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Starym

Turning Off War Mode Outside Capital Cities in 8.1

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Some more PTR news, as redditor RVD3 has noticed we'll now be able to disable War Mode inside rest zones instead of only being able to do it in Stormwind and Orgrimmar. You'll still only be able to turn on War Mode in the Alliance and Horde capitals, however, but this should help with some frustrating gank/camping situations, or when you just want to finish up that world quest and don't want to be bothered. You still need to get to an inn or similar, so turning War Mode on is still risky, just not as much as before.

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So, will this make you more likely to turn on War Mode when leaving for Zandalar and Kul Tiras?

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No. I'm Horde and started on a PvP server all the way back in 2005, but when I returned the game I literally spent hundreds of real life dollars (this was pre token to balance) getting away from that *filtered*. No reward they can offer in game will get to me engage in the toxic and degenerate gameplay that is World PvP.

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For sure! Also if you are outnumbered you will get extra bonuses up to 30% which is also a plus. If you "only" have a 10% bonus you already know that you are very unlikely to die to the other faction, seems like a win-win situation!

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2 hours ago, Seksi said:

For sure! Also if you are outnumbered you will get extra bonuses up to 30% which is also a plus. If you "only" have a 10% bonus you already know that you are very unlikely to die to the other faction, seems like a win-win situation!

And how much of that "bonus" do you lose from time wasted every time you're killed?

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For me, i will never be turning this thing on, even if the pvp talents are so awesome, because all it does is open me up to getting ganked by level 120 players when i am level 60 or something.....i am all for challenge all that, but when a player or players are level 120 or ??? in this game's case, it is not competitive at all and the fact that blizzard is doing nothing to mitigate the ganking, its pretty much any country having military soldiers, but not having any ethical rules to follow, they will be going around raping everyone in the open.

They honestly need to control how pvp is done to prevent this kind of unfair combat situations, though i know nothing will get done.

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5 hours ago, tkioz said:

No. I'm Horde and started on a PvP server all the way back in 2005, but when I returned the game I literally spent hundreds of real life dollars (this was pre token to balance) getting away from that *filtered*. No reward they can offer in game will get to me engage in the toxic and degenerate gameplay that is World PvP.

Meanwhile Alliance whined so hard that now underrepresented faction get +30% rewards instead of +10%.

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Always enjoyed world PvP since day 1 Vanilla, I still remember the shock and the surprise when meeting my first night elves for my first PvP fights in Ashenvale.

So War mode always been and will always be on for me 🙂 

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2 hours ago, Steveson said:

Meanwhile Alliance whined so hard that now underrepresented faction get +30% rewards instead of +10%.

Now if only, players would have a spine and face players that can actually fight back...then pvp would be awesome.

 

There were 2 instances where i got killed by players with war mode turned on.

1: Level ?? vs level 30 = Unfair and i think Blizzard should enforce rules to prevent this kind of ganking, but right now, they pretty much encourage it by not having rules against it.

2: 2x Level 30s vs Level 30 = Abit unfair, but manageable, i was able to kill one of them and died when the second one had maybe 10% health left, this was thrilling and i wish more pvp was like this.

Overall, players tend to prefer easy wins over a challenge and when they are challenged, they tend to run away and when they get help, they unsurprisingly grow a spine and fight, knowing that they will be winning the fight.......honestly? its very sad when people are like that and they should just grow a spine and go after fights that you can't exactly win 100% of the time or at the very least, are unsure if you can win or not.

I mean, its half the fun facing challenging players, not sure how they can have fun when the other players they are killing are so under-leveled its impossible for him to be challenged...you know what i mean?

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I agree World PVP and ganking needs some adjustments. I do use War Mode to level, however, I feel if Blizzard is able to run sharding or phasing I think they should be able to shard grouped level ranges together for World PVP such as every 10 to 20 levels grouped together to not allow a lvl 120 to attack someone lower than 10 levels. The low level gank is out right harassment and there is no reward/gain from it.

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1 hour ago, Suvat said:

I agree World PVP and ganking needs some adjustments. I do use War Mode to level, however, I feel if Blizzard is able to run sharding or phasing I think they should be able to shard grouped level ranges together for World PVP such as every 10 to 20 levels grouped together to not allow a lvl 120 to attack someone lower than 10 levels. The low level gank is out right harassment and there is no reward/gain from it.

Phasing already works that way - if you visit a capital during leveling, you will mostly see other characters of similar level, whereas at 120 they are just not there. However this alone is just not the single and topmost priority the system uses. Based on my experience phasing tries to prirotize:
1. Players that are in the same guild or party (never occured to me, that we couldn't see each other)
2. Players that are on the same realm
3. Players that are in the same geolocation
4. Players of different faction
5. Players with same quests
And to my belief, same level range is probably just a 6th or 7th grade priority. But during a Holiday event that goes back to an old-world zone it's still extremely hard to come by low level players, so to some extent it works.

Edited by Badadada

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1 hour ago, Badadada said:

Phasing already works that way - if you visit a capital during leveling, you will mostly see other characters of similar level, whereas at 120 they are just not there. However this alone is just not the single and topmost priority the system uses. Based on my experience phasing tries to prirotize:
1. Players that are in the same guild or party (never occured to me, that we couldn't see each other)
2. Players that are on the same realm
3. Players that are in the same geolocation
4. Players of different faction
5. Players with same quests
And to my belief, same level range is probably just a 6th or 7th grade priority. But during a Holiday event that goes back to an old-world zone it's still extremely hard to come by low level players, so to some extent it works.

Very informative details here, but is this only applied within capital cities as you mention or to the open world zones as well? I would think if applied to open world zones then this sounds great, but maybe set the level of characters higher on priority that can be seen/interact with each other in the sense of PVP alone.

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3 hours ago, Badadada said:

Phasing already works that way - if you visit a capital during leveling, you will mostly see other characters of similar level, whereas at 120 they are just not there. However this alone is just not the single and topmost priority the system uses. Based on my experience phasing tries to prirotize:
1. Players that are in the same guild or party (never occured to me, that we couldn't see each other)
2. Players that are on the same realm
3. Players that are in the same geolocation
4. Players of different faction
5. Players with same quests
And to my belief, same level range is probably just a 6th or 7th grade priority. But during a Holiday event that goes back to an old-world zone it's still extremely hard to come by low level players, so to some extent it works.

Weird, when i was leveling with war mode on, i saw alot of level 120s in Stormwind and Orgrimmar and i saw a level 120 that repeatedly killed over 20 low level players......just cause they could....its just sad.

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