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NO HGC in 2019?

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A shroud of uncertainly looms over the future of HGC and Heroes Esports as a whole due to the lack of HGC updates for the upcoming year and many pro players as well as casters are either done with the game or transferring to other games.

Gillyweed (HGC Caster)

The well-known female HGC caster is moving to Rocket League in 2019.

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Trikslyr (HGC Caster)

Tim announced he won't be casting HGC in 2019 and he plans to make streaming his major focus.

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Tetcher (HGC China Caster)

Chris voiced his uncertainty on Twitter today, following the lack of HGC information.

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We're going to closely monitor any announcements, so keep an eye out on the Heroes news section!
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Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

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Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Edited by Arcling
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Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

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20 minutes ago, Primici said:

Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

He regularly has 250+ viewers for pretty much any game he plays and pushes to 750+ whenever he plays hots and 1k+ if there isn't mewn or bambam on. Also has well over 1k subs, which is a big deal for any streamer. So even if he's not your taste, streaming is definitely a viable talent he has.

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2 hours ago, Arcling said:

Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Edited by Godeyes
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I hope it's still happening, to an extent. The game must still be making the numbers or close to it? And since 2.0 it feels like a completely different game with ups and downs but definitely a lot of fun to be had and despite some uncomfortably dictated and cookie cutter metas, HGC has been really the only esport I've followed, on top of being a breath of fresh air after a few years of LoL. 

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2 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

5 hours ago, Brutalis said:

Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

I think many of you have casuals and more dependent on teamwork, team fighting mixed up. 

Brutalis: I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

Godeyes: You make many baseless assertions. 

 

 Even if HoTs is a superior product, players tend to be religious; they will stick to DOTA or LoL no matter what. 

Edited by greatCraft
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3 hours ago, Godeyes said:

I enjoy this game a lot but even dedicated players like me are exhausted.

There are dedicated casuals as well, meaning people who quite often play only a couple of games, mainly in QM, but aren't serious about competitive aspect. HotS initially was marketed as "hero brawler" and for more casual players, only later they started trying to somehow appeal to more competitive people and pros as well. These problems you described come from busted matchmaking, so far they didn't manage to really fix that. Afaik, many gm and master players complained about being matched with players from lower tiers, then they changed that, and many of them started having hour long queues or even longer. This resulted in even more of them quitting the game.

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Same with the exp changes, I feel like most people are overreacting. Blizz's silence is unnerving, but not necessarily bad news. And a "dead game" wouldn't have such an active (even if a bit too much) community online, be it Reddit, Twitch or Forums.

For all we know Blizz hit some kind of snag with Activison or whatever, maybe budget cuts, and can't say anything until it's solved. I am sure the devs are itching to post explanations, and to assure people that all is well, but probably are being told not to.

Edited by lChronosl
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2 hours ago, greatCraft said:

I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

You sound fairly combative about this but I'm a sod for misinterpreting tone via text on forums, but regardless I'd say I've more than given this game a fair shot. I've played hots for 3 years, was invited when the first lot of public alpha keys were given away - got given several infact. Played 1800 hours of Dota 2 but quit and haven't played the game since. Same with LoL. Thousands of hours, quit. HOTS is now the MOBA I've played the longest, and the most, and I play around 10-20 games a week. Admittedly, not as much as I did last year, because it's not as fun as it once was but still.

By far, the best MOBA to watch IMO is Dota 2 because the map is a lot bigger and fights last a hell of a lot longer. The tense moments are much more tense and the big wombocombos are far more impressive. Compare a 5 man Enigma Blackhole with a 5 man Warden's Cage and you'll see what I mean. HOTS fights are 10 seconds of rapid particle effects whereas Dota's are several minute long battles for better positioning and combos. Same is true for the laning phase. Sure, there's last hitting. But there's also insane outplays in midlane or fantastic 1v3 victories for the solo-offlaner who manages to time everything right to evade a gank - which takes a good 2 minutes of screentime and has everyone on the edge of their seat. The final moments of the TI3 Grand Final is the best bit of esport-viewing ever and HOTS has nothing at all that can compare to that million-dollar Dream Coil.

