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NO HGC in 2019?

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A shroud of uncertainly looms over the future of HGC and Heroes Esports as a whole due to the lack of HGC updates for the upcoming year and many pro players as well as casters are either done with the game or transferring to other games.

Gillyweed (HGC Caster)

The well-known female HGC caster is moving to Rocket League in 2019.

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Trikslyr (HGC Caster)

Tim announced he won't be casting HGC in 2019 and he plans to make streaming his major focus.

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Tetcher (HGC China Caster)

Chris voiced his uncertainty on Twitter today, following the lack of HGC information.

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We're going to closely monitor any announcements, so keep an eye out on the Heroes news section!
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Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

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Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Edited by Arcling
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Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

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20 minutes ago, Primici said:

Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

He regularly has 250+ viewers for pretty much any game he plays and pushes to 750+ whenever he plays hots and 1k+ if there isn't mewn or bambam on. Also has well over 1k subs, which is a big deal for any streamer. So even if he's not your taste, streaming is definitely a viable talent he has.

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2 hours ago, Arcling said:

Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Edited by Godeyes
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I hope it's still happening, to an extent. The game must still be making the numbers or close to it? And since 2.0 it feels like a completely different game with ups and downs but definitely a lot of fun to be had and despite some uncomfortably dictated and cookie cutter metas, HGC has been really the only esport I've followed, on top of being a breath of fresh air after a few years of LoL. 

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2 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

5 hours ago, Brutalis said:

Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

I think many of you have casuals and more dependent on teamwork, team fighting mixed up. 

Brutalis: I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

Godeyes: You make many baseless assertions. 

 

 Even if HoTs is a superior product, players tend to be religious; they will stick to DOTA or LoL no matter what. 

Edited by greatCraft
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3 hours ago, Godeyes said:

I enjoy this game a lot but even dedicated players like me are exhausted.

There are dedicated casuals as well, meaning people who quite often play only a couple of games, mainly in QM, but aren't serious about competitive aspect. HotS initially was marketed as "hero brawler" and for more casual players, only later they started trying to somehow appeal to more competitive people and pros as well. These problems you described come from busted matchmaking, so far they didn't manage to really fix that. Afaik, many gm and master players complained about being matched with players from lower tiers, then they changed that, and many of them started having hour long queues or even longer. This resulted in even more of them quitting the game.

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Same with the exp changes, I feel like most people are overreacting. Blizz's silence is unnerving, but not necessarily bad news. And a "dead game" wouldn't have such an active (even if a bit too much) community online, be it Reddit, Twitch or Forums.

For all we know Blizz hit some kind of snag with Activison or whatever, maybe budget cuts, and can't say anything until it's solved. I am sure the devs are itching to post explanations, and to assure people that all is well, but probably are being told not to.

Edited by lChronosl
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2 hours ago, greatCraft said:

I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

You sound fairly combative about this but I'm a sod for misinterpreting tone via text on forums, but regardless I'd say I've more than given this game a fair shot. I've played hots for 3 years, was invited when the first lot of public alpha keys were given away - got given several infact. Played 1800 hours of Dota 2 but quit and haven't played the game since. Same with LoL. Thousands of hours, quit. HOTS is now the MOBA I've played the longest, and the most, and I play around 10-20 games a week. Admittedly, not as much as I did last year, because it's not as fun as it once was but still.

By far, the best MOBA to watch IMO is Dota 2 because the map is a lot bigger and fights last a hell of a lot longer. The tense moments are much more tense and the big wombocombos are far more impressive. Compare a 5 man Enigma Blackhole with a 5 man Warden's Cage and you'll see what I mean. HOTS fights are 10 seconds of rapid particle effects whereas Dota's are several minute long battles for better positioning and combos. Same is true for the laning phase. Sure, there's last hitting. But there's also insane outplays in midlane or fantastic 1v3 victories for the solo-offlaner who manages to time everything right to evade a gank - which takes a good 2 minutes of screentime and has everyone on the edge of their seat. The final moments of the TI3 Grand Final is the best bit of esport-viewing ever and HOTS has nothing at all that can compare to that million-dollar Dream Coil.

