Jump to content
FORUMS
Stan

NO HGC in 2019?

Recommended Posts

30920-hgc-crucible-2017-survival-guide.j

A shroud of uncertainly looms over the future of HGC and Heroes Esports as a whole due to the lack of HGC updates for the upcoming year and many pro players as well as casters are either done with the game or transferring to other games.

Gillyweed (HGC Caster)

The well-known female HGC caster is moving to Rocket League in 2019.

Placeholder for tweet 1070532465503088640

Trikslyr (HGC Caster)

Tim announced he won't be casting HGC in 2019 and he plans to make streaming his major focus.

Placeholder for tweet 1071925490473152518

Tetcher (HGC China Caster)

Chris voiced his uncertainty on Twitter today, following the lack of HGC information.

Placeholder for tweet 1072029712514510849
We're going to closely monitor any announcements, so keep an eye out on the Heroes news section!
  • Confused 1
  • Sad 1

Share this post


Link to post
Share on other sites

Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

  • Like 1
  • Thanks 1
  • Confused 2

Share this post


Link to post
Share on other sites

Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Edited by Arcling
  • Like 2

Share this post


Link to post
Share on other sites

Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

  • Like 1
  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites
20 minutes ago, Primici said:

Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

He regularly has 250+ viewers for pretty much any game he plays and pushes to 750+ whenever he plays hots and 1k+ if there isn't mewn or bambam on. Also has well over 1k subs, which is a big deal for any streamer. So even if he's not your taste, streaming is definitely a viable talent he has.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Arcling said:

Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Edited by Godeyes
  • Like 3

Share this post


Link to post
Share on other sites

I hope it's still happening, to an extent. The game must still be making the numbers or close to it? And since 2.0 it feels like a completely different game with ups and downs but definitely a lot of fun to be had and despite some uncomfortably dictated and cookie cutter metas, HGC has been really the only esport I've followed, on top of being a breath of fresh air after a few years of LoL. 

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

5 hours ago, Brutalis said:

Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

I think many of you have casuals and more dependent on teamwork, team fighting mixed up. 

Brutalis: I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

Godeyes: You make many baseless assertions. 

 

 Even if HoTs is a superior product, players tend to be religious; they will stick to DOTA or LoL no matter what. 

Edited by greatCraft
  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites
3 hours ago, Godeyes said:

I enjoy this game a lot but even dedicated players like me are exhausted.

There are dedicated casuals as well, meaning people who quite often play only a couple of games, mainly in QM, but aren't serious about competitive aspect. HotS initially was marketed as "hero brawler" and for more casual players, only later they started trying to somehow appeal to more competitive people and pros as well. These problems you described come from busted matchmaking, so far they didn't manage to really fix that. Afaik, many gm and master players complained about being matched with players from lower tiers, then they changed that, and many of them started having hour long queues or even longer. This resulted in even more of them quitting the game.

  • Like 1

Share this post


Link to post
Share on other sites

Same with the exp changes, I feel like most people are overreacting. Blizz's silence is unnerving, but not necessarily bad news. And a "dead game" wouldn't have such an active (even if a bit too much) community online, be it Reddit, Twitch or Forums.

For all we know Blizz hit some kind of snag with Activison or whatever, maybe budget cuts, and can't say anything until it's solved. I am sure the devs are itching to post explanations, and to assure people that all is well, but probably are being told not to.

Edited by lChronosl
  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, greatCraft said:

I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

You sound fairly combative about this but I'm a sod for misinterpreting tone via text on forums, but regardless I'd say I've more than given this game a fair shot. I've played hots for 3 years, was invited when the first lot of public alpha keys were given away - got given several infact. Played 1800 hours of Dota 2 but quit and haven't played the game since. Same with LoL. Thousands of hours, quit. HOTS is now the MOBA I've played the longest, and the most, and I play around 10-20 games a week. Admittedly, not as much as I did last year, because it's not as fun as it once was but still.