The issue with balancing for both casuals and top players is best exemplified by the 2017 changes to Stealth. Heroes like Valeera were absolute Quick-Match stompers against the right comps, which was most given the sparse amount of detection talents available, because casual players couldn't notice the fairly obvious shimmer stealth had. In pro games however, Valeera was *filtered*. Pros could see the stealth, could easily draft against her, and rendered the hero useless. So how did they balance stealth? They made stealth visible and made you untargettable. Lo and behold! All stealth heroes are still useless in pro games but QM players are happy because they no longer get oneshot by an invisible menace. That's not balancing for both at all.

Tobiwan demonstrating a typical teamfight in Dota. The reason this got traction wasn't the content but the way he managed to cast it so well.

ODPixel casting another fight - again, this is high skilled but not abnormal.

Million Dollar Dream Carl

Edited by Brutalis

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8 hours ago, Godeyes said:

But if you make a game to only drain the pockets...

ActiMoney detected!! u.u

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22 hours ago, Dejo93 said:

Dead game

Yeah... right... 'oh dead game, doesn't have as big an audience as LoL or DOTA, dead game dead game...'

Someone explain to me how HOTS is a 'Dead Game' when it's played by a huge amount of people still. 

19 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

19 hours ago, Godeyes said:

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time.

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

15 hours ago, Brutalis said:

because casual players couldn't notice the fairly obvious shimmer stealth had

Speaking to this, I always had a problem seeing it on my screen while one of my HOTS friends had no problem seeing it. I wear glasses so my vision is depending on my glasses. His vision is good so doesn't have glasses or contacts or anything. Also another friend had a top line monitor and PC and never had an issue. I have/had a monitor I got on clearance at the time. And a PC that runs/ran the game on low-med graphics settings so it ran/runs smoothly. And yeah, I had problems seeing it.  So this was an issue on an individual level outside of the game. So they made adjustments to help with this and while some people felt it was unnecessary I felt it was a good change. And if it didn't matter at high levels of play either way for various reasons then sounds like it was a change worth doing. Also I still see Valeera and Zeratul murdering lots with ease when played well. But then I'm silver so I guess that's expected, right? *rolls eyes*. 

All this arguing aside

Overall people will get tired of anything if it's the only thing they do all the time. My roommate loves Diablo and plays it a lot lately, but he has to take a break from it for at least half the week or he gets sick of the loop of it all over and over and over. Honestly, I been taking a break from HOTS for longer days between lately myself. Hell, even the HOTS streamers and YouTubers take a break from HOTS sometimes and play something else. WoW has it's lulls too. Let's just hope the players come back to HOTS sooner rather then TOO much later. ?

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OH also, Gillyweed's (adorable cute self) didn't say she was leaving HOTS announcing did she? She just said she's going to be doing Rocket League. I mean it's not like HGC is a year round thing. Or that they go on at exactly the same time as one another... do they? Not like sports commentators are exclusive to one sport and can't do any other one OR ELSE! ?

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Quote

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

Maybe this is true. Maybe this game is slowly dying from the very beggining because of the broken advertising/selling model ...

 

Quote

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

By 'casuals' I mean people that play the game only for THEIR enjoyment.
People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats ars about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?
And I NEVER connected rank in game to being casual. I saw many high plats with none understanding of the game because they were seeded from QM and I saw many golds that were very good at understanding map mechanics/shotcalling,etc. but they were ranking from the very bottom of bronze 5.

Edited by Godeyes
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12 minutes ago, Godeyes said:

By 'casuals' I mean people that play the game only for THEIR enjoyment.

People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats *filtered* about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?

I don't think this is the most commonly known meaning of  "casual". Those are examples stupid and borderline toxic behavior. Not to mention some of them would probably even argue that they are not casuals, but hardcore, and that's why they won't listen to the "casuals" (aka, anyone they would consider inferior or something).

By casual I assume most people mean players who don't invest their time and effort to climb ranks and/or win competitively. I would say there might even be "casuals" Masters players, as long as they think of themselves that way.

And this whole thread (as any similar on Reddit or anywhere else) are proof that HotS is not dead.

