Stan

No Heroes Esports in 2019

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Heroes Global Championship and Heroes of the Dorm will not return in 2019.

Update #1: Production Director Kaéo Milker today talked about the future of Heroes of the Storm.

Bad news for Heroes Esports. J. Allen Brack and Ray Gresko today announced that Blizzard's shifting developers from Heroes of the Storms to other projects. As a result, there will be no HGC or Heroes of the Dorm next year and we can expect less new content. They're setting up the game for long-term sustainability and they feel canceling the events is a "right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect.

Blizzard LogoBlizzard (Source)

We’re constantly changing and evolving not only our games, but how we support and grow them. This evolution is vital to our ability to continue doing what we love to do—making great games—and it’s what makes Blizzard, Blizzard.

Over the past several years, the work of evaluating our development processes and making hard decisions has led to new games and other products that we’re proud of. We now have more live games and unannounced projects than at any point in the company’s history. We’re also at a point where we need to take some of our talented developers and bring their skills to other projects. As a result, we’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects. This isn’t the first time we’ve had to make tough choices like this. Games like Diablo II, World of Warcraft, StarCraft II, Overwatch, and more would not exist had we not made similar decisions in the past.

Despite the change, Heroes of the Storm remains our love letter to Blizzard’s worlds and characters. We’ll continue actively supporting the game with new heroes, themed events, and other content that our community loves, though the cadence will change. Ultimately, we’re setting up the game for long-term sustainability. We’re so grateful for the support the community has shown from the beginning, and the development team will continue to support Heroes with the same passion, dedication, and creativity that has made the game such a unique experience.

We’ve also evaluated our plans around Heroes esports—after looking at all of our priorities and options in light of the change with the game, the Heroes Global Championship and Heroes of the Dorm will not return in 2019. This was another very difficult decision for us to make. The love that the community has for these programs is deeply felt by everyone who works on them, but we ultimately feel this is the right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect.

While we don’t make these decisions lightly, we do look to the future excited about what the decisions will mean for our other live games and all the projects we have in the works. We appreciate all of our hard-working developers and everyone in the Blizzard community, and look forward to sharing many more epic gaming experiences with you in the future.

J. Allen Brack and Ray Gresko

Here's also a post from the Heroes Esports team thanking the community for supporting HGC.

Blizzard LogoBlizzard (Source)

As you might have seen by now, the Heroes Global Championship will not return in 2019. 

It has been an incredible journey for the HGC, and we are eternally grateful to everyone who has touched the program. This was a tough decision for all of us, but one we agree is the right decision in light of the change with the game and our desire to only deliver the best competitive experiences with all of our esports programs.

The HGC has been proud to claim some of the most skilled players, entertaining casters, hard-working crew, professional teams, and dedicated staff in the business, and we can’t wait to see what this explosion of talent into the wider esports ecosystem will produce.

To the HGC supporters, thank you. Thank you for every piece of feedback you provided, HGC Cheer you cheered, and—most of all—every ounce of your passion. We felt it every day, back at the office and alongside you at each and every live event. The HGC could not have happened without all of your support.

Sincerely,

The Heroes Esports Team

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TheQuarterning posted a video where developer stated HotS was a financial failure. We can see now that's true.
Given this, I doubt we can expect longevity of HotS.

OW is surrounded with negativity
Diablo is basically gutted
And now this to round up year. Blizzard part of Activision isn't doing that well, now is it?

 

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It's both heartbreaking and infuriating to come back home tonight to see this news blowing up on reddit and twitter, along with all the utter disappointment, confusion and clear stress and hurt this has caused everybody from pros to the playerbase at large. 
 

 

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:(((((((((((( I don't want HotS to die off :((
Damn this garbage, ActiMoney can't do it right! T_T I blame them... Blizzard is having a creativity crisis u.u

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1 hour ago, Stan said:

Ultimately, we’re setting up the game for long-term sustainability.

That is NOT what you want to hear from a game dev.

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Dear people in charge,

 

 

**** YOU. I HOPE YA'LL SUFFER.

 

ooh, this is a public forum. "Best wishes guys. Thanks for the memories."

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Translation:

 

DO NOT invest into the pro scene, money, and emotions with Blizzard Entertainment, as they will pull the plug and give up when they are clearly not the leaders of the genre their product is competing in. Since it's not clear if they're the leaders of any genre, DO NOT invest into Blizzard Entertainment esport.