By far, the best MOBA to watch IMO is Dota 2 because the map is a lot bigger and fights last a hell of a lot longer. The tense moments are much more tense and the big wombocombos are far more impressive. Compare a 5 man Enigma Blackhole with a 5 man Warden's Cage and you'll see what I mean. HOTS fights are 10 seconds of rapid particle effects whereas Dota's are several minute long battles for better positioning and combos. Same is true for the laning phase. Sure, there's last hitting. But there's also insane outplays in midlane or fantastic 1v3 victories for the solo-offlaner who manages to time everything right to evade a gank - which takes a good 2 minutes of screentime and has everyone on the edge of their seat. The final moments of the TI3 Grand Final is the best bit of esport-viewing ever and HOTS has nothing at all that can compare to that million-dollar Dream Coil.

The issue with balancing for both casuals and top players is best exemplified by the 2017 changes to Stealth. Heroes like Valeera were absolute Quick-Match stompers against the right comps, which was most given the sparse amount of detection talents available, because casual players couldn't notice the fairly obvious shimmer stealth had. In pro games however, Valeera was *filtered*. Pros could see the stealth, could easily draft against her, and rendered the hero useless. So how did they balance stealth? They made stealth visible and made you untargettable. Lo and behold! All stealth heroes are still useless in pro games but QM players are happy because they no longer get oneshot by an invisible menace. That's not balancing for both at all.

Tobiwan demonstrating a typical teamfight in Dota. The reason this got traction wasn't the content but the way he managed to cast it so well.

ODPixel casting another fight - again, this is high skilled but not abnormal.

Million Dollar Dream Carl

Edited by Brutalis

Share this post


Link to post
Share on other sites
22 hours ago, Dejo93 said:

Dead game

Yeah... right... 'oh dead game, doesn't have as big an audience as LoL or DOTA, dead game dead game...'

Someone explain to me how HOTS is a 'Dead Game' when it's played by a huge amount of people still. 

19 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

19 hours ago, Godeyes said:

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time.

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

15 hours ago, Brutalis said:

because casual players couldn't notice the fairly obvious shimmer stealth had

Speaking to this, I always had a problem seeing it on my screen while one of my HOTS friends had no problem seeing it. I wear glasses so my vision is depending on my glasses. His vision is good so doesn't have glasses or contacts or anything. Also another friend had a top line monitor and PC and never had an issue. I have/had a monitor I got on clearance at the time. And a PC that runs/ran the game on low-med graphics settings so it ran/runs smoothly. And yeah, I had problems seeing it.  So this was an issue on an individual level outside of the game. So they made adjustments to help with this and while some people felt it was unnecessary I felt it was a good change. And if it didn't matter at high levels of play either way for various reasons then sounds like it was a change worth doing. Also I still see Valeera and Zeratul murdering lots with ease when played well. But then I'm silver so I guess that's expected, right? *rolls eyes*. 

All this arguing aside

Overall people will get tired of anything if it's the only thing they do all the time. My roommate loves Diablo and plays it a lot lately, but he has to take a break from it for at least half the week or he gets sick of the loop of it all over and over and over. Honestly, I been taking a break from HOTS for longer days between lately myself. Hell, even the HOTS streamers and YouTubers take a break from HOTS sometimes and play something else. WoW has it's lulls too. Let's just hope the players come back to HOTS sooner rather then TOO much later. ?

  • Like 1

Share this post


Link to post
Share on other sites

OH also, Gillyweed's (adorable cute self) didn't say she was leaving HOTS announcing did she? She just said she's going to be doing Rocket League. I mean it's not like HGC is a year round thing. Or that they go on at exactly the same time as one another... do they? Not like sports commentators are exclusive to one sport and can't do any other one OR ELSE! ?

  • Like 1

Share this post


Link to post
Share on other sites
Quote

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

Maybe this is true. Maybe this game is slowly dying from the very beggining because of the broken advertising/selling model ...