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For me the game gets less and less fun to play. Not because the gameplay itself is getting worse or because the heroes are not getting the reworks they need, but pureley because of how its matchmaking and ban system works or at least how it seems to be working. 
Players who are toxic get banned - and don't get me wrong, that is a good thing. However, at least thats what it feels like, players who afk or suicide are stil in way to many games and reporting them feels like throwing cotton balls at Diablo.
The next problem that I personally face is, that the matchmaking rules seem to be completely random. After not playing team league for 1 season and then winning 5 of 10 placement games, I got ranked in gold 3, with me being master in tl before the one season I did not play. This ruined teamleague for me. Since my request to adress this isue got ignored, I have barely played any teamleague at all. 

Then they ruined hero league for me. Simply by allowing solo players to play team league and therefore increasing the queue times for hero league to easily 5 minutes and more. Not only does it not make any sense to call something "teamleague", if you can play it alone, but also I don't see any reason to play that mode on my own, when there is a huge disadvanatage in being alone, compared to teams of more than one player. I get how this is a teambased game, but I'd stil like to play it on my own from time to time and stil being able to play competitive.
Then there is the matchmaking, whitch allegedly got fixed in qm. Last I played it, we got matched with only assassins and a Zarya vs a team with 2 supports and a Varian. Not only should this not work after those new changes, but also should this never happen at all. If there are 2 supports that are not premates, then why are they in one team if there could be one on either team. 
The next and final problem that i face is the already mentioned issue with casual players. 
I am arround level 1500 and spend alot of time, not only playing the game, but also reading and watching videos about it. From simple patchnotes to in depth hero analysis videos. Not saying that I am a pro or anything, but compared to those "casual" players who don't even read the patchnotes, there is a gap in knowledge. This gap has always been there and it will always be there. In all the ranks that I have been in so far, there were casual players and not only a few, even in hero league. 
Even though it is a good thing, that this game is so open to casual players too, it also causes issues. On the one hand, it can be frustrating to play a game that is constantly changing, when you only want to jump in and play. On the other hand, it can be frustrating to have a player in your game, that doesn't even know how to play the hero because he just wanted to try it, or because the patch notes were to long to read.
How to fix this? Easy, make quickmatch and unranked more apealing to casual players by adding rewards for them. Rewards that can be obtained easily by only playing a few games a week. And I don't mean gold rewards, no one cares about that any more. Give them some chests. Sure, less money for you, but you might get some players back.
And for competitive: fix hero league. Make it playable again for solo players. Change team league back to what it was, a TEAM based competitive mode, and not a solo game. 
And last but not least and probably the most difficult task: make a better mmr. One that does not put a player in master and then after not playing teamleague for one season 3 whole ranks lower. That is frustrating to say the least. 
So, rant over. Sorry but I've had that in me for a while now and I had to air it somehow. 
After all heroes is a game that I really love for the most part and I would really hate it, if it would die. 

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On 12/10/2018 at 3:16 PM, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Since there is clearly no LACKING of passion, and incentive to those of us who LOVE HoTS, very much, I'm sure there are smaller groups who would be VERY interested with the right presentation, to fund/sponsor, HCG etc, why are we depending on Blizzard when Activision is driving the greed bus and corporations typically do not operate in the interests of the individual? Lets get away from that then? I don't have money to start a campaign here, but I'm sure we could find people who do, networking is a powerful thing;) Lets do it?!I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. I'm TangentChaos#1131. I sincerely hope you they do NOT stop educating as I haven't seen much in new videos for HOTS, and we really need them with the changes to all the characters(redo the 2015-17 ones). If it wasn't for these videos, I wouldn't be having as much fun, spent as much time as I have on this, and I see a lot of value added. We gotta keep together here, and never quit, and don't let the negativity spiral suck the soul out of things so much, just ignore that *filtered*. ("the game is dead." "I hate that game, this game is a waste of time" type comments").

I've only played this for a month, sure but while I'm "casual" at this, Diablo, WoW, warcraft 3, etc I still take how I play and how it impacts others VERY seriously as I am a competitive person, and sincerely hope that interested parties use their networking resources to band together independently to show corporate companies that ruin everything what the point was of independent/grassroots communities in the first place.  That's kind of how Blizzard started out anyway, and how they got Activisions attention.

