Jump to content
FORUMS
Sign in to follow this  
Starym

Patch 8.1: Battle of Dazar'alor Release Date?

Recommended Posts

94YJ3Wc.jpg
 

It seems we may now know when the Battle for Dazar'alor will be releasing, as so far it's only been mentioned as coming in January. Redditor rocki12345 has noticed that part 4 of the 8.1 War Campaign starts on January 22nd, as marked on the PTR in-game calendar. Part 5 is set after the events of the raid so 4 should, in fact, be the raid itself. That's 6 weeks after patch 8.1 launches, with Mythic coming the week later, as usual.

1gsmx99vl2221.jpg

So if we're to believe the PTR timing, it seems the War Campaign stages won't be just 1 week each from the start of the new patch, with rocki12345 also having dug up the rest of the steps, with the whole thing starting with the release of the patch itself:

Quote

Also there is some "TIME-GATING" with the War Campaigns
 

Part 1 begins 11th December

Part 2 begins 18th December

Part 3 begins 8th January

Part 4 begins 22nd January and with it probably the Raid

Part 5 begins 29th January (the last Chapter of the 8.1 War Campaign) The Description says: Join the Horde's leadership as they meet after the Battle of Dazar'alor

In any case, we now possibly have the release date for Battle for Dazar'alor and, more importantly for some of us, the start date for the next World First progress race as well!

Source.

  • Like 1

Share this post


Link to post
Share on other sites

I wish they’d stop doing this awful time-gated questline stuff. It really takes any sense of drama out of the storyline. By the time I’m on the last quest I’ve completely forgotten about the suspense that’s been built up because the starting quests were weeks ago. Also means that it’s “one and done” - ie you get one new thing to do every week, that’s over in ten minutes. Funfunfun.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
45 minutes ago, Brutalis said:

I wish they’d stop doing this awful time-gated questline stuff. It really takes any sense of drama out of the storyline. By the time I’m on the last quest I’ve completely forgotten about the suspense that’s been built up because the starting quests were weeks ago. Also means that it’s “one and done” - ie you get one new thing to do every week, that’s over in ten minutes. Funfunfun.

Then play it all the last week? There is literally no pressure to do it before raid opens.

Only issue i see there is spoilers.

Share this post


Link to post
Share on other sites
29 minutes ago, Brutalis said:

I wish they’d stop doing this awful time-gated questline stuff. It really takes any sense of drama out of the storyline. By the time I’m on the last quest I’ve completely forgotten about the suspense that’s been built up because the starting quests were weeks ago. Also means that it’s “one and done” - ie you get one new thing to do every week, that’s over in ten minutes. Funfunfun.

Every weekly questline starts with some introduction like "we caught an Alliance/Horde messenger connected to the last week's story" or "our spies inflitrated information about xyz". Would it make sense if our faction would do that ~5 times within an hour? As long as the stories are well seperated I'm ok with it - you don't have to remember the starting quest since the quest text, locations and NPC roleplay reminds you what happened earlier. In my experience the Horde War Campaign was a bit weaker in this then the Alliance, but in general both sides story is enjoyable in this episodic break-up.

  • Like 1

Share this post


Link to post
Share on other sites
24 minutes ago, Badadada said:

Every weekly questline starts with some introduction like "we caught an Alliance/Horde messenger connected to the last week's story" or "our spies inflitrated information about xyz". Would it make sense if our faction would do that ~5 times within an hour? As long as the stories are well seperated I'm ok with it - you don't have to remember the starting quest since the quest text, locations and NPC roleplay reminds you what happened earlier. In my experience the Horde War Campaign was a bit weaker in this then the Alliance, but in general both sides story is enjoyable in this episodic break-up.

That's true, but the only reason the quests are connected like that IS the weekly lockout of content.

Share this post


Link to post
Share on other sites

I don't mind the "time-gating" as it pertains to storylines.  / quests

I think the sunwell opening and Surimar most of all was well done.  (that is what this expansion is really lacking and why I think it is "empty" lack of surimar)

although I'm years retired from hardcore raiding and realm firsts, heck I'm super casual, bosses shouldn't be gated.  Heck I think there should be  one raid mode...

