jaws. We have taken the bite out of that combo by linking the cooldowns of ChompChomp and Lurking TerrorLurking Terror. We are offsetting this loss of burst by increasing her sustained damage potential and will continue to closely monitor. We realize that the loss of her blow-up potential will make Lurking TerrorLurking Terror a much less exciting talent to pick and have future design ideas on how to spruce it up.

    Specialist

    Abathur

    Divider_Hero_Abathur_Crop.png

    Talents

    • Level 1
      • Regenerative MicrobesRegenerative Microbes (E)
        • Healing reduced from 68 to 62

    Developer Comment: Regenerative MicrobesRegenerative Microbes is dominating Abathur’s Level 1 talent tier, as well as causing issues at the pro level of play. We are taking a look at Abathur to see what improvements can be made, but wanted to get this change out sooner rather than later while we iterate on him.

    Azmodan

    Divider_Hero_Azmodan_Crop.png

    Talents

    • Level 7
      • BombardmentBombardment (Q)
        • Range bonus decreased from 2 to 1.5
    • Level 20
      • PridePride (Q)
        • Damage bonus reduced from 125 to 100

    Support

    Ana

    Divider_Hero_Ana.png

    Abilities

    • Healing DartHealing Dart (Q)
      • Base Heal amount decreased from 215 to 205

    Deckard 

    divider_hero_deckard.png

    Abilities

    • Healing PotionHealing Potion (Q)
      • Cooldown increased from 3 to 4 seconds
      • Mana cost increased from 20 to 25
      • Healing increased from 219 to 240

    Developer Comment: We agree with the feedback that games play out better when there are windows of time to take advantage of enemy cooldowns, particularly when it relates to Supports. This change is intended to reduce Deckard’s ability to keep himself or his allies alive when multiple enemies dive onto them. Going forward, we will be looking at ways to increase counter-play by adding these windows of time for players to take advantage of each other’s cooldowns.

    Stukov

    Divider_Hero_Stukov.png

    Abilities

    • Lurking ArmLurking Arm (E)
      • Range increased from 10 to 11

    Developer Comment: Stukov’s changes a few months ago were intended to create new build paths while also reducing the dominance of his Lurking ArmLurking Arm build. While this had the effect we intended, Lurking ArmLurking Arm is now a much more risky ability to use for the majority of the game, whether or not he takes talents related to improving the ability. This change is intended to round this out a bit by letting Stukov use Lurking ArmLurking Arm a little more safely.

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Abilities

    • Light of EluneLight of Elune (Q)
      • Charge cooldown increased from 15 to 16 seconds

    Talents

    • Level 1
      • All Level 1 Talents have been moved to Level 7
    • Level 7
      • All Level 7 Talents have been moved to Level 1

    Developer Comment: The healing rework to Tyrande has made her a formidable force as of late and with this round of changes we think she will sit in a great spot. The swap of her level 1 and 7 talent tiers should open some new early-game decision-making while pushing back her cleanse mechanic a bit further into the game. We are still evaluating Celestial AttunementCelestial Attunement on the design side and may make larger changes at a later date.

    Whitemane

    Divider_Hero_Whitemane_crop.png

    Abilities

    • Desperate PleaDesperate Plea (Q)
      • Cooldown increased from .3 to .5 seconds

    Warrior

    Blaze

    Divider_Hero_Blaze.png

    Abilities

    • Bunker DropBunker Drop (R)
      • Allies now have to channel for .5 seconds to enter the Bunker

    Talents

    • Level 4
      • Feeding the FlameFeeding the Flame (Q)
        • Cooldown reduction decreased from 2.5 seconds to 2 seconds
        • Additional functionality:
          • Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
      • Oil DispersalOil Dispersal (W)
        • No longer increases the Slow amount of Oil Spill
      • MeltdownMeltdown (Trait)
        • Damage reduction increased from 5 to 7% per stack
        • Maximum Stack Count reduced from 6 to 5
        • Maximum damage reduction increased from 30% to 35%

    Developer Comment: These changes are intended to better round out Blaze’s Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker DropBunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.

    Mal'Ganis

    Divider_Hero_Malganis_Crop.png

    Stats

    • Basic Attack damage reduced from 105 to 100

    Abilities

    • Fel ClawsFel Claws (Q)
      • Cooldown increased from 8 to 9 seconds
    • Carrion SwarmCarrion Swarm (R)
      • Damage reduced from 66 to 63

    Talents

    • Level 7
      • Will of TichondriusWill of Tichondrius (Q)
        • Damage reduced from 4 to 3% of maximum Health

    Yrel

    divider_hero_Yrel.png

    Talents

    • Level 1
      • Maraad's InsightMaraad's Insight (Passive)
        • Now only applies the buff when hitting an enemy Hero with a Basic Ability

    Bug Fixes

    General

    • Fixed a number of tooltip issues across the game.