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1 hour ago, TangentChaos said:

[...] I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. [...]

Well said, sir. I second this, and also hope more people can see and understand your way of thinking.

Edited by lChronosl

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      Level 1 Fatal Wounds Damage bonus against low Health targets increased from 30% to 50%. Quest removed. Ragnaros
      Base
      Blast Wave [E] Damage increased from 104 to 120. Molten Core [D] Cooldown increased from 120 to 180 seconds. Health increased from 3996 to 5000. Duration increased from 18 to 23 seconds. Ragnaros is now Stunned for 1 second upon exiting. Meteor Swing [Molten Core Q] Damage increased from 161 to 250. No longer deals increased damage to Minions. Cooldown increased from 6 seconds to 9 seconds. Now also knocks enemies back. Meteor Shower [Molten Core W] Damage increased from 151 to 200. Cooldown increased from 2.5 to 6 seconds. Area of effect increased by 66%. Delay between hits significantly increased. No longer deals increased damage to Minions. Slow increased from 25% to 35%. Range reduced from 35 to 20, but now it extends up to 35 over time. Now deals 75% reduced damage to Structures. Explosive Rune [Molten Core E] Cooldown decreased from 4 to 2.5 seconds. Now applies a DOT that deals 88 damage per second for 5 seconds to impacted targets. No longer deals instant damage. Range reduced from 35 to 20, but now it extends up to 35 over time. No longer deals increased damage to Minions. Now deals 75% reduced damage to Structures. Talents
      Level 1 Engulfing Flame Damage bonus reduced from 75% to 50%. Level 10 Sulfuras Smash NEW MYTHIC QUEST: Hit 8 enemy Heroes with the center of Sulfuras Smash. Mythic Reward: Sulfuras Smash gains an extra charge. Level 20 Lava Surge No longer reduces the cooldown of Lava Wave by 30 seconds. Now also gives +200% Movement Speed to allied Minions and Mercenaries in its path. Heroic Difficulty NEW FUNCTIONALITY: Decrease the cooldown of Molten Core by 110 seconds when used on a dead Fort or Keep. In addition, the starting range of abilities in Molten Core are increased by 100% and will continue to grow. Whitemane
      Base
      Searing Lash [E] NEW QUEST: Hit Heroes with Searing Lash to increase Whitemane's maximum Health by 3 and Mana by 2. Talents
      Level 1 Pity the Frail Cooldown reduction per hit reduced from 1.5 to 1 second. Inquisitor's Prayer REWORK: For each Hero hit by Searing Lash, restore 25 Mana. Passive: Zeal's duration is increased by 2 seconds. Level 7 Intercession Cooldown increased 45 to 60 seconds. Level 13 Scarlet Wrath Mana restore increased from 0.5% to 1%. Level 20 Guiding Light Now also increases the Spell Power gained from Zeal's activation by 15%. Yrel
      Base
      Righteous Hammer [Q] Heal increased from 320 to 370. Damage increased from 140 to 160. Righteous Hammer [W] Stun duration increased from 0.75 1 second. Damage increased from 125 to 140. Avenging Wrath [E] Slow increased from 50% to 60%. Damage increased from 225 to 260. Divine Purpose [D] Cooldown increased to from 8 to 16 seconds. Cooldown is now reduced by 8 seconds whenever Yrel's Basic Abilities are interrupted. Talents
      Level 4 Hand of Freedom Cooldown increased from 30 to 40 seconds. Movement Speed bonus reduced from 30% to 25%. Level 20 Seraphim Cooldown increased from 10 to 20 seconds. Return to Top
      Bug Fixes
      General
      Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes. Maps
      Haunted Mines Fixed an issue where the player would not auto-mount when using the Hearthstone from inside the mines. Warhead Junction Fixed an issue that caused Heroes to not be revealed while launching a Warhead. Fixed an issue that caused the Warhead's channel beam to persist when interrupted. Heroes
      Ana Level 10 Eye of Horus No longer reveals in a global line when hitting a Structure. Removed a minor delay when dealing damage to enemy Heroes. Anub'arak Base Scarab Host [Trait] Fixed an issue that caused Beetles created by Ultimate Evolution clones of Anub'arak to not gain Spell Power bonuses. Fixed an issue that caused Anub'arak's Beetles to not have their damage reduced by D.Va's Defense Matrix. Level 7 Leeching Scarabs Fixed an issue that caused the healing done by Leeching Scarabs to not be affected by damage modifiers. Arthas Base Howling Blast [W] Fixed an issue where the visuals of Howling Blast didn't match the area hit. Level 10 Army of the Dead Fixed an issue that caused Arthas's Ghouls to not have their damage reduced by D.Va's