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NO HGC in 2019?

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A shroud of uncertainly looms over the future of HGC and Heroes Esports as a whole due to the lack of HGC updates for the upcoming year and many pro players as well as casters are either done with the game or transferring to other games.

Gillyweed (HGC Caster)

The well-known female HGC caster is moving to Rocket League in 2019.

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Trikslyr (HGC Caster)

Tim announced he won't be casting HGC in 2019 and he plans to make streaming his major focus.

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Tetcher (HGC China Caster)

Chris voiced his uncertainty on Twitter today, following the lack of HGC information.

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We're going to closely monitor any announcements, so keep an eye out on the Heroes news section!
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Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

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Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Edited by Arcling
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Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

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20 minutes ago, Primici said:

Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

He regularly has 250+ viewers for pretty much any game he plays and pushes to 750+ whenever he plays hots and 1k+ if there isn't mewn or bambam on. Also has well over 1k subs, which is a big deal for any streamer. So even if he's not your taste, streaming is definitely a viable talent he has.

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2 hours ago, Arcling said:

Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Edited by Godeyes
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I hope it's still happening, to an extent. The game must still be making the numbers or close to it? And since 2.0 it feels like a completely different game with ups and downs but definitely a lot of fun to be had and despite some uncomfortably dictated and cookie cutter metas, HGC has been really the only esport I've followed, on top of being a breath of fresh air after a few years of LoL. 

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2 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

5 hours ago, Brutalis said:

Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

I think many of you have casuals and more dependent on teamwork, team fighting mixed up. 

Brutalis: I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

Godeyes: You make many baseless assertions. 

 

 Even if HoTs is a superior product, players tend to be religious; they will stick to DOTA or LoL no matter what. 

Edited by greatCraft
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3 hours ago, Godeyes said:

I enjoy this game a lot but even dedicated players like me are exhausted.

There are dedicated casuals as well, meaning people who quite often play only a couple of games, mainly in QM, but aren't serious about competitive aspect. HotS initially was marketed as "hero brawler" and for more casual players, only later they started trying to somehow appeal to more competitive people and pros as well. These problems you described come from busted matchmaking, so far they didn't manage to really fix that. Afaik, many gm and master players complained about being matched with players from lower tiers, then they changed that, and many of them started having hour long queues or even longer. This resulted in even more of them quitting the game.

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Same with the exp changes, I feel like most people are overreacting. Blizz's silence is unnerving, but not necessarily bad news. And a "dead game" wouldn't have such an active (even if a bit too much) community online, be it Reddit, Twitch or Forums.

For all we know Blizz hit some kind of snag with Activison or whatever, maybe budget cuts, and can't say anything until it's solved. I am sure the devs are itching to post explanations, and to assure people that all is well, but probably are being told not to.

Edited by lChronosl
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2 hours ago, greatCraft said:

I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

You sound fairly combative about this but I'm a sod for misinterpreting tone via text on forums, but regardless I'd say I've more than given this game a fair shot. I've played hots for 3 years, was invited when the first lot of public alpha keys were given away - got given several infact. Played 1800 hours of Dota 2 but quit and haven't played the game since. Same with LoL. Thousands of hours, quit. HOTS is now the MOBA I've played the longest, and the most, and I play around 10-20 games a week. Admittedly, not as much as I did last year, because it's not as fun as it once was but still.

By far, the best MOBA to watch IMO is Dota 2 because the map is a lot bigger and fights last a hell of a lot longer. The tense moments are much more tense and the big wombocombos are far more impressive. Compare a 5 man Enigma Blackhole with a 5 man Warden's Cage and you'll see what I mean. HOTS fights are 10 seconds of rapid particle effects whereas Dota's are several minute long battles for better positioning and combos. Same is true for the laning phase. Sure, there's last hitting. But there's also insane outplays in midlane or fantastic 1v3 victories for the solo-offlaner who manages to time everything right to evade a gank - which takes a good 2 minutes of screentime and has everyone on the edge of their seat. The final moments of the TI3 Grand Final is the best bit of esport-viewing ever and HOTS has nothing at all that can compare to that million-dollar Dream Coil.

