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No Heroes Esports in 2019

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30 minutes ago, taff said:

The fun part is that it is the same company that declined IceFrog, when he was available and then started copyright wars with Valve. Karma?

What can i say
Some people get high by shooting themselves in feet. 15 times in a row. With M61 Vulcan

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9 hours ago, Stan said:

Why would the game die off without HGC? Sure, it may lose some prestige and competitive play, but that’s about it. It’s not like the servers are shutting down or anything. People are overreacting, just look at the mess over at r/heroesofthestorm. The vast majority of the playerbase does not even know about HGC. 

I feel genuinely sorry for the many casters and people involved in Heroes Esports.

Definitely overreacting, as people always do. It is not like the game will die or anything.

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38 minutes ago, Valhalen said:

Definitely overreacting, as people always do. It is not like the game will die or anything.

I think a lot of it as well was the part about them moving some of the HotS team away onto other projects and looking at "sustainability" for the game. A lot of people are interpreting that as the game being transitioned into a maintenance mode like Diablo 3 with few and less frequent updates and the knockon effect of it becoming less likely that there will ever be a serious competitive scene again for the game for the foreseeable future. Many popular casters and streamers who are now looking at other games already to move onto as well because what's the point in scrims or pro streams for HotS now? Or trying to get sponsorship for a game that announces this two weeks before Christmas and the end of the year? 

I know the servers aren't being shut down or anything, but ripping out the heart of a gaming community while in the same breath basically telling us all that we weren't good enough is still pretty mean. 

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31 minutes ago, Plergoth said:

I think a lot of it as well was the part about them moving some of the HotS team away onto other projects and looking at "sustainability" for the game. A lot of people are interpreting that as the game being transitioned into a maintenance mode like Diablo 3 with few and less frequent updates and the knockon effect of it becoming less likely that there will ever be a serious competitive scene again for the game for the foreseeable future. Many popular casters and streamers who are now looking at other games already to move onto as well because what's the point in scrims or pro streams for HotS now? Or trying to get sponsorship for a game that announces this two weeks before Christmas and the end of the year? 

I know the servers aren't being shut down or anything, but ripping out the heart of a gaming community while in the same breath basically telling us all that we weren't good enough is still pretty mean. 

Sure, but it costs Blizzard roughly 6 million dollars to set up the HGC. If they use this capital to inject some money into HotS, they can still create content. But as you said, the problem is how they are shifting people from the HotS team into other teams (which I'm pretty sure it is for "Diablo IV").

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I don't think the game is dead yet, but these are disheartening news. I will probably still play as long as the servers are up, but it will be harder to feel engaged, I guess.

But, hey, on the plus side it will be easier to balance without any "pro players" ! (I jest, I jest. We laugh to hide the pain?).

Edited by lChronosl

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3 hours ago, Kuarinofu said:

Moreso, I think competitive HotS sometimes even hurt the game. I was Master in Season one (rank 1 in Preseason kek)  and now I'm Plat 1 both TL and HL.

Preseason was really weird because top rank could contain people from everywhere between platinum and grand master. I like the game being a more casual title, but with lesser investment, it's not going to attract many new players.

Agreed on it not being impressive as an e-sport. There is a much more limit to what a single player can do in this game, as opposed to something like Starcraft 2, where differences between players are obvious, and insane in case of pros.

Edited by Arcling
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8 hours ago, Steveson said:

Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)

Um, what? Starcraft 2 is basically the only RTS (or even strategy) game that people play in a competitive way. Blizzard quite much has monopoly in the RTS e-sports market, so I don't think we should be burying them at all. Products have a lifecycle indeed, and SC2 is not a young game - so sooner or later people will definitely start thinking about alternatives (wouldn't be surprised if HotS developers are moved to an SC3 project), but at the current moment a huge share of the most prestigous e-sport tournaments include SC2 or are solely based around it.
 

6 hours ago, VaraTreledees said:

This is a really shitty think to do.  Oh well.  While I don't think HotS is 100% guaranteed to die, I think there is a high likelihood.  Less content means less people, which means less money and profitability, which means less development time, money and people (as in game devs and such) which leads to less content, which in turn leads to less people, which. . . you get the idea.