Defense Matrix. Deathwing Base Cataclysm [R] Deathwing will no longer be teleported to where Cataclysm is targeted if he is killed during Cataclysm. Deckard Level 10 Lorenado Fixed an issue that caused Lorenado to not deal damage to Unstoppable enemies. Hogger Level 20 No Control Fixed an issue that caused No Control to target enemies that are not visible. Jaina Base Frostbolt [Q] Fixed an issue that caused Frostbolt's range indicator and actual range to not match. Fixed an issue that caused Frostbolt used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Blizzard [W] Fixed an issue that caused Blizzard used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Cone of Cold [E] Fixed an issue that caused Cone of Cold used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Level 10 Summon Water Elemental Water Elemental's Basic Attacks damage now inherits all damage modifiers placed on Jaina. Level 20 Wintermute Fixed an issue that caused Water Elemental's Wintermute effects to deal more damage than intended to Chilled targets. Wintermute's Blizzard damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold now initiates its Cone of Cold cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Wintermute's Frostbolt damage now inherits all damage modifiers placed on Jaina. Wintermute's Frostbolt now initiates its Frostbolt cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Kerrigan Level 10 Summon Ultralisk Fixed an issue that caused Kerrigan's Ultralisk to not have its damage reduced by D.Va's Defense Matrix. Leoric Level 16 Royal Focus Now displays the remaining duration around the Skeletal Swing's button. Malfurion Level 1 Vengeful Roots Fixed an issue that caused Malfurion's Treant to not have its damage reduced by D.Va's Defense Matrix. Treant's damage will now display as Vengeful Roots in the Death Recap. Medivh Level 4 Raven Familiar Fixed an issue that caused Medivh's Raven Familiar created by Ultimate Evolution clones of Medivh to not gain Spell Power bonuses. Level 20 Guardian of Tirisfal Fixed an issue that caused targets near the edge of Arcane Rift's range with Guardian of Tirisfal to not be hit. Nazeebo Base Voodoo Ritual [Trait] Quest progress indicators will now show around the killed enemy Minion. Quest progress will now be gained in instances where a second Nazeebo damages the target and the target dies within 6 seconds of the first Nazeebo applying Voodoo Ritual. Fixed an issue that caused stacks of Voodoo Ritual gained prior to selecting Thing of the Deep to not be granted to Thing of the Deep. Fixed an issue that caused Vodoo Ritual's tooltip to display the incorrrect total damage value. Fixed an issue that caused Vile Infection's tooltip to display the incorrrect total damage value. Level 1 Thing of the Deep No longer causes Voodoo Ritual to display two Quest indicators. Level 4 Blood Ritual Fixed an issue that caused Blood Ritual to not grant Health or Mana when the target affected by Voodoo Ritual timed out due to their Health passively being reduced. Nova Level 20 Fast Reload Fixed an issue that caused Fast Reload to trigger when a Triple Tap target dies before it hits them. Probius Base Photon Cannon [E] Fixed an issue that caused Probius's Photon Cannons to not have their damage reduced by D.Va's Defense Matrix. Level 1 Gathering Minerals Now also empowers any Photon Cannon already on the battlefield upon Quest completion. Tychus Base Overkill [Q] Fixed an issue that caused Overkill to reveal unintended areas. Xul Base Raise Skeleton [Trait] Fixed an issue that caused Xul's Skeletal Warriors to not have their damage reduced by D.Va's Defense Matrix. Level 10 Skeletal Mages Fixed an issue that caused Xul's Skeletal Mages to not have their damage reduced by D.Va's Defense Matrix. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow in an aura while Blinded or against Evading Heroes. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow with their attacks against Heroes with Heroic Attack only Evasion effects. Level 16 Weaken Fixed an issue that caused Xul's Skeletal Warriors to not apply Weaken's damage reduction while Xul is Blinded or against Heroes with Heroic Attack only Evasion effects. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches created by Ultimate Evolution clones of Zagara to not gain Spell Power bonuses. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Map Updates Balance Update Bug Fixes Map Updates
      Haunted Mines Skull scaling increased from 5% to 7%. Golem scaling before 5 minutes decreased. Golem scaling later in the game significantly increased. Balance Update
      Heroes
       