 

Quote

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

By 'casuals' I mean people that play the game only for THEIR enjoyment.
People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats ars about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?
And I NEVER connected rank in game to being casual. I saw many high plats with none understanding of the game because they were seeded from QM and I saw many golds that were very good at understanding map mechanics/shotcalling,etc. but they were ranking from the very bottom of bronze 5.

Edited by Godeyes
  • Thanks 1
  • Confused 1

Share this post


Link to post
Share on other sites
12 minutes ago, Godeyes said:

By 'casuals' I mean people that play the game only for THEIR enjoyment.

People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats *filtered* about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?

I don't think this is the most commonly known meaning of  "casual". Those are examples stupid and borderline toxic behavior. Not to mention some of them would probably even argue that they are not casuals, but hardcore, and that's why they won't listen to the "casuals" (aka, anyone they would consider inferior or something).

By casual I assume most people mean players who don't invest their time and effort to climb ranks and/or win competitively. I would say there might even be "casuals" Masters players, as long as they think of themselves that way.

And this whole thread (as any similar on Reddit or anywhere else) are proof that HotS is not dead.

  • Thanks 1

Share this post


Link to post
Share on other sites

For me the game gets less and less fun to play. Not because the gameplay itself is getting worse or because the heroes are not getting the reworks they need, but pureley because of how its matchmaking and ban system works or at least how it seems to be working. 
Players who are toxic get banned - and don't get me wrong, that is a good thing. However, at least thats what it feels like, players who afk or suicide are stil in way to many games and reporting them feels like throwing cotton balls at Diablo.
The next problem that I personally face is, that the matchmaking rules seem to be completely random. After not playing team league for 1 season and then winning 5 of 10 placement games, I got ranked in gold 3, with me being master in tl before the one season I did not play. This ruined teamleague for me. Since my request to adress this isue got ignored, I have barely played any teamleague at all. 

Then they ruined hero league for me. Simply by allowing solo players to play team league and therefore increasing the queue times for hero league to easily 5 minutes and more. Not only does it not make any sense to call something "teamleague", if you can play it alone, but also I don't see any reason to play that mode on my own, when there is a huge disadvanatage in being alone, compared to teams of more than one player. I get how this is a teambased game, but I'd stil like to play it on my own from time to time and stil being able to play competitive.
Then there is the matchmaking, whitch allegedly got fixed in qm. Last I played it, we got matched with only assassins and a Zarya vs a team with 2 supports and a Varian. Not only should this not work after those new changes, but also should this never happen at all. If there are 2 supports that are not premates, then why are they in one team if there could be one on either team. 
The next and final problem that i face is the already mentioned issue with casual players. 
I am arround level 1500 and spend alot of time, not only playing the game, but also reading and watching videos about it. From simple patchnotes to in depth hero analysis videos. Not saying that I am a pro or anything, but compared to those "casual" players who don't even read the patchnotes, there is a gap in knowledge. This gap has always been there and it will always be there. In all the ranks that I have been in so far, there were casual players and not only a few, even in hero league. 
Even though it is a good thing, that this game is so open to casual players too, it also causes issues. On the one hand, it can be frustrating to play a game that is constantly changing, when you only want to jump in and play. On the other hand, it can be frustrating to have a player in your game, that doesn't even know how to play the hero because he just wanted to try it, or because the patch notes were to long to read.
How to fix this? Easy, make quickmatch and unranked more apealing to casual players by adding rewards for them. Rewards that can be obtained easily by only playing a few games a week. And I don't mean gold rewards, no one cares about that any more. Give them some chests. Sure, less money for you, but you might get some players back.
And for competitive: fix hero league. Make it playable again for solo players. Change team league back to what it was, a TEAM based competitive mode, and not a solo game. 
And last but not least and probably the most difficult task: make a better mmr. One that does not put a player in master and then after not playing teamleague for one season 3 whole ranks lower. That is frustrating to say the least. 
So, rant over. Sorry but I've had that in me for a while now and I had to air it somehow. 
After all heroes is a game that I really love for the most part and I would really hate it, if it would die. 