    Heroes

    • Lt. Morales: Fixed an issue causing SafeguardSafeguard to grant an incorrect amount of Armor.

    User Interface

    • Fixed an issue causing the discount amount displayed over Boosts to appear in the wrong place.
    • Thanks 1
    • Haha 1

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    QM will finally become less of a mess. Not that I play it much, anyway, but...

    Most hero changes are promising, but I don't understand Deckard and Whitemane's. And Yrel will now have significantly less sustain outside of TF or skirmishes.

    • Like 1

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    What are they doing with Genji?  They nerf his dive, give him better AA, now they nerf his attack range?   He already has a bad win rate.

    Edited by ArtVandelay

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    So Mal'ganis still tanks nerfs without being changed enough to not be the best character. Neato.

     

    The lurking terror nerf makes me sad. Orphea is still gonna be even more mediocre. 

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    Overall, I really like these changes. Genji nerf (yay, but I still firstban him), Hanzo got a buff while also nerfing the broken part of his kit (yay), lots of needed tweaks scattered around (yay) and QM changes (yay, even if I don't play QM that much).

    The only thing I don't really like is the Mal'ganis nerf. Not because he did not need a nerf, but because these are tiny tweaks to a character that is like 50% stronger than the norm. The tweaks also fail to touch the main problem (his E, which is completely broken). His Health Swap ult is also untouched, which allows him to break any form of unorganized play in half (lower leagues, Quick Match).

     

    Edited by Aasgier

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    5 hours ago, Gildomari0 said:

    i dont understand orphea and hanzo buffs '-'

    orphea is nerf not buff. See properly. buff Q abit but nerf ulti and then the most important is W chomp get nerf with sharing cooldown.

    Suppose her brust come with that for double chomp in short time but now they nerf it make you able to chomp once only for that teamfight time. The buff of Q cannot compete with double chomp dmg in short time.

     

     

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    7 hours ago, Migol said:

    Sadathur.

    ^

    Regenerative Microbes is the top choice because it is the only choice that makes sense. His Symbiote and Microbes makes him a mobile support specialist. Everything else is sub par to other characters. Yes, the damage from Stab and Spine Burst is useful when the team is split fighting, but in 5 on 5 fights it loses a lot of it's strength from lack line of sight blockers. The solution is the lessen the choice without giving other options?

    Sadathur indeed.

    As for Azmodan. Ah Poo. Stupid winrate. Though the range reduction makes no sense. Seems like more people will just move to Art of Chaos in a Gluttony build even more now, which is the best overall build for Azmo anyways. So why nerf Greed and Wrath?

    Pride makes sense, kinda, if you want less people to use it. Which seems to be odd way of balancing things. Here's an idea! If talents are always chosen, maybe fix the weaker and broken ones! Eureka!

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    I'm honestly a bit surprised that Maiev wasn't nerfed. She may be balanced in the hands of your average player, but for people who have spent time mastering her, she's easily one of the best heroes in the game, and certainly top tier in the hands of a good Maiev player. Most of the pro players have been saying the same thing lately (rich especially) and I agree, myself being a Maiev main. Her damage is astronomical if you are good at consistently getting Q resets, her waveclear is great, she's able to solo merc camps with Naisha's, her mobility is great, and she has exceptional utility, in addition to an incredibly useful imminuity trait. Personally, I think that warrants at least a slight nerf. Though I gotta admit, Blizzard does a great job at nerfing heroes to the point where they are deemed useless, so I can't help but worry that'll be the case with Maiev if/when she gets nerfed.

    • Confused 1

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    6 hours ago, Maxkitty said:

    I'm honestly a bit surprised that Maiev wasn't nerfed.

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? ?

    Edited by CyberDVonaven
    • Haha 1

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    2 hours ago, CyberDVonaven said:

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? ?

    She's still super powerful though and can easily carry most games in the right hands. I guess it's a bit difficult though, considering she has one of the highest skill caps in the game.

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        Base
        Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
        Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
        Talents
        Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
        Base
        Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
        Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
        Base
        Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
        Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
        Talents
        Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
        Base
        Basic Attack damage decreased from 173 to 167. Talents
        Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
        Base
        Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
        Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
        Known Issues & Bug Fixes
        Known Issues
        Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        16 December 2025: This patch went live again, with some undocumented bug fixes.
        12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
        (Source)
        Balance Updates
        Kerrigan
        Base
        Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
        Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
        Talents
        Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
        Base
        Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
        Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
        Talents
        Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
        Talents
        Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
        Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
        in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        New Skin: Bonny Butcher
        New Skin: Warthog Gear Head Thrall
        Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
        Balance Update
        General
        Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
        Falstad
        Base
        Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
        Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
        Base
        Corruption [E] Mana cost increased from 80 to 90. Talents
        Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
        Base
        Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
        Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
        Talents
        Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
        Base
        Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
        Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
        Base
        Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
        Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
        Talents
        Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
        Talents
        Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
        Base
        Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
        Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
        Bug Fixes
        Map
        Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
        Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

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