      Arthas
       
      Base
      Base Stats Health increased from 2625 to 2750. Death Coil [Q] Healing increased from 262 to 275. Frostmourne Hungers [D] Attack damage per quest stack reduced from 1 to 0.75. Damage bonus on charged attacks increased from 1 to 3. Talents
      Level 1 Frost Presence Upon unlocking the line Damage, targets can now be hit by both the line AND the final area. Death Coil Slow benefit duration increased from .75 seconds to 1.25 seconds. Level 7 Icebound Fortitude Now removes Slows and Roots upon activation. Level 20 Path of Frost Now increases minimum Movement Speed to 140%, rather than providing +40% Movement Speed.  
      Chen
       
      Base
      Flying Kick [Q] Damage increased from 120 to 130. Fortifying Brew [D] Delay before being able to interrupt decreased slightly. Shields provided per tick increased from 90 to 95. Talents
      Level 1 Accumulating Flame Initial hit now provides a quest stack. Stack requirements increased from 20/75 to 25/80.  
      Deathwing
       
      Base
      Molten Flame Damage per tick increased from 19 to 20. Talents
      Level 20 Destroyers Rampage Duration reduced from 6 seconds to 4 seconds.  
      Gazlowe
       
      Base
      Rock-it Turret Damage increased from 37 to 43. Talents
      Level 1 One Man Wrecking Crew Damage bonus increased from 60% to 75%. Mal'Ganis
      Talents
      Level 1 Will of Tichondrius Damage bonus per stack reduced from 0.5 to 0.25. Required damage to unlock quest reward decreased from 40 to 20. Winged Guard Stack generation reduced from once every 6 seconds to once every 5 seconds. Level 13 Deep Sleep Movespeed bonus increased from 10% to 15%. Level 20 Wrath of Nathreza Transferred damage increased from 75% to 85%.  
      Murky
       
      Talents
      Level 20 March of Murlocs Cooldown reduced from 100 seconds to 90 seconds. Bug Fixes
      Map
      Volskaya Foundry Fixed an issue that caused the Triglav Protector's Particle Cannon charge to cause other players' cursors to highlight in an area. Heroes
      Arthas Level 1 Rime Fixed an issue that caused Rime's Healing to not be displayed correctly in the Death Recap. Level 16 Remorseless Winter Fixed an issue that caused Remorseless Winter's Healing to not be displayed correctly in the Death Recap. Chen Base Breath of Fire [W] Fixed an issue that caused Breath of Fire to not deal impact damage. Muradin Base Storm Bolt [Q] Fixed an issue that caused Storm Bolt's quest progression indicator to show around the target that killed the Hero. Level 7 Perfect Storm Fixed an issue that caused Perfect Storm's Mana refund to not be granted. Fixed an issue that caused Perfect Storm's Mana refund to increase Muradin's Self Healing score. Fixed an issue that caused Perfect Storm to be able to go on cooldown when already on cooldown. Rexxar General Fixed an issue that caused Misha to not respawn when her Respawn Timer expires. Tyrande Base Lunar Flare [E] Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero dies and they have a non-standard death state. Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero is killed by a non-Hero. Fixed an issue that caused Lunar Blaze's quest progression indicator to show around the target that killed the Hero. Zagara Level 1 Infest Infest now displays as a Quest Bonus. Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Mount: Scrapper Mad Axe Mono Wheel
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
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