While in most cases progress towards depopulation of the game is inevitable, there are ways to turn it around. A competitve game requires far stricter ruleset than a casual one - if they can loosen up the math behind certain abilities and gameplay restrictions HotS could be made great again. We know for example the base SC2 engine has good mod support. Why not open up HotS for community created content as well? Unlikely they will do it, but I'm sure many modders would love to experiment with it and maybe they would even create something new and exciting.

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I seriously don't understand how removing the esports factor kills the game for anyone? If you aren't involved with the scene then you aren't affected. Like, this rampage is getting more ridiculous than people complaining about Rudolph and "Baby, It's Cold Outside". It doesn't kill the game removing an aspect of it that wasn't profitable. I know for you younglings, you don't know what gaming was like prior to esports...but I can tell you people played Ranked Ladder matches without the ability to stream or be hosted at big convention centers. I do see that it sucks that Blizzard is starting to chop up aspects of their games but I mean c'mon...we all knew the HotS player base was considered the most toxic and uneventful player base...there are articles all over it from the time it released how terrible the community was. All this means, is that its time people start looking elsewhere for enjoyment instead of focusing on one company...

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10 minutes ago, Nazamber said:

I seriously don't understand how removing the esports factor kills the game for anyone? If you aren't involved with the scene then you aren't affected. Like, this rampage is getting more ridiculous than people complaining about Rudolph and "Baby, It's Cold Outside". It doesn't kill the game removing an aspect of it that wasn't profitable. I know for you younglings, you don't know what gaming was like prior to esports...but I can tell you people played Ranked Ladder matches without the ability to stream or be hosted at big convention centers. I do see that it sucks that Blizzard is starting to chop up aspects of their games but I mean c'mon...we all knew the HotS player base was considered the most toxic and uneventful player base...there are articles all over it from the time it released how terrible the community was. All this means, is that its time people start looking elsewhere for enjoyment instead of focusing on one company...

You really should read the whole article before commenting. The title of this topic is, quite frankly, poorly chosen and does not reflect the actual Job's message inherent in this particular announcement. 

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Some people are motivated to play competitive games like HoTs to chase an unattainable goal of getting closer in skill to the professionals that display inspiring performances. Hell, I can imagine this is what motivates people to play boring games like baseball. How else can you explain people who invest hours into hitting a fast ball with a stick?  I am one of these people. This move has seriously drained my desires to spend more money on this game or any other Blizzard esport. Blizzard esports has proven that they are unpredictable in what esports they will continue to support. Most of their esports do not excel in their genres. Except Overwatch. And that's only during Overwatch League Season. This has serious ramifications for all investors. 

Edited by greatCraft

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The game is "dead" from a marketing and money making standpoint. Blizzard will be doing very little support for it and will do even less marketing and broadcasting. Sure you might have recycled seasonal events, but very very few new ones. Streamers that play it to be competitive (Bambam, Mewn, Turk, any pros) will start leaving. What's the point of promoting and focusing on a game that is officially a sinking ship.

If you're taking the game seriously, this game is officially no longer for you. If you want to queue with friends in tl and qm to play a moba with blizzard ip, then it still is and is fine. But when "half" the point of the game is now worthless I can absolutely understand why people call it "dead".

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1 hour ago, Nazamber said:

I seriously don't understand how removing the esports factor kills the game for anyone? (...) we all knew the HotS player base was considered the most toxic and uneventful player base...

It's not just about e-sports, but they also haved removed some developers from the team and moved them somewhere else. Most toxic playerbase? HotS playerbase isn't even close to being most toxic, I've seen communities far worse, but if we are talking just about Blizzard, Overwatch is way worse, though it's getting better due to it's playerbase stagnating (so those who have played OW only when it was still fairly new, have left already). They even had to make player profiles hidden by default, because if you had chat turned on, people constantly insulted each other for their respective levels and ranks, even in QM and arcade.

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I'm not sure if I appreciate them announcing these things or not.

On the one hand, its transparency, and it hints at the level of involvement I can expect from them going forward.

On the other, what good is this statement actually doing?  This sort of announcement is the figurative equivalent of firing a giant torpedo into the hull of the game's community.  Why shake player confidence even more when the game is apparently struggling?