Share this post


Link to post
Share on other sites
On 12/10/2018 at 3:16 PM, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Since there is clearly no LACKING of passion, and incentive to those of us who LOVE HoTS, very much, I'm sure there are smaller groups who would be VERY interested with the right presentation, to fund/sponsor, HCG etc, why are we depending on Blizzard when Activision is driving the greed bus and corporations typically do not operate in the interests of the individual? Lets get away from that then? I don't have money to start a campaign here, but I'm sure we could find people who do, networking is a powerful thing;) Lets do it?!I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. I'm TangentChaos#1131. I sincerely hope you they do NOT stop educating as I haven't seen much in new videos for HOTS, and we really need them with the changes to all the characters(redo the 2015-17 ones). If it wasn't for these videos, I wouldn't be having as much fun, spent as much time as I have on this, and I see a lot of value added. We gotta keep together here, and never quit, and don't let the negativity spiral suck the soul out of things so much, just ignore that *filtered*. ("the game is dead." "I hate that game, this game is a waste of time" type comments").

I've only played this for a month, sure but while I'm "casual" at this, Diablo, WoW, warcraft 3, etc I still take how I play and how it impacts others VERY seriously as I am a competitive person, and sincerely hope that interested parties use their networking resources to band together independently to show corporate companies that ruin everything what the point was of independent/grassroots communities in the first place.  That's kind of how Blizzard started out anyway, and how they got Activisions attention.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, TangentChaos said:

[...] I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. [...]

Well said, sir. I second this, and also hope more people can see and understand your way of thinking.