Edited by greatCraft

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1 hour ago, Amit said:

:(((((((((((( I don't want HotS to die off :((
Damn this garbage, ActiMoney can't do it right! T_T I blame them... Blizzard is having a creativity crisis u.u

Why would the game die off without HGC? Sure, it may lose some prestige and competitive play, but that’s about it. It’s not like the servers are shutting down or anything. People are overreacting, just look at the mess over at r/heroesofthestorm. The vast majority of the playerbase does not even know about HGC. 

I feel genuinely sorry for the many casters and people involved in Heroes Esports.

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5 minutes ago, Stan said:

Why would the game die off without HGC? Sure, it may lose some prestige, but that’s about it. It’s not like the servers are shutting down or anything. People are overreacting, just look at the mess over at r/heroesofthestorm. 

They also claim that they will remove developers from the game and thus slow down the cadence for new updates. To me it seems quite clear that they -especially the Activision part of them- aren't happy with how well the game does compared to its competition and therefore slowly working towards pulling the plug. So yes, the game will not be gutted officially, but without new content it will attract fewer new players, whilst most likely losing more and more old ones, eventually resulting in what could indeed be called the death of this game. 

The HGC part of this post is actually pretty harmless and probably not what disturbs the player base.

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15 minutes ago, Ogerscherge said:

They also claim that they will remove developers from the game and thus slow down the cadence for new updates. To me it seems quite clear that they -especially the Activision part of them- aren't happy with how well the game does compared to its competition and therefore slowly working towards pulling the plug. So yes, the game will not be gutted officially, but without new content it will attract fewer new players, whilst most likely losing more and more old ones, eventually resulting in what could indeed be called the death of this game. 

The HGC part of this post is actually pretty harmless and probably not what disturbs the player base.

I agree that a change in cadence (release schedule) will result in less people playing the game. Only time will tell how this is going to affect the game in the long run. 

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17 minutes ago, Stan said:

I agree that a change in cadence (release schedule) will result in less people playing the game. Only time will tell how this is going to affect the game in the long run. 

It probably means we are going to see less new heroes and maps, at least there will be bigger gaps between releases. Instead of some releases, just smaller balance patches and bugfixes. Diablo 3 is basically done with, Starcraft 2 is now more or less in maintenance mode, since there are only skin packs (that you have to buy for money and then play the game to unlock them) and commanders for co-op (very rarely). I guess Starcraft 2 might be next after HotS, not immediately, at least these "war chests" appear to generate enough revenue to keep e-sports running, but that might not be enough in the long run, if they are now demanding something along the lines of Overwatch League.

Anyway, still going to play some HotS, as long as there is something being done with it. Just some random QM fun is enough for me.

Edited by Arcling
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I can name at least a dozen videogames that struggled to become a top e-sports title no matter how hard developers tried, but became casual heavens after they gave up on that ambition (some actually consider WoW such a game).
I've had my fair share of e-sports in my youth, so I know it may feel demotivating, but the world never needs more than 1 e-sports game per genre to weigh in on who's the best. HotS didn't make it to be that one moba game - but does this make it less enjoyable? Probably not, if fans stop thinking about themselves as potential future HotS world champions.

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2 hours ago, Brutalis said:

That is NOT what you want to hear from a game dev.

It definitely sounds like they're about to Diablo 3 the game. Which stinks, because... those are the only two games I play regularly. Heh.

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- We will shift some HOTS developers to other projects. This will not affect the game at all
- We are removing official tournaments

You know this situation is kind of similar to what happened to Valve's Team Fortress 2. But there is a difference - TF2 was popular and remains pretty popular (not as much as other games on Steam but still) to this day. HOTS while was received pretty well never got as popular as DOTA 2 or LoL. So it kinda figures that Blizzard are gonna pull the plug on it. Sad but true.
Also i think the order in which Blizzard will be doing the same thing to other IPs is going to be somewhat like this:
1 - Diablo 3 (ditto)
2 - HOTS (Already happening)
3 - Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)
4 and 5 - World of Warcraft/Overwatch (nobody knows which one will survive longer)
6 - Hearthstone

Edited by Steveson

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19 minutes ago, Steveson said:

- We will shift some HOTS developers to other projects. This will not affect the game at all
- We are removing official tournaments

You know this situation is kind of similar to what happened to Valve's Team Fortress 2. But there is a difference - TF2 was popular and remains pretty popular (not as much as other games on Steam but still) to this day. HOTS while was received pretty well never got as popular as DOTA 2 or LoL. So it kinda figures that Blizzard are gonna pull the plug on it. Sad but true.
Also i think the order in which Blizzard will be doing the same thing to other IPs is going to be somewhat like this:
1 - Diablo 3 (ditto)
2 - HOTS (Already happening)
3 - Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)
4 and 5 - World of Warcraft/Overwatch (nobody knows which one will survive longer)
6 - Hearthstone

I think WoW is going to get plug pulled before OW. WoW takes a lot more to keep going and to develop new stuff for.