The issue with balancing for both casuals and top players is best exemplified by the 2017 changes to Stealth. Heroes like Valeera were absolute Quick-Match stompers against the right comps, which was most given the sparse amount of detection talents available, because casual players couldn't notice the fairly obvious shimmer stealth had. In pro games however, Valeera was *filtered*. Pros could see the stealth, could easily draft against her, and rendered the hero useless. So how did they balance stealth? They made stealth visible and made you untargettable. Lo and behold! All stealth heroes are still useless in pro games but QM players are happy because they no longer get oneshot by an invisible menace. That's not balancing for both at all.

Tobiwan demonstrating a typical teamfight in Dota. The reason this got traction wasn't the content but the way he managed to cast it so well.

ODPixel casting another fight - again, this is high skilled but not abnormal.

Million Dollar Dream Carl

Edited by Brutalis

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8 hours ago, Godeyes said:

But if you make a game to only drain the pockets...

ActiMoney detected!! u.u

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22 hours ago, Dejo93 said:

Dead game

Yeah... right... 'oh dead game, doesn't have as big an audience as LoL or DOTA, dead game dead game...'

Someone explain to me how HOTS is a 'Dead Game' when it's played by a huge amount of people still. 

19 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

19 hours ago, Godeyes said:

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time.

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

15 hours ago, Brutalis said:

because casual players couldn't notice the fairly obvious shimmer stealth had

Speaking to this, I always had a problem seeing it on my screen while one of my HOTS friends had no problem seeing it. I wear glasses so my vision is depending on my glasses. His vision is good so doesn't have glasses or contacts or anything. Also another friend had a top line monitor and PC and never had an issue. I have/had a monitor I got on clearance at the time. And a PC that runs/ran the game on low-med graphics settings so it ran/runs smoothly. And yeah, I had problems seeing it.  So this was an issue on an individual level outside of the game. So they made adjustments to help with this and while some people felt it was unnecessary I felt it was a good change. And if it didn't matter at high levels of play either way for various reasons then sounds like it was a change worth doing. Also I still see Valeera and Zeratul murdering lots with ease when played well. But then I'm silver so I guess that's expected, right? *rolls eyes*. 

All this arguing aside

Overall people will get tired of anything if it's the only thing they do all the time. My roommate loves Diablo and plays it a lot lately, but he has to take a break from it for at least half the week or he gets sick of the loop of it all over and over and over. Honestly, I been taking a break from HOTS for longer days between lately myself. Hell, even the HOTS streamers and YouTubers take a break from HOTS sometimes and play something else. WoW has it's lulls too. Let's just hope the players come back to HOTS sooner rather then TOO much later. ?

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OH also, Gillyweed's (adorable cute self) didn't say she was leaving HOTS announcing did she? She just said she's going to be doing Rocket League. I mean it's not like HGC is a year round thing. Or that they go on at exactly the same time as one another... do they? Not like sports commentators are exclusive to one sport and can't do any other one OR ELSE! ?

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Quote

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

Maybe this is true. Maybe this game is slowly dying from the very beggining because of the broken advertising/selling model ...

 

Quote

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

By 'casuals' I mean people that play the game only for THEIR enjoyment.
People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats ars about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?
And I NEVER connected rank in game to being casual. I saw many high plats with none understanding of the game because they were seeded from QM and I saw many golds that were very good at understanding map mechanics/shotcalling,etc. but they were ranking from the very bottom of bronze 5.

Edited by Godeyes
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12 minutes ago, Godeyes said:

By 'casuals' I mean people that play the game only for THEIR enjoyment.

People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats *filtered* about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?

I don't think this is the most commonly known meaning of  "casual". Those are examples stupid and borderline toxic behavior. Not to mention some of them would probably even argue that they are not casuals, but hardcore, and that's why they won't listen to the "casuals" (aka, anyone they would consider inferior or something).

By casual I assume most people mean players who don't invest their time and effort to climb ranks and/or win competitively. I would say there might even be "casuals" Masters players, as long as they think of themselves that way.

And this whole thread (as any similar on Reddit or anywhere else) are proof that HotS is not dead.