Edited by lChronosl

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Qualifiers for the Icy Veins Master Clash Championship continue this weekend! Learn more about the event and where to watch it.
      We're co-sponsoring a Heroes of the Storm tournament called the Icy Veins Master Clash Championship. Multiple teams will be competing from February 27 through July 4 for a prize pool of 10,000 EUR.
      Format
      Single elimination All matches up to the Finals are Best-of-3 Finals are Best-of-5 The winner of each cup qualifies for the main event. Eight more teams compete in the qualifiers playoffs. The top four teams of the playoffs also qualify for the main event.
      Qualifiers 
      We are currently in Stage 1 of the competition with 4 qualifiers behind us. 4 teams qualified for the Championship Stage and one final event, where the Top 8 of the remaining teams will fight for the final 4 slots.
      Where to Watch
      You can watch the event on Saturday (February 20) and Sunday (February 21) at 17:00 CET in multiple languages. We included links to the streams below.
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy) You can learn more about the event on Liquipedia or the official Master Clash site.
    • By Staff
      Senior Game Designer Adam Jackson, also known as AZJackson in the Heroes community, has left the Heroes of the Storm team for another project within Blizzard. 
      The Heroes of the Storm team has yet again lost a valuable asset. Senior Game Designer Adam Jackson announced he's leaving for another project within the company.
      The important question is: How many developers remain on the Heroes of the Storm team right now?
      Here's Adam's "Thank You and Farewell" message he left on the official forums.
      (Source)
      Hello friends,
      I’ve always believed that strong communication and building trust is paramount to making the world a better place, so I wanted to have the chance to talk with all of you about a change to the team.
      I’ve reached a point in my career where I’ve come to the difficult decision to move on to another project. I’ve been a part of the Heroes team for a very long time now, and in order to grow as a person and a designer, I believe it’s important to constantly challenge myself in new ways. I’m still going to be at Blizzard, and I’m very excited about the new challenges that I get to overcome and the awesome experiences that I’ll be able to help bring to you.
      I know these kinds of things are never great to hear, however I wanted to reassure you that we did hire a replacement for my position, and that it was someone who I was able to personally vet because it was very important to both me and the team that the game had someone who we felt could do the job and do it well. They have been around since the beginning of the game’s life and are just as passionate as I am about making Heroes the best that it can be. I have total faith that they will do a good job.
      Being able to work on the Heroes team was such a life-changing experience for me. I first started in QA on a team who, among many other things, got to play the very first versions of Heroes and give feedback to the developers on the many, many wacky ideas that were iterated on to make this game something special. This was the first Hero Brawler MOBA that I ever played, and once I started playing I couldn’t wait to come into work on the days where we got to playtest it. I knew we were creating something special, and I wanted so badly to be a part of it.
      I still vividly remember getting the call that I got the job to be a designer on this team, and shedding tears of joy outside of one of our buildings when it happened. It was a surreal moment for me because, like so many others, I had dreamed for many, many years of being a designer at Blizzard Entertainment with low expectations of it actually happening. It was one of those things you think would be the best thing in the world – but of course life can be hard and actually achieving those crazy, long-shot dreams is rare. I’m lucky to have been given a chance to work on this great game with incredibly talented people.
      Over the last couple of years I was also given the chance to oversee a lot of the content that went into the game. Being able to create and execute on my own balance philosophies for such a large IP was an incredible experience that I’m very grateful to have had. I want to say thank you to Blizzard and to the leaders on the team who had enough faith in me to take on such a monumental task. I also want to thank those who are currently or have worked on Heroes in the past. You know who you are and how special this project was and is, and I have nothing but the highest respect for you all.
      I want to say thank you to those who are reading this for continuing to support us. As someone on the inside, I can tell you that the people who work on Heroes care deeply about giving you the best experience that they can. Even if we don’t always respond, I can assure you that your posts, your views, and your passion for our game do not go unnoticed. I’ve read almost every post on our forums, on Reddit, and have spent countless hours watching various streamers and live events. We’re watching and enjoying this ride just as much as you are.