I get that you have to announce things like HGC and HoTD not returning, but the additional language is just... negative. Why not say you're reallocating resources from those to pour into the game, or reevaluating the esport format for HoTS, and leave it open?

At worst just silently withdraw support.  You'll have howling from fans but at least they'll be less inclined to look at their time in HoTS as borrowed. 

I know fans want to crawl up devs butts these days, but sometimes limiting information is actually beneficial.  This past year, Blizzard seems to have completely forgotten that, which is really surprising for them.

For a company that is usually modest about this sort of stuff, this to me is very loud writing on the wall.  And its sad; I've really enjoyed this game and I hate the MoBA format typically.

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17 hours ago, greatCraft said:

Dear people in charge,

 

 

**** YOU. I HOPE YA'LL SUFFER.

 

ooh, this is a public forum. "Best wishes guys. Thanks for the memories."

BY FIRE BE PURGED!

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23 hours ago, greatCraft said:

Dear people in charge,

 

 

**** YOU. I HOPE YA'LL SUFFER.

 

ooh, this is a public forum. "Best wishes guys. Thanks for the memories."

 

19 hours ago, Steveson said:

- We will shift some HOTS developers to other projects. This will not affect the game at all
- We are removing official tournaments

You know this situation is kind of similar to what happened to Valve's Team Fortress 2. But there is a difference - TF2 was popular and remains pretty popular (not as much as other games on Steam but still) to this day. HOTS while was received pretty well never got as popular as DOTA 2 or LoL. So it kinda figures that Blizzard are gonna pull the plug on it. Sad but true.
Also i think the order in which Blizzard will be doing the same thing to other IPs is going to be somewhat like this:
1 - Diablo 3 (ditto)
2 - HOTS (Already happening)
3 - Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)
4 and 5 - World of Warcraft/Overwatch (nobody knows which one will survive longer)
6 - Hearthstone

 

23 hours ago, Kaelos said:

Are they killing yet another game which I really like? So depressing

What every one of you seems to forget.

Heroes of the Storm was meant to be a minigame in Starcraft2 Heart of the Swarm. It has been bigger, better and more popular than it was planned to be. 

It is a great game which surpassed its own goals. We should not cry for that setback. We still got more than we were ever supposed to get.

Edited by Alkasar
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Well RIP.
Gotta learn to play LoL again then...
I mean it's not going to die, it just is not going to be looked after and that makes me sad.

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On 12/14/2018 at 12:12 AM, Steveson said:

But not as rapidly as WoW yeah.

This is a fiction.  Subscription retention is high, IIRC, around Wrath levels.  It doesn't matter what peak numbers are, it matters what's being retained and they are at high levels of retention despite the salt that is present and has been present for every single expansion.

Heroes was a money loser.  They can't keep pouring resources into making something happen that players obviously aren't there for.  Simple.  Not conspiracy.   The Heroes team couldn't even afford to bill out Blizzard's own internal cinematics team and what was shown at Blizzcon was outsourced.  And while it is a nice looking game in its genre, and I like the use of Blizz IP, it seemed pretty obvious at the last two BlizzCon that there simply wasn't as much interest in the e-sports side either, whereas OWL is already expanding, and attracting investment the likes of which doesn't exist anywhere else in e-sports.

And nobody lost their jobs, they're moving to other teams.   Because Blizz doesn't actually function like corporate Activision or a company like EA.  Based on the numbers this move will only be felt and even noticed by a somewhat vocal minority, and then parroted by the gaggle of folks who are just negative all the time because that's what makes them happy.  For the most part, based on the numbers, this is a move that will be hardly even noticed by gaming as a whole or e-sports in particular.   Otherwise they would have supported the title like they have Hearthstone.

 

Edited by Sholto

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Let’s just say it’s the beginning of the end.

The one thing HOTS misses out on is any ability for a comeback in competitive play.  Once a team starts to slip 95% of the time it’s game over.

I love the game as far as art, having fun with it, looking forward to new characters and maps.  However it truly isn’t a great eSport game.

I’ve been playing it nearly 2 years and never felt compelled to spend one dime on the game between earning gold, the 10-12 characters I got “free” and only purchasing characters in a current meta.  I am the worst player from a business standpoint in that I’ve figured out how to get everything I want and not pay for it.

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      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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