The issue with balancing for both casuals and top players is best exemplified by the 2017 changes to Stealth. Heroes like Valeera were absolute Quick-Match stompers against the right comps, which was most given the sparse amount of detection talents available, because casual players couldn't notice the fairly obvious shimmer stealth had. In pro games however, Valeera was *filtered*. Pros could see the stealth, could easily draft against her, and rendered the hero useless. So how did they balance stealth? They made stealth visible and made you untargettable. Lo and behold! All stealth heroes are still useless in pro games but QM players are happy because they no longer get oneshot by an invisible menace. That's not balancing for both at all.

Tobiwan demonstrating a typical teamfight in Dota. The reason this got traction wasn't the content but the way he managed to cast it so well.

ODPixel casting another fight - again, this is high skilled but not abnormal.

Million Dollar Dream Carl

Edited by Brutalis

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8 hours ago, Godeyes said:

But if you make a game to only drain the pockets...

ActiMoney detected!! u.u

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22 hours ago, Dejo93 said:

Dead game

Yeah... right... 'oh dead game, doesn't have as big an audience as LoL or DOTA, dead game dead game...'

Someone explain to me how HOTS is a 'Dead Game' when it's played by a huge amount of people still. 

19 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

19 hours ago, Godeyes said:

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time.

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

15 hours ago, Brutalis said:

because casual players couldn't notice the fairly obvious shimmer stealth had

Speaking to this, I always had a problem seeing it on my screen while one of my HOTS friends had no problem seeing it. I wear glasses so my vision is depending on my glasses. His vision is good so doesn't have glasses or contacts or anything. Also another friend had a top line monitor and PC and never had an issue. I have/had a monitor I got on clearance at the time. And a PC that runs/ran the game on low-med graphics settings so it ran/runs smoothly. And yeah, I had problems seeing it.  So this was an issue on an individual level outside of the game. So they made adjustments to help with this and while some people felt it was unnecessary I felt it was a good change. And if it didn't matter at high levels of play either way for various reasons then sounds like it was a change worth doing. Also I still see Valeera and Zeratul murdering lots with ease when played well. But then I'm silver so I guess that's expected, right? *rolls eyes*. 

All this arguing aside

Overall people will get tired of anything if it's the only thing they do all the time. My roommate loves Diablo and plays it a lot lately, but he has to take a break from it for at least half the week or he gets sick of the loop of it all over and over and over. Honestly, I been taking a break from HOTS for longer days between lately myself. Hell, even the HOTS streamers and YouTubers take a break from HOTS sometimes and play something else. WoW has it's lulls too. Let's just hope the players come back to HOTS sooner rather then TOO much later. ?

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OH also, Gillyweed's (adorable cute self) didn't say she was leaving HOTS announcing did she? She just said she's going to be doing Rocket League. I mean it's not like HGC is a year round thing. Or that they go on at exactly the same time as one another... do they? Not like sports commentators are exclusive to one sport and can't do any other one OR ELSE! ?

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Quote

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

Maybe this is true. Maybe this game is slowly dying from the very beggining because of the broken advertising/selling model ...

 

Quote

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

By 'casuals' I mean people that play the game only for THEIR enjoyment.
People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats ars about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?
And I NEVER connected rank in game to being casual. I saw many high plats with none understanding of the game because they were seeded from QM and I saw many golds that were very good at understanding map mechanics/shotcalling,etc. but they were ranking from the very bottom of bronze 5.

Edited by Godeyes
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12 minutes ago, Godeyes said:

By 'casuals' I mean people that play the game only for THEIR enjoyment.

People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats *filtered* about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?

I don't think this is the most commonly known meaning of  "casual". Those are examples stupid and borderline toxic behavior. Not to mention some of them would probably even argue that they are not casuals, but hardcore, and that's why they won't listen to the "casuals" (aka, anyone they would consider inferior or something).

By casual I assume most people mean players who don't invest their time and effort to climb ranks and/or win competitively. I would say there might even be "casuals" Masters players, as long as they think of themselves that way.

And this whole thread (as any similar on Reddit or anywhere else) are proof that HotS is not dead.