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For me the game gets less and less fun to play. Not because the gameplay itself is getting worse or because the heroes are not getting the reworks they need, but pureley because of how its matchmaking and ban system works or at least how it seems to be working. 
Players who are toxic get banned - and don't get me wrong, that is a good thing. However, at least thats what it feels like, players who afk or suicide are stil in way to many games and reporting them feels like throwing cotton balls at Diablo.
The next problem that I personally face is, that the matchmaking rules seem to be completely random. After not playing team league for 1 season and then winning 5 of 10 placement games, I got ranked in gold 3, with me being master in tl before the one season I did not play. This ruined teamleague for me. Since my request to adress this isue got ignored, I have barely played any teamleague at all. 

Then they ruined hero league for me. Simply by allowing solo players to play team league and therefore increasing the queue times for hero league to easily 5 minutes and more. Not only does it not make any sense to call something "teamleague", if you can play it alone, but also I don't see any reason to play that mode on my own, when there is a huge disadvanatage in being alone, compared to teams of more than one player. I get how this is a teambased game, but I'd stil like to play it on my own from time to time and stil being able to play competitive.
Then there is the matchmaking, whitch allegedly got fixed in qm. Last I played it, we got matched with only assassins and a Zarya vs a team with 2 supports and a Varian. Not only should this not work after those new changes, but also should this never happen at all. If there are 2 supports that are not premates, then why are they in one team if there could be one on either team. 
The next and final problem that i face is the already mentioned issue with casual players. 
I am arround level 1500 and spend alot of time, not only playing the game, but also reading and watching videos about it. From simple patchnotes to in depth hero analysis videos. Not saying that I am a pro or anything, but compared to those "casual" players who don't even read the patchnotes, there is a gap in knowledge. This gap has always been there and it will always be there. In all the ranks that I have been in so far, there were casual players and not only a few, even in hero league. 
Even though it is a good thing, that this game is so open to casual players too, it also causes issues. On the one hand, it can be frustrating to play a game that is constantly changing, when you only want to jump in and play. On the other hand, it can be frustrating to have a player in your game, that doesn't even know how to play the hero because he just wanted to try it, or because the patch notes were to long to read.
How to fix this? Easy, make quickmatch and unranked more apealing to casual players by adding rewards for them. Rewards that can be obtained easily by only playing a few games a week. And I don't mean gold rewards, no one cares about that any more. Give them some chests. Sure, less money for you, but you might get some players back.
And for competitive: fix hero league. Make it playable again for solo players. Change team league back to what it was, a TEAM based competitive mode, and not a solo game. 
And last but not least and probably the most difficult task: make a better mmr. One that does not put a player in master and then after not playing teamleague for one season 3 whole ranks lower. That is frustrating to say the least. 
So, rant over. Sorry but I've had that in me for a while now and I had to air it somehow. 
After all heroes is a game that I really love for the most part and I would really hate it, if it would die. 

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On 12/10/2018 at 3:16 PM, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Since there is clearly no LACKING of passion, and incentive to those of us who LOVE HoTS, very much, I'm sure there are smaller groups who would be VERY interested with the right presentation, to fund/sponsor, HCG etc, why are we depending on Blizzard when Activision is driving the greed bus and corporations typically do not operate in the interests of the individual? Lets get away from that then? I don't have money to start a campaign here, but I'm sure we could find people who do, networking is a powerful thing;) Lets do it?!I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. I'm TangentChaos#1131. I sincerely hope you they do NOT stop educating as I haven't seen much in new videos for HOTS, and we really need them with the changes to all the characters(redo the 2015-17 ones). If it wasn't for these videos, I wouldn't be having as much fun, spent as much time as I have on this, and I see a lot of value added. We gotta keep together here, and never quit, and don't let the negativity spiral suck the soul out of things so much, just ignore that *filtered*. ("the game is dead." "I hate that game, this game is a waste of time" type comments").

I've only played this for a month, sure but while I'm "casual" at this, Diablo, WoW, warcraft 3, etc I still take how I play and how it impacts others VERY seriously as I am a competitive person, and sincerely hope that interested parties use their networking resources to band together independently to show corporate companies that ruin everything what the point was of independent/grassroots communities in the first place.  That's kind of how Blizzard started out anyway, and how they got Activisions attention.

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1 hour ago, TangentChaos said:

[...] I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. [...]

Well said, sir. I second this, and also hope more people can see and understand your way of thinking.

Edited by lChronosl

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      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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