      I want to leave with a quote that has stuck with me that I blatantly stole from a good friend.
      “How lucky I am to have something that makes saying goodbye so hard” – Winnie the Pooh
      I’ll see you all… In the Nexus.
      ~ AZJackson
    • By Staff
      Blizzard released a balance patch for Heroes of the Storm late at night. Check out the official patch notes for more details!
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Bug Fixes Heroes
      TANK BRUISER HEALER MELEE RANGED Blaze D.Va Anduin Kerrigan Cassia Mei Gazlowe Auriel Valeera Fenix   Hogger Brightwing   Gul'dan   Imperius Deckard   Kael'thas   Ragnaros Lucio   Nazeebo     Stukov   Tychus         Zul'jin Return to Top
      Tank
      Blaze
      Talents
      Level 1 Endurance Stimpack [Active] Shield amount increased from 530 to 590. Neural Stimpack [Active] Cooldown reduced from 40 to 30 seconds. Level 7 Grill and Kill [W] Damage bonus increased from 20% to 35%. Adhesive Petroleum [W] Slow increased from 35% to 40%. Level 13 Nanomachine Coating [W] Duration increased from 2.5 to 3 seconds. Return to Top
      Mei
      Base
      Snow Blind [Q] Slow and Blind duration increased from 1.5 to 1.75 seconds. Talents
      Level 1 Heavy Pack [Q] Cooldown reduction increased from .25 to .5 seconds. Additional functionality: Each time Blizzard damages an enemy Hero, gain 3 Mana. Ice Storm [W] Bonus final Stun damage increased from 125% to 150%. Level 4 Slushball [Q] Bonus damage increased from 50% to 75%. Cold Front [E] Adjusted functionality: Reduce the cooldown of Icing by 4 seconds. If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana. Level 10 Ice Wall [R2] Cooldown reduced from 70 to 50 seconds. Mana cost reduced from 60 to 50. Level 13 Flurry [W] Cooldown reduction increased from 100% to 125%. Return to Top
      Bruiser
      D.Va
      Base
      Mech Health Reduced from 2250 to 2150. Mech Health Regeneration reduced from 4.69 to 4.48. Talents
      Level 10 Bunny Hop [R1] Damage increased from 52 to 70. Return to Top
      Gazlowe
      Base
      Xplodium Charge [E] Damage reduced from 155 to 142. Talents
      Level 10 Grav-O-Bomb 3000 [R2] Damage reduced from 235 to 220. Level 13 Superior Schematics [Q] Bonus range reduced from 50% to 30%. Return to Top
      Hogger
      Base
      Health reduced from 2320 to 2260. Health Regeneration reduced from 4.83 to 4.71. Loot Hoard [D] Meat duration reduced from 5 to 4 seconds. Talents
      Level 1 Journeyman Cooking [W] Healing increased from 6% to 8% maximum Health. On The Prowl [Active] Cooldown reduced from 45 to 40 seconds. Healing per second increased from 6 to 9. Level 4 Brute Force [Q/D] Bonus for hitting enemy Heroes into terrain increased from 2 to 8. Maximum bonus damage increased from 100 to 125. Aggro Range [E] Bonus Rage against non-Heroic enemies reduced from 1 to .5. Bonus Rage against enemy Heroes reduced from 3 to 2. Level 7 Seeing Red [Q/E] Attack Speed bonus increased from 25% to 35%. Garbage Fire [Trait] Loot Hoard cooldown reduction reduced from 4 to 2 seconds. Damage reduced from 25 to 23. Level 10 Hoardapult [R1] Cooldown increased from 50 to 60 seconds. Damage reduced from 140 to 100. Shockwave [R2] Primary Stun duration increased from 1.25 to 1.5 seconds. Primary damage increased from 306 to 335. Secondary damage increased from 210 to 230. Level 13 Dust Devil [E] Armor bonus when below 50 Rage reduced from 30 to 20. Armor bonus when above 50 Rage reduced from 50 to 40. Pummel [E] Slow duration increased from 1.5 to 2 seconds. Level 16 Kablooie! [W] Damage bonus increased from 40% to 50%. Return to Top
      Imperius
      Talents
      Level 1 Impaling Light [Q] Damage bonus per Valorous Brand reduced from 125% to 75%. Level 4 Sovereign Armor [E] Armor amount reduced from 25 to 20. Level 10 Angelic Armaments [R1] Shield amount reduced from 1000 to 850. Return to Top
      Ragnaros
      Talents
      Level 1 Shifting Meteor [W] Damage bonus per hit increased from 5% to 6%. Level 7 Molten Power [Passive] New functionality: If Living Meteor hits enemy Heroes at least 5 times, then reduce its cooldown by 7 seconds, and refund 30 Mana. Return to Top
      Healer
      Anduin
      Talents
      Level 20 Light of Stormwind [R1] Additional functionality: If Holy Word: Salvation lasts for its full duration, then reduce its cooldown by 60 seconds. Desperate Prayer [Active] Cooldown reduced from 40 to 30 seconds. Return to Top
      Auriel
      Talents
      Level 4 Heavy Burden [E] Adjusted functionality: Detainment Strike Slows enemy Heroes for 20% for 2.5 seconds. Slow and duration doubled on enemies it Stuns. Return to Top
      Brightwing
      Talents
      Level 13 Safety Dust [E] Adjusted functionality: Increase Pixie Dust duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more. Return to Top