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18 minutes ago, SMOrcMan said:

I think WoW is going to get plug pulled before OW. WoW takes a lot more to keep going and to develop new stuff for.

Not sure. Overwatch is also currently loosing it's playerbase. But not as rapidly as WoW yeah. Still there is also WoW Classic incoming. If it fails too - WoW is pretty much screwed.

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This is a really shitty think to do.  Oh well.  While I don't think HotS is 100% guaranteed to die, I think there is a high likelihood.  Less content means less people, which means less money and profitability, which means less development time, money and people (as in game devs and such) which leads to less content, which in turn leads to less people, which. . . you get the idea.

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7 hours ago, SleepySheepy said:

TheQuarterning posted a video where developer stated HotS was a financial failure. We can see now that's true.
Given this, I doubt we can expect longevity of HotS.

OW is surrounded with negativity
Diablo is basically gutted
And now this to round up year. Blizzard part of Activision isn't doing that well, now is it?

 

Damn shame. It was the only MOBA I enjoyed.I'd be sadder if they started returning money and shutting it down completely

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26 minutes ago, Dejo93 said:

Damn shame. It was the only MOBA I enjoyed

Same. I've tried DOTA 2, LoL, SMITE and few other lesser known titles - dumped every single one after 1-2 hours of play. HOTS however turned out to be perfect for me. And now we have THIS.
Press F to pay respects

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HotS never worked as an e-sport in my opinion. I rarely found it spectacular and it never felt complicated enough with interesting mechanics to provide for interesting plays. Most of the competitive games I've seen were won by picks. You can really tell in the beginning of the match which team will probably win. There were times when much stronger teams could've won with awkward strats but not that often. Many maps work in a way when only the very last team fight matters. So, pretty much all "interesting" moments are usually either a team will be able to kill the core in time after the last team fight or not. Many maps are also very limited and provide for little options overall.

 

Moreso, I think competitive HotS sometimes even hurt the game. I was Master in Season one (rank 1 in Preseason kek)  and now I'm Plat 1 both TL and HL. I can't say I got worse with the game, but the game decided to put me in that rank and there's not much I can do about it. Borderline Plat/Diamond games are often very affected pick-wise by competitive games. And most of the time this really sucks in HL. People pick niche heroes that work only in certain comps on certain maps played by certain people and ruin games. And I'm not talking about meta or best winrate picks, those usually work just fine.

 

And one more thing, while I don't really care about HGC dying, I think this is the first of many steps down the hill. The less attention, devs and money the game will receive - the worse the overall experience will be.

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The fun part is that it is the same company that declined IceFrog, when he was available and then started copyright wars with Valve. Karma?