  • Like 1

Share this post


Link to post
Share on other sites

they made it time gated becasue they wanted to turn 1-2 hours worth of content into a months worth of content. instead of making a questline time gated to make it take 4-5 weeks maybe they should just make the questline actually take 4-5 weeks to complete via dungeon/raid quests or other lockout based activities like the balance of power, or maybe since its the war campaign, make it be something like X world quests/rep in enemy territory and just have to do the quest chain once to unlock the raid or whatever comes along with finishing it. sad to see blizzard catering to casual players 

Share this post


Link to post
Share on other sites
14 hours ago, Jerry235 said:

maybe they should just make the questline actually take 4-5 weeks to complete via dungeon/raid quests or other lockout based activities like the balance of power, or maybe since its the war campaign, make it be something like X world quests/rep in enemy territory and just have to do the quest chain once to unlock the raid or whatever comes along with finishing it. sad to see blizzard catering to casual players 

And for your idea there will be 100 others complaining how your idea is terrible and they want it done X way instead.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Ogrimmmar has tried to express various WoW zones via emojis, and there's a pretty fun guessing game in there as well!
      It's pretty fun trying to decipher the pictograms and where they belong exactly, with some being pretty obvious, and one even being a bit misleading/confusing (see if you can spot that one). You can check out the solutions below the image, and see how well you did (the last one is especially solid)!

      Number 8 was the problematic one, as the author combined Silithus and Uldum, but the rest are pretty much on point. Also, this obviously needs to be a thing for WoW terms in general, as it's pretty fun spotting the intended meaning, and we could use some tougher ones!
      Source.
    • By Staff
      Blizzard talk about the specifics of the Valor caps and how they will be accelerating them due to the systems late addition, with a 5000 cap to start, increasing by 750 each week. You also won't be able to hoard it, as a character can only hold 1500 at a time.
      Valor (source)
      As we’ve tested and iterated on the changes in patch 9.0.5, we’ve concluded that Valor for Mythic Keystone Dungeon gear would benefit from an immediate kickstart, so we’re adjusting the configuration of Valor caps. This currency is being added well into Shadowlands Season 1, so we want to pace it as though it’s been available for several weeks, giving players a large measure of gear catch-up capacity from the start.
      In 9.0.5, there will be a weekly Valor cap that increases by 750 Valor each week, and the cap will start at 5000 Valor earnable in the first week. In the second week of 9.0.5, the Valor cap will be 5750. In week 3, the Valor cap will be 6500, etc. There will be a cap of 1500 on how much Valor a character can hold at a time. As always, thank you for your testing and feedback.
    • By Stan
      The Alliance Castle Nathria Mythic Hall of Fame is finally full, but it appears that a Chinese boosting guild has filled it with many Cutting Edge runs discovered by players through Warcraft Logs.
      The Alliance has filled the Hall of Fame 29 days after the Horde, but according to reports, a Chinese guild named Q728 has sold more than 50 Hall of Fame / Cutting Edge pilots this tier. The alleged boosting occurs in each tier, but it is super obvious this time around.
      Reddit user Drathos1337 provided us with two interesting Warcraft Logs links. The first one links to their rosters and contains hundreds of characters with oddly similar performance on the final bosses after not performing that well on early ones, which hints at pilots. The second link contains their calendar, where you can view the individual runs.
      Many players are calling for a complete overhaul of the Hall of Fame system due to the boosts and Alliance taking a long time to fill it.
      Source: Reddit
    • By Starym
      We've seen plenty of WoW recreations in other games, from Minecraft, the Sims and so on, but this is a pretty new one as a part of Stormwind has been made in Tony Hawk's Pro Skater!
      While the details aren't exactly high, the architecture seems to be all there, but more importantly it looks to be a pretty solid skate park, with plenty of places to grind, wheelie and other skating terms I definitely know and didn't google like like ollie, boardslide and darkslide. The music isn't half bad either!
      This particular map is only available on the PS4, however, but it's still damn cool to just look at.
      Source.
    • By Starym
      It seems there's a much easier way to handle Devos, the final boss of the Spires of Ascension, as many players have been using this extremely powerful cheese/creative use of game mechanics/exploit to speed things up and make the encounter trivial.
      As spotted by the WoW Highlights Youtube channel, the method actually kind of breaks the boss, as Devos does none of her mechanics after the cheese, and it's pretty easy to pull off too. While this seems like an extremely obvious exploit, it's interesting to know that something very similar happened back in King's Rest, where you could do the same thing to Mchimba the Embalmer, the second boss, and Blizzard actually allowed that, even in the MDI, as Ellesmere points out and explains this new Spires method:

      You can see the results of the method here, as the boss just does nothing after the first spear throw interrupts her:

      And here are two more examples, where we can actually see the method being done directly (in the first two examples):
      This particular one seems like it will be getting fixed fast by Blizzard, however, as it is the final boss and the method basically removes the majority of the fight and makes it very trivial.
      Source.
×
×
  • Create New...