      Deckard
      Talents
      Level 20 Morenados! [R2] Additional functionality: Adds another charge. Return to Top
      Lucio
      Talents
      Level 7 Good Vibrations [Q] Shield amount increased from 35 to 38. Boombox [Active] Boombox no longer has a duration. Level 10 High Five [R2] Cooldown increased from 15 to 20 seconds. Mana cost reduced from 35 to 30. Additional functionality: Heals Lucio for 125 and grants him Unstoppable for 1 second. Level 16 Up to Eleven [E] No longer an activated ability. Adjusted functionality: Increase the duration of Amp It Up by 1 second. Level 20 Summer Anthem [Active] Cooldown reduced from 75 to 60 seconds. Additional functionality: Now also affects Lucio. Mixing Fire [R2] No longer increases the duration of Amp It Up by 1 second. Additional functionality: Reduce the cost and cooldown of High Five by 50%. Return to Top
      Stukov
      Talents
      Level 1 Fetid Touch [W] Number of enemy Heroes hit for final quest requirement reduced from 30 to 25. Reactive Ballistospores [W] Cooldown increased from 15 to 25 seconds. Low Blow [E] Health threshold for bonus damage increased from 30% to 50%. Level 4 Biotic Armor [Q] Armor amount reduced from 15 to 10. Level 13 It Hungers [E] Number of enemy Hero hits required reduced from 10 to 8. Return to Top
      Melee Assassin
      Kerrigan
      Talents
      Level 7 Queen of Blades [Q] Damage bonus increased from 50% to 100%. Ravage cooldown reduction increased from 2 to 3 seconds. Return to Top
      Valeera
      Base
      Sinister Strike [Q] Energy cost reduced from 30 to 25. Talents
      Level 4 Relentless Strikes [Q] Energy cost reduction reduced from 15 to 10. Level 16 Thistle Tea [Active] Cooldown reduced from 40 to 20 seconds. Level 20 Adrenaline Rush [R1] Additional functionality: Smoke Bomb Armor increased from 30 to 60. Return to Top
      Ranged Assassin
      Cassia
      Base
      Basic Attack damage reduced from 125 to 120. Lightning Fury [Q] Damage reduced from 165 to 158. Fend [E] Damage reduced from 34 to 32. Return to Top
      Fenix
      Talents
      Level 4 Inhibiting Energy [W] No longer requires the primary target to be a Hero to Slow enemies in an area. Return to Top
      Gul'dan
      Talents
      Level 10 Horrify [R1] Horrify can no longer be interrupted and put in a 10-second cooldown if Gul'dan is Stunned while it is being cast. Return to Top
      Kael'thas
      Talents
      Level 16 Twin Spheres [Trait] Additional functionality: Gain all level 7 talents. Return to Top
      Nazeebo
      Talents
      Level 13 Guardian Toads [E] Adjusted functionality: Hitting enemy Heroes with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Bonus damage reduced from 20% to 10%. Return to Top
      Zul'jin
      Talents
      Level 1 Recklessness [D] Basic Attack damage bonus reduced from 20% to 15%. Additional functionality: While below 50% Health, Basic Attacks against Heroes grant an additional stack of You Want Axe?. Level 7 Vicious Assault [Q] Damage bonus increased from 35% to 45%. Level 13 Lacerate [W] Additional functionality: Slow duration is increased by .5 seconds. Ensnare [Active] Cooldown reduced from 45 to 40 seconds. Additional functionality: If no Heroes are hit, reduce the cooldown to 10 seconds. Level 16 No Mercy! [Q] Additional functionality: Basic Attacks against enemy Heroes marked with Grievous Throw deal an additional 2% of their maximum Health as damage. Return to Top
      Bug Fixes
      Heroes
      Murky Wrath of Cod now properly follows DoT rules. Tychus Melting Point now properly follows DoT rules. Return to Top
    • By Stan
      Our writer Elitesparkle has created a video guide to help you become a better Stukov player.
      Here's the video guide.
    • By Staff
      The latest Heroes of the Storm content patch with Hogger is now up, and there have been some changes between PTR and Live notes!
      Blizzard removed the Gladiator's Medallion Nexus Anomaly in the patch. We also have a brand new guide up for Hogger! Here are the full patch notes for the update.
      (Source)
      Our next Heroes of the Storm patch is live and brings a new Hero Hogger! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      New Hero: Hogger Nexus Anomaly Collection Storm League Heroes Bug Fixes New Hero: Hogger, Scourge of Elwynn
      Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
      Trait [D]
      Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
      Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. No longer deals damage to Structures. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 30 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 50 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] [Active] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 5 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Return to Top
      Nexus Anomaly
      Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
      Storm League
      When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
      Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...