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For me the game gets less and less fun to play. Not because the gameplay itself is getting worse or because the heroes are not getting the reworks they need, but pureley because of how its matchmaking and ban system works or at least how it seems to be working. 
Players who are toxic get banned - and don't get me wrong, that is a good thing. However, at least thats what it feels like, players who afk or suicide are stil in way to many games and reporting them feels like throwing cotton balls at Diablo.
The next problem that I personally face is, that the matchmaking rules seem to be completely random. After not playing team league for 1 season and then winning 5 of 10 placement games, I got ranked in gold 3, with me being master in tl before the one season I did not play. This ruined teamleague for me. Since my request to adress this isue got ignored, I have barely played any teamleague at all. 

Then they ruined hero league for me. Simply by allowing solo players to play team league and therefore increasing the queue times for hero league to easily 5 minutes and more. Not only does it not make any sense to call something "teamleague", if you can play it alone, but also I don't see any reason to play that mode on my own, when there is a huge disadvanatage in being alone, compared to teams of more than one player. I get how this is a teambased game, but I'd stil like to play it on my own from time to time and stil being able to play competitive.
Then there is the matchmaking, whitch allegedly got fixed in qm. Last I played it, we got matched with only assassins and a Zarya vs a team with 2 supports and a Varian. Not only should this not work after those new changes, but also should this never happen at all. If there are 2 supports that are not premates, then why are they in one team if there could be one on either team. 
The next and final problem that i face is the already mentioned issue with casual players. 
I am arround level 1500 and spend alot of time, not only playing the game, but also reading and watching videos about it. From simple patchnotes to in depth hero analysis videos. Not saying that I am a pro or anything, but compared to those "casual" players who don't even read the patchnotes, there is a gap in knowledge. This gap has always been there and it will always be there. In all the ranks that I have been in so far, there were casual players and not only a few, even in hero league. 
Even though it is a good thing, that this game is so open to casual players too, it also causes issues. On the one hand, it can be frustrating to play a game that is constantly changing, when you only want to jump in and play. On the other hand, it can be frustrating to have a player in your game, that doesn't even know how to play the hero because he just wanted to try it, or because the patch notes were to long to read.
How to fix this? Easy, make quickmatch and unranked more apealing to casual players by adding rewards for them. Rewards that can be obtained easily by only playing a few games a week. And I don't mean gold rewards, no one cares about that any more. Give them some chests. Sure, less money for you, but you might get some players back.
And for competitive: fix hero league. Make it playable again for solo players. Change team league back to what it was, a TEAM based competitive mode, and not a solo game. 
And last but not least and probably the most difficult task: make a better mmr. One that does not put a player in master and then after not playing teamleague for one season 3 whole ranks lower. That is frustrating to say the least. 
So, rant over. Sorry but I've had that in me for a while now and I had to air it somehow. 
After all heroes is a game that I really love for the most part and I would really hate it, if it would die. 

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On 12/10/2018 at 3:16 PM, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Since there is clearly no LACKING of passion, and incentive to those of us who LOVE HoTS, very much, I'm sure there are smaller groups who would be VERY interested with the right presentation, to fund/sponsor, HCG etc, why are we depending on Blizzard when Activision is driving the greed bus and corporations typically do not operate in the interests of the individual? Lets get away from that then? I don't have money to start a campaign here, but I'm sure we could find people who do, networking is a powerful thing;) Lets do it?!I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. I'm TangentChaos#1131. I sincerely hope you they do NOT stop educating as I haven't seen much in new videos for HOTS, and we really need them with the changes to all the characters(redo the 2015-17 ones). If it wasn't for these videos, I wouldn't be having as much fun, spent as much time as I have on this, and I see a lot of value added. We gotta keep together here, and never quit, and don't let the negativity spiral suck the soul out of things so much, just ignore that *filtered*. ("the game is dead." "I hate that game, this game is a waste of time" type comments").

I've only played this for a month, sure but while I'm "casual" at this, Diablo, WoW, warcraft 3, etc I still take how I play and how it impacts others VERY seriously as I am a competitive person, and sincerely hope that interested parties use their networking resources to band together independently to show corporate companies that ruin everything what the point was of independent/grassroots communities in the first place.  That's kind of how Blizzard started out anyway, and how they got Activisions attention.

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1 hour ago, TangentChaos said:

[...] I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. [...]

Well said, sir. I second this, and also hope more people can see and understand your way of thinking.

Edited by lChronosl

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      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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