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      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent Revamped Hero roles, further reworks, and a merged Hero & Team League are coming soon!
    • By Stan
      Chromie and Lucio were revamped in the latest patch and here's a look at their updated abilities and talents.
      Chromie
      Trait
      Timewalker
      Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps. Basic Abilities
      Sand Blast [Q] (Mana: 20, Cooldown: 3 seconds)
      After 0.5 seconds, fire a missile that deals 280 damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 50% damage. Maximum of 1 Echo active at a time. Dragon's Breath [W] (Mana: 75, Cooldown: 15 seconds)
      Vector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 195 damage each. Time Trap [E] (Mana: 30, Cooldown: 15 seconds)
      Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time. Heroic Abilities
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Talents
      Level 1
      Once Again the First Time [Q]
      Quest: Hit 40 Heroes with Sand Blast. Reward: Increase the maximum number of active Echoes to 2. Deep Breathing [W]
      Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50. Reward: After hitting 25 Heroes, increase its damage by an additional 50 and also increase Chromie's vision radius by 100%. Timewalker's Pursuit [Active, Cooldown: 25 seconds]
      Quest: Gather 15 Regeneration Globes. Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1. Level 2
      Chronic Conditions [E]
      After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% or 3 seconds and allies gain 25% Movement Speed for 3 seconds. Time Troubles [E]
      After its Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds. Andorhal Anomaly [E]
      Increases the charges and maximum active Time Traps to 3, and reduce its cooldown by 5 seconds. Level 5
      Bronze Talons [Q]
      Hitting a Hero with Sand Blast grants 30% additional Basic Attack damage for 5 seconds. Mobius Loop [W]
      Hitting a Hero with Dragon's Breath reduces its cooldown by 1.5 seconds and restores 40 Mana. A Proper Greeting [Passive]
      Damaging a Stunned, Rooted or Slowed enemy Hero grants 25% additional damage for 5 seconds. Level 8
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Level 11
      Gnome Speed Ahead! [Q]
      After casting Sand Blast, Chromie gains 20% Movement Speed and 200% inreased Health and Mana Regeneration for 3 seconds. Here and There [Active, Cooldown: 30 seconds]
      Activate to teleport to an area near an Echo, swapping it with Chromie's previous location. Time Out [Active]
      Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early. Level 14
      Shifting Sands [Q]
      Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast. Fast Forward [Q]
      If Sand Blast travels at least 70% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds. Quantum Overdrive [Active, Cooldown: 30 seconds]
      Activate to increase Spell Power by 25% for 10 seconds. Level 18
      Unraveling [R1]
      Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2 up to 30. Stuck in a Loop [R2]
      Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds Piercing Sands [Q]
      Sand Blast now pierces all enemies hit. Blessing of the Bronze [Passive]
      While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster. Lucio
      Trait
      Push Off [D]
      While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 damage and are Slowed by 75% for 1 second. Basic Abilities
      Soundwave [Q] (Mana: 30, Cooldown: 7 seconds)
      Deal 105 damage to enemies in an area and knock them back. Crossfade [W]
      Play one of two music tracks for Lucio and his allies. Crossfade - Healing Boost: Passively heal Lucio and nearby allied Heroes for 15 health per second. Crossfade - Speed Boost: Increase the Movement Speed of Lucio and nearby allied Heroes by 10%. Amp It Up [E] (Mana: 90, Cooldown: 13 seconds)
      Raise Lucios Crossfade track volume for 3 seconds, amping Healing Boost to 112 health per second and Speed Boost to 30% increased Movement Speed. Heroic Abilities
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Talents
      Level 1
      Party Mix [W]
      Quest: Play Lucio's Crossfade tracks to nearby allies for a total of 8 minutes. Multiple allies provide additional time. Reward: Permanently increase Crossfade's range by 20%. Accelerando [Z]
      Wall Ride's Movement Speed bonus gradually increases to 40% over 4 seconds while Lucio maintains its effect. Smooth Moves [Z]
      While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana. Passive: Increase Wall Ride duration by 1 second. Level 4
      Subwoofer [Q]
      Enemies within the first half of Soundwave's range are knocked back 75% further. Quest: Hit 3 enemy Heroes with a single Soundwave. Reward: Increase Soundwave's arc by 50% and its range by 20%. Off the Wall [Q]
      Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds. Supersonic [D]
      While Wall Ride is active, Push Off's cooldown recharges 100% faster. Level 7
      Good Vibrations [Q]
      Hitting an enemy with Soundwave grants Lucio a 35 Shield for 7 seconds. Hitting enemy Heroes grants 3 times this amount. Reverse Amp [W]
      Blast Lucio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%. This ability is unaffected by Crossfade talents Boombox [Active, Cooldown: 20 seconds)
      Place a boombox that plays Lucio's active Crossfade track for 30 seconds. Its volume adjusts with Amp It Up. Crossfade tracks do not stack. Level 10
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Level 13
      All Together [W]
      For each ally affected by Crossfade, Lucio gains 5% Movement Speed that stacks with other bonuses. Heavy Casters [D]
      Push Off no longer Slows enemies, and instead Stuns them for 0.5 seconds. Slip [Z]
      While Wall Ride is active, passing near an enemy Hero increases its Movement Speed bonus to 40% for 1 second. Passive: Wall Ride grants 20 Armor. Level 16
      Rejuvenescencia [E]
      While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.
      Up the Frequency [E]
      Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.45 seconds. Passive: Wall Ride increases Basic Attack range by 2.2. Up To Eleven [Active, Cooldown: 60 seconds]
      Activate to extend the duration of Amp It Up by 2 seconds. Level 20
      Boss Nova [R1]
      Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds. Mixing Fire [R2]
      High Five can now be cast on enemy Heroes, dealing 225 damage and reducing all healing received by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second. House Party [W]
      For each ally affected by Crossfade, Lucio gains 10% increased healing. Summer Anthem [Active, Cooldown: 75 seconds]
      Activate for all other allies affected by Crossfade to become Unkillable for 1